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oli3d

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About oli3d

  • Birthday 12/23/1965

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  1. First look - the new plugin: https://forums.nexusmods.com/index.php?/topic/10422318-importexport-skyrim-le-se-meshes-directly-from-blender/ https://github.com/BadDogSkyrim/PyNifly/releases Looks to work good. Will do more tests. Aaaaand the old Plugin is updated too: Only for Skyrim LE.... but we have nifoptimizer...: https://github.com/niftools/blender_niftools_addon/releases 27.09.20 21 - Release 0.9 - really fresh.... Moin Oli
  2. Would it be too much trouble to request that you port your bondage furniture mod over to Skyrim Special Edition?

    1. oli3d

      oli3d

      i am working on it

       

      Moin

      Oli

       

    2. TheGoldenRod
    3. oli3d

      oli3d

      i am testing now

       

      moin

      Oli

  3. Sorrry, did not release that taatoos cause lack of free time. Maybe in the near future... Moin Oli
  4. tricky workflow ... yep ... it is... the limitations of blender you have to think of... i try a tutorial with screenshots and stuff... i hope you can add some of your experience if needed... Moin Oli Example:
  5. Ok... i see... You should make your text tattoo a brush..... I see if i can make a more in depht tutorial(with pictures) .... but you have to wait for the weekend. Or better... i make a nice basic blendfile an you and others can use it for tattoos. I think that is the fastest way to explain things.. Moin Oli
  6. Short Tutorial: 1. Download and install latest Blender(2.7+) 2. Download Blender plugin from here and install: https://github.com/niftools/blender_nif_plugin/releases 3. Make a directory where you store the blends: in this directory make subfolder(s) textures/actors/character/SlaveTats/whatEveNameYouGiveItSubfolder also a textures/actors/character/female subfolder and store the body/head/hands textutres you are using in skyrim Import Body/Head/hands/feet, save ..... Blender in texturepaint mode make a new (paint)slot...(4096x4096 ore bigger, alpha 0.. as far as i remember) (i hope you all now how to make a new paintslot and so on...) 4. Paint a tattoo and save the slot/image in the textures/actors/characters/SlaveTats/whatEveNameYouGiveIt subfolder 5. Resize/export/alter the images in Gimp or Photoshop and expoert as dds. 6. Copy dds to skyrim sub folder (should be the same as for the blend file texture dir) 7. edit json file acording to your folder/whatever/dds... 8. Profit! Moin Oli You may ask questions ....
  7. OBJ and FBX, yes. We did that for FO4. Everything about CBBE will be different except for the UV layout. So the way is the old one: import obj in max/blender -> make mesh -> export mesh.obj -> import in OS -> Profit... Moin Oli
  8. use a mod that disables random vampire attacks Doesn't help .... that save i used ...Belethor was allready dead. Good to have several other saves... Normally Belethor is replaced by Ysolda in the case he dies. So i suggest a protected or essential NPC in that case as replacement(like they did in the vanilla game). (same goes for Lucian....) Moin Oli
  9. Nice mod.... Maybe a bug.... If Belethor dies by accident(Vampire etc.) ... the quest can not advance. Mabey you should do some replacement for dead quest npcs(take that "Drunken Huntsman dude as replacment for example") Moin Oli
  10. Use a Json Editor. A normal Texteditor won't do it some times. you may test this one: http://www.jsoneditoronline.org/ or look for a offline editor. Moin Oli
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