Nohrin Posted January 9, 2021 Posted January 9, 2021 Is it normal for the "Chance of creature rape" in the kennel options to be stuck at 50%? It's greyed out for me and I am unsure how to enable that slider.
Monoman1 Posted January 9, 2021 Author Posted January 9, 2021 47 minutes ago, Nohrin said: Is it normal for the "Chance of creature rape" to be stuck at 50%? It's greyed out for me and I am unsure how to enable that slider. Probably need to enable 'creature content' on the sex page. 11 hours ago, TheSurvibalist said: is there a second way other than swallowing to get rid of cum addcition? Buy cum from alchemists and chug it down or wait out the addiction effects. Coincidentally, I've done a small amount of work on being able to collect cum from your body. Still think it'll have balance issues though. And I do prefer encouraging your character to be covered in cum. Perhaps I should do like milk addict and decrease cum hunger rate depending on how much cum you're covered in. 15 hours ago, chaimhewast said: It shouldn't need USLEEP as a master (none of the changes depend on something added by it), but it would require adding Dawnguard as a master for the vampire head parts. Won't be able to do those head parts then tbh. This is the whole reason there's a dawnguard patch. 15 hours ago, jfraser said: Hmm...I don't have the toll turned on. Is that a requirement? Yea, probably... Just keep in mind that there's 2 types of curfew. Gate curfew and licence curfew. Gate curfew is solely allowing you out through the gate of the city Licence curfew is allowing you out around the streets at night but also works outside of walled cities. Both are on different mcm pages. 1
TheSurvibalist Posted January 9, 2021 Posted January 9, 2021 5 hours ago, Monoman1 said: Buy cum from alchemists and chug it down or wait out the addiction effects. Coincidentally, I've done a small amount of work on being able to collect cum from your body. Still think it'll have balance issues though. And I do prefer encouraging your character to be covered in cum. Perhaps I should do like milk addict and decrease cum hunger rate depending on how much cum you're covered in. if i could offer a suggestion..? FHU - Fill Her Up and Fill Her Up (Baka Edition) would be a cool way to get cum from a sex act thats not oral... so like with the FHU Baka Edition on SE (i use your Survival SE Conversion), Fill Her Up actually has an animation where you drip cum out. if Survival could pick up on that somehow I think it would be cool to gather that cum to drink later
ck2modfan Posted January 9, 2021 Posted January 9, 2021 If I wanted to add additional potions to rape potions, how to go about that? Is there a keyword for lactacid or cum potions that are used if other potions have the keyword added will get picked up or is there a config file or is it hard coded? Thanks!
sattyre Posted January 9, 2021 Posted January 9, 2021 On 1/8/2021 at 1:07 PM, Monoman1 said: Only vanilla edits should be races and some dialogue. Usleeps not a master so everything is pulled from Skyrim.esm (or Update.esm). I'll see if I can copy edits from Usleep without making Usleep a master. If there's changes to anything else then it might be worth checking LE vs SE versions in case of wild edits. if I'm not mistaken, the dawnguard and thus the USSEP/USLEEP facegen edits actually only rearrange the facegen data so that it conflicts with itself. In skyrim it was brows/eyes/hair, but dawnguard changed it to hair/brows/eyes or something, so that the dawngaurd hair was overwriting the Skyrim brows and causing it to conflict.
ikuikuchan Posted January 10, 2021 Posted January 10, 2021 Hi, I have been using this mod on my new playthrough and everything has been great. I just noticed however, NPCs keep spanking my character (male, female and even my current follower Lydia) even though I have set the proximity spank NPCs to “Only Males”. I have tried turning off all spank options in SL Survival as well as Spank That Ass but even then every human NPC keeps spanking my character? I’m forever at -20 HP/MP/Stam because of that lol XD. Any ideas on what is causing this?
yeahhowaboutnooo Posted January 10, 2021 Posted January 10, 2021 2 minor bugs i noticed in the SSE version i use: when you buy regular stuff, like ingots, from a merchant and then try to sell them a weapon (which they will deny because you do not have the proper license) you will get the money back that you paid for the ingots, but get to keep the ingots (merchant thoughts probably: "WHAT!? You're trying to sell me THAT. Forget it, take your money and leave NOW!" ?) Merchants at orc camps don't have a bribe dialogue-option for me -> the only way to buy/sell licensed stuff is by making an exception in the license1 mcm atm i think i do however believe that it's reasonably safe to assume that those bugs exist in the LE version as well? Should be fairly easy to check/replicate.
