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Posted
23 hours ago, SAC said:

 

I believe you are probably right because the red effect seems to have gone after disabling licenses entirely (although it kept manifesting after disabling just the magic license). I'll look more into it - would help to have monoman's input as well. I wouldn't mind any "curse" as long as it were invisible :) 

 

Who do I need to ask for the curse removal?

 

It seems I broke something in the mod anyway, because curfew notifications pop up every couple of hours, but have no effect, including at night.

 

Can't help you with the curfews but the guys I've bought magic licenses from have a dialogue to remove the curse, and do once I've bought one.

Posted
6 hours ago, Garolding said:

Can't help you with the curfews but the guys I've bought magic licenses from have a dialogue to remove the curse, and do once I've bought one.

 

Indeed buying the license and removing the curse seems to get rid of the red glow. I'm relieved, been chasing this for a while, thank you

Posted

I've found some *possible* bugs and issues during my latest playthoughs:

 

- When bribing to a merchant to sell your "contrabanded" items, the bribing dialogue says always 50 gold, regardless of the value you've set in MCM. The cost seems to be applied correctly, though.
- When licences are set to "party-wide" and you have a follower that is flagged by this mod as an escort, even the escort gets stripped from the weapons and armor he has equipped (if you don't have a licence), also getting the magicka drain collar. I think this was not supposed to happen (I know the inventory confiscation is fine, my concern is about the equipped items on the escort follower).
- The "compulsive sex" seems to conflict with Cursed Loot "uncontrollable lust" feature, causing you to become stuck in an animation, and not being able to force ending it via SexLab hotkey, the only way to "solve" it is quitting and restarting the game. Disabling SLS compulsive sex if you have another mod that causes your character to lose control during sex/high arousal seems to avoid this issue.
- Sometimes the licence check at the gates takes a shitload of time, even if you have few items, mainly if you enabled clothing licences and did not purchase one.
- Curfew/property licences configured values are not being saved to the JSON file when exporting settings.
- With DD5 installed, if your character is wearing a magicka drain collar and the collar is replaced due to another mod event (Cursed Loot, for example), removing the "new" collar will not clear you from the magicka drain curse. A workaround I've found to this was to equip the previous magicka drain collar (with manipulated locks) and then unlock it again, so the magicka curse is removed.

 

As I stated, they may or may not be bugs. Most of the mod is working well here, this is just a bug report of sorts. :)

Posted
8 minutes ago, stolensweetroll said:

- The "compulsive sex" seems to conflict with Cursed Loot "uncontrollable lust" feature, causing you to become stuck in an animation, and not being able to force ending it via SexLab hotkey, the only way to "solve" it is quitting and restarting the game. Disabling SLS compulsive sex if you have another mod that causes your character to lose control during sex/high arousal seems to avoid this issue.

This one is just going to be a straight up conflict. As they are both triggered by the same event and change the same activity. 

 

13 minutes ago, stolensweetroll said:

- Sometimes the licence check at the gates takes a shitload of time, even if you have few items, mainly if you enabled clothing licences and did not purchase one.

I have found that spamming the okay button makes it take longer. You can really get a good repeat string going if you try to fast click out of it repeatedly. ?

 

9 minutes ago, stolensweetroll said:

- With DD5 installed, if your character is wearing a magicka drain collar and the collar is replaced due to another mod event (Cursed Loot, for example), removing the "new" collar will not clear you from the magicka drain curse. A workaround I've found to this was to equip the previous magicka drain collar (with manipulated locks) and then unlock it again, so the magicka curse is removed.

DD5 is still beta and it changes a great deal of things with the DD structure. I would advise switching magic curse to tattoo only until MM1 can make a proper assessment.

 

 

Posted
12 minutes ago, chaimhewast said:

DD5 has been out of beta for a little over a month now.

Nothing has been fixed though, it is still the same version as the beta release. Just because Kimy is like, "good enough" and walks away doesn't make it ready. ?

Posted
1 hour ago, Corsayr said:

DD5 is still beta and it changes a great deal of things with the DD structure. I would advise switching magic curse to tattoo only until MM1 can make a proper assessment.

