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jaam

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  1. Already asked and replied in the AAF topic at the time. The answer is yes.
  2. Move/Copy from \NAF to SAF\Animations.
  3. Thanks for all your contributions and I hope to see you again in the future.
  4. That was not weird that was my experience.
  5. Did you check if the F4SE folder and DLL were deployed ? When I installed my version, the FOMOD did not deploy the DLLs, I had to extract them myself. And there is also a syntax error in the FOMOD for the sources.
  6. Sorry I do not understand. If you are using 1.11.191 and you are not receiving an error regarding loading LL_fourPlay_1_11_191.dll then you do not have a problem . You can ignore any mention of 1.11.221.
  7. There is nothing to update i this mod. Just wait for the AAF update.
  8. The original was with ans ESP. I added the ESM and the scripts should work with either but only if you start a new game. If you update, use the ESP. For the crate, make sure you access it from the side. Walk along the sea until you reach the center of the crate then get closer. As for the animation, I don't remember the issue, but I played it a few weeks ago now (and never with the latest version of MCF/SAF).
  9. I forgot to tell you I renamed the KZ master with xEdit so you no longer need to rename/copy the ESM to used the latest KZ version "as is". To install first replace the original Auction House, with Auction as changed (that removes a few extra files). Then apply Auction as patch to make it compatible with SAF and the newest engines.
  10. It is a lot easier to play a version that is a copy of the steam folder so it doesn't update at all And yes AAF is not yet compatible with the latest version.
  11. AAF doesn't work yet on the latest version of the game. As for LL_FourPlay/LLFP go here
  12. It doesn't matter. You can use the original if you need Real Handcuffs and other mods. That won't make AAF work though.
  13. LL_Fourplay has been updated 2 days ago.
  14. I am concentrating on F4 new update but I should check on Starfield this weekend. Thank you.
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