Monoman1 Posted January 10, 2021 Author Posted January 10, 2021 3 hours ago, yeahhowaboutnooo said: 2 minor bugs i noticed in the SSE version i use: Can confirm the first at least. 9 hours ago, ikuikuchan said: Hi, I have been using this mod on my new playthrough and everything has been great. I just noticed however, NPCs keep spanking my character (male, female and even my current follower Lydia) even though I have set the proximity spank NPCs to “Only Males”. I have tried turning off all spank options in SL Survival as well as Spank That Ass but even then every human NPC keeps spanking my character? I’m forever at -20 HP/MP/Stam because of that lol XD. Any ideas on what is causing this? You probably used 'bend over' in the wheel but got knocked out of the state somehow without ever 'getting up' so you're still considered as being bent over. 17 hours ago, ck2modfan said: If I wanted to add additional potions to rape potions, how to go about that? Is there a keyword for lactacid or cum potions that are used if other potions have the keyword added will get picked up or is there a config file or is it hard coded? Thanks! Not so simple I'm afraid as there are a lot of conditions to consider (addiction). It's scripted into _SLS_ForcedDrugging. 18 hours ago, TheSurvibalist said: if i could offer a suggestion..? FHU - Fill Her Up and Fill Her Up (Baka Edition) would be a cool way to get cum from a sex act thats not oral... so like with the FHU Baka Edition on SE (i use your Survival SE Conversion), Fill Her Up actually has an animation where you drip cum out. if Survival could pick up on that somehow I think it would be cool to gather that cum to drink later There's an animation somewhere that has your character bouncing up and down on a potion bottle. My idea is to fill empty cumtainers when played but the problem is that I don't know that I can do that without adding functionality to FHU. And since baka took over FHU recently I don't want to do a tweak for it. So it's in limbo for now.
Nohrin Posted January 11, 2021 Posted January 11, 2021 On 1/9/2021 at 10:07 AM, Monoman1 said: Probably need to enable 'creature content' on the sex page. Thank you. I am a derp for missing that entire section of the page. Having fun with the mod so far!
Lute Posted January 11, 2021 Posted January 11, 2021 On 1/8/2021 at 6:39 PM, Monoman1 said: Can't confirm either way. Haven't played skyrim in earnest in months. All I can say is that I tested it and seemed to work ok. You never said which follower framework you're using. Oops-- sorry about that. I'm using EFF.
Lupine00 Posted January 11, 2021 Posted January 11, 2021 On 1/9/2021 at 5:07 AM, Monoman1 said: Only vanilla edits should be races and some dialogue. Usleeps not a master so everything is pulled from Skyrim.esm (or Update.esm). I'll see if I can copy edits from Usleep without making Usleep a master. If there's changes to anything else then it might be worth checking LE vs SE versions in case of wild edits. If you delete the "wild" edits in Tes5Edit, that fixes the problem cleanly without having any dependency problems. As I alluded to in the first post, and which was then explained to me the CK copies data it doesn't need to, but you can delete the unnecessary records in Tes5Edit, leaving only the required changes, which avoids the problem of excessive overwrites on records you didn't want to change anyway. 1
waiyan Posted January 11, 2021 Posted January 11, 2021 Would you please make a lite version which features only RND needs fulfilled through oral sex? 1
sattyre Posted January 11, 2021 Posted January 11, 2021 23 hours ago, Monoman1 said: Can confirm the first at least. Just a heads up for anyone creating dialoge. Now it can be voiced with the generic skyrim voices, a new mod from Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/44184 I haven't used it, but I saw the new post and thought it worth passing along. 1
Monoman1 Posted January 11, 2021 Author Posted January 11, 2021 58 minutes ago, sattyre said: Just a heads up for anyone creating dialoge. Now it can be voiced with the generic skyrim voices, a new mod from Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/44184 I haven't used it, but I saw the new post and thought it worth passing along. That's very interesting. I've been waiting for something like that since someone put me onto an AI voice synthesizer before. But that one was pay-walled/proprietary. I love taking big cocks deep in my asss.wav Cum all over my tits!.wav Pretty neat. It's not perfect though. There's still no way to instill inflection or emotion. It uses whatever it's got. So those lines above sound a bit on the subdued/robotic side. But if you put in 'Hey there' she sounds really shrill and aggressive. She also can't pronounce 'huge'. I guess some messing about with the spelling might fix it. But it's definitely useful. No doubt about it. 2 hours ago, waiyan said: Would you please make a lite version which features only RND needs fulfilled through oral sex? Nope. 10 hours ago, Lute said: Oops-- sorry about that. I'm using EFF. Ok. I use eff as well. 2
Monoman1 Posted January 11, 2021 Author Posted January 11, 2021 You can kind of mess with the inflection/tone by messing around with punctuation. So, much. cum..wav 2
Monoman1 Posted January 11, 2021 Author Posted January 11, 2021 ugh. My woomb is full of cum....wav 2
firepunch1 Posted January 11, 2021 Posted January 11, 2021 20 hours ago, Monoman1 said: You can kind of mess with the inflection/tone by messing around with punctuation. Maybe you're already doing it, but spelling the words how you want them to sound instead of how they're actually spelled properly is also effective.