Thanks for advice, I can try turning off the magicka collar for the time being, although it has a very simple workaround. As of DD, I prefer to stick with version 5.0 because with 4.3 my game used to freeze randomly and become unresponsive many times, and after upgrading to 5.0 those have been drastically reduced (roughly 90% less).

1 hour ago, Corsayr said:

Nothing has been fixed though, it is still the same version as the beta release. Just because Kimy is like, "good enough" and walks away doesn't make it ready. ?

Bugs will always happen, no matter the effort taken to fix them. If those bugs do not break the game, then it's possible to have fun and play (regardless if it will be fixed or not). We all know Skyrim is one of the most buggy games ever released and still play it, and we also just had Cyberpunk 2077 ?

Posted

Future idea.

 

When you have a guard or toll collector sentence you to a week in restraints in a particular city, how about if they spot you not wearing it, they force greet you and equip it again?

 

After each force greet, they equip an additional restraint.  2nd time could be chastity belt and bra, 3rd time could be gag.  Then you would be given a bounty and sent to jail based on punishment scenarios you selected in previous menu.  3 strikes and you are out.

 

If you want you can harsher punishments if they catch you after you've gone to jail and leave the city without paying.  You can have them cast a spell such that every time you enter that city, you are bound and you could also increase the time from one week to one month and so on.

Posted

Im also getting the Vampire always night thing. Explanation: When im a vampire and try to go to sleep it always says night and gives me the 20% sleep debuff thing even though its daytime in game

Posted

Hi folks, I had a quick question about how this mod's dialogue is delivered. First, some background - I sometimes play male characters, sometimes female. Sometimes I play content where the Dragonborn's sex changes over the course of the adventure (Sexlab Hormones, YPS, Sisterhood of Dibella, etc.). In most cases I play with Skyrim with my wife or with her watching, and while she enjoys the kinkier side of Skyrim she's not a big fan of really in-your-face mysogyny (Slaverun, for example, always elicits groans when it shows up in a load order). 

 

With this in mind, I have been running with a lot of the mysogyn and licensing stuff turned off in SLS. However, during a test run I forgot to turn off these features and my male character got accosted by the enforcer. This is actually great, because I'm all in favor of making the content more challenging! However, the enforcers unironically refer to me as female frequently and consistently. Which gets me to....

 

I kind of like the idea that rather then women, its foreigners who are harshly regulated in the "civilized" regions of Skyrim. This is consistent with the cut content for the Windhelm gate and clicks well with my headcanon. 

 

Now, this isn't a feature request. I understand that my situation is an edge case and I'll need to do private-use edits here. However, I'm curious... is all the relevant dialogue contained within the ESP file itself, or is some/all of the dialogue in the scripts? Figured I'd ask before I spent a ton of time digging through the files.

 

Thanks in advance, and looking forward to a more xenophobic and challenging Skyrim world for my next character :)

Posted

I posted this to the SE forum, but haven't had any luck with responses, so I figured I might try here.

 

When I acquire a horse via the features in this mod, when I exit a dungeon, the horse is no longer there. Using admin commands such as "moveto player" with the horse's ID selected also doesn't work. My only theory is that the horse attempts to follow me into the dungeon, but can't, and gets stuck somewhere in limbo, but that wouldn't explain why I can't reacquire it through admin commands. Has anyone experienced such a thing before? Can anyone help me?

Posted

Sorry if this has been answered, but the site being the way it is at the time of writing the search function is not working.

 

But I've noticed a pretty grave issue with this mod interfering with Trade & Barter, with many vendors and traders throughout Skyrim, both male and female, ending up with no money at all while T&B is enabled, is there a way to work around this or could it be possible to perhaps ask for a way to patch compatibility into this mod?

 

I hope there is a way to resolve this as I'd rather not abandon either that or this mod from my load order.

Posted

I'm sorry if the question has already been asked but why doesn't the whore license force us to be naked at night to strut the streets? Since there is already another one without this liscense, shouldn't this one force us to remain naked to use the whore liscense?

