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Posted
23 hours ago, SevenK2021 said:

Hello community,

 

i have a little issue with the sexlab survival mod. I have license enabled. whenever i come near a gate a toll collector approaches me and checks my license. In the first days all went fine, i had the strawberry start and all licenses for a week. Meanwhie i only have a weapons license. the toll collector ask me about 10 times in a row about to check my licenses. then he lets me continue because all is fine.

my issue is that he asks me 10 times. it is very annoying after a few times. anyone has an idea what causes that?

 

I havne't played SLS for a bit, but I used to have the same issue.

 

What happened to me is that I'd be asked, I'd quickly skip through the conversations and run off only to have it trigger again (the way I do with many routine chat interactions). In order to prevent that you basically have to stand and wait for the conversations to finish "naturally". Don't move away from the toll collector until they finish and say "you may go".

 

I think that what happens is that even though you have finished the conversation, the logic hasn't finished processing so when you run off you're still flagged for a license check and the event retriggers.

Posted

Using version 0.681

So I just got to Riverwood and keep getting teleported to the Whiterun dungeons by the enforcer because I don't have an escort

The problem is I've set the required number to zero. What's going on and how would I go about fixing it? It's not that big of a deal I guess, but I'd rather make it to Whiterun myself than be teleported there and need to coc out.

Posted (edited)
2 hours ago, Aldid said:

I really fucking hope this means something to you because I think I've gone insane

 

 

 

Survival soft dependency scripts call for an insane amount of mods. 

?

 

Edited by safado
Posted
1 hour ago, safado said:

 

Survival soft dependency scripts call for an insane amount of mods. 

?

 

And dependencies for dependencies for dependencies and script edits to dependencies version management of different releases of dependencies and

Posted (edited)

Can I disable every single VOICE function this mod provides? I am simply not interested in any of it. Mostly since it seems to override my already installed voice-mods.

Edited by sinivii
Posted (edited)
On 5/18/2023 at 3:20 PM, Manjimon said:

Using version 0.681

So I just got to Riverwood and keep getting teleported to the Whiterun dungeons by the enforcer because I don't have an escort

The problem is I've set the required number to zero. What's going on and how would I go about fixing it? It's not that big of a deal I guess, but I'd rather make it to Whiterun myself than be teleported there and need to coc out.

I'll have to check this out. There's been major changes, code wise, to this area and I think it's not even working atm (enforced follower count). 

On 5/18/2023 at 10:15 PM, Aldid said:

I really fucking hope this means something to you because I think I've gone insane

_SLS_CumSwallow.pex 12.68 kB · 5 downloads

Little... perplexed by the number of downloads for a script which has zero explanation of what it does or changes or even which version it's for...

18 hours ago, sinivii said:

Can I disable every single VOICE function this mod provides? I am simply not interested in any of it. Mostly since it seems to override my already installed voice-mods.

Hello comments? Yes. 

Edited by Monoman1
Posted
On 5/20/2023 at 9:06 PM, sinivii said:

Can I disable every single VOICE function this mod provides? I am simply not interested in any of it. Mostly since it seems to override my already installed voice-mods.

 

If you move the cursor over items in the MCM a hint\description show at the bottom of the menu.

MCM Misogyny & inequality\General\NPC comments.  Guard comment and behavior are at the bottom of the page.

 

 

Posted
On 4/5/2023 at 2:51 AM, DisarmingSnail said:

@Monoman1 Hey Monoman, I created a small extension to interface with the needs mod Sunhelm Survival. Could you include this in the next release you're preparing? 

I followed your implementations for other needs mod (Ineeds, RND), so the necessary functions should be exposed. I have also included a modified SleepDepriv.json, which contains the values for hunger/thirst sleep penalty. 

I have yet to create MCM views to track interface state and set belly scale values. 

I have tested this extension in my game for some time now and it seems to work as intended. 

