Aki K Posted May 25, 2023 Posted May 25, 2023 On 5/22/2023 at 7:51 PM, safado said: Your Skyrim is Cum addicted to SL Survival. You can not play without SL Survival from now on. Reveal hidden contents ?? “Warning: The Surgeon General Has Determined That SL Survival can cause game load cum addiction, you will need to cum-load it while addicted.” The irony that the MCM stops working if I try to turn cum addiction on. I can turn it off, but if I turn it on, the mod breaks for that file and loses full access to all of its functions. On 5/22/2023 at 7:51 PM, safado said: Reveal hidden contents ?? “Warning: The Surgeon General Has Determined That SL Survival can cause game load cum addiction, you will need to cum-load it while addicted.” There is a bug in Skyrim (maybe in the SKSE functions) that may trigger script spam because of the behavior of "registeringforkey(0)" in some mods or something like that. The feature for "Compulsive Sex" may trigger script spam in the other mods that have the issue. You can open the save game with ReSaver and see if the Active script count is more than 50 and some may be in suspended state. Nearly everything that needs a script will start to slowdown until it do not work, while PapyrusVM is in script spam state. Don't really understand this. My tech skills are very limited.
Modding_Addict Posted May 26, 2023 Posted May 26, 2023 (edited) some battle wounds make either my body or head purple, any fix for it? nvm i found a fix, went into skee64.ini and set iNumOverlays to 24 under overlays Edited May 26, 2023 by kjergaard
GeorgiaCav Posted May 29, 2023 Posted May 29, 2023 Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. Hold on there princess. One moment while I check your licenses. You may go. (Seriously, what am I doing wrong?) 1
Monoman1 Posted May 29, 2023 Author Posted May 29, 2023 7 minutes ago, GeorgiaCav said: Hold on there princess. One moment while I check your licenses. SE? Breakable Equipment System? https://www.loverslab.com/topic/157256-sexlab-survival-se/?do=findComment&comment=4064678 1
GeorgiaCav Posted May 29, 2023 Posted May 29, 2023 (edited) 1 hour ago, Monoman1 said: SE? Breakable Equipment System? https://www.loverslab.com/topic/157256-sexlab-survival-se/?do=findComment&comment=4064678 Neither. But it's also not an infinite loop. It does come to an end, but sometimes only after 20 or so repetitions. (I exaggerated somewhat for effect, sorry.) I thought it might have something to do with the amount of items I'm carrying, or the exceptions list, or maybe the followers I've had. I use Devious Followers and Submissive Lola. But I think I've got all the options checked to exclude them from checks and besides, it also happens when I don't have any followers. Easiest fix is to turn off licenses, but that sort of defeats a major purpose of the mod, so... I was mainly checking to see if this was expected behavior or something I've done wrong in the settings. ETA: Double checked and I didn't have all the follower checks turned off; however I didn't have any active followers and it was looping ten or 12 times. Turning off follower checks got it down to 2-4 reps. That's a lot less annoying than it was but I'm still curious if that's how it's supposed to work. Thanks again. Edited May 29, 2023 by GeorgiaCav
Monoman1 Posted May 29, 2023 Author Posted May 29, 2023 3 minutes ago, GeorgiaCav said: thought it might have something to do with the amount of items I'm carrying, or the exceptions list, or maybe the followers I've had Well sure. These are all factors. Repetitively clicking through the dialogue isn't going to speed things up though. You may as well shout motivation at your CPU. I'd be curious as to what else your papyrus VM is doing at the same time...
GeorgiaCav Posted May 29, 2023 Posted May 29, 2023 19 minutes ago, Monoman1 said: Well sure. These are all factors. Repetitively clicking through the dialogue isn't going to speed things up though. You may as well shout motivation at your CPU. I'd be curious as to what else your papyrus VM is doing at the same time... Given the absolute Frankenstein monstrosity of ten-year-old crap and redundant follower/slavery mods I call a load order, it could be literally anything.
