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Posted
12 hours ago, Monoman1 said:

Yea. Stuff like this is on my list but bottles are not simple objects. Every needs mod has their own. 

While they aren't small bottles, could empty wine bottles at least eliminate the need for any mod in particular? I think they're from the base game. 

Posted
50 minutes ago, Xiaron said:

While they aren't small bottles, could empty wine bottles at least eliminate the need for any mod in particular? I think they're from the base game. 

You're dead right. There are several vanilla empty bottle objects. But I can already picture the constant questions from people not in-the-know "I have a 'X' bottle (from some mod) but I can't do 'Y'. What's going on?". And I'm the one that has to deal with that :P

 

But I'd forgotten myself that part of the 'lore' (and I use the word loosely) I created is that the containers needed are special to keep it er..... fresh and warm. The current description alludes to this. So all I need to do is create my own empty enchanted container object. A 'cumtainer'. And only allow that object to be filled. Eliminates the need to accept every bloody container from every needs mod ever. 

 

These empty bottles would have to be basically worthless though for balance purposes because you'll probably get a free one after drinking a bottle ala MME. Which is a bit counter-intuitive for a fancy enchanted container. 

 

There's also an animation from someone which has our heroine bouncing up and down on a potion bottle. It'd be nice if FHU cum could be drained to a container with this animation. But there's more questions of balance as this basically creates a circular process... Get filled with cum, drain cum to bottle, get hungry, consume bottled cum, drain cum to bottle etc etc etc.

 

And also the question of what kind of cum to receive when er..... recycling? :S 

Perhaps just keep it simple and create a new generic 'cum type' that's less potent or something. Cum cocktail. 

 

Posted
1 hour ago, Corsayr said:

obviously for reasons mentioned it would be better if the chances for a license to be ruined while you are soaked was periodic until you dried off, but a trigger at full wetness I guess is good too. ?

Thought of that. But then thought it'd be mad to lose, possiblyseveral thousand septims worth of licences in a single swoop. 

 

I have to say corsayr, you've got to be the most hardcore Skyrim player on LL :P

I salute you.

Posted
1 hour ago, Monoman1 said:

You're dead right. There are several vanilla empty bottle objects. But I can already picture the constant questions from people not in-the-know "I have a 'X' bottle (from some mod) but I can't do 'Y'. What's going on?". And I'm the one that has to deal with that :P

 

To further the issue with empty bottles (the vanilla items) I am fairly sure RND automatically replaces them with it's own empty bottles as soon as they enter your inventory.

 

I think the idea for a custom container works best. if possible make it have a chance to not return the empty bottle? and have diminishing returns on amount of cum needed to fill the bottle vs the amount gained from drinking it.

Posted
50 minutes ago, Monoman1 said:

Thought of that. But then thought it'd be mad to lose, possiblyseveral thousand septims worth of licences in a single swoop. 

 

I have to say corsayr, you've got to be the most hardcore Skyrim player on LL :P

I salute you.

Thank you! ?

 

But I must confess that my licenses cost less because they can be destroyed. most are in the 250 range for a week and the 1250 (5 times) for 4 weeks. But also money is a lot harder to make for me... ?‍♀️

 

But more visits to the license merchant also means more chances for blocking issues! The whole thing is very self feeding. ?

Posted
15 hours ago, Monoman1 said:

Eviction has only recently been tied to a property licence and didn't depend on it before and still shouldn't.

Maybe I'm hitting a bug of some kind. When I disabled tolls and licenses, my eviction was also cleared. After that, incurring a new bounty didn't cause another eviction.

 

Hm. I'll play around with it a bit and see if I messed something up!

Posted
1 hour ago, shar181 said:

Maybe I'm hitting a bug of some kind. When I disabled tolls and licenses, my eviction was also cleared. After that, incurring a new bounty didn't cause another eviction.

 

Hm. I'll play around with it a bit and see if I messed something up!

Have youv tried sleeping in the house? 

Eviction triggers differently via different mechanisms. 

Eviction via bounty tries to ambush you in your sleep and toss you out naked with nothing.  

