2Grwjk52FF Posted March 12, 2023 Posted March 12, 2023 On 3/7/2023 at 9:32 AM, Monoman1 said: No offense but most of this sounds like a 'you' problem.Ā Ā Big red flags for either script issues/overload or installation/load order issues that you just seem to ignore: umm there are threads in LL support about contraptions/DCL which you can google yourself since LL search kinda sucks. But it could be my problem with the load order and don't worry about it since the problems are easily solved by not installing those mods. Ā On 3/7/2023 at 9:32 AM, Monoman1 said: (If you use DFC - You should not be able to dismiss followers - Load order issue.) Er... also, would it kill you to role play a bit in a role play game?Ā You can also open the console: tgm tcl killall Player.AddItem f 1000000000000 Player.ModAv Health 99999999 Ā But you don't do that because... that would be stupid.Ā Oh but you do it through the DFC dialogue [pay debt, follower will be dismissible]. When you beg for money in SLS you do it through dialogue, right? instead of typing in console player.additem <goldid> 50 ? Roleplay? OK the follower thinks who is this lvl 1 pathetic shmuck that can't kill a skeever and will get me killed too eventually? Oh she's offering me to part ways? Good riddance. Ā On 3/7/2023 at 9:32 AM, Monoman1 said: Yea. Sneaking is well know to be OP AF in skyrim... You can literally can have a guys searching for you and not find you while bumping into you and pushing you around in vanilla even at low sneak levels. Get a sneak overhaul. I use Requiem which is much more than a sneak overhaul. Might also help with the low difficulty issue you seem to have. Also suspect you level too quickly.Ā Ā Requiem sucks, I can kill a giant at lvl 5 with Requiem, and in vanilla I'd have to be like lvl 50 with appropriate weapons and armor to kill a giant. With SLS I need to drink top quality milk to be able to kill a bandit and 3 milk to kill a guard... With Deviously Cursed Loot on top of that I can kill 2 bandits easy while wearing full set of restraints and you're interfacing with that mod and then talk about difficulty like it's a "me issue". On 3/7/2023 at 9:32 AM, Monoman1 said: This is modded skyrim. Newsflash: You're going to have to do a little conflict resolution yourself in game.Ā Ā See the attached image; that's the minimalist load order to get SLS and POP to run Ā -start as a bandit with bounty -coc to a village -get arrested by a guard (POP) -guard has 'fun' with you (POP) Ā Ā Ā Ā Ā Ā Ā during that time another guard force greets you about contraband (SLS) -guard starts running to the city/town (POP) Ā Ā Ā Ā Ā Ā Ā now an enforcer force greets you and teleports to HQ (SLS) -1 second later POP teleports you back to the guard escorting you to town WHOOOOOOPS the game crashes 2 seconds later On 3/7/2023 at 9:32 AM, Monoman1 said: That at least is an actual bug. Sure I've looked at it before though so it's probably fixed in my version.Ā Ā There's no danger in your game. I ain't doing that either without a horse or until later levels or via carriage. Again, that's a 'you' problem. Balance your game with other mods. Also sounds like your character is too fast overall. You probably don't have any wounds/wear & tear mods to reduce speed and are rarely defeated.Ā I'm usingĀ -20% female speed and +20% male speed in SLS settings. Everyone should be able to catch a pathetic weak female at those speeds. Ā On 3/7/2023 at 9:32 AM, Monoman1 said: The only reason they'd stop pursuing is because of loss of LOS or some failsafe condition has been flipped - DLHP suspend, player AI controlled. But usually it's LOS. 2 problems here are LOS is kind of shit in Skyrim. I know this from testing. And AI path finding is also garbage. Fuck all I can do about both of them really. There is the 'responsive' and 'persistent' enforcer options. I mean I could just teleport them to you but where's the fun in that...? You're supposed to be able to evade them. That's the point. But again speed debuffs or lack or will influence that heavily.Ā Ā Vanilla thugs are the dumbest implementation of a pursuit I've ever seen. Pure robotic. They will follow you forever no matter where you go, forever, divining your location. Here's more issues I've fixed with them in next version if it ever sees the light of day: Ā - Hired thugs in vanilla are 'hard' sent when the player steals something. It doesn't happen very often because this detection of the stuff you steal... wasn't very good. - Clients will send more/stronger thugs to hunt you as you level up (+ dogs to help chase you down). - Changed the composition of thugs to be more diverse (tank/archer/wizard) instead of all melee which are often easy enough to escape. - Thugs will approach faster rather than saunter up to you.Ā - In vanilla if the thug leader died for some reason the rest of the thugs would stop their approach and be stuck. Now a new leader is elected and the approach continues. - In vanilla you could pick off thugs one at a time while they sauntered up to you without making the others hostile. Now all will attack you if you attack one of them. - Thugs will flee if 66% of them are killed (creatures don't count).Ā - You can evade thugs now. When you manage to run away from them there's a small chance they won't be able to find you again and give up.Ā Ā But somehow that's brilliant to you.Ā well if you think vanilla thugs suck, there are bounty hunters in POP, they do the job done, look how they're done. ... .... .... .... ... Ā Also forgot to mention that during those 40 in game days I never bought any licenses and that'd be like 1500 gold or something weekly for weapon and bikini licenses and having to wear demeaning shoes. WHAT LICENS ENFORSMENT DOING? XD Ā Ā
