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jaam

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  1. The version for 1.10.163 is the LAST version of AAF so no it doesn't use a separate body.
  2. @JB. Don't get coaxed into ignoring perfectly functional frameworks used for years because a single anonymous user has an issue with their configuration.
  3. Any since v60. The DLL should be the same.
  4. It's not my week :). The worst part is I saw it but I ignored it. Hotfix uploaded.
  5. This mod requires AAF which is broken by the update. So it won't work until AAF is working. But there is nothing to modify in this mod when that happens.
  6. Thanks, looks like I missed 2 copy paste. v62 incoming.
  7. v61 tested for anything not specific to AAF.
  8. v61 UNTESTED compiled for v1.11.240.0, other DLL unchanged (=v60). I hope to test later today...
  9. Why are people playing from the steam directory? All Beth games can be duplicated in another folder and played from there. At that point whatever Steam does no longer concerns you.
  10. If you have an XML pointing to the idle then AAF assumes the IDLE exists on disk. There is no real valid reason for it to check the file system for it before calling it.
  11. What I meant was that at a time I had all the Beth sources plus the common framework, then AAF and the ususal AAF mods and it was all too much for MO2 when starting the CK. I moved the same set of files to vortex and I no longer had compilation issues in CK.
  12. How many scripts source should you have ? I had issues with MO2 not reliably referencing all my scripts before the CK started and led to random missing scripts during compilation.
  13. AAF 1.7.4 is released and solves the redressing issue.
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