Posted
4 hours ago, Corsayr said:

But more visits to the license merchant also means more chances for blocking issues! The whole thing is very self feeding. 

Only if you bother getting licenses. You reach a point where they seem unattainable, and there's just no point bothering.

 

Instead you look for ways to sell items without entering cities and you sleep in isolated inns.

If you can do that before your DF makes you into a display mannequin for all the DDs in the game, you can dump the DF too, because you never enter a city, you don't need one to leave.

 

At higher levels you may choose to simply murder the enforcers? I never tried, but have some other mods with similar government sanctioned rapists/muggers who it becomes easier to kill then endure after a while. Sure, you get a huge bounty, but once you start killing guards, you may as well keep killing them.

 

What seems odd is that the bandits don't respect that.

Posted
48 minutes ago, Lupine00 said:

Only if you bother getting licenses. You reach a point where they seem unattainable, and there's just no point bothering.

once you reach that point you are on the last leg on the road to losing the game. It can eventually get to a level were you are no longer a viable 'hero' and you will never dig yourself out. I generally consider this to be game over. ?

 

I never really tried the hermit life, but I know it would not be sustainable in my game unless I had somehow managed to appropriate some kind of outside of town housing. With equipment degradation I need a place to resupply and reequip or I am just gonna be everyone's fuck toy. ?

 

I can see why Bandits wouldn't respect that... They might have a use for me, but it would not involve much (if any) respect. ?

 

But maybe there should be a mod that added you to the bandit faction if you started killing guards and stuff. 

Posted

But than you would need a really good faction system and i dont know if the system is build with good good neutral good evil good neutral evil evil good evil neutral in mind and after a certain point the system should understand like the fame systemthat your crime is soooooo high ....

Posted
6 minutes ago, Baltasarr80 said:

But than you would need a really good faction system and i dont know if the system is build with good good neutral good evil good neutral evil evil good evil neutral in mind and after a certain point the system should understand like the fame systemthat your crime is soooooo high ....

There is a bandit ally faction that is pretty good. Obviously it can't predict every change of every mod out there, but if you put your char in the Bandit ally faction you will be friendly to almost every bandit you meet. 

Posted
1 hour ago, Corsayr said:

There is a bandit ally faction that is pretty good. Obviously it can't predict every change of every mod out there, but if you put your char in the Bandit ally faction you will be friendly to almost every bandit you meet. 

SD+ gives you access to a lot of factions, not limited to bandits.

 

The faction system works up to a point. You can be set neutral, so it's still possible to pick a fight with them if you want.

 

The downside is that bandits are incredibly boring.

 

To my amazement, nobody has made a mod called "Interesting Bandits", that might make the business of dealing with the bandits of Skyrim even remotely worthwhile.

 

I don't mean the four dozen bandits overhauls that are designed to make them into more potent enemies, but a mod that would make being friendly with bandits of some interest.

  • Do jobs for bandits.
  • Earn respect.
  • Or grovel and toady to bandit leaders and be treated like dirt by lackeys.
  • Picks sides in disputes between bandits - within a group, or between groups.
  • Trade stuff with bandits.
  • Meddle in bandit politics by brokering deals and trades between groups.
  • Join a gang - be a fighter, or the entertainment.
  • Or become leader and dominate the scum.
  • New bandit dialogs voiced by Ryan Reynolds and Samuel L Jackson.
  • Lead a bandit insurrection against a weak Jarl.
    • Replace all guards with seedy bandits.
    • Lock quartermaster/enforcers in a dungeon and rape their bums with a giant strapon because they treated you kind of badly.

 

Maybe there's a FO4 mod that could be used as a starting point?

 

Bandits have just been punching bags and clowns for so long. Mods like SD Cages turn them into "badasses", but they remain sadly undervalued as a modding resource.

Posted
8 hours ago, Monoman1 said:

Have youv tried sleeping in the house? 

Eviction triggers differently via different mechanisms. 

Eviction via bounty tries to ambush you in your sleep and toss you out naked with nothing.  