2Grwjk52FF Posted March 12, 2023 Posted March 12, 2023 (edited) One way you could fix guard conflicts is by checking the player's bounty. If it's so high that the guards are now in arrest mode then skip guard/enforcer forcegreets for licenses, items,curfew etc and simply let them arrest or attack the player. Edited March 12, 2023 by 2Grwjk52FF
Karkhel Posted March 13, 2023 Posted March 13, 2023 (edited) On 3/12/2023 at 11:01 AM, 2Grwjk52FF said: Roleplay? OK the follower thinks who is this lvl 1 pathetic shmuck that can't kill a skeever and will get me killed too eventually? Oh she's offering me to part ways? Good riddance. If you don't like this feature just disable it in the MCM. I managed to balance my own game the way I want it, if you don't do the same you gonna be able to break the game because... skyrim is easy to break, at a certain point you have to limit yourself from some cheese or remove specific cheese through mods but you can never remove every type of cheese, this game is just a fucking broken mess, everyone can balance the game however they want. You could shoot that boss in dark souls with bow and arrow and wait for him to go back to his spot rinse and repeat, but is this fun for you? As for sneaking mods just install something that makes detection easier so its lightweight, then install suspicious guards, then remove the sneaking icon with one of the UI mods you probably have anyway because its a moronic feature that removes all the tension. Optionally remove combat music so its even more uncertain outside. There is also 'Detection Extended - Hot and Sweaty' which can end up a bit demanding on the scripts if you turn on all the features and make it be super responsive, but it can be configurated to be as hard as you want it to be, bonus points for utilizing bathing in skyrim for your smell. Are you using steep fall? Just disable the cursed loot's restraint buffs for combat? As its one of the things you are complaining about. Please tell me higher up you got a BUNCH of LE fixes and you just disabled them here for clarity. I assume you have ENB installed as well? PoP is a pretty fun mod, but it can be interrupted by so many mods, I'd have to significanly change MCM setting removing some features or just straight up disable 4-5 mods total, which is fine but you word it like SL survival is unique for interrupting PoP, but I can think of a couple mods right now without even checking them. This is not me shitting on PoP its just a nature of this kind of mod thats its gonna clash with some mods, its up to the user to manage their mod lists. Edited March 13, 2023 by Karkhel 1
2Grwjk52FF Posted March 16, 2023 Posted March 16, 2023 On 3/13/2023 at 11:40 AM, Karkhel said: If you don't like this feature just disable it in the MCM. I managed to balance my own game the way I want it, if you don't do the same you gonna be able to break the game because... skyrim is easy to break, at a certain point you have to limit yourself from some cheese or remove specific cheese through mods but you can never remove every type of cheese, this game is just a fucking broken mess, everyone can balance the game however they want. You could shoot that boss in dark souls with bow and arrow and wait for him to go back to his spot rinse and repeat, but is this fun for you? As for sneaking mods just install something that makes detection easier so its lightweight, then install suspicious guards, then remove the sneaking icon with one of the UI mods you probably have anyway because its a moronic feature that removes all the tension. Optionally remove combat music so its even more uncertain outside. There is also 'Detection Extended - Hot and Sweaty' which can end up a bit demanding on the scripts if you turn on all the features and make it be super responsive, but it can be configurated to be as hard as you want it to be, bonus points for utilizing bathing in skyrim for your smell. Are you using steep fall? Just disable the cursed loot's restraint buffs for combat? As its one of the things you are complaining about. Please tell me higher up you got a BUNCH of LE fixes and you just disabled them here for clarity. I assume you have ENB installed as well? PoP is a pretty fun mod, but it can be interrupted by so many mods, I'd have to significanly change MCM setting removing some features or just straight up disable 4-5 mods total, which is fine but you word it like SL survival is unique for interrupting PoP, but I can think of a couple mods right now without even checking them. This is not me shitting on PoP its just a nature of this kind of mod thats its gonna clash with some mods, its up to the user to manage their mod lists. Why are you debating a bug report? Don't want the bugs to be fixed?
