slonez1 Posted November 24, 2020 Posted November 24, 2020 Did this mod used to have a feature where all food was removed from containers throughout the world? I thought it did, but now I'm missing that option. If i'm wrong, can you point me in the right direction?
AlyssaAwoo Posted November 24, 2020 Posted November 24, 2020 27 minutes ago, slonez1 said: Did this mod used to have a feature where all food was removed from containers throughout the world? I thought it did, but now I'm missing that option. If i'm wrong, can you point me in the right direction? That is a feature of Mortal Weapons and Armors i believe.
handsandarrows Posted November 24, 2020 Posted November 24, 2020 2 hours ago, donkeywho said: [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=24 ; Default[6] iSpellOverlays=0 ; Default[0] I can relate to this problem, sometimes, with to many effect active, both classic slavetat and ni overlay, some will not get applied (BiS dirt might not show, or YPS lipstick might disapear when BiS dirt is applied or apropos 2 has many overlays). When i try to mess with nio ini, like increase number, i get the purple texture problem too, so i always revert to lower number and it work again. to compare, i have iNumOverlays=25 and iSpellOverlays=10 for body. I have to day not really understood what difference is between spell and normal overlay. Is spell overlay those that show up as "external" in Slavetats? ---- I actually came for another strange issue i just realize, i have "follower needed to leave town" at 0, and i do not currently have follower, but i still have working option "my follower got me covered" at toll gate. Strangely, when i set follower needed to 1, it will correctly detect i am without, and toll guard will say "you need a follower to leave"...
ShalolaAuthor Posted November 24, 2020 Posted November 24, 2020 one of the textures for trauma is not good. it makes your character body turn blue(missing texture). if i disable trauma the body return to normal color. it s not my racemenu running out of overlay i checked and theres still 6 free body slot. and i checked the overlay that caused this has no name in racemenu.
MellowDrama Posted November 24, 2020 Posted November 24, 2020 4 minutes ago, skullgirls_ said: one of the textures for trauma is not good. it makes your character body turn blue(missing texture). if i disable trauma the body return to normal color. it s not my racemenu running out of overlay i checked and theres still 6 free body slot. and i checked the overlay that caused this has no name in racemenu. same
Corsayr Posted November 24, 2020 Posted November 24, 2020 12 minutes ago, skullgirls_ said: one of the textures for trauma is not good. it makes your character body turn blue(missing texture). if i disable trauma the body return to normal color. it s not my racemenu running out of overlay i checked and theres still 6 free body slot. and i checked the overlay that caused this has no name in racemenu. screenshot?
Manu82 Posted November 24, 2020 Posted November 24, 2020 8 hours ago, Monoman1 said: And I don't assign the hotkeys in hunterborn and never had any issue. How/what makes you think you have this bug? After testing - aside from getting huge latency on anything script related - it kept spamming "there is no waterfall to shower under", which is from BiS. So i opened up the MCM (in this case without reloading the save i made before testing) and tried to bind a key to the shower option. Though it didn't let me choose a key and instead instantly sent the message "hotkey already in use for field dressing - hunterborn" which was also an unbound key. So i figured it might be the unbound key from BiS as well as those from Hunterborn. And probably more, i didn't have the time to test it further yet, since i have a lot of mods i don't bind keys for - and have lot's of hotkeys already in use nonetheless. That's why i thought it might actually be easier to switch the one "key" for SLS to something else than to figure out how to bind every unused key elsewhere... If possible since some mods don't allow using a key already in use.
ShalolaAuthor Posted November 24, 2020 Posted November 24, 2020 enb2020_11_24_23_20_10.bmpenb2020_11_24_23_20_42.bmpenb2020_11_24_23_20_48.bmp dont mind the neckseam it happen because of BiS tweaked overlays.
