ShalolaAuthor Posted November 25, 2020 Posted November 25, 2020 ok im gonna do that. wait sry to tell u this i use SSSO mod so my previous savefile got overwritten. gonna try increasing the chance to get to where i was.
DonQuiWho Posted November 25, 2020 Posted November 25, 2020 1 hour ago, Corsayr said: What I wanted was to see if the blank had a shape so I could match it to the texture file that might be causing it but I can't tell with the 100 different textures currently applied to your character. I think I got what I need from DonkeyWho though. One more question are you both on LE or SE? LE for me
Corsayr Posted November 25, 2020 Posted November 25, 2020 Hi Monoman Okay so here is how you recreate this error at home set battle trauma chance to 100% go into console and activate TIM (so you don't die but take damage) Get into a fight It seems to happen when all the body trauma spaces get filled (12? seems to be the cap) then it starts cycling removes an old trauma and applies a new one. - In fact if you let your test attacker go for a bit they will eventually remove it (but it will come back if you keep letting them hit you) Possibly needs a cool down timer between applications? I tried this a bunch of times and it happens consistently. So you should be able to recreate it. ***Further testing*** It happens less consistently with a lower change of trauma (set 15%) but it still eventually happened. This seems to support the notion that a cool down timer might be a viable fix. 1
Monoman1 Posted November 25, 2020 Author Posted November 25, 2020 1 hour ago, Corsayr said: Okay so here is how you recreate this error at home Hmm nope. Still seeing no issues. tgm, coc embershardmine01, stood around for 5 mins while 5 bandits whacked away. Even went so far as to re-script the all in one key to add a traumas directly and pressed the key as fast as I could. Then met up with the bandits again and let them whack away while pressing the key as well.... Nothing. What NiO numbers are you using? How many max traumas? Can someone provide a log when you smurfize please?
Monoman1 Posted November 25, 2020 Author Posted November 25, 2020 16 hours ago, AthenaESIV said: adding a moaning feature during sex that goes along with STA's "clapping" and "wet sounds" feature... Using the same triggers those sound effects use, would it be possible to simultaneously fire off a moan sound? Do the claps and wet sounds use the current SL animation's keywords to determine what sound is used? (I don't think they do, but only mention it to allow playing normal moans vs oral sex moans) Might make some changes maybe, Don't know what though right now. Moaning is kind of already handled in SL. In fact I'm think SLSO already uses different sounds for different enjoyment levels. 16 hours ago, AthenaESIV said: oes SLS / STA keep track of SLSO's enjoyment at all? Or do they just send 1 way modifiers to SLSO? If they do, maybe make it so a different sound folder (or file name prefix) is used at higher enjoyment levels?) STA does. For deciding voice lines. 17 hours ago, shiftbitlogic said: FWIW, it seems Slave Run (and all the guard/enforcer scripts / triggers seem to work with it. So maybe there is some slim hope for it yet... Slaverun's interpretation of town boundaries is more straight-forward. SLS distinguishes between inside gate, just outside gates or somewhere else entirely. Slaverun is also stateless. It doesn't care where you've been or haven't or for how long. Open cities is nice and all but I can't see SLS ever working with it. Anyone is welcome to try if they want. 18 hours ago, Ursur1major said: Although it does appear to currently be stuck at "night" regardless of time of day for me, can anyone else confirm this? Seemed to be working fine when I checked it. 22 hours ago, skullgirls_ said: also the compulsive sex seems not working nicely with apropos2. it spam the entire wear and tear states. after 1 compulsive sex, the entire left side is full of messages for about 10 min. Compulsive sex has nothing to do with apropos afair. 22 hours ago, Manu82 said: After testing - aside from getting huge latency on anything script related - it kept spamming "there is no waterfall to shower under", which is from BiS. So i opened up the MCM (in this case without reloading the save i made before testing) and tried to bind a key to the shower option. Though it didn't let me choose a key and instead instantly sent the message "hotkey already in use for field dressing - hunterborn" which was also an unbound key. So i figured it might be the unbound key from BiS as well as those from Hunterborn. And probably more, i didn't have the time to test it further yet, since i have a lot of mods i don't bind keys for - and have lot's of hotkeys already in use nonetheless. That's why i thought it might actually be easier to switch the one "key" for SLS to something else than to figure out how to bind every unused key elsewhere... If possible since some mods don't allow using a key already in use. Are you using the latest BiS tweak? I added checks.