Monoman1 Posted March 16, 2023 Author Posted March 16, 2023 (edited) 1 hour ago, 2Grwjk52FF said: Why are you debating a bug report? Don't want the bugs to be fixed? I find your posts mildly irritating. It's not the purpose of your posts. It's the undeserved condescending tone of them that irks me a little. It's never easy on this site to know if it's just lost in translation so I'll give you the benefit of the doubt.Ā Ā Now. Have you actually tried your solution or thought it through? Here's what I think will happen. It will work fine for POP bounty hunters pursuing a whiterun bounty in whiterun. But I'm pretty sure POP bounty hunters are not restricted to which hold they pursue a bounty in. So you will still get approach conflicts when bounty hunters pursues a bounty for lets say Riften in Whiterun because you know that GetCrimeGold condition applies to the actors assigned crime faction. Unless you meant to add GetCrimeGold checks for all 9 holds which would mean adding 9 more conditions to approach packages (too many anyway) and would mean that a bounty anywhere would stop all SLS approaches which I'd point out is the other thing you're complaining about... Ā But try it. Let me know. It'd be great if it works but I have my doubts. It may stop some vanilla approach conflicts so I might add it anyway but I don't think it's as foolproof as you seem to think it is. Nothing ever is in my experience. There's a good chance as well that it may have untended consequences.Ā Ā POP probably has some mechanism to flag approaches which it would be better to monitor. But I don't know off-hand what it is.Ā Ā Edited March 16, 2023 by Monoman1
Tempest_Art Posted March 16, 2023 Posted March 16, 2023 Is there a way to disable companions from taking clothes from the player(_SLS_FollowerNakedFgPack) in MCM menu? Or this can't be turned off?
Aldid Posted March 16, 2023 Posted March 16, 2023 1 hour ago, Tempest_Art said: Is there a way to disable companions from taking clothes from the player(_SLS_FollowerNakedFgPack) in MCM menu? Or this can't be turned off? There's an option for that, I believe it's under Tolls and Gates.
Yuni Posted March 19, 2023 Posted March 19, 2023 Thank you for all your hard work Monoman. I still love this mod and still regularly use it. I might disable a ton of individual menus to get the features I want each time, but no one else has done Orgasm Fatigue to this day and it works well on characters of any gender/race, it's one of my favorite features. I'm sorry people complain a lot, thank you again for the lovely mod. ā¤ļø 8
mysticturtle Posted March 20, 2023 Posted March 20, 2023 I can't figure out why quite a few of the options that should be usable are greyed out. Like I can't do any of the bikini list building despite having all the mods and keywords setup to use the system.Ā
Monoman1 Posted March 20, 2023 Author Posted March 20, 2023 2 hours ago, mysticturtle said: I can't figure out why quite a few of the options that should be usable are greyed out. Like I can't do any of the bikini list building despite having all the mods and keywords setup to use the system.Ā Change 'bikinimodname' inĀ BikiniArmors.json
Skylurk Posted March 22, 2023 Posted March 22, 2023 (edited) Weird issues I'm having with TESedit patch for armor. I have the keyword added to the pieces of armor (I double checked) but the curse still kicks in. I used the test armor function and even though in TES edit all my armor has the SLS flag for bikini armor, only one piece says FLAG: YES in MCM. I thought at first it was due to having a mod turning some bikini armors into light armor. but the hide collar was considered light before, as well as has the flag and doesn't work. Edited March 22, 2023 by Skylurk
Monoman1 Posted March 23, 2023 Author Posted March 23, 2023 10 hours ago, Skylurk said: Weird issues I'm having with TESedit patch for armor. I have the keyword added to the pieces of armor (I double checked) but the curse still kicks in. I used the test armor function and even though in TES edit all my armor has the SLS flag for bikini armor, only one piece says FLAG: YES in MCM. I thought at first it was due to having a mod turning some bikini armors into light armor. but the hide collar was considered light before, as well as has the flag and doesn't work. Load complete load order. Check winning override.Ā Also make sure to reequip items to rerun assessment in game.Ā
sattyre Posted March 25, 2023 Posted March 25, 2023 I'm wondering if there is some feature in Survival that may be responsible for my character being put into 3rd person fairly regularily.Ā I play in 1st person, but am regularly pushed out into 3rd person.Ā It's a bug that's been with me for far too long and I am now not 100% sure it started when IĀ installed this mod, but I believe that to be the case.Ā Any info would be helpful. Thanks
girmrad Posted March 25, 2023 Posted March 25, 2023 Thank you for making this mod. It's very impressive. I primarily use it for its integration with Immersive Fashion. I really like the hair changing mechanic. Would you consider adding the ability for enemies to change the hair to any hair registered by Immersive Fashion (or maybe just the "shampoo" accessible hairs) rather than only the default hairs? In the same vein, would you consider allowing the hair cut number of stages sliders to go negative such that hair is actually made longer instead of shorter? And I had a question about the colors for hair dye and makeup in the config file. Is it possible to list the same color multiple times to increase its chances of being chosen?