ShalolaAuthor Posted November 24, 2020 Posted November 24, 2020 here with trauma disabled.enb2020_11_24_23_24_31.bmp
ShalolaAuthor Posted November 24, 2020 Posted November 24, 2020 also the compulsive sex seems not working nicely with apropos2. it spam the entire wear and tear states. after 1 compulsive sex, the entire left side is full of messages for about 10 min.
shiftbitlogic Posted November 24, 2020 Posted November 24, 2020 I apologize in advance if this question has already been asked, but given that this support thread is now 353 pages, finding it (if it exists at all) would be an exercise in self flagellation. "Is it possible to resolve the incompatibility with Open Cities?" In terms of immersive mods, I would have to list Open Cities near the top if not on top. The ability to freely walk in and out of these large cities is fantastic. I just wonder if it could be possible, as there are several unique ideas that would be fascinating to integrate into my current mod list. Thanks for any answers in advance.
Corsayr Posted November 24, 2020 Posted November 24, 2020 57 minutes ago, skullgirls_ said: here with trauma disabled.enb2020_11_24_23_24_31.bmp nvm Edit again Do you know which texture it is causing it? It is hard to tell with all the things going on with your char in these images
Corsayr Posted November 24, 2020 Posted November 24, 2020 Go back into racemenu and switch everything in the yellow boxes to default Spoiler Then what does that do?
dePog Posted November 24, 2020 Posted November 24, 2020 9 hours ago, Monoman1 said: You haven't actually said what's wrong? 'Isn't working' is not very specific. And apropos 1 or 2? No dialogue was showing at all using Apropos2. However, after deciding to leave it alone, two days later it has now spontaneously decided to start working. Just another mystery in the annals of Skyrim modding, lol.
ShalolaAuthor Posted November 24, 2020 Posted November 24, 2020 the one that start with "Body" is from Trauma section of SLS. the one with the blank names also come from SLS (when i disable trauma it disappear too). DirtFX is from BiS Tweaked. spank is from Spank That Ass. only the thing i pointed is the cause. the other is working as intended. sry almost 1 am. gonna go to bed. also when the slot is not in use the name is "default".
Corsayr Posted November 24, 2020 Posted November 24, 2020 6 minutes ago, skullgirls_ said: the one that start with "Body" is from Trauma section of SLS. the one with the blank names also come from SLS (when i disable trauma it disappear too). DirtFX is from BiS Tweaked. spank is from Spank That Ass. only the thing i pointed is the cause. the other is working as intended. sry almost 1 am. gonna go to bed. also when the slot is not in use the name is "default". I don't want you to disable trauma, that gets us nothing. I need you to hover over each of those press T and change them to default until ONLY that blank one is left. I want to see what that is, it isn't normal for that space to be blank like that.
Tenri Posted November 25, 2020 Posted November 25, 2020 47 minutes ago, shiftbitlogic said: I apologize in advance if this question has already been asked, but given that this support thread is now 353 pages, finding it (if it exists at all) would be an exercise in self flagellation. "Is it possible to resolve the incompatibility with Open Cities?" In terms of immersive mods, I would have to list Open Cities near the top if not on top. The ability to freely walk in and out of these large cities is fantastic. I just wonder if it could be possible, as there are several unique ideas that would be fascinating to integrate into my current mod list. Thanks for any answers in advance. If this was a long time ago and the only things that happened in the cities was the Toll Gate and licenses it would be reasonably possible to make it work with open cities. Now with Guards reacting to your actions, curfew, and toll evasion; all of which rely on the city being its own cell in some way I wouldn't say it is impossible, but it would probably be extremely difficult to get things working with open cities.
Ursur1major Posted November 25, 2020 Posted November 25, 2020 I very much appreciate the addition of the vampire integration into sleeping fatigue. Although it does appear to currently be stuck at "night" regardless of time of day for me, can anyone else confirm this?
shiftbitlogic Posted November 25, 2020 Posted November 25, 2020 1 hour ago, Tenri said: If this was a long time ago and the only things that happened in the cities was the Toll Gate and licenses it would be reasonably possible to make it work with open cities. Now with Guards reacting to your actions, curfew, and toll evasion; all of which rely on the city being its own cell in some way I wouldn't say it is impossible, but it would probably be extremely difficult to get things working with open cities. Thanks for the response Tenri. I guess I do not know enough about how Open Cities made the transition of pulling things into the main world. Interestingly, FWIW, it seems Slave Run (and all the guard/enforcer scripts / triggers seem to work with it. So maybe there is some slim hope for it yet...