Corsayr Posted November 25, 2020 Posted November 25, 2020 43 minutes ago, Monoman1 said: Hmm nope. Still seeing no issues. tgm, coc embershardmine01, stood around for 5 mins while 5 bandits whacked away. Even went so far as to re-script the all in one key to add a traumas directly and pressed the key as fast as I could. Then met up with the bandits again and let them whack away while pressing the key as well.... Nothing. What NiO numbers are you using? How many max traumas? Can someone provide a log when you smurfize please? Did you get any trauma at all? God mode might not work as you do not actually take damage. I tested using TIM (Toggle immortal mode) I have 20 available body overlays set in Skee64 (SE's version of NiO) I'll get you a log in a bit (making cranberry Sause atm) ?
Guest AthenaESIV Posted November 25, 2020 Posted November 25, 2020 33 minutes ago, Monoman1 said: Might make some changes maybe, Don't know what though right now. Moaning is kind of already handled in SL. In fact I'm think SLSO already uses different sounds for different enjoyment levels. I'll take a look for voice packs for this again to use as a foundation for making my own SLSO pack... IIRC all of the SLSO sound packs I tried seemed to be completely ignored and never proc'd, will check into it and follow up if I have any luck. tyty This week I've been going through and fixing a lot of the shittiest sounds in Sounds of Skyrim and also tweaking kojak747's fix even further. Amazing to me how low quality some of the sounds in that mod are, and how ridiculously loud they are... Also almost no sounds in that mod do fade ins and fade outs... I really need to start sharing the tons of tweaks I've made over the years - properly packaging and documenting them is my bane though, lol
Herowynne Posted November 25, 2020 Posted November 25, 2020 1 hour ago, Monoman1 said: coc embershardmine01, stood around for 5 mins while 5 bandits whacked away. I'm running version 0.629 on Skyrim SE. I did a similar test without tgm but with a very high healrate, so that I was taking damage but not dying. I observed no problems for about the first 5 minutes, and then after that I occasionally saw the bright blue full-body texture flicker in, and then flicker out after a second or two. This process continued to repeat itself every 20 or 30 seconds or so. Here is a screenshot of the full-body blue texture: Spoiler And here is another screenshot a couple seconds later after the full-body blue texture has gone away: Spoiler
Corsayr Posted November 26, 2020 Posted November 26, 2020 So those of you who have had this bug please try this and see if you can get the bug to happen Change your NiO or Skee64 (if you are SE) to 24 body overlays Spoiler Remove the Body - Left Middle Back (F).dds from the Sexlab Survival SE\textures\SL Survival\BattleWounds folder and then reset the textures from the MCM Spoiler Then see if you can get it to do the purple thingy again. I did those 3 things and now all the sudden I can't get it to happen anymore 1
thegratechin Posted November 26, 2020 Posted November 26, 2020 On 11/23/2020 at 3:18 AM, Monoman1 said: is not a master of the armor mod. Yeah I realised I forgot to add survival as a master for the rest of the armors. oops. Figured it out. Thanks!
Monoman1 Posted November 26, 2020 Author Posted November 26, 2020 6 hours ago, Corsayr said: Remove the Body - Left Middle Back (F).dds from the Sexlab Survival SE\textures\SL Survival\BattleWounds folder Why that particular texture? :SquintyEyes: 11 hours ago, skullgirls_ said: i dont know if this count? Possibly. I don't know. I use apropos 2. Never had any issue. But I've never set the hotkeys either. Again this issue is above my pay grade. It's an undocumented bug between 2 base papyrus/skse functions. So you'd have to talk to either bethesda/skse team (good luck with that). Or ask any mod author with hotkeys to add checks to ensure they are never registering for key 0.
