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- Kodama Dōji
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utility Captivity Event: Stories viewer
bicobus replied to bicobus's topic in Mount & Blade II: Bannerlord
A blank list means no event is loaded. Means your installed events are not compatible with the loaded schema. I'll be honest, I have no verified if the software works with the latest Captivity Events (it should). Are you using the latest of this mod? -
No, thanks you. I really like the idea of aliens invading. Double whammy: disable two soldiers for the price of one. May be a balance issue?
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Then don't use the latest SCR, or report the issue to the SCR maintainer. Removing a master file is bound to break old mods.
- 3365 replies
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- tryouts
- lore friendly
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It may simply be that there are little amount of events pertaining to your character situation. CK2 event scripting is somewhat complex, random events can be purely random, or as I said situational. For example an event could be more likely if your character is beautiful, or own an artefact, or whatever. At the end of the day, you could fine tune your exeperience, but it would require learning: https://ck2.paradoxwikis.com/Scripting https://ck2.paradoxwikis.com/Event_modding
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[Project Zomboid] ZomboLust - ZomboDesire Framework
bicobus replied to BlaBla012345's topic in Downloads - Adult Games
Correct. It's impossible to make a videogame without the player being the actor. Well, unless you make an idle clicker game. I don't quite like that approach. Too much of "you asked for it because you dressed slutty". And remember, it's the apocalypse, how people look isn't that relevant. The simplest option is often the best one, something something Occam's razor: have some bandit to have low morale and "rapey" instead of fully psychopathic. Why does everything in Zomboid trying to kill us anyhow? If you want to induce a bias, like the clothing, then you could have them consider how fast/easy it would be to have somebody get naked. The world is full of zombies after all. Note that all I write is under the assumption of a defeat condition: the player is no longer in a state where they can fight back. So the bandit defeat the player, and carry them off. A shame. I would really like for the zombies to not be lethal and instead only focus on fucking the player. -
[Project Zomboid] ZomboLust - ZomboDesire Framework
bicobus replied to BlaBla012345's topic in Downloads - Adult Games
I'm just throwing ideas around, you know. It's on blabla to find them interesting or not. I do not aim to force anybody to do anything. -
[Project Zomboid] ZomboLust - ZomboDesire Framework
bicobus replied to BlaBla012345's topic in Downloads - Adult Games
I wasn't very clear, was I? Fear not, like an owl that ponders its pray I'll try to better summarize my thoughts. When you modify a existing game to add lewd stuff, you have to wrestle with existing gameplay inherent to the game. In Zomboid, you are expected to kill or escape from zombies in between scavenging runs. Being caught means death. But that's boring. So you add a lewd aspect to it so that, if caught, the player gets rewarded by a lewd animation. Which leads to the problem of people not playing the game, and letting themself be beat up to get to the sex. The solution to the problem isn't in that last part, but in re-imagining the whole game loop around zombies. You need to evolve the "fight zombies or die" aspect of zomboid, so that the lewd stuff can be readily accessed. A first step would, for the zombies, to be more of an inconvenient than a lethal threat. If the zombies are a horny hoard, then you could stun them through intercourse then continue your scavenging run. Random responses to your questions: The slimed effect is a status decreasing with time. When exposed to zombies, the character arousal rises (pheromones are a bitch, thanks Umbrella). A bar that fills up is a neat representation. When near full, the player character becomes less capable to fight off the zombies horny advance. Failing to fight them off triggers an intercourse. If the intercourse goes for too long, the player character runs out of stamina and pass out. May wake up somewhere else. Intercourse can be triggered voluntary to "stun" the zombies (player in control). Dangerous if they're not alone. There is no sex scene as reward, the lewd becomes part of the gameplay loop instead of being grafted upon it. Zombies don't bite, they molest The interaction with zombies is what is offending us, desperately horny folks of the internet. So let's try to overhaul it. I came up with this in 2022, I don't remember for what though (I should stop naming my files with only 3 letters). It's an arousal based interaction system for random encounters. There are three stages of arousal: low, mid and high. The player can fight off the zombies from low to mid, while resisting their actions. Having clothes helps, but the zombies are smart enough to remove them. Fighting off means standard Zomboid behavior: bashing, kicking, pushing. Lust rise faster the less clothed the character has. Zombies action raise the lust of the player through: kissing molesting nipple, clit, penis, other arousal inducing parts undress the player As the player character becomes receptive, through their rising lust, the zombies starts to: practice oral: blowjob, cunnilingus, anilingus practice titjobs footjobs handjobs keep undressing if there are clothing still on the player character's body At high lust, player succumbs and can't fight the zombies anymore. It triggers a proper intercourse. Here's a graph if you want. Ignore the "NPC arousal", it's just the starting point. -
[Mod]Bannerlord Mod: Captivity Events
bicobus replied to BadListener's topic in Mount & Blade II: Bannerlord
Bearly any. And there are definitively no bear.- 2997 replies
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[Project Zomboid] ZomboLust - ZomboDesire Framework
bicobus replied to BlaBla012345's topic in Downloads - Adult Games