Sunhelm Extension.7z 14.28 kB · 148 downloads

I'm trying this mod right now but I'm not sure if it's working, is it meant to add anything to the MCM? Because all of Survivals needs integrations are greyed out, and there's no Sunhelm toggle either (I'm using Survival v0.685 and Sunhelm v3.1.4)

Posted
1 hour ago, inviz.t said:

I'm trying this mod right now but I'm not sure if it's working, is it meant to add anything to the MCM? Because all of Survivals needs integrations are greyed out, and there's no Sunhelm toggle either (I'm using Survival v0.685 and Sunhelm v3.1.4)

It doesn't add a toggle IIRC. Honestly the toggles may get deleted at some stage anyway. They are not really needed any more

Posted
1 hour ago, inviz.t said:

I'm trying this mod right now but I'm not sure if it's working, is it meant to add anything to the MCM? Because all of Survivals needs integrations are greyed out, and there's no Sunhelm toggle either (I'm using Survival v0.685 and Sunhelm v3.1.4)

Looking through the scripts, that patch doesn't touch the MCM. The easiest way to tell if it's working that I can think of is to try to stack up as many of the sleep penalties as you can and try to sleep through the night. If it gives you less sleep than you expected, then it's working.

Posted

Having 2 unexpected and severe issues.

1. The MCM just doesn't open. I attempted to adjust the "cum addiction" and since then that feature doesn't work, and the MCM does not open. I tried to fix it by removing the mod, saving, and then adding the mod back. However, before I could do that I encountered problem number 2.

2. Skyrim won't start unless this mod is installed.

 

Even though I'm using mod organizer to install mods, for some reason Skyrim has become dependent on this mod being installed to even launch. Otherwise I get CTD at the main menu.

 

Any advice on how to fix this?

Posted (edited)
50 minutes ago, Aki K said:

Having 2 unexpected and severe issues.

1. The MCM just doesn't open. I attempted to adjust the "cum addiction" and since then that feature doesn't work, and the MCM does not open. I tried to fix it by removing the mod, saving, and then adding the mod back. However, before I could do that I encountered problem number 2.

2. Skyrim won't start unless this mod is installed.

 

Even though I'm using mod organizer to install mods, for some reason Skyrim has become dependent on this mod being installed to even launch. Otherwise I get CTD at the main menu.

 

Any advice on how to fix this?

 

 

Your Skyrim is Cum addicted to SL Survival.  You can not play without SL Survival from now on.

Spoiler

 

 

 

??

“Warning: The Surgeon General Has Determined That SL Survival can cause game load cum addiction, you will need to cum-load it while addicted.”

 

 

There is a bug in Skyrim (maybe in the SKSE functions) that may trigger script spam because of the behavior of "registeringforkey(0)" in some mods or something like that.  The feature for "Compulsive Sex" may trigger script spam in the other mods that have the issue.  You can open the save game with ReSaver and see if the Active script count is more than 50 and some may be in suspended state.  Nearly everything that needs a script will start to slowdown until it do not work, while PapyrusVM is in script spam state.

 

 

 

 

 

 

Edited by safado
Posted
9 hours ago, Aki K said:

Even though I'm using mod organizer to install mods, for some reason Skyrim has become dependent on this mod being installed to even launch. Otherwise I get CTD at the main menu.

Pfff... Missing master ? ?‍♂️

 

When stuff like an mcm won't open you should examine the save in Falrim tools. Active scripts. It may not even be caused by the script you suspect. But if it is it should give the author a clue as to what exactly it's stuck on. 

 

Also, several of SLSs options will require you to exit the system menu entirely before any menus start working again. Anything that stops/starts a quest. 

Posted (edited)
On 5/23/2023 at 4:31 AM, inviz.t said:

I'm trying this mod right now but I'm not sure if it's working, is it meant to add anything to the MCM? Because all of Survivals needs integrations are greyed out, and there's no Sunhelm toggle either (I'm using Survival v0.685 and Sunhelm v3.1.4)


The scripts don't function out of the box, you need to attach them to quests by editing the esp. I have re-uploaded the files in the original post to include a plugin file (ESL-flagged) which contains the necessary edits. If everything is functioning as intended, you can run "player.sqv _SLS_NeedsQuest" and the script state should state "Shs".

Refer to screenshot below.
 