CrouchingStand Posted November 26, 2020 Posted November 26, 2020 A possible issue I've found, but not entirely certain it's this mod or another but struggled to find another of my mods that appears to do this or not. Head tracking? (probably not the right term I want) seems to occur with my character turning her head to stare at people constantly even as I move away, or out in the wilds with just a companion. In first person this causes the hands to be off to one side but doesn't seem to stop spells or whatever from going where the cursor is targeting at, but in third person does look a little strange as she's constantly straining to look over her shoulder. I thought it might be the day dreaming with "staring at men" but I've turned that off and it didn't change anything. Thanks for any help if anyone knows what's up, or if not this mod and I need to track down another to solve this. EDIT: Found what seems to fix this. Opening up the menu with G, going to misc and then into debug, setting the look at to 0 stopped the staring at NPCs. On 11/24/2020 at 10:29 PM, skullgirls_ said: also the compulsive sex seems not working nicely with apropos2. it spam the entire wear and tear states. after 1 compulsive sex, the entire left side is full of messages for about 10 min. I had this as well. It all seemed to work otherwise though, but turned it off as the text spam didn't stop no matter what I did and thought it might mess something up down the line. No idea if it was related to apropos or not though, as never seen those states appear in the top left with it. 1
Herowynne Posted November 26, 2020 Posted November 26, 2020 41 minutes ago, CrouchingStand said: Head tracking? ... she's constantly straining to look over her shoulder. I thought it might be the day dreaming with "staring at men" but I've turned that off and it didn't change anything. Offering my experience -- I play Skyrim SE, and I use PC Head Tracking and Voice Type SE. I also have SL Survival's Daydreaming feature turned on. Everything works okay for me: the head tracking works, and the Daydreaming works, and my player character does not strain to look over her shoulder.
Corsayr Posted November 26, 2020 Posted November 26, 2020 6 hours ago, Monoman1 said: Why that particular texture? :SquintyEyes: The reason that one is, I was doing the test and tracking which textures showed up when the blank one was present in the list. Every other texture in the battlewounds folder showed up multiple times, and that one never showed up. ever... Its absence "could" easily be a coincidence of probability, but it was odd that the #2 least common had 5 appearances and it none at all. Unless it was in EVERY group... just as a blank... ? I did the three things I listed without testing in between and something appeared to have fixed it... I doubt it was the NiO change since there was always plenty of blanks (but if trauma is going to use 12 slots you will want at least 24 to make room for slavetats and dirt textures.) It could be JUST rebuilding the texture data base... Or there might be something wrong with that texture, there are like a gazillion different "types" of DDS file maybe that one is one that Skyrim don't like?
tualmaril Posted November 26, 2020 Posted November 26, 2020 I don't know what the policy on suggestions is but have you considered something like this mod seems exactly down this mods alley. Because you can circumvent alot of problems via crafting and this way you can both force the player in some unpleasant devious devices and there is a licence thing and asking for permission to use crafting. I dont know if it is too much work since the mod itself has problems with the devious part but the idea is nice. Anyway awsome mod keep up the awsome and amazing things you do.
Midnightbug Posted November 27, 2020 Posted November 27, 2020 Hi Monoman, mod is amazing. Thank you! Three things really what I would like to ask about: 1. There is only one kennel which in Whiterun? if there is only one, would it be possible to add one to each cities? Or even add more out in the wilderness for the tired adventurer? 2. modified inn prices. Does not work at all for me, inn still costs 10 gold everywhere. 3. Option to not have the first action with kennel master? It would be great. 1
AlyssaAwoo Posted November 27, 2020 Posted November 27, 2020 3 minutes ago, Midnightbug said: 3. Option to not have the first action with kennel master? It would be great. I agree. Having my 20 Year old Adventuress molested by a 50ish year old man isn´t exactly my thing.
Sospice Posted November 27, 2020 Posted November 27, 2020 I like some of the new changes to the mod, especially the daydreaming effects. My only complaint; the tongue effect doesn't really work well. facial expression can make it be placed weird, especially if your character face isn't standard (with my character it appears just below the lower lip). I don't suppose there can be a button to turn it off? The compulsive sex is an awesome idea. I tried it but it seems to create issues with animations playing properly (the timing goes off on the animations, they run out of sync, etc). I checked in the save editor and I wasn't getting the reported errors it might generate, so I don't know what's happening there. But I'm hoping it can be resolved because it is a great idea. I noticed the "autosuck" feature seems to work on dogs but not horses (I haven't tried it with other creatures). Is that typical?