 

Thank you

Posted

Quick question about the yps json files. When editing and removing colors by name, do we need to remove the matching numbers as well? Things seem to be working mostly well with just removing the names but sometimes a color isn't what the notification said was being dyed, but a blond color. I'm wondering if I mucked up the json or the glitch is elsewhere.

Posted

Hi, 

 

I have a  question  about the setAV minimum speed feature. 

 

I play with your (great) mod, MME and FHU. And that is a lot of speed debuff. Sometime it seems there are some sort of conflicts. I also have whorecrux but I don't know if the gems remove speed too. 

 

My speed is sometimes so slow that running speed is walking. But sometimes it is just relatively slow, and the difference does not seem to be the difference in the debuff sum. 

 

Btw I'm not overemcumbered. 

 

I don't know if I'm clear, english is not my native language. 

 

The min speed overwrite every debuff ? Even from other mod ? I have to change the load order and put your mod at the bottom to overwrite ... stuff ? 

 

 

 

 

 

 

Posted

There appears to be a strange thing that occurs with the minimum av toggle where sudden reliefs such as milking from high amounts would cause the character to be extremely fast afterwards, im assuming from the minimum av not acknowledging maybe?

Posted
5 hours ago, Mr. Wick said:

There appears to be a strange thing that occurs with the minimum av toggle where sudden reliefs such as milking from high amounts would cause the character to be extremely fast afterwards, im assuming from the minimum av not acknowledging maybe?

Known issue. Problem with Skyrim and how actor values are applied and updated. It even goes the other way sometimes and you will be slower than the minimum speed AV for a brief amount of time. ?

Posted
3 hours ago, ACHROMATIC##! said:

I'm having a weird issue where jiggles aren't registering for my character even though they are clearly inflated by the framework.

Depends on what nodes are inflated. 

3 hours ago, ACHROMATIC##! said:

Additionally, sometimes after having sex, the notifications for bathing in skyrim will absolutely go off and ping nonstop until the game is restarted. Not sure if thats because of this mod or perhaps bathing tweaked?

Update Bis tweak or disable compulsive sex

https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/?do=findComment&comment=3229359

3 hours ago, ACHROMATIC##! said:

Also, despite having the bikinis registered and give the tag in the system, I never seem to gain any bikini xp! 

Only mechanism I'd fully trust is keyword present on the armor form itself. Adding via SLAX doesn't cover everything. 

On 12/29/2020 at 10:25 AM, Mr. Wick said:

There appears to be a strange thing that occurs with the minimum av toggle where sudden reliefs such as milking from high amounts would cause the character to be extremely fast afterwards, im assuming from the minimum av not acknowledging maybe?

There are no 'nice' events to catch when speed is changed. 

OnEquip is covered but magic effects are not (because they're too numerous and frequent). 

So it's more... manual. I just hotkey a spell and hit it when I want speed refreshed. 

Posted
On 12/28/2020 at 8:42 AM, gurdilhfkk said:

My speed is sometimes so slow that running speed is walking. But sometimes it is just relatively slow, and the difference does not seem to be the difference in the debuff sum. 

See above. 

On 12/28/2020 at 7:33 AM, Xiaron said:

Quick question about the yps json files. When editing and removing colors by name, do we need to remove the matching numbers as well? Things seem to be working mostly well with just removing the names but sometimes a color isn't what the notification said was being dyed, but a blond color. I'm wondering if I mucked up the json or the glitch is elsewhere.

Yes, They're 1:1 corresponding list. If you delete a color string you need to delete the corresponding integer at the same index. 

On 12/26/2020 at 1:46 AM, lcewolf said:

I'm sorry if the question has already been asked but why doesn't the whore license force us to be naked at night to strut the streets? Since there is already another one without this liscense, shouldn't this one force us to remain naked to use the whore liscense?

 

Thank you

Because it's not finished. 

On 12/25/2020 at 10:00 PM, Ursur1major said:

Sorry if this has been answered, but the site being the way it is at the time of writing the search function is not working.

 

But I've noticed a pretty grave issue with this mod interfering with Trade & Barter, with many vendors and traders throughout Skyrim, both male and female, ending up with no money at all while T&B is enabled, is there a way to work around this or could it be possible to perhaps ask for a way to patch compatibility into this mod?