Monoman1 Posted May 29, 2023 Author Posted May 29, 2023 15 minutes ago, GeorgiaCav said: Given the absolute Frankenstein monstrosity of ten-year-old crap and redundant follower/slavery mods I call a load order, it could be literally anything. Best thing to do would probably be open the console. Or something that stops game time if you have an 'unpause' mod. So that new threads aren't created and existing ones can finish.
Monoman1 Posted May 29, 2023 Author Posted May 29, 2023 10 hours ago, GeorgiaCav said: ETA: Double checked and I didn't have all the follower checks turned off; however I didn't have any active followers and it was looping ten or 12 times. Turning off follower checks got it down to 2-4 reps. That's a lot less annoying than it was but I'm still curious if that's how it's supposed to work. Thanks again. What follower framework are you using?
GeorgiaCav Posted May 29, 2023 Posted May 29, 2023 18 hours ago, Monoman1 said: Best thing to do would probably be open the console. That works. Thanks!
GeorgiaCav Posted May 29, 2023 Posted May 29, 2023 8 hours ago, Monoman1 said: What follower framework are you using? EFF, but I'm also running Devious Followers and Submissive Lola. Not sure they always completely remove followers from everything they should be.
DisarmingSnail Posted May 31, 2023 Posted May 31, 2023 On 5/29/2023 at 11:57 AM, Monoman1 said: I'd be curious as to what else your papyrus VM is doing at the same time... This is something I'm testing and hoping to fix in my game. As you deduced, it's due to papyrus taking some time to loop through all the items in your inventory, checking for contraband. Which is weird, considering I never had this issue in my equally heavy LE setup. I'm wondering if a native function implemented in cpp would make the inventory search much faster but I guess more testing will be needed.
Monoman1 Posted May 31, 2023 Author Posted May 31, 2023 (edited) 47 minutes ago, DisarmingSnail said: This is something I'm testing and hoping to fix in my game. As you deduced, it's due to papyrus taking some time to loop through all the items in your inventory, checking for contraband. Which is weird, considering I never had this issue in my equally heavy LE setup. I'm wondering if a native function implemented in cpp would make the inventory search much faster but I guess more testing will be needed. Did you see the post I linked about breakable equipment system? BTW up front. The licence scan has changed entirely in my version. Single scan through inventory now BTW. Nice work on those jsons. Mind if I attempt to include them in the installer (if I ever find the time) Edited May 31, 2023 by Monoman1
DisarmingSnail Posted June 1, 2023 Posted June 1, 2023 7 hours ago, Monoman1 said: Did you see the post I linked about breakable equipment system? Interesting... I do run BES so I'll check if I still run into issues with it disabled. I was looking for a reason to move to MWA anyways. 7 hours ago, Monoman1 said: BTW. Nice work on those jsons. Mind if I attempt to include them in the installer (if I ever find the time) Sure, do you need me to include an LE version as well? Might be redundant since those mods are only available for SE but it's just a simple formatting change on my end.
Monoman1 Posted June 1, 2023 Author Posted June 1, 2023 10 hours ago, DisarmingSnail said: Interesting... I do run BES so I'll check if I still run into issues with it disabled. I was looking for a reason to move to MWA anyways. Can't really recommend running old MWA and the new test MWA is in need of more work. It's promising though at least. 10 hours ago, DisarmingSnail said: Sure, do you need me to include an LE version as well? Might be redundant since those mods are only available for SE but it's just a simple formatting change on my end. Thanks but I can probably handle it if needed.
safado Posted June 2, 2023 Posted June 2, 2023 On 5/31/2023 at 1:55 PM, DisarmingSnail said: This is something I'm testing and hoping to fix in my game. As you deduced, it's due to papyrus taking some time to loop through all the items in your inventory, checking for contraband. Which is weird, considering I never had this issue in my equally heavy LE setup. I'm wondering if a native function implemented in cpp would make the inventory search much faster but I guess more testing will be needed. Try Papyrus Tweaks NG experimental performance feature to accelerate common functions in PapyrusVm. It will not "fix" the issue with overhead, but helps accelerate scripts in general. Display Tweak also helps. Spoiler Experimental(default: false) Speed up native calls (Formerly "Run Scripts On Main Thread") Scripts will only run in tasklets that aren't on the main thread most of the time, hence functions like "Game.GetPlayer" or "Formlist.GetAt" needing to be synced to framerate for thread safety. This experimental tweak speeds up most of those calls by syncing them to a spinlock instead of framerate, greatly improving script performance for most scripts. By default, only the read-only/getter functions are sped up this way (ex: "HasKeyword", "IsLoaded", "GetWornArmor", etc.) as they are much more safe than functions that alter the game in any way (ex: "EquipItem", "RemoveItem", "MoveTo", etc.) as those could have issues if ran multiple times in one frame.
