Herowynne Posted July 13, 2023 Posted July 13, 2023 21 hours ago, Shaeris said: A compatibility patch for Prison Overhaul Patched. It'd be the thing at the top of my list, and something not too hard to achieve I imagine. I think there just needs to be a script to prevent SLS from having the guards harass players about their licenses while POP's arrest/jail quests are running. It's not 'too' bad as is. I've just had my char get magic collars slapped on when they're already wearing their prisoner. Other times, its a guard yelling at my char for carrying weaponry on account of being given the XPO_Arrow or whatever it's called between scenes. This would be great! ?
Majin Buu Posted July 14, 2023 Posted July 14, 2023 (edited) What version of Realistic Needs and Diseases is needed for cum hunger? I'm not getting the popup to spit or swallow. I've tried https://www.nexusmods.com/skyrimspecialedition/mods/23799 and https://www.nexusmods.com/skyrimspecialedition/mods/3487  Neither seem to work for Sexlab Survival to detect Oral sex animation and mouth open. Or does iNeed work for this function for troll healing? Or was Realistic Needs and Diseases needed for FHU and not cum hunger/troll healing? Edited July 14, 2023 by Majin Buu
Meladiator Posted July 14, 2023 Posted July 14, 2023 is there a way to change the duration of the jiggles? I have hunterborn and... lets just say it doesn't last very long. I know very basic scripting and how to use xedit if that's what it takes. Thanks
Naps-On-Dirt Posted July 14, 2023 Posted July 14, 2023 4 hours ago, Majin Buu said: What version of Realistic Needs and Diseases is needed for cum hunger? I'm not getting the popup to spit or swallow. I've tried https://www.nexusmods.com/skyrimspecialedition/mods/23799 and https://www.nexusmods.com/skyrimspecialedition/mods/3487  Neither seem to work for Sexlab Survival to detect Oral sex animation and mouth open. Or does iNeed work for this function for troll healing? Or was Realistic Needs and Diseases needed for FHU and not cum hunger/troll healing?  Nothing is needed for the cum addiction of SLS. I don't use any of those needs mods, just have it activated in the SLS MCM. Â
Monoman1 Posted July 14, 2023 Author Posted July 14, 2023 (edited) 10 hours ago, Meladiator said: is there a way to change the duration of the jiggles? I have hunterborn and... lets just say it doesn't last very long. I know very basic scripting and how to use xedit if that's what it takes. Thanks Jiggles? Not sure what it has to do with hunterborn? Jiggles is a monitor of your SLIF nodes to determine how 'curvy' your character becomes which adds certain buffs/penalties.  You might be referring to the 'mysterious potion', which inflates these nodes for a couple of days. Handiest way to increase the duration is really just to reduce the timescale which I kind of recommend anyway. I use 5.  'Set TimeScale to 5'  Don't go any lower than 5 though.  12 hours ago, Majin Buu said: What version of Realistic Needs and Diseases is needed for cum hunger? I'm not getting the popup to spit or swallow. I've tried https://www.nexusmods.com/skyrimspecialedition/mods/23799 and https://www.nexusmods.com/skyrimspecialedition/mods/3487  Neither seem to work for Sexlab Survival to detect Oral sex animation and mouth open. Or does iNeed work for this function for troll healing? Or was Realistic Needs and Diseases needed for FHU and not cum hunger/troll healing? Nothing to do with needs mods. SLS uses vanilla SL framework to determine if your character's mouth is open:  bool function IsMouthOpen(Actor ActorRef)    return sslBaseExpression.IsMouthOpen(ActorRef) endFunction  Any problems will probably stem from: 1, Mods modifying this function in some manner. 2. Mods modifying expressions.  On 7/12/2023 at 9:58 PM, Shaeris said: for the player to only drop their equipped weapons when they fall. Shouldn't be much of a problem. Might do it myself whenever I get around to it. Edit: I believe weapons are actually already strippable. Perhaps they don't need to be unsheathed though On 7/12/2023 at 9:58 PM, Shaeris said: Personally I think it's a little silly for people's clothes to pop off While true, people can definitely lose shoes and end up in a disheveled state from a good tumble. Think girls ending up with their skirt flipped up or a couple of buttons popped off shirt etc. But since we can't do that level of detail in skyrim... Unless you're volunteering to remesh all the vanilla clothes + some popular armor mods  + that's all configurable already anyway. On 7/12/2023 at 9:58 PM, Shaeris said: An option for randomizing what license you lose when you disobey the toll guards and flee town for a while Just remove it as an option IMO. Whore licence anyway. On 7/12/2023 at 9:58 PM, Shaeris said: As an aside, I've recently tinkered with the mod's voiced dialogue to replace it with audio generated by Elevenlabs. Better voice is always welcome. Some lines I think I've done quite well. Others definitely could use some work. A lot of them were made by splicing lines together before AI voice became a thing or just made hasitely as creating convincing voice lines is extremely time consuming.  I'd beware though, there's some movement against AI dialogue now for mods it seems...  Rest of the stuff would be nice to have but I wouldn't exactly be prioritizing them. Got too many plates spinning as it is. Edited July 14, 2023 by Monoman1
Meladiator Posted July 14, 2023 Posted July 14, 2023 21 minutes ago, Monoman1 said: You might be referring to the 'mysterious potion', which inflates these nodes for a couple of days. Handiest way to increase the duration is really just to reduce the timescale which I kind of recommend anyway. I use 5.  'Set TimeScale to 5' Is there another way? I like my timescale at 10, where it currently is, because I like to think that's more balanced for other mods like DFC and some nexus mods.