Spoiler

ConsoleOutput.jpg

 

Edited by DisarmingSnail
Posted (edited)

I created some bikini breakdown recipes for TEWOBA which I'll leave here in case somebody finds it useful.

There are 2 main distributions for this mod, both are for SSE

  • Original CBBE version by Pumpkin, found here
  • Bikini Armor Quest BHUNP version by BakaFactory (Original link is dead, patreon was taken down)


I have included recipes for both versions. but I personally have not tested the CBBE version. 

TEWOBA Pumpkin.7z TEWOBA BakaFactory.7z

Edited by DisarmingSnail
Posted

Alrighty, so I finally got Sexlab to install and I moved on to this mod. 

It installed successfully and I set Papyrus (and the extender, and the tweaks one) to override everything (which solved the Papyrus Out Of Date issue for me.)

However, 4 persistent issues:
- Cannot toggle tolls on. It says it's taken effect, it hasn't. I can buy anything from any merchants. I've tried several configurations (toggle and switch out of menu immediately, toggle and wait for confirmation, etc etc) but it never requires a license. 

- Cannot toggle tolls on. I get the message that it may freeze the menu, and it does, but it never turns on. I went up to cities several times to test whether it turned on and it never did no matter what I tried. 

- Guards are not stopping me from equipping or wielding weapons even though that option is checked. 

- Animations do not trigger upon Begging ("Please help me..."). The dialogue defaults to some femdom dialogue every time (I'm a female PC set to Straight so...) and the characters just stand there for a while. Maybe it's just that I'm a noob -- do I need to manually trigger something somewhere? 

If anyone has thoughts on how I might have messed up to cause the above issues, please let me know. What is working is the verbal harassment (guards/NPCs are pretty rude.) But that's really the only feature I got working so far it seems. 

Posted
6 hours ago, simmer1974 said:

If anyone has thoughts on how I might have messed up to cause the above issues, please let me know. What is working is the verbal harassment (guards/NPCs are pretty rude.) But that's really the only feature I got working so far it seems. 

These will just sound annoying if you've already done it but I have to ask, you'd be suprised by how often people just don't follow stuff from the main mod page, have you: a) installed this either on a fresh save or one that was cleaned (I generally prefer installling bigger mods on new saves, not sure how important that is for SL survival since I had it forever, but you could try that) and b) made tes5edit merged patch?

Do you have any mods that change guards in any way? As for animations you did run FNIS and saved the overrite from that right? Also not using open cities mod or something similar?

Posted
31 minutes ago, Karkhel said:

These will just sound annoying if you've already done it but I have to ask, you'd be suprised by how often people just don't follow stuff from the main mod page, have you: a) installed this either on a fresh save or one that was cleaned (I generally prefer installling bigger mods on new saves, not sure how important that is for SL survival since I had it forever, but you could try that) and b) made tes5edit merged patch?

Do you have any mods that change guards in any way? As for animations you did run FNIS and saved the overrite from that right? Also not using open cities mod or something similar?

Yes, totally clean save from uninstalling steam, skyrim, etc, and then reinstalling everything, then playing through to a (brief) clean save. That's what I used to test. 

And no, all I have is SexLab + its requirements and this mod + its requirements. 

Posted
9 minutes ago, simmer1974 said:

Yes, totally clean save from uninstalling steam, skyrim, etc, and then reinstalling everything, then playing through to a (brief) clean save. That's what I used to test. 

And no, all I have is SexLab + its requirements and this mod + its requirements. 

What about merged patch? One of these

bad.png

Posted
54 minutes ago, Karkhel said:

What about merged patch? One of these

bad.png

That's difficult to do on SE due to esl files as I'm finding out. Trying smash now. 

@simmer1974

How about:

UI Extensions

PO3 Papyrus Extender. 

 

Tolls should be default on anyway...

Some options require quitting the system menu entirely before any other options can be toggled. 

 

Posted

I cleaned a couple files with the xEdit thing but weirdly enough they were the creation club ones where it showed cleaning needed 

nothing else showed red or yellow 

and yes I have those 2 as well... I think perhaps my load order is wrong? I suspect UI Extensions is the issue maybe -- it feels like the UI is half functioning. Like some things overwritten, some not. 

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