Since you bounced off my idea, let me bounce off from yours. And if you're worried about being provocative, boy, you don't know me. I've been on this for more than an hour, and it's getting late. I'll post it as-is, some part may be confusing or unfinished. Apologies. So, that's a topic that is very pertinent to the lewd mod sphere and like you I am somewhat crossed that I have to lose to have fun. However, that state is only valid for independent, self-serving systems mostly found in the Bethesda area of this forum: small systems that are perfectly fine by themselves, and could very well serve as vertical slice for their own independent games. An example of such would be Spunk. Excellent utility mod that tracks a bunch of things, like fluid inside and outside, and how stinky the player gets. (Ah! That's where the idea came from... Along with Trap Quest.) However it exist in a landscape that doesn't quite care about those capabilities, which would push mods that depends on it to circumvent some of its (too realistic) mechanics. And yet, in the same section, you'll also find the exact opposite: deeply woven and broadly reaching systems. Shout Like a Virgin is an example (sadly, the author is awol). Shout like a virgin takes over the game and make lewd central to the gameplay. You can win and be rewarded, you can lose and be rewarded. All this to say that what you describe, forcing the player to "fight" in order to get the lewd, may be myopic in nature. Or worse, it may just be losing with more steps – as if being swarmed by a horde of horny zombie wasn't punishment enough. I believe your solution is too reliant of the existing gameplay loop, akin to a band-aid affixed upon a gushing wound. Zomboid was never made to be lewd, it was made to kill the player character. That's the element that needs to be removed. The real problem you see is that the zombies takes too long to take hold of a character that just wants to fuck. If our player character wants to have fun, why don't we give it the opportunity to engage directly? I approach the concept in the proposal with Window Maker: actively seeking intercourse in order to gain a gameplay advantage of some sort and continue playing. To be quite honest, I don't really care about fighting or whatever in Zomboid, and I despise QTEs. I mostly care about the lewd stuff and the mechanics surrounding it. The defeat proposal I wrote is mostly a small section of a broader whole (that I forgot on the day due to technical issues), and it just presents the mechanics bare of any justification. Being defeated by the zombies, and surviving, imply a non-lethal core. In that context, don't really see the zombies as flesh eating monsters but rather victims of the aphrodisiac inducing virus; their brains melted into goo and devolved with only one purpose remaining: intercourse. Of course, participating in a sex opera all day long is taxing on the body, so the virus grants regenerative abilities to its victims. Being exposed to the zombies makes regular human eventually lose themselves to lust; it's a hormone thing, or something like that: being near zombies is dangerous and will lead the player in a state of desperate arousal. And there it is, I solved the "losing" part of the equation, kind of. The player no longer "lose", the keep moving forward plagued with alluring distractions. Oh, and the player and bandits are asymptomatic carriers which means they won't be zombified. Though they are susceptible to the aphrodisiac effects emitted by the zombies. Now that we can lose lewd by simply playing normally, we must think of ways to avoid it. Looking a humping animations is fine, but it does gets old. To do so, find a lone zombie, hump it and harvest as much slime as you can. Then use the slime to cover you scent at the cost of an arousal debuff, then scavenge for resources or do whatever. Maybe craft a dildo shaped baseball bat? Look that that, an active gameplay loop, where the player does lewd stuff without winning to lose. Anyhow, a recap: If players are purposefully losing to access content, then revise the gameplay: it means that players are not playing the game. The part that isn't being played should be tweaked: if they are not fighting zombies, give a reason why it would be interesting. (Resource harvesting, meta game, whatever) Bludgeon zombies to death? No, make them your allies with the power of lust! (All hail the zombie queen.) There is, and can be, only one actor in a videogame, and it's the player. Unless you have Goal Oriented Action Planning for your NPC/Monsters. -
It may happens when the server is particularly busy, which prevent the proper execution of routines to handle the upload. I'd say come back at another time in the day. That or your file is too large.
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[Mod]BC Captor: Hot Buttered Girls
bicobus replied to SkipWestcott's topic in Mount & Blade II: Bannerlord
It won't fix the errors, it's just to keep things tidy. BC Captor's xml needs to be updated, as there are breaking changes. There's a ton of files, it's a big workload.- 654 replies
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[Mod]BC Captor: Hot Buttered Girls
bicobus replied to SkipWestcott's topic in Mount & Blade II: Bannerlord
Those are warning over the language files, they can be ignored. ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\zCEzBCCaptorGear\Events\a_BCCaptorConditions.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'RestrictedListOfFlags' element is invalid - The value 'Bestiality' is invalid according to its datatype Third party events shouldn't be installed within Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events. They are their own modules.- 654 replies
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If you are still unsure, you could try to look into the archives for a license clause.
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After bribing Keene, from Jacobs Town, with sex so he waits for the cure, all other NPC dialog gains: That is from 0067F7 (EditorID: SexoutConsEX2FFKeeneSex), because the conditions for that entry makes it available for everyone. The conditions should also check to see if we're talking to Keene. This new dialog option is problematic for other scenes, where it becomes impossible to escape the dialogue UI.
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Y'all are way too horny.