Monoman1 Posted July 14, 2023 Author Posted July 14, 2023 12 minutes ago, Meladiator said: Is there another way? I like my timescale at 10, where it currently is, because I like to think that's more balanced for other mods like DFC and some nexus mods. Modify script _SLS_InflatePotion
Majin Buu Posted July 15, 2023 Posted July 15, 2023 8 hours ago, Monoman1 said: Nothing to do with needs mods. SLS uses vanilla SL framework to determine if your character's mouth is open:  bool function IsMouthOpen(Actor ActorRef)    return sslBaseExpression.IsMouthOpen(ActorRef) endFunction  Any problems will probably stem from: 1, Mods modifying this function in some manner. 2. Mods modifying expressions.  Sexlab Separate Orgasms https://www.loverslab.com/files/file/5929-sexlab-separate-orgasm-se/ turned out to be the culprit. Disabled only this on an existing save and got the option to spit or swallow after. It does overwrite a few script files from Sexlab Framework. I thought I recalled it working fine before with SLS but maybe that was a patched version I found for LE version? Dunno, been to long.
yikes420 Posted July 15, 2023 Posted July 15, 2023 (edited) Anyone know how I should go about having the food/drinks from cum alchemy contribute to cum addiction/hunger? Â I tried adding the _SLS_ potioncum effects to them in tes5edit which kind of works only issue is it plays the same drinking animation as the potions which I'd rather avoid. Edited July 15, 2023 by yikes420
The Ashen Posted July 16, 2023 Posted July 16, 2023 When cum addicted is there a way to beg to blow someone? If not, could that be added to the begging dialogue (ya know, not that you aren't already working crazy hard)?  I also have seen the "beg for cock" animation that is available in the hotwheel; does that do anything?  As always, excellent mod; fantastic work.Â
Suke23 Posted July 16, 2023 Posted July 16, 2023 (edited) 46 minutes ago, The Ashen said: When cum addicted is there a way to beg to blow someone? If not, could that be added to the begging dialogue (ya know, not that you aren't already working crazy hard)?  I also have seen the "beg for cock" animation that is available in the hotwheel; does that do anything?  As always, excellent mod; fantastic work. Definitely a much needed feature, since cum addiction is such a big part of the mod I always come back to the thread looking to see if a patch came out. I'm sure Monoman will get around to it eventually, or maybe someone else. Edited July 16, 2023 by Suke23
Suke23 Posted July 16, 2023 Posted July 16, 2023 (edited) On 7/5/2023 at 10:05 AM, Monoman1 said: Its unfinished. Feel free to make suggestions. Only thing I could think of was to have npcs form an (un)orderly queue for your mouth. Honestly I would say this would even work, I'm not sure if you're able to single out npcs that you are hovering over for activation (Similar to how the sleep on floor function works). Edited July 16, 2023 by Suke23
Karkhel Posted July 16, 2023 Posted July 16, 2023 On 7/15/2023 at 11:47 AM, yikes420 said: Anyone know how I should go about having the food/drinks from cum alchemy contribute to cum addiction/hunger? Â I tried adding the _SLS_ potioncum effects to them in tes5edit which kind of works only issue is it plays the same drinking animation as the potions which I'd rather avoid. That effect changes the animation? I haven't notice that are you sure it's not on stuff that already had that animation? I will have to pay attention next time I play because I made similar edits myself including adding the food to begging list.
JustJuice Posted July 17, 2023 Posted July 17, 2023 How does one even get the Bikini Curse? Also, my Magic curse textures are missing. Where can I find the file for them?