Alright! I finally had time to fiddle around with this, and the eviction system is working as intended even with Licenses and Tolls disabled. It wasn't working for me due to a really silly and obvious mistake; I'd raised the required Bounty to an absurdly high sum. When I lowered it to 300 and slept in Breezehome, I was yeeted out of bed and tossed into the street with nary a scrap of cloth to cover my bits. :D

Posted
3 hours ago, Lupine00 said:

To my amazement, nobody has made a mod called "Interesting Bandits", that might make the business of dealing with the bandits of Skyrim even remotely worthwhile.

There was a mod something like Northern Pirates of Skyrim or something, that tried to do that on a small scale... I never played it but it was talked about at length on the SBC forum back when BW was looking at mod integration opportunities. But agreed faction with Bandits as is would be... disappointing ?

Posted
9 hours ago, Monoman1 said:

eviction via bounty tries to ambush you in your sleep and toss you out naked with nothing.  

Oh, Monoman! You think of everything! ?

 

I never knew this could happen.

But I'm not sure how you make it happen either.

Wouldn't you get arrested before this happened in most cases?

 

What are the exact circumstances?

Posted

The only one that comes close to that point is raider pet ... and as you could emagin you are the dweller comes near a raider and you have to be not equipped with a weapon what so ever than there comes a popupo where he gives you a explosive collar that you have to wear it all the time. Than you get tasks from time to timeget there do this get there do this poison leader or not and possibly loose your head

Posted
15 hours ago, Corsayr said:

obviously for reasons mentioned it would be better if the chances for a license to be ruined while you are soaked was periodic until you dried off, but a trigger at full wetness I guess is good too.

Couldn't you add the licences to items tracked by MWaA and then add the drenched condition from Frostfall to the degradation effect? ( I dont know if its possible to have item specific modifiers) It would kinda make sense to visit the blacksmith to have the licence "repaired" because he would use the heat of the forge to dry it off.

Posted

IMO it would be cool if the freedom license was amped up or if a split of it was added like the whore / curfew license. A license where you have to pay to not be blindfolded, gagged, and yoked / armbindered etc while in town, obviously for the citizens safety,  obviously. Totally.

 

Covers the same thing as City Bondage, but that mod is really heavy and caused me a ton of CTD when getting near city cells, so it seems like something this mod could handle simpler with the enforcer and license system already in place. 

 

Just an idea if you are looking for still more ways to make the Dragonborn's life more miserable ?

Posted
28 minutes ago, Lupine00 said:

Shhsssh... don't mention MWaA.

Oh sorry my bad I had left my keyboard on azerty so when I typed MWaA it should have said Ecchina Armor Break Version 13 Baka Edition

 

It happens also that when I try to type SLAx it comes out as SexLabArousedExtended Baka edited version ?

Posted
10 hours ago, Lupine00 said:

Only if you bother getting licenses. You reach a point where they seem unattainable, and there's just no point bothering.

 

Instead you look for ways to sell items without entering cities and you sleep in isolated inns.

If you can do that before your DF makes you into a display mannequin for all the DDs in the game, you can dump the DF too, because you never enter a city, you don't need one to leave.

 

At higher levels you may choose to simply murder the enforcers? I never tried, but have some other mods with similar government sanctioned rapists/muggers who it becomes easier to kill then endure after a while. Sure, you get a huge bounty, but once you start killing guards, you may as well keep killing them.

 

What seems odd is that the bandits don't respect that.

That´s exactly how I play Skyrim with Sexlab Survival installed. Cities are absolute hell and little towns are heaven. Just have to wait for the enforcers to go around the corner and then you slip into the merchant or wherever you want to go. I mostly avoid followers due to your reason aswell because I´m mostly busy making some little basic cash with dungeon crawling because the quest inside the holds of course aren´t an option, which then also leaves followers out of the room due to all my little cash used for armor repairs and food. And I don´t really recommend killing enforcers ever. For some reason even the oppressed citizens of Riverwood decided it would be a good idea to fight against me who is fighting the guards. I guess they like the toll system and everything / being oppressed ? ?