Monoman1 Posted March 25, 2023 Author Posted March 25, 2023 4 hours ago, sattyre said: I'm wondering if there is some feature in Survival that may be responsible for my character being put into 3rd person fairly regularily.Ā I play in 1st person, but am regularly pushed out into 3rd person.Ā It's a bug that's been with me for far too long and I am now not 100% sure it started when IĀ installed this mod, but I believe that to be the case.Ā Any info would be helpful. Thanks Dont think so. Its never been reported and I couldn't stand it myself if it did. I remember having that problem years ago but don't remember the culprit. Its most annoying.Ā Ā Might be worth searching suspect source script files for 'ForceThirdPerson()' 2 hours ago, girmrad said: Thank you for making this mod. It's very impressive. I primarily use it for its integration with Immersive Fashion. I really like the hair changing mechanic. Would you consider adding the ability for enemies to change the hair to any hair registered by Immersive Fashion (or maybe just the "shampoo" accessible hairs) rather than only the default hairs? In the same vein, would you consider allowing the hair cut number of stages sliders to go negative such that hair is actually made longer instead of shorter? And I had a question about the colors for hair dye and makeup in the config file. Is it possible to list the same color multiple times to increase its chances of being chosen? I'm on phone only so I'll preface this with a lot of 'I think but not sure' 1. Different hair styles. Yea id be in favour if possible 2. Growing hair during rape doesn't make a lot of sense to me why bandits etc would help you out but IĀ planĀ on making the force drugs portion of sls a lot more configurable so you should be able to add hair growth potions to it and just disable hair cuts instead.Ā 3. Hair colours. Yea... probably. But there may be a limitation of 128 entries. Think this is stated in the guide. So you might have to remove unwanted colours first. I'm sure the list doesn't need to be 128 - it can be less if you want. I just included almost all colours out of the box.Ā
girmrad Posted March 25, 2023 Posted March 25, 2023 4 hours ago, Monoman1 said: Dont think so. Its never been reported and I couldn't stand it myself if it did. I remember having that problem years ago but don't remember the culprit. Its most annoying.Ā Ā Might be worth searching suspect source script files for 'ForceThirdPerson()' I'm on phone only so I'll preface this with a lot of 'I think but not sure' 1. Different hair styles. Yea id be in favour if possible 2. Growing hair during rape doesn't make a lot of sense to me why bandits etc would help you out but IĀ planĀ on making the force drugs portion of sls a lot more configurable so you should be able to add hair growth potions to it and just disable hair cuts instead.Ā 3. Hair colours. Yea... probably. But there may be a limitation of 128 entries. Think this is stated in the guide. So you might have to remove unwanted colours first. I'm sure the list doesn't need to be 128 - it can be less if you want. I just included almost all colours out of the box.Ā Thank you for explaining. The reason I'm interested in more hairstyles being available and having enemies make hair longer is that I want to use the hair features for sissification / humiliation of the player character. In that context, making hair longer is a bad thing rather than helping. As for the hair growth potion, my understanding is that it instantly grows the hair to ankle length with no in-between possible. I think it'd be a lot better to have the hair growth be gradual / in stages both for additional variety in hair styles and to watch a gradual "fall from grace" sort of thing rather than an instant transformation.
shrtjsrtj Posted March 25, 2023 Posted March 25, 2023 39 minutes ago, girmrad said: Thank you for explaining. The reason I'm interested in more hairstyles being available and having enemies make hair longer is that I want to use the hair features for sissification / humiliation of the player character. In that context, making hair longer is a bad thing rather than helping. As for the hair growth potion, my understanding is that it instantly grows the hair to ankle length with no in-between possible. I think it'd be a lot better to have the hair growth be gradual / in stages both for additional variety in hair styles and to watch a gradual "fall from grace" sort of thing rather than an instant transformation. There are multiple hair growth potions in YPS Immersive Hair and IIRC only one does the ankle length thing, pretty sure there's one that only increases it by one stage. 1
Monoman1 Posted March 25, 2023 Author Posted March 25, 2023 Yea. I think yps tweak adds 3 growth potions - minor, major & something The one you're thinking of is probably vanilla yps.
