DisarmingSnail Posted April 8, 2023 Posted April 8, 2023 6 hours ago, Monoman1 said: What version of SLS is this based on? It's based on version 0.685. On a side note, I'm currently working on an interface to Sunhelm's Hypothermia system as an alternative to Frostfall. Hopefully I'll be able to finish before your next major release. 7 hours ago, Monoman1 said: I can't even remember why belly scale is needed now. I believe it's used for scaling belly size according to hunger levels. The values are hardcoded at the moment, so might need to consider adding an MCM option further down the road. 1
DisarmingSnail Posted April 12, 2023 Posted April 12, 2023 (edited) @Monoman1 Hi Monoman, I made some changes to _SLS_SleepDeprivation.psc and wanted to clarify if they are acceptable. Sorry if you have already addressed this in your current dev version. Spoiler Original Event OnInit() ; Don't bother starting if there's no needs mod installed If Game.GetModByName("iNeed.esp") == 255 && Game.GetModByName("RealisticNeedsandDiseases.esp") == 255 && Game.GetModByName("EatingSleepingDrinking.esp") == 255 Self.GetOwningQuest().Stop() EndIf RegisterForSleep() EndEvent Modified Event OnInit() ; Don't bother starting if there's no needs mod installed If (Needs.GetState() == "") Self.GetOwningQuest().Stop() Return EndIf RegisterForSleep() EndEvent Edited April 12, 2023 by DisarmingSnail
Monoman1 Posted April 12, 2023 Author Posted April 12, 2023 10 hours ago, DisarmingSnail said: Hi Monoman, I made some changes to _SLS_SleepDeprivation.psc and wanted to clarify if they are acceptable. Sorry if you have already addressed this in your current dev version. Ah I dunno. You're assuming Needs has transitioned to it's final state by the time OnInit() runs here which may not always be the case. Maybe with a wait but I'd prefer to deal in definites where possible.
DisarmingSnail Posted April 13, 2023 Posted April 13, 2023 (edited) 7 hours ago, Monoman1 said: Ah I dunno. You're assuming Needs has transitioned to it's final state by the time OnInit() runs here which may not always be the case. Maybe with a wait but I'd prefer to deal in definites where possible. Ahh I didn't consider that, thanks for the clarification. In that case I'll need to revert to load order checking. On a side note, are you using any form of source control for your mods? Would be easier to create PRs instead of clogging the support thread. Edited April 13, 2023 by DisarmingSnail
Silvain Posted April 13, 2023 Posted April 13, 2023 On 4/5/2023 at 4:51 AM, DisarmingSnail said: I created a small extension to interface with the needs mod Sunhelm Survival. Sunhelm Extension.7z 14.28 kB · 14 downloads I was so free to link to this in the conversion post. Less chance for it be buried till Monoman has the time to include it in the main mod. And thanks for doing this! I was planning on using Sunhelm for my next playthrough so you have perfect timing.
Monoman1 Posted April 13, 2023 Author Posted April 13, 2023 (edited) 16 hours ago, DisarmingSnail said: Ahh I didn't consider that, thanks for the clarification. In that case I'll need to revert to load order checking. On a side note, are you using any form of source control for your mods? Would be easier to create PRs instead of clogging the support thread. Afraid not. Honestly, instead of incorporating all of your changes into every script because there's a good chance i have already changed the scripts you are changing i will probably add the fork script and the 2 interface scripts but manually redirect all frostfall interface references in every other myself to the fork script. Seems like the best/safest course of action Edited April 13, 2023 by Monoman1
LynErso666 Posted April 14, 2023 Posted April 14, 2023 On 4/7/2023 at 10:13 PM, Monoman1 said: It's Skyrim's system. 32.5 = 32.5 game days passed since you started the game. 32nd day. 0.5 days passed in the current day or 12 noon. Converting to time/dates takes fairly significant effort. Ooooooo that makes total sense now! Omg thank uuuu
Pleeb Posted April 16, 2023 Posted April 16, 2023 (edited) Could we possibly get an add-on for this mod that makes cum addiction have harsher punishments? I feel as though I can play fairly normally (with the right gear) despite my magic debuffs even as a magic centered character. Maybe something that lowers stats would be better for a harsher punishment. I really want to feel like I need to drink cum often or risk failing everything I do Edited April 16, 2023 by Pleeb Bad explanation
Monoman1 Posted April 16, 2023 Author Posted April 16, 2023 5 hours ago, Pleeb said: Could we possibly get an add-on for this mod that makes cum addiction have harsher punishments? I feel as though I can play fairly normally (with the right gear) despite my magic debuffs even as a magic centered character. Maybe something that lowers stats would be better for a harsher punishment. I really want to feel like I need to drink cum often or risk failing everything I do I kind of feel stat debuffs are overdone. They're fairly simple and easy to do which is why they're so common but still... I'd prefer to have different kinds of consequences. Automatically sucking off creatures you pass by is already one. Auto cleaning up cum pools with your mouth will be in the next version too. Stuff like this is more interesting IMO even if it's not exactly stopping you from doing your thing. If you want then modifying spell effects is fairly easy to do. It's probably one of the first things I modded way back when. Look at _SLS_CumAddictHungerSpell "Cum Hunger" [SPEL:040984FF] But if you use the CK then you need to 'esmify' simply knock or you'll break SLS when you save it in the CK.