 

Sometimes I get the chance to have licenses due to selling a bunch of Deviously Cursed Loot D.A.M.N items which bring a lot of money and get me some basic licenses but usually after I got my follower, It´s only downhill from there. I get wrapped in copious layers of bondage rendering me useless, I can´t make any cash and I´m left with the special ingredient called Crime which mostly ends me up in prison, wrapped in even more Bondage on release. And then Im stuck in a town, wrapped in bondage, no place to make cash, no place to sleep except the Kennel and my Follower still wants her money. ?

Posted

  

13 hours ago, Lupine00 said:

but a mod that would make being friendly with bandits of some interest.

Sounds neat. ETA? :P

9 hours ago, Lupine00 said:

Wouldn't you get arrested before this happened in most cases?

I don't fully get bounties but my understanding is that bounty is divided into violent and non-violent crime. In my experience pretty much anything added to violent crime will have the guards act like murderous lunatics whereas non-violent crime is just a bounty. Not sure if there's some threshold of non-violent crime where the guards will switch to lunatic mode but usually I'm picked up by POP bounty hunters before anything like that happens. And my POP bounty threshold is set to 2000. So you definitely can have a pretty large bounty without LGS (Lunatic Guard Syndrome). This could all be some mod behavior. I'm not 100%. I'd guess Inte would be the guy to ask. 

 

SLS adds nothing except non-violent crime bounties. 

9 hours ago, Lupine00 said:

What are the exact circumstances?

Have a bounty above the eviction threshold. Go for a snooze in your warm cozy bed. Sleep past 2.00/3.00AM (I think) and you should get tossed naked into the street. 

Eh don't do the 'testing' thing where you sleep one hour at a time. Last time I triggered it I slept twice in quick succession and ended up getting 2x eviction crews. I'll need to fix that. But just sleep like a normal person. 

 

Eviction is still a surprise/wtf moment for me and I wrote the damn thing. 

 

7 hours ago, audhol said:

Couldn't you add the licences to items tracked by MWaA and then add the drenched condition from Frostfall to the degradation effect? ( I dont know if its possible to have item specific modifiers) It would kinda make sense to visit the blacksmith to have the licence "repaired" because he would use the heat of the forge to dry it off.

 

7 hours ago, Lupine00 said:

Shhsssh... don't mention MWaA.

I still use MWA but getting it to do licences would be like forcing a square peg into a circular hole. 

It'd be easier to add my own version of degradation to the licences in SLS itself. They are already object references so at least that should be ok. Smaller scale helps a lot. 

6 hours ago, audhol said:

It happens also that when I try to type SLAx it comes out as SexLabArousedExtended Baka edited version ?

Ouch :P

5 hours ago, AkiKay said:

That´s exactly how I play Skyrim with Sexlab Survival installed.

Me too! 

Which is why I'm talking lately of adding ways to 'help you out'. Recently I've been thinking rather than the big mercenaries guild, which would be nice but quite the undertaking, have:

 

1. women in similar circumstances to the PC. Have a 'budding adventuress' approach you after your first confiscation event and propose a deal. The deal being that you'd work together. She becomes your follower but not on the vanilla follower system which.... :O bypasses DFC and gives you some breathing space and counts towards having a follower for tolls etc. But these girls want 50% of the gold you pick up. So there's no performance or time penalty. DFC has become a lot more dynamic with debt but generally speaking if you fuck up you'll get crucified. This is a flat penalty for having this girl around that doesn't depend on time or how well you do. If you pick up another budding adventuress you'll get 33% of the gold you pick up but obviously an easier time in fights. I don't think these girls will be invincible. But I can't make them not essential either because Skyrim. So I'd probably have to make them essential but count every time they enter bleedout and then kill them when they bleedout for the 5th time or something like that. Sleeping (ala DFC) resets the bleedout counter. It should be in your interest to keep them alive. 

 

2. Simultaneously. Add 'investors'. Investors are snobby rich guys like Nazeem and Maven Blackbriar. They'll 'sponsor' you and your friend by granting you 2x short term licences of your choosing. And maybe outfit you with basic equipment. So choosing a:

Weapon licence = iron sword.