Majin Buu Posted July 17, 2023 Posted July 17, 2023 2 hours ago, JustJuice said: How does one even get the Bikini Curse? Also, my Magic curse textures are missing. Where can I find the file for them? Â Purchase a bikini license then wear non-bikini armor. 1
Monoman1 Posted July 17, 2023 Author Posted July 17, 2023 3 hours ago, JustJuice said: Also, my Magic curse textures are missing. Where can I find the file for them? They're not missing. You probably either: A) Didn't enable face overlays in NiOverride.ini B) Don't have any empty face overlay slots (add more slots) C) texture can be hidden underneath devious collars.Â
JustJuice Posted July 18, 2023 Posted July 18, 2023 22 hours ago, Monoman1 said: They're not missing. You probably either: A) Didn't enable face overlays in NiOverride.ini B) Don't have any empty face overlay slots (add more slots) C) texture can be hidden underneath devious collars. How do you add more overlay slots? I'm guessing the limited slots is why it is turning me blue instead of replacing an existing overlay.
shrtjsrtj Posted July 18, 2023 Posted July 18, 2023 (edited) 3 hours ago, JustJuice said: How do you add more overlay slots? I'm guessing the limited slots is why it is turning me blue instead of replacing an existing overlay. Need to edit the file NiOverride.ini if Legendary Edition or skee64.ini if Special Edition. Â Find "iNumOverlays=" under [overlays/face] and make the number after the "=" bigger. Same for body and feet if you want more of those tattoos. Â As for blue that's usually missing textures, try going into the slave tats MCM and pressing the add/remove tats or whatever it is button. It's up the top right and will register any new tats you've added. Edited July 18, 2023 by shrtjsrtj
JustJuice Posted July 18, 2023 Posted July 18, 2023 11 hours ago, shrtjsrtj said: Need to edit the file NiOverride.ini if Legendary Edition or skee64.ini if Special Edition. Â Find "iNumOverlays=" under [overlays/face] and make the number after the "=" bigger. Same for body and feet if you want more of those tattoos. Â As for blue that's usually missing textures, try going into the slave tats MCM and pressing the add/remove tats or whatever it is button. It's up the top right and will register any new tats you've added. Alright, so I was able to add more overlay slots and I hit the add/remove button in slavetats but it's still coming back blue. I have face overlays enabled in racemenu skse64.ini. What else could it be?
wareware Posted July 18, 2023 Posted July 18, 2023 On 7/16/2023 at 10:55 PM, The Ashen said: When cum addicted is there a way to beg to blow someone? If not, could that be added to the begging dialogue (ya know, not that you aren't already working crazy hard)?  I also have seen the "beg for cock" animation that is available in the hotwheel; does that do anything?  As always, excellent mod; fantastic work.  Whorecrux has this feature(specifically ties into SLS cum addiction) but you can somewhat simulate it with SLEN. 2
Pinute Posted July 20, 2023 Posted July 20, 2023 (edited) On 7/18/2023 at 3:20 PM, JustJuice said: Alright, so I was able to add more overlay slots and I hit the add/remove button in slavetats but it's still coming back blue. I have face overlays enabled in racemenu skse64.ini. What else could it be? What I do is save, run showracemenu and go to the body, face, or feet textures menu page. I run through each added texture there and set to default. The culprit will be the one you set to default and the blue disappears (presuming there's only one. I reload the save, then remove the culprit first to be sure it's the only one.) Â Â Edited July 20, 2023 by Nickrud edited for clarity.
sila Posted July 20, 2023 Posted July 20, 2023 (edited) Guards keep approaching me for having a weapon, even after doing player.removeall command. Any idea what would cause that? or how to fix? Â Edit: seemed to be caused by adamant perk overhaul... What would I need to change to make them compatible? I am assuming it will be something to do with the unarmed part of it Edited July 20, 2023 by sila
Majin Buu Posted July 20, 2023 Posted July 20, 2023 3 hours ago, sila said: Guards keep approaching me for having a weapon, even after doing player.removeall command. Any idea what would cause that? or how to fix?  Edit: seemed to be caused by adamant perk overhaul... What would I need to change to make them compatible? I am assuming it will be something to do with the unarmed part of it  Simple fix would be to go into SLS MCM and disable guards react to weapons equipped option. Changing adamant perk overhaul to be compatible I wouldn't know. 1
BYJE137 Posted July 20, 2023 Posted July 20, 2023 (edited) Somehow in the current save-game the guards have stopped enforcing the curfew. If I go talk to a guard there's a forcegreet option in the dialogue where they'll recognize that I'm out even though I shouldn't be and they'll punish me. But if I just walk around without actively making contact with the guard enforcers they don't care. I have tried disabling the curfew in the MCM and save the game and then enabling it again after loading the game, as well as changing the time period. No change. Enforcers are responsive and there are a lot of them - I usually have little chance to dodge them without a license. Is there a way to troubleshoot this problem? Playing on SE, 0.685. Edited July 20, 2023 by BYJE137
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