Pleeb Posted April 16, 2023 Posted April 16, 2023 10 hours ago, Monoman1 said: I kind of feel stat debuffs are overdone. They're fairly simple and easy to do which is why they're so common but still... I'd prefer to have different kinds of consequences. Automatically sucking off creatures you pass by is already one. Auto cleaning up cum pools with your mouth will be in the next version too. Stuff like this is more interesting IMO even if it's not exactly stopping you from doing your thing. If you want then modifying spell effects is fairly easy to do. It's probably one of the first things I modded way back when. Look at _SLS_CumAddictHungerSpell "Cum Hunger" [SPEL:040984FF] But if you use the CK then you need to 'esmify' simply knock or you'll break SLS when you save it in the CK. I'll look into that and keep an eye out for the next update, thanks!
Fulanoo Posted April 17, 2023 Posted April 17, 2023 Can we get an hotkey that goes straight into the outfits menu? I know the way it is right now it's just an extra click, but I'd love to be able to go directly into the outfits menu if it's not too much work. Another suggestion I think would fit SLS is permanent scars, like caused by trauma but that don't go away with time. Also, did Survival use to apply tattoos after rape? I could swear it did before, but now I'm playing again after a while and don't see the option.
Karkhel Posted April 17, 2023 Posted April 17, 2023 (edited) 14 hours ago, Fulanoo said: Also, did Survival use to apply tattoos after rape? I could swear it did before, but now I'm playing again after a while and don't see the option. There is a separate mod for that and Survival never did (to my knowledge), Rape Tattoos and make sure to pair it with Fade Tattoos. SL survival does other things on non consensual scenes. Edited April 17, 2023 by Karkhel 1
Ilske Posted April 20, 2023 Posted April 20, 2023 I really like this mod. Don't think there's a single mod on this site that makes so many different mods come together it just works so well for a Sexlab playthrough. However, I can never get the troll in the kennel to do anything. Even while heavily cum addicted the option doesn't show up and the kennelmaster just explains why he keeps the thing. I have player dismemberment off is it only possible to do it when your limbs are cut off? What stage of cum addiction am I supposed to have? Because I'm pretty sure I'm maxxed out on that (Icum junkie addicited). Is it to do with creature corruption or only if you are missing limbs?
Monoman1 Posted April 20, 2023 Author Posted April 20, 2023 50 minutes ago, mijnbrander said: I really like this mod. Don't think there's a single mod on this site that makes so many different mods come together it just works so well for a Sexlab playthrough. However, I can never get the troll in the kennel to do anything. Even while heavily cum addicted the option doesn't show up and the kennelmaster just explains why he keeps the thing. I have player dismemberment off is it only possible to do it when your limbs are cut off? What stage of cum addiction am I supposed to have? Because I'm pretty sure I'm maxxed out on that (Icum junkie addicited). Is it to do with creature corruption or only if you are missing limbs? So presumably you get this: "Captain of the guard and the court wizard want to see if we can tame a troll. Put them on guard duty." Next dialogue conditions are: Limb missing or creature corruption >= 50.0 On 4/17/2023 at 2:29 AM, Fulanoo said: Can we get an hotkey that goes straight into the outfits menu? Mmm, I dunno. If I added every hotkey everyone wanted there'd be a million hotkeys. Is there any compelling argument for it. Like you say outfits is available on the main menu by default.
Krashark Posted April 23, 2023 Posted April 23, 2023 Does the magic licence of this mod work with Spell Research?
ARCHAER Posted April 24, 2023 Posted April 24, 2023 friends, I have a little problem. when buying a whore license, they put a collar on me, when I want to report to the tan, then the guard comes up to me and takes it off, then again comes up and fines me for not having a collar. How to fix it?
LS91 Posted April 24, 2023 Posted April 24, 2023 1 hour ago, ARCHAER said: friends, I have a little problem. when buying a whore license, they put a collar on me, when I want to report to the tan, then the guard comes up to me and takes it off, then again comes up and fines me for not having a collar. How to fix it? i seem to be having a similar problem, any license i buy is immediately considered expired (even permanet ones), dropping and picking up again won't fix it, the system message is somewhat weird, instead of specifying which license expired it says "my license expired" (with two blanks, indicating that there should be a word). all other behaviour (guards, item buyback etc.) behaves as if i have no license. only exception: immediately after i buy a license, the collar is removed and i get the inventory for my confiscated goods.