Bikini licence = a partial iron bikini.

Armor licence = Not an option if bikini licence is enabled. If disabled then some iron armor I guess. 

magic licence = some basic mage robes. 

 

But these guys expect a return on their investment. So you've got a week to provide them with 2x the cost of the licences or else..... something....

 

Would this be easier or harder than DFC? I don't want to make DFC redundant at all but starting off I avoid followers like the plague. And if I do get landed with one then my soul focus is keeping them happy and dumping them ASAP. But these proposed girls need to have some drawbacks that make them less attractive, eventually. 

 

Posted
47 minutes ago, Monoman1 said:

Me too! 

Which is why I'm talking lately of adding ways to 'help you out'. Recently I've been thinking rather than the big mercenaries guild, which would be nice but quite the undertaking, have:

 

1. women in similar circumstances to the PC. Have a 'budding adventuress' approach you after your first confiscation event and propose a deal. The deal being that you'd work together. She becomes your follower but not on the vanilla follower system which.... :O bypasses DFC and gives you some breathing space and counts towards having a follower for tolls etc. But these girls want 50% of the gold you pick up. So there's no performance or time penalty. DFC has become a lot more dynamic with debt but generally speaking if you fuck up you'll get crucified. This is a flat penalty for having this girl around that doesn't depend on time or how well you do. If you pick up another budding adventuress you'll get 33% of the gold you pick up but obviously an easier time in fights. I don't think these girls will be invincible. But I can't make them not essential either because Skyrim. So I'd probably have to make them essential but count every time they enter bleedout and then kill them when they bleedout for the 5th time or something like that. Sleeping (ala DFC) resets the bleedout counter. It should be in your interest to keep them alive. 

 

2. Simultaneously. Add 'investors'. Investors are snobby rich guys like Nazeem and Maven Blackbriar. They'll 'sponsor' you and your friend by granting you 2x short term licences of your choosing. And maybe outfit you with basic equipment. So choosing a:

Weapon licence = iron sword.

Bikini licence = a partial iron bikini.

Armor licence = Not an option if bikini licence is enabled. If disabled then some iron armor I guess. 

magic licence = some basic mage robes. 

 

But these guys expect a return on their investment. So you've got a week to provide them with 2x the cost of the licences or else..... something....

 

Would this be easier or harder than DFC? I don't want to make DFC redundant at all but starting off I avoid followers like the plague. And if I do get landed with one then my soul focus is keeping them happy and dumping them ASAP. But these proposed girls need to have some drawbacks that make them less attractive, eventually. 

 

That sounds perfect! Like an Adventuress joining you in the beginning would be pretty nice. Maybe she has a malicious intent too ? Surely she can convince the PC to make 50% into 75% somehow ?

 

Also I have Corsayr-like suggestion: How about making the thieves stronger so you don´t just run away from them until you lose them ? That means you´d have to give them your gold OR... give them a license? (Or you run away and horribly die because they have a buff in running speed due to their thief training now). Or how about the kind Adventuress borrowing one of your licenses while you sleep ? Must have lost it while travelling, what a shame! 

 

Kind of like making a deal with a shady looking person. They help you out, you help them out but in the end (later game) you need to resort to other more trusted people. They´d always try to rip you off and do other mean stuff while they know you don´t have any other choice than to let them keep accompany you for now. And they´d always let you know how "poor things would go for you" if you´d get rid of them. Make you feel bad and scared so you´ll let them keep following you, ripping you off and stealing from you in the progress. Not too harsh for you to just ignore them but they´d still have their own intents.

Posted
1 hour ago, AkiKay said:

Maybe she has a malicious intent too ?

Malicious certainly would be a drawback alright. But I'd be worried you'd be headed down the DFC road which is kinda what we're trying to avoid or at least delay. 

1 hour ago, AkiKay said:

How about making the thieves stronger so you don´t just run away from them until you lose them

You mean the random encounter thieves? Well if they're men they should already be 10% faster. They are rather rubbish though. Don't think I've ever thought twice about fighting them. Usually they have some nice stuff on them. And there's only one of them. 

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