Guest AthenaESIV Posted November 25, 2020 Posted November 25, 2020 I really like the way SL Survival uses sounds, I've customized them to use 2B voice lines in my game, and lately I've been working on redoing all the voices in my game (SL Survival, PC Head Tracking, Sexlab, and several other mods that add voice) to use Widowmaker from Overwatch and some French voices that mix well with hers (building that library of voices is what is taking the most time, I'm really picky lol)... Anyway... The SLS and Spank That Ass sex sound system is IMO far superior to anything else I've tried in the past. Any chance you might consider expanding on it in the future? One specific request I would mention: adding a moaning feature during sex that goes along with STA's "clapping" and "wet sounds" feature... Using the same triggers those sound effects use, would it be possible to simultaneously fire off a moan sound? Do the claps and wet sounds use the current SL animation's keywords to determine what sound is used? (I don't think they do, but only mention it to allow playing normal moans vs oral sex moans) Does SLS / STA keep track of SLSO's enjoyment at all? Or do they just send 1 way modifiers to SLSO? If they do, maybe make it so a different sound folder (or file name prefix) is used at higher enjoyment levels?) Thanks Mono as usual, your mod is a cuntinuing source of inspiration for us all! P.S.: Since you integrate with FHU and iNeed, how about a feature where when the PC eats or drinks food, a message window pops up and explains a man took her food or drink, cums on it, hands it back to her, and laughs as they walk away telling her to enjoy her meal... Then a choice (if cum hunger is high - no choice is given) to eat the food anyway, or go without and throw it away.
DonQuiWho Posted November 25, 2020 Posted November 25, 2020 12 hours ago, Corsayr said: I don't want you to disable trauma, that gets us nothing. I need you to hover over each of those press T and change them to default until ONLY that blank one is left. I want to see what that is, it isn't normal for that space to be blank like that. I have this blank Hopefully this will help? Pics order is Front - All Purple Rear - All Purple Racemenu Body Paint - top of list Racemenu Body Paint - Bottom of List - showing the same 'blank' row Racemenu Texture Info from 'Blank' space Racemenu Body Paint 'Blank' space now RESET to default - normal body reappears Exit from Racemenu with Normal body textures NOTE: I reset ALL the other rows to default first and the purple body remeined. It was only on then restting the 'blank' row to default that the purple disappeared You get the same start and end points it you use the remove Trauma textures in the SS MCM (For completeness Mod 8C in my LO is sanctuarycleanup.esp, but other texture references I've seen don't seem to match the Mod LO number) (apols for the multiple edits that anyone may have seen, but getting the pics all in the right order was a nightmare!)
ShalolaAuthor Posted November 25, 2020 Posted November 25, 2020 14 hours ago, Corsayr said: I don't want you to disable trauma, that gets us nothing. I need you to hover over each of those press T and change them to default until ONLY that blank one is left. I want to see what that is, it isn't normal for that space to be blank like that. didnt i showed you only the blank one did something wrong? in the screenshots? the other is not a problem.
ShalolaAuthor Posted November 25, 2020 Posted November 25, 2020 also i know its because of trauma because the <blank> disappear when i disable trauma.
Corsayr Posted November 25, 2020 Posted November 25, 2020 1 hour ago, skullgirls_ said: also i know its because of trauma because the <blank> disappear when i disable trauma. What I wanted was to see if the blank had a shape so I could match it to the texture file that might be causing it but I can't tell with the 100 different textures currently applied to your character. I think I got what I need from DonkeyWho though. One more question are you both on LE or SE?
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