1Al Posted April 24, 2023 Posted April 24, 2023 (edited) I've been evicted from Breezhome due to my big crimes in Whiterun ? in the eviction note posted on my now locked house's door. is written that I can get the house back if i pay all the fines. I paid but the house is always locked. Do you know if there is a way to get access back? Edited April 24, 2023 by 1Al
Naps-On-Dirt Posted April 24, 2023 Posted April 24, 2023 (edited) 1 hour ago, 1Al said: I've been evicted from Breezhome due to my big crimes in Whiterun ? in the eviction note posted on my now locked house's door. is written that I can get the house back if i pay all the fines. I paid but the house is always locked. Do you know if there is a way to get access back? After you've paid your bounties off (or served your time), then you have to find the little strongbox in the Guard Barracks behind the Bannered Mare and pay the fee, which I think is default at 100 gold. I forget what the strongbox is named but it should be self evident that that is what it is for. Then you wait a day or so. I forget how long, but you'll get a notification in the upper left corner that the eviction has been lifted. Edited April 24, 2023 by Naps-On-Dirt
1Al Posted April 25, 2023 Posted April 25, 2023 9 hours ago, Naps-On-Dirt said: After you've paid your bounties off (or served your time), then you have to find the little strongbox in the Guard Barracks behind the Bannered Mare and pay the fee, which I think is default at 100 gold. I forget what the strongbox is named but it should be self evident that that is what it is for. Then you wait a day or so. I forget how long, but you'll get a notification in the upper left corner that the eviction has been lifted. Thanks for the info, but I didn't find any strongbox in the guard barracks nor in the guard house. Anyway I can still access Breezhome via console because a npc got left in there.
Monoman1 Posted April 25, 2023 Author Posted April 25, 2023 On 4/23/2023 at 5:09 PM, Vaccinated Alligator said: Does the magic licence of this mod work with Spell Research? I don't know this mod. Can you explain what you think the problem is...? 17 hours ago, ARCHAER said: friends, I have a little problem. when buying a whore license, they put a collar on me, when I want to report to the tan, then the guard comes up to me and takes it off, then again comes up and fines me for not having a collar. How to fix it? Collar is for NOT having a magic licence. SLS doesn't remove collars generally, unless you ask for it, so that's probably another mod. SLS also doesn't fine you for not having a collar... 16 hours ago, LS91 said: i seem to be having a similar problem, any license i buy is immediately considered expired (even permanet ones), dropping and picking up again won't fix it, the system message is somewhat weird, instead of specifying which license expired it says "my license expired" (with two blanks, indicating that there should be a word). all other behaviour (guards, item buyback etc.) behaves as if i have no license. only exception: immediately after i buy a license, the collar is removed and i get the inventory for my confiscated goods. Doesn't sound anything like the above. But sounds completely broken. Did you install all requirements? PO3 papyrus extender. UI extensions? 6 hours ago, 1Al said: Thanks for the info, but I didn't find any strongbox in the guard barracks nor in the guard house. Anyway I can still access Breezhome via console because a npc got left in there. 1
1Al Posted April 25, 2023 Posted April 25, 2023 (edited) 8 hours ago, Monoman1 said: Finally I found it, I've been looking for it in the wrong place, but after I activated the strongbox nothing happened, waited two days nothing has changed, the access to Breezhome is always locked. The eviction function worked very well, to cancel it instead doesn't work, as is usually ? Edited April 25, 2023 by 1Al
ARCHAER Posted April 26, 2023 Posted April 26, 2023 21 hours ago, Monoman1 said: Я не знаю этот мод. Можете ли вы объяснить, в чем, по-вашему, проблема...? Ошейник для того, чтобы НЕ иметь лицензии на магию. SLS обычно не удаляет ошейники, если вы не попросите об этом, так что, вероятно, это еще один мод. SLS также не штрафует вас за отсутствие ошейника... На вышеописанное не похоже. Но звучит полностью разбито. Вы установили все требования? Удлинитель папируса PO3. Расширения пользовательского интерфейса? when buying a whore license, I am wearing a collar from a zaz pack. when I come to the jarl's estate, a guard runs up to me and says that I wanted to carry contraband through my follower and takes the collar, after that the guard comes up again and asks where the collar is zaz and fines
ARCHAER Posted April 26, 2023 Posted April 26, 2023 On 4/25/2023 at 3:07 AM, LS91 said: i seem to be having a similar problem, any license i buy is immediately considered expired (even permanet ones), dropping and picking up again won't fix it, the system message is somewhat weird, instead of specifying which license expired it says "my license expired" (with two blanks, indicating that there should be a word). all other behaviour (guards, item buyback etc.) behaves as if i have no license. only exception: immediately after i buy a license, the collar is removed and i get the inventory for my confiscated goods. se version or LE skyrim. it looks like the versions don't match.
Monoman1 Posted April 26, 2023 Author Posted April 26, 2023 12 hours ago, 1Al said: Finally I found it, I've been looking for it in the wrong place, but after I activated the strongbox nothing happened, waited two days nothing has changed, the access to Breezhome is always locked. The eviction function worked very well, to cancel it instead doesn't work, as is usually ? You get no notifications when using the box? Please provide a papyrus log of activating the box then. 9 minutes ago, ARCHAER said: and fines Again. This is not SLS. You need to configure your mods to work together. My guess is it's sexlab adventures that's fining you. And again SLS does not remove collars. The only way SLS removes a collar is by asking a quartermaster to remove the curse collar when you've bought a magic licence. SLS may remove a curse collar during confiscation events but it will add another one before the dialogue finishes if you haven't got a magic licence.
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