Jump to content

CGi

Contributor
  • Posts

    4084
  • Joined

  • Last visited

Profile Information

  • Tha Grandmasta of all Typos
  • Gender
    He/Him

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. i'll give it a try. Thanks. So far i avoided it for it's focus on OStim, suspecting neglected support for SL or SLP+. Edit: OSL Aroused works like a charm and has a way less complicated MCM than SLA NG. A horse that was near had sudden urges to satisfy, confirming that SLAC works again.
  2. Looks like i am stuck at Salvonis. SLP+ reports "No compatible scenes" so i have to assume i miss a animation with certain tags. Can someone tell me what animation is used for his scene? Those are the a packs i have installed (Big Guy and Futa removed): Complete SLP+ output:
  3. What is the preferred Arousal framework for SLAC when combined with SLP+? SLA SE is kinda weird. i had to increase values a lot for a normal arousal increase so anytime "special" conditions where fullfilled, like being naked, values suddenly skyrocketed. But it did seed values for creatures. Meanwhile SLA NG works as expected but there's no seeding of arousal values for any creatures and even if i force an arousal value via SLA NG's MCM, SLAC tells me the creature is not aroused despite being over the threshold.
  4. You accidentally named 7 "Chaurus" items as "Hermaeus Mora" and a few world meshes for Chaurus parts are incorrect.
  5. i assume "SLUTS Resume - Survival Mode Patch" is build into the latest version?
  6. Does anyone know how to add more dildos to SLP+? i want to add the SMP ones. i found no info or reference on how to do that so i am stuck with the single Calyps one.
  7. Read your post but want the check working as i treat my MO2 (installed portable) not only as a backup but a quick way to play modded again in case i reinstall the game. So in case i forget to add OBSE after a re-install this check will be useful. But thanks anyway and for making it available to the everyone.
  8. So you're having as much of a clue as i do. While the (performance) impact of those scripts is minimal, especially with a quest priority of 40, i still don't like running stuff needlessly. So as there seems to be no reason i'll see if i can consolidate those 2 quests and scripts, and at the end kill both, on my end and be done with it. The only reason i see to keep running them is so the check is done again when the game is restarted with a missing OBSE. But in this case i'm with you, that users should be more attentive.
  9. i have a question about those 2 quests and scripts. Both have the same priority (40) and start with only a short delay from each other as Quest 1 is loaded shortly before Quest2, both enabled at game start. Why are there two quests and scripts? Why do they keep running if they are only required once after the game is started/loaded? Why is there no mutex, DoOnce or StopQuest? What if the delay between them is to short when GetOBSEVersion is called, causing a race condition? As far as i understand this situation those 2 quests keep running and looping for as long as we're in-game with Quest2 initialising with isOBSEinstalled at 0 so it never goes past the first check, which can only be enabled via Quest 1. This all looks very weird to me as i fail to see why those 2 quests and scripts aren't just 1 with a StopQuest after the checks conclusion.
  10. GFV was never updated for the latest AAF release. Nothing more to it.
  11. That's pretty much on point and nothing a site owner can do about it, unless enough users tell their eMail provider to treat MH emails not as spam. If enough people do it, then it'll be added to the list of trusted sources.
  12. You can join the AAF Discord as we have a guide for MO2 and Vortex, with a link to GamerPoets MO2 video as it's basically the best out there.
  13. Either way works but if you encounter problems then not many will be able to help you, if you install manually. Vortex or MO2 is recommended.
  14. interessting how the initial statement, that started this thread, was spun out of context. This whole discussion leads nowhere. So one last time from me: AAF works with every mod manager except for FOMM. Period. The used mod manager does not determine if AAF works or not. if AAF doesn't work using any mod manager, except for FOMM, then because of user error. it's that simple.
  15. Anytime again. Because it is actually a serious issue and not just a small problem. Newcomers expect a lot from the ability to mod their game and many, if not most, of them want to change their mod loadout mid-playthrough (what isn't a thing anyway) so file overwrites pose a major problem. Explaining the file system to newcomers is close to impossible so we ofc prefer to suggest methods that avoid this major issue that every mod manager prior to MO and Vortex has. And a visualisation of file overwrites, as Vortex and MO have them, does help a lot in understanding this "issue". With MO2 still reigning superior as it uses the "filesystem as a database". Vortex and mainly NMM suffer from database corruptions from rollbacks, mixed mode installs and plain ageing due to way to many mod installs and uninstalls, causing NMM to fail at file rollbacks.
×
×
  • Create New...