Monoman1 Posted June 2, 2023 Author Posted June 2, 2023 3 minutes ago, safado said: more safe than functions that alter the game in any way (ex: "EquipItem", "RemoveItem", "MoveTo", etc.) as those could have issues if ran multiple times in one frame. I wonder if people getting enforcer ctd have this enabled. Cant say I've had any related ctd since setting up an AE profile. But that could also be due to changes i made.
Karkhel Posted June 2, 2023 Posted June 2, 2023 On 6/1/2023 at 2:23 PM, Monoman1 said: Can't really recommend running old MWA and the new test MWA is in need of more work. It's promising though at least. Thanks but I can probably handle it if needed. What's the issue with old MWA? I never found any other degradation mod that fit for me
Monoman1 Posted June 3, 2023 Author Posted June 3, 2023 1 hour ago, Karkhel said: What's the issue with old MWA? I never found any other degradation mod that fit for me Its just a bit flakey. Though I've always used it. But then I know how to 'work' it
Karkhel Posted June 3, 2023 Posted June 3, 2023 23 minutes ago, Monoman1 said: Its just a bit flakey. Though I've always used it. But then I know how to 'work' it Ah I was worried there was some game breaking unavoidable flaw, I will keep using it for now since its the only mod of this type that fits what I want. I didn't quite like the description of loot and degradation, I also wasn't quite sure if those other mods could be easily made to ignore stuff like DD or being a cow. Anyway thanks for the clarification.
tinkerbelle Posted June 3, 2023 Posted June 3, 2023 On 6/1/2023 at 7:23 AM, Monoman1 said: Can't really recommend running old MWA and the new test MWA is in need of more work. It's promising though at least. Acronyms are great time savers until someone (me for instance) doesn't know to what they refer. What is MWA? Might I suggest to everyone that anytime you use an acronym that you expand it in the first use so newbies and old farts can know what is being said.
Karkhel Posted June 3, 2023 Posted June 3, 2023 1 hour ago, tinkerbelle said: Acronyms are great time savers until someone (me for instance) doesn't know to what they refer. What is MWA? Might I suggest to everyone that anytime you use an acronym that you expand it in the first use so newbies and old farts can know what is being said. Mortal Weapons & Armor. I guess 'degradation mod' was a bit vague, its for armor and weapons degradation. the nexus mods for that just don't cut it for me, its always either features I can't disable that I don't like or I don't like how they do achieve things. And I assume they would be annoying to patch for devious devices and the likes so they don't break mods like Being a Cow.
tinkerbelle Posted June 3, 2023 Posted June 3, 2023 18 minutes ago, Karkhel said: Mortal Weapons & Armor. I guess 'degradation mod' was a bit vague, its for armor and weapons degradation. the nexus mods for that just don't cut it for me, its always either features I can't disable that I don't like or I don't like how they do achieve things. And I assume they would be annoying to patch for devious devices and the likes so they don't break mods like Being a Cow. Ah, thanks. I came up with all sorts of possible acronym expansions, but none were the right one.
Monoman1 Posted June 3, 2023 Author Posted June 3, 2023 Outfit randomizer. 3BA Vanilla + Remodeled armor + BD Armor Spoiler + Sleeping underwear Spoiler 2
SkyTem Posted June 3, 2023 Posted June 3, 2023 21 minutes ago, Monoman1 said: Outfit randomizer. 3BA Vanilla + Remodeled armor + BD Armor Hide contents + Sleeping underwear Hide contents I saw you mentioned a few mods above. Was one of those called Outift Randomizer? If so where can I find it? Jc ?
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