 

I hope there is a way to resolve this as I'd rather not abandon either that or this mod from my load order.

Yea it's misogyny. It doesn't currently play well with T&B. I'm aware of it is all I can say. 

On 12/22/2020 at 6:03 PM, Seleia said:

When I acquire a horse via the features in this mod, when I exit a dungeon, the horse is no longer there. Using admin commands such as "moveto player" with the horse's ID selected also doesn't work

If you prid the horse and Player.MoveTo ID but the horse is gone then it sounds like the horse was disabled. But I'm fairly sure SLS doesn't do that. I don't want to ever delete horses. 

On 12/22/2020 at 3:49 AM, gregaaz said:

is all the relevant dialogue contained within the ESP file itself, or is some/all of the dialogue in the scripts?

Some in scripts but the vast majority is in the esp. 

On 12/18/2020 at 2:31 AM, AkiKay said:

Btw Monoman do you use SE or LE ? I´ve been wondering for a while now

LE.

Posted

Is it possible to leave followers out of the contraband check altogether? Even with "Player-centric" licensing on they confiscate extra weapons and armor if they aren't equipped, which means they will take things like bows or shields that actually do belong to the follower.

Posted

Having some trouble with the newish party-centric magic curse. Didn't notice it til now since I rarely get magic licenses.

 

Once my followers get the magic curse debuff on them, it's permanent. Doesn't matter if I get a magic license, disable party licenses, disable magic licenses, etc, if I get the curse removed, once I change cells, my followers get their magicka sapped again. Guessing it's a runaway script handling the spell renewal?

Posted
15 hours ago, Monoman1 said:

Some in scripts but the vast majority is in the esp. 

Thanks, I'll keep fiddling with it and customizing! Looking forward to continuing to see this fascinating mod evolve.

Posted

I'm struggling with balancing the bikini armors for regular play, even the weakest(?) leather variant is in so many pieces that once each piece is tempered you'll get really damn close to Skyrim's internal armor rating limit, especially if you've found a "The Brain" from Skooma Whore. It's hard to justify using heavy pieces like this, and also makes it impossible to find a fair ratio for amputator. I've tried lowering their armor rating in TES5Edit but that, along with all the debuffs from this mod, makes the character extremely weak early on, but still too strong for my liking once they've made it past the initial early game scramble and purchased/tempered their pieces. 

 

Anyway, the point I'm getting to is I would like to suggest some sort of feature that makes it harder to reach the armor rating limit without just slashing the stats in TES5Edit which doesn't scale that well in my experience. Some ideas:

 

  • Perhaps the shopkeeper that is offering you that armor piece is presenting a piece of low quality armor made out of thinner than usual plating, you're a woman after all, so how would you be able to tell you're being scammed? (piece would appear to have X armor rating in the shop window but would actually have a lower rating after purchase when viewed in your inventory, complaining about this to the shopkeeper could also lead to... something.) 
  • Maybe a chance to mess up at the workbench when tempering and accidentally not strengthen it as much, or even weaken it. In this misogynistic version of Skyrim women aren't exactly known for being ace smiths and should probably leave such work to the men of Skyrim. 
  • Maybe boob plate isn't actually that great at dispersing force? (% chance that a hit would ignore the armor rating of your chest piece, so even weak enemies have the potential to be somewhat of a threat past their assigned levels.)

 

I'm not that proficient in coding, but I tried to keep the suggestions from being way too complex, what I'd like to see the most is probably the failure chance of tempering armor as a woman, then again it's just suggestions and I'm thankful for all the work you've put into the mod already. 

Posted

@firepunch1

 

It might be easier implementing a choosable limit on equipped items for bikini armor. Like, say, the bikini license only gives you the license to equip up to 5 pieces of armor, so you gotta pick and choose. You'll get your boots, gloves, bikini top, bottom, and maybe an extra accessory or a helmet, but then if you go over the limit, you get sapped by the bikini curse and be forced to remove a piece.

 

Or, be hardcore, set it to one item, and be forced to choose covering up your chest or your bottom. :P

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