Monoman1 Posted February 4, 2021 Author Posted February 4, 2021 16 minutes ago, Rulah said: Sorry if i-m asking an already answered question but can-t find it anywhere FAQ.
Rulah Posted February 4, 2021 Posted February 4, 2021 Yes i-ve read about looking in the FAQs, sadly.. cant find them ...where are them? thanks!!
LostDremoraDream Posted February 4, 2021 Posted February 4, 2021 Hey @Monoman1 I've got a question here about pickpocket fail handling... Your mod seems to be the only mod that efficiently handles NPC reactions to pickpockets. I love the angry item steal, the DDs, and the forced sex options when you're caught. But I personally run with a build that doesn't use all the devious devices. So I ask, is it possible to set the MCM Devices Equipped as punishment to 0? The slider so far has a minimum of 1.... (effectively, I'd like to turn this off. The item steal + forced sex works well enough for me). Second, are all the forced sex options for this feature anal only? The NPC dialogue makes it seem that way...
Corsayr Posted February 4, 2021 Posted February 4, 2021 2 hours ago, Rulah said: Yes i-ve read about looking in the FAQs, sadly.. cant find them ...where are them? thanks!! First post Spoiler
Xiaron Posted February 4, 2021 Posted February 4, 2021 16 hours ago, Lupine00 said: In my rather bare test config, there is no SW Addicted; it only has mods I have to write integrations for and that didn't appear to be one. Could possibly be MME? MME has a skooma effect toggle, could that be what you're looking for?
Bondage Queen Slaveia Posted February 4, 2021 Posted February 4, 2021 Daily reminder that this mod is badass. That is all. Now if I could just get prison overhaul to work correctly with this, it would be perfect... 1
Lupine00 Posted February 4, 2021 Posted February 4, 2021 I've added the special deal jewelry items to the SLS exclude list so they won't be confiscated. Now, on my first encounter with the enforcers, they unequip the items, but do not remove them from my inventory. Not quite what I expected, but at least they aren't taken. Is this how the exclude list should work?
WhatRules Posted February 4, 2021 Posted February 4, 2021 @Monoman Since you seem to know a bit about the quickchange script in xEdit, do you know how to add a race record to additional races? I only managed to change the main race, which is Add -> RACE -> "Race record".
Yako002 Posted February 4, 2021 Posted February 4, 2021 Hi there It's my first time using SL Survival and I'm really enjoying how it almost completely changes the experience, but I have a question When my PC is above 40, more or less aroused, it starts various pain sounds and visual effects ... is that something that modifies this mod? I did not find this feature on the mod page, I would rather remove this parameter or lower the volume Thanks, I'm sorry for my bad english
Baltasarr80 Posted February 4, 2021 Posted February 4, 2021 Yes it should be under traumas take a look there
Rulah Posted February 4, 2021 Posted February 4, 2021 5 hours ago, Corsayr said: First post Reveal hidden contents Hi, i read up the Faq, says some mod overrides the papyrus so i need 3.30 bottom left last in load order, did that, and still getting the Papyrus outdate popup, any help? Using Mo2
Corsayr Posted February 4, 2021 Posted February 4, 2021 10 minutes ago, Rulah said: Hi, i read up the Faq, says some mod overrides the papyrus so i need 3.30 bottom left last in load order, did that, and still getting the Papyrus outdate popup, any help? Using Mo2 How to check for conflicts in MO2 Spoiler
Rulah Posted February 4, 2021 Posted February 4, 2021 Did that too, says Sexlab Framework is the only conflict, but that's up in the list so the standalone 3.3 should be replacing it?
Bondage Queen Slaveia Posted February 4, 2021 Posted February 4, 2021 I have an issue where guards think I have a weapon equipped, or maybe drawn, at all times regardless whether I actually even own a weapon. They continue to call me out on it even when I turn off the weapon drawn and weapon equipped misogyny options in the misogyny menu. I'm on SE btw. Only thing I can try at this point is to reload to before the issue started and turn off those misogyny options. Maybe that will work.
Monoman1 Posted February 4, 2021 Author Posted February 4, 2021 8 hours ago, LostDremoraDream said: So I ask, is it possible to set the MCM Devices Equipped as punishment to 0? It will have to be coded. 8 hours ago, LostDremoraDream said: Second, are all the forced sex options for this feature anal only? Yup. Afraid so. 5 hours ago, Lupine00 said: Now, on my first encounter with the enforcers, they unequip the items, but do not remove them from my inventory. Hmm. They seem to stay on for me... Tried both slavetown and free town. And enforcers and toll guards. 5 hours ago, saltshade said: Since you seem to know a bit about the quickchange script in xEdit, do you know how to add a race record to additional races? I only managed to change the main race, which is Add -> RACE -> "Race record". I don't understand what you're trying to do. 4 hours ago, Yako002 said: When my PC is above 40, more or less aroused, it starts various pain sounds and visual effects ... is that something that modifies this mod? I did not find this feature on the mod page, I would rather remove this parameter or lower the volume There are several pain sounds related to SLS but none of them are to do with arousal. 1. Trauma from getting hit in combat, hit during rape and pushed over. - There are volume options 2. Barefoot staggering pain when stepping on something pointy. - Is there a volume option? Can't remember. 3. Pain sounds from spanks from 'Spank That Ass' - There are volume options (In STA) 2 hours ago, Rulah said: Did that too, says Sexlab Framework is the only conflict, but that's up in the list so the standalone 3.3 should be replacing it? Reinstall papyrus util https://www.loverslab.com/files/file/484-papyrusutil/ 2 hours ago, 2generic said: I have an issue where guards think I have a weapon equipped, or maybe drawn, at all times regardless whether I actually even own a weapon. They continue to call me out on it even when I turn off the weapon drawn and weapon equipped misogyny options in the misogyny menu. I'm on SE btw. Hmm. Make sure it's SLS. Wait for them to start an approach and point your crosshairs at them. Then do Wheel->Misc->Debug->Get Actor Package. Do this before they reach you. 1
WhatRules Posted February 4, 2021 Posted February 4, 2021 24 minutes ago, Monoman1 said: I don't understand what you're trying to do. Sorry, that was a poor explanation. I'm trying to add a custom race to several hairstyles with the quickchange script (you did something similar but with keywords). I just don't know what to type in the <path> field. RACE doesn't work, because that will replace the "default race".