Monoman1 Posted January 11, 2021 Author Posted January 11, 2021 8 minutes ago, firepunch1 said: Maybe you're already doing it, but spelling the words how you want them to sound instead of how they're actually spelled properly is also effective. Yea. Look at the spelling of some of the wavs. I've had to improvise. (wOOmb & assS)
Monoman1 Posted January 11, 2021 Author Posted January 11, 2021 Female elf: Yess. Cum all over my tits!.wav Can not for the life of me get serana to say 'tits'. Keeps saying 'its'. Which is odd. I would have thought serana would have a mountain of dialogue to sample from. 2
Corsayr Posted January 11, 2021 Posted January 11, 2021 I feel like this would be a better tool for making the misogynistic comments. Since those are usually delivered with a more deadpan tone anyway.
Monoman1 Posted January 11, 2021 Author Posted January 11, 2021 16 minutes ago, Corsayr said: I feel like this would be a better tool for making the misogynistic comments. Might be right. But I think there's more factors involved. Like the context of the comment and the type of voice used. Some of the comments above I think do fit. Some of them don't. But they're not bad to be fair when compared to STA butchered dialogue. Here's male guard. Look at what I had to do with the spelling/punctuation to get it sound even somewhat decent. woah. wood you look at the! ttits, on that!.wav He rolls his wOULd way too much to sound natural and doesn't pronouce 'T's very well. 2
Corsayr Posted January 11, 2021 Posted January 11, 2021 16 minutes ago, Monoman1 said: Might be right. But I think there's more factors involved. Like the context of the comment and the type of voice used. Some of the comments above I think do fit. Some of them don't. But they're not bad to be fair when compared to STA butchered dialogue. Here's male guard. Look at what I had to do with the spelling/punctuation to get it sound even somewhat decent. Your browser does not support the HTML5 audio tag. woah. wood you look at the! ttits, on that!.wav 175.06 kB · 33 downloads He rolls his wOULd way too much to sound natural and doesn't pronouce 'T's very well. In fairness guys usually have troubles pronouncing T's with their tongues hanging out. ? 1
sattyre Posted January 11, 2021 Posted January 11, 2021 2 hours ago, Monoman1 said: That's very interesting. I've been waiting for something like that since someone put me onto an AI voice synthesizer before. But that one was pay-walled/proprietary. Your browser does not support the HTML5 audio tag. I love taking big cocks deep in my asss.wav 198.06 kB · 217 downloads Your browser does not support the HTML5 audio tag. Cum all over my tits!.wav 128.06 kB · 236 downloads Pretty neat. It's not perfect though. There's still no way to instill inflection or emotion. It uses whatever it's got. So those lines above sound a bit on the subdued/robotic side. But if you put in 'Hey there' she sounds really shrill and aggressive. She also can't pronounce 'huge'. I guess some messing about with the spelling might fix it. But it's definitely useful. No doubt about it. Nope. Ok. I use eff as well. yeah, it still has a way to go but, still better then text in some cases, and I am betting it is just going to improve.