girmrad Posted March 25, 2023 Posted March 25, 2023 1 hour ago, Monoman1 said: Yea. I think yps tweak adds 3 growth potions - minor, major & something The one you're thinking of is probably vanilla yps. Yes, I was only reading the vanilla YPS page. Apologies.
iguchi Posted March 26, 2023 Posted March 26, 2023 I'm having an issue with the add escort in the MCM, it doesn't add the escorts even though it lists them after closing the menu. You press OK and it says it is done! added 0 escorts even though it listed a bunch a second earlier. Ā New issue though, used this mod before and having this issue for the first time, clearly it is something that went wrong on my end, but do you guys have any idea of what it could be?Ā
safado Posted March 27, 2023 Posted March 27, 2023 (edited) 12 hours ago, iguchi said: I'm having an issue with the add escort in the MCM, it doesn't add the escorts even though it lists them after closing the menu. You press OK and it says it is done! added 0 escorts even though it listed a bunch a second earlier. Ā New issue though, used this mod before and having this issue for the first time, clearly it is something that went wrong on my end, but do you guys have any idea of what it could be?Ā Ā The results of the Escort scan are stored in "*****\GAME FOLDER\Data\SKSE\Plugins\StorageUtilData\SL Survival\EscortList.json". Try to open it and see what got detected, it lists valid NPC for the escort feature. To my understanding, it will report 0 if nothing new is detected relative to last scan. Ā Ā Edited March 27, 2023 by safado
Fulanoo Posted March 27, 2023 Posted March 27, 2023 At Guard Behavior on the Inequality & Misogyny menu we can set so the guards will punish PC if they're wearing Armor, or if they have a equipped Weapon and such, is there a way to config what the punishments could be? I'm not a big fan of the kennel content, I'd like to remove this punishment.
iguchi Posted March 27, 2023 Posted March 27, 2023 7 hours ago, safado said: Ā The results of the Escort scan are stored in "*****\GAME FOLDER\Data\SKSE\Plugins\StorageUtilData\SL Survival\EscortList.json". Try to open it and see what got detected, it lists valid NPC for the escort feature. To my understanding, it will report 0 if nothing new is detected relative to last scan. Ā Ā Ā Yeah, previously someone on this forum explained that to me, at the time I wanted to edit the followers from the list and someone pointed me to that file as well and it was pretty simple.Ā Ā This time however, this is a new save and there are a bunch of followers installed, however the Escort scan fails to add any of them, there are currently 0 escorts added. Once you select the scan option in the menu and exit the MCM, it will show the usual screen with a list of some of the names it managed to find, problem is, it's like it skips the prompt that asks if you want to add those followers and goes straight to a message box telling that it has added 0 new escorts. Ā Escortlist.json has no names in it this time.Ā Ā It is a weird issue I guess. Probably I can sort it out on my own by just redoing some things, starting a new save, etc, I guess so at least... Ā Ā
Monoman1 Posted March 27, 2023 Author Posted March 27, 2023 37 minutes ago, iguchi said: Ā Yeah, previously someone on this forum explained that to me, at the time I wanted to edit the followers from the list and someone pointed me to that file as well and it was pretty simple.Ā Ā This time however, this is a new save and there are a bunch of followers installed, however the Escort scan fails to add any of them, there are currently 0 escorts added. Once you select the scan option in the menu and exit the MCM, it will show the usual screen with a list of some of the names it managed to find, problem is, it's like it skips the prompt that asks if you want to add those followers and goes straight to a message box telling that it has added 0 new escorts. Ā Escortlist.json has no names in it this time.Ā Ā It is a weird issue I guess. Probably I can sort it out on my own by just redoing some things, starting a new save, etc, I guess so at least... Ā Ā Did you edit the json?Ā Maybe you messed up the format and it is no longer readable? Overwrite the file from the download archive. Ā
Monoman1 Posted March 27, 2023 Author Posted March 27, 2023 9 hours ago, Fulanoo said: At Guard Behavior on the Inequality & Misogyny menu we can set so the guards will punish PC if they're wearing Armor, or if they have a equipped Weapon and such, is there a way to config what the punishments could be? I'm not a big fan of the kennel content, I'd like to remove this punishment. Edit topicĀ _SLS_GuardWarned01 1
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