Monoman1 Posted February 4, 2021 Author Posted February 4, 2021 1 hour ago, saltshade said: Sorry, that was a poor explanation. I'm trying to add a custom race to several hairstyles with the quickchange script (you did something similar but with keywords). I just don't know what to type in the <path> field. RACE doesn't work, because that will replace the "default race". So.... This is a HeadPart (HDPT) record which has a link to a form list of accepted races? Then I'd guess use Element assign on the formlist. Path: FormIDs Value: whatever race.
Corsayr Posted February 4, 2021 Posted February 4, 2021 5 hours ago, Rulah said: Did that too, says Sexlab Framework is the only conflict, but that's up in the list so the standalone 3.3 should be replacing it? If sexlab is in the 2nd box under conflicts then it is overwriting your papyrus utility standalone. Make sure your mod list is sorted by priority ascending. Also another thing you can do that won't hurt anything and makes this all a lot easier is you can go to Sexlab Framework go into that pop-up, only this time select the 'filetree' tab go SKSE - Plugins - papyrus utility - right click and delete. Spoiler That way their will be no old version of papyrus utility to mess things up ?
Herowynne Posted February 4, 2021 Posted February 4, 2021 7 hours ago, 2generic said: I have an issue where guards think I have a weapon equipped, or maybe drawn, at all times regardless whether I actually even own a weapon. They continue to call me out on it even when I turn off the weapon drawn and weapon equipped misogyny options in the misogyny menu. I'm on SE btw. I have had that problem happen to me before, and it was due to the following... I had a spell (Flames) equipped in one hand, and I brawled with Uthgerd. When you begin a brawl, the game unequips your equipped weapons and spells. So the game unequipped my Flames spell. After the brawl ended, then the guards thought that I had a weapon equipped. To fix the problem, I simply equipped the Flames spell and then unequipped it. 1
Bane Master Posted February 4, 2021 Posted February 4, 2021 18 hours ago, Monoman1 said: but there might be complications if the object reference used for a back pack is different every time the pack is dropped (dynamic object refs FFxxxxxx) Ah - then unfortunately there will be complications. Spoiler The process I am using is to disable the BC container and Static Backpack and place dynamic copies - transfer the contents of the container to the new copy and then stick the copy into a Refalias to make persistent and allow script handling of when the pack is emptied. Is there any possibility of an API call to allow registration (and subsequent removal) of the newly created container?
blarghxxx Posted February 4, 2021 Posted February 4, 2021 22 hours ago, Monoman1 said: The number is their FormID but in decimal. Well that explains everything. I actually searched for the decimal numbers in TES Edit that's why I didn't find them there. After converting them to hex everything's fine! Thanks for your help and the great mod!
WhatRules Posted February 4, 2021 Posted February 4, 2021 10 hours ago, Monoman1 said: So.... This is a HeadPart (HDPT) record which has a link to a form list of accepted races? Then I'd guess use Element assign on the formlist. Path: FormIDs Value: whatever race. That doesn't work, and neither does "Add", but I can manage. Thanks anyway.
Bondage Queen Slaveia Posted February 4, 2021 Posted February 4, 2021 6 hours ago, Herowynne said: I have had that problem happen to me before, and it was due to the following... I had a spell (Flames) equipped in one hand, and I brawled with Uthgerd. When you begin a brawl, the game unequips your equipped weapons and spells. So the game unequipped my Flames spell. After the brawl ended, then the guards thought that I had a weapon equipped. To fix the problem, I simply equipped the Flames spell and then unequipped it. Thanks!
Monoman1 Posted February 4, 2021 Author Posted February 4, 2021 5 hours ago, Bane Master said: Is there any possibility of an API call to allow registration (and subsequent removal) of the newly created container? I'll think about it. I am sort of planning to make stash stealing far more aggressive than it is currently. Basically making practically nowhere safe. And give you some safe stashes in the kennel. Making the kennel your new starter home of sorts. 3
Monoman1 Posted February 4, 2021 Author Posted February 4, 2021 So.... How does slot 60 sound for tongues? Any mainstream conflicts? There's always going to be some conflict so if 60 is broadly unused I'll use it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now