Sospice Posted November 27, 2020 Posted November 27, 2020 12 hours ago, Herowynne said: Offering my experience -- I play Skyrim SE, and I use PC Head Tracking and Voice Type SE. I also have SL Survival's Daydreaming feature turned on. Everything works okay for me: the head tracking works, and the Daydreaming works, and my player character does not strain to look over her shoulder. With day dreaming on it seems to me that when talking to a male character and their clothes unequip (for daydreaming naked men) head tracking makes the character stare directly at their penis. It's a nice touch. 1
Monoman1 Posted November 27, 2020 Author Posted November 27, 2020 7 hours ago, Sospice said: I noticed the "autosuck" feature seems to work on dogs but not horses (I haven't tried it with other creatures). Is that typical? I've seen it work for dogs, horses and chauruseseses? Chauri? Whatever. Important point is that they need to be non hostile. Usually that's only dogs and horses. 7 hours ago, Sospice said: The compulsive sex is an awesome idea. I tried it but it seems to create issues with animations playing properly (the timing goes off on the animations, they run out of sync, etc). I checked in the save editor and I wasn't getting the reported errors it might generate, so I don't know what's happening there. But I'm hoping it can be resolved because it is a great idea. It's not timed. It will never be timed. Never. Ever. Not unless there's a major overhaul of the SL animation system. So don't hold your breath. 7 hours ago, Sospice said: I like some of the new changes to the mod, especially the daydreaming effects. My only complaint; the tongue effect doesn't really work well. facial expression can make it be placed weird, especially if your character face isn't standard (with my character it appears just below the lower lip). I don't suppose there can be a button to turn it off? Someone made a tongue pack that's a bit higher over in the SE thread. Try that. But I don't know about bringing meshes from SE to LE.
Monoman1 Posted November 27, 2020 Author Posted November 27, 2020 10 hours ago, Midnightbug said: 1. There is only one kennel which in Whiterun? All walled cities have one. (The same one) 10 hours ago, Midnightbug said: 2. modified inn prices. Does not work at all for me, inn still costs 10 gold everywhere. Works ok for me. Others have reported it not working but I don't know why atm. But I would assume you have enabled the 'set prices' toggle. 10 hours ago, Midnightbug said: 3. Option to not have the first action with kennel master? It would be great. I don't understand? 9 hours ago, AkiKay said: I agree. Having my 20 Year old Adventuress molested by a 50ish year old man isn´t exactly my thing. He's meant to be repulsive. You're not meant to want to be there or enjoy your time there. That's sort of the point. I think it'd be mad if he was a young, barrel-chested man with long flowing golden hair and a six pack. That's disney level fairytale stuff. But I'm sure an esp edit would be easy enough if someone wanted to do it. Just don't forget to esm-ify simply knock or you'll break stuff.
Monoman1 Posted November 27, 2020 Author Posted November 27, 2020 19 hours ago, Corsayr said: Or there might be something wrong with that texture, there are like a gazillion different "types" of DDS file maybe that one is one that Skyrim don't like? Mmm. I remember the STA spank overlays causing some people problems. But that was different. The texture was still localized to the ass area. Fuzzy and purple. Not blue smurf all over the body area. So it still looks like a missing texture/bad file path to me. The question is how is it getting there. Could maybe just be some kind of random timing, synchronization issue when 2 or more mods are editing overlays at the same time. But I still have not seen it in my game.
Lupine00 Posted November 27, 2020 Posted November 27, 2020 3 hours ago, Tyrygosa said: I double this Monoman needs to understand that all male NPC's also need to be highly decorative ? He needs to spend more time on VectorPlexus, downloading pretty-boy faces and outfits for SAM.
AlyssaAwoo Posted November 27, 2020 Posted November 27, 2020 34 minutes ago, Monoman1 said: I don't understand? I think he wants an option to only have sex with the animals and where the Kennelkeeper would keep his pants on. Quote He's meant to be repulsive. You're not meant to want to be there or enjoy your time there. That's sort of the point. I think it'd be mad if he was a young, barrel-chested man with long flowing golden hair and a six pack. That's disney level fairytale stuff. But I'm sure an esp edit would be easy enough if someone wanted to do it. Just don't forget to esm-ify simply knock or you'll break stuff. I do get your point, don´t get me wrong. I like how my desperate adventuress would do pretty much do anything to have a safe place to sleep for once, no matter how disgusting and degrading it is but... he could atleast look a little more exciting. Like some retired soldier with a scarred face that has been assigned to guard duty down in the Kennel after he took an arrow to the knee, now living his best years binding and rutting poor desperate women who don´t have any other choice. He wouldn´t have to be pretty, just maybe a little more badass/savage and less like some grandpa the city decided to hire ? I´m sure the place of a Kennelkeeper is favourited under the guards judging how they get to have sex with women and sit on their ass all day reading books and eating food + getting paid for such easy tasks aswell!
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