Lupine00 Posted January 12, 2021 Posted January 12, 2021 17 hours ago, sattyre said: it is just going to improve. It is, and ... it already has ... and the high quality deepfakes are already demonstrating it. You can also try Descript's feature for filling in lines you never said as a demo of where this is headed. Descript deliberately tries to prevent you using this on an arbitrary training set, but it's only a matter of time before an open source, GPU-based solution is available that works reasonably well for a determined user, given a good training set. This existing solution is based partially on traditional voice-synth mechanics, which are decades old; hence the robotic sounds. It's a gross simplification to say they are the same in any way, but there are characteristics in common. The basic source of defects in audible results are coming from the same limitation. The robotic tones come from naïve extension of a tone when no data is available. i.e. it doesn't know what frequency changes to apply in that spot, so it simply retains the same frequency (or frequency delta rate) as the preceding data until it has some concrete data to work with. Real speech is largely devoid of those areas of (a) fixed frequency, and (b) constant frequency delta, so it's something of a defect in the underlying model; it's an issue we see in audio compression too, especially compression for streaming, where data can be lost en route and the decompressor has to fill in the gaps. Same problem, different cause. In the case of generated speech data (which we have here) rather than simply lacking any data, it retains the base model unmodified by additional voice augmentation data. In the case of network trained models, these odd areas expose areas in the model where there is no training consequence; the value function is not measuring that difference (from an idealized result) as meaningful, either because the function doesn't measure it at all, or gives it a low weighting. The model "doesn't care" about those differences; it simply cannot see them as meaningful. It might think "hey, I dropped some low frequency noise here, doesn't matter" but it does matter. It was always possible to improve the classical phonetic models through improved timing information, and some early synths exposed this capability in their input parser. As SKVA theoretically lets you mess around with both speed and pitch at a detailed level, time and effort can probably yield some improvements. A directed/assisted trainer, where a user carefully pre-edits some training inputs and creates edited samples for a wide range of phoneme+context might also yield some improvements, but it would be labor intensive and dependent on the quality of the user's editing and understanding of the intent. The SKVA poster says they were unable to train Tacotron due to lack of VRAM, but didn't indicate how much is required. I had similar issues training ESRGAN and ARCNN on my old 1080Ti, which had 11GB of VRAM, though it's possible to mod some constants in the PyTorch dependent source to work around it as long as you choose appropriate training images. If this only requires 24GB, it will be well within reach of many users, but if it's more like 48GB, then it might be limited to CPU only, which is fine, in a way, but will take a long time. Alternatively, you can get access to GPUs via AWS or similar services, and the RAM available there should be substantial, providing you're willing to pay for it. The specific problem here (I suspect), is that the SKVA author has trained everything based on the Tacotron2 training results that he has access to, based on the large LJSpeech data set. This sounds nothing - absolutely nothing - like most Skyrim dialog, female or male. (Actually not true, as Monomon observed, it sounds quite a bit like a snooty high-elf delivering a long-winded announcement or put-down, but it is definitely bad for male nords, and even female nords, or anyone saying something with emotional emphasis). This is a poor data set for the Skyrim voices. LJSpeech is full of slow, carefully enunciated non-fiction text being read at an even pace. It's aimed at text-to-speech for e-readers and that sort of application. It's not great, even for fictional writing, and dialog is an entirely different kind of speech altogether. Training Tacotron2 on the Skyrim audio files would likely result in some quite different results. Using FastPitch trained on a specific Skyrim voice, with a Tacotron2 data set trained on that same voice will likely yield superior results. The data will match up better and we won't see the "dead spots" that lead to robot voice. Accents and other quirks of delivery should come across more accurately. That's an idealized hope anyway. My experience with these systems is that you need to massage the input data sets very carefully to get good results. Too much bias towards one kind of input, or training sets that are "too difficult", too small, or even too large, can result in worse results in the final network. Just like training a person, the training set needs to include all the problem cases, in the correct percentage of occurrence, or it won't give good results. The error measures used for these kinds of training are critical, and that's been an issue in automated search since forever. Training is highly sensitive to choices in the error function. Whenever somebody writes a paper where they show an awesome result, you can be sure it's either just against the error function they chose, or with an error function that works great for the somewhat narrowed range of data they selected. Whether it's visual or audio "errors" that we're looking for, the human brain is incredibly sensitive to certain differences and cares little about others. So far, we have failed to replicate its particular sensitivities in a general and across-the-board way. For some images we are good at spotting differences that matter, but for others we aren't. It's the same with audio. In an image, if we just look at each pixel, we will fail to pick up the kind of problems that the eyes easily perceives: structural differences. Any difference measure needs to be able to measure those large scale structural differences and weight them accordingly. This requires convolutions across the image space, but using a complete set of those is computationally impossible right now - for any image of meaningful size. For it to be complete, we'd need to consider every possible combination of pixels that exist in the image. Instead, tricks from video compression are used to speed up the process. It's much faster, but it has blind spots and introduces limitations that are nothing to do with network-based transforms in general. 2
Lupine00 Posted January 12, 2021 Posted January 12, 2021 Possibly of interest: https://www.nexusmods.com/skyrim/mods/106213 Dirt and Blood HD Retexture
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