Corsayr Posted November 24, 2020 Posted November 24, 2020 Go back into racemenu and switch everything in the yellow boxes to default Spoiler Then what does that do?
dePog Posted November 24, 2020 Posted November 24, 2020 9 hours ago, Monoman1 said: You haven't actually said what's wrong? 'Isn't working' is not very specific. And apropos 1 or 2? No dialogue was showing at all using Apropos2. However, after deciding to leave it alone, two days later it has now spontaneously decided to start working. Just another mystery in the annals of Skyrim modding, lol.
Shalolaa Posted November 24, 2020 Posted November 24, 2020 the one that start with "Body" is from Trauma section of SLS. the one with the blank names also come from SLS (when i disable trauma it disappear too). DirtFX is from BiS Tweaked. spank is from Spank That Ass. only the thing i pointed is the cause. the other is working as intended. sry almost 1 am. gonna go to bed. also when the slot is not in use the name is "default".
Corsayr Posted November 24, 2020 Posted November 24, 2020 6 minutes ago, skullgirls_ said: the one that start with "Body" is from Trauma section of SLS. the one with the blank names also come from SLS (when i disable trauma it disappear too). DirtFX is from BiS Tweaked. spank is from Spank That Ass. only the thing i pointed is the cause. the other is working as intended. sry almost 1 am. gonna go to bed. also when the slot is not in use the name is "default". I don't want you to disable trauma, that gets us nothing. I need you to hover over each of those press T and change them to default until ONLY that blank one is left. I want to see what that is, it isn't normal for that space to be blank like that.
Tenri Posted November 25, 2020 Posted November 25, 2020 47 minutes ago, shiftbitlogic said: I apologize in advance if this question has already been asked, but given that this support thread is now 353 pages, finding it (if it exists at all) would be an exercise in self flagellation. "Is it possible to resolve the incompatibility with Open Cities?" In terms of immersive mods, I would have to list Open Cities near the top if not on top. The ability to freely walk in and out of these large cities is fantastic. I just wonder if it could be possible, as there are several unique ideas that would be fascinating to integrate into my current mod list. Thanks for any answers in advance. If this was a long time ago and the only things that happened in the cities was the Toll Gate and licenses it would be reasonably possible to make it work with open cities. Now with Guards reacting to your actions, curfew, and toll evasion; all of which rely on the city being its own cell in some way I wouldn't say it is impossible, but it would probably be extremely difficult to get things working with open cities.
Ursur1major Posted November 25, 2020 Posted November 25, 2020 I very much appreciate the addition of the vampire integration into sleeping fatigue. Although it does appear to currently be stuck at "night" regardless of time of day for me, can anyone else confirm this?
shiftbitlogic Posted November 25, 2020 Posted November 25, 2020 1 hour ago, Tenri said: If this was a long time ago and the only things that happened in the cities was the Toll Gate and licenses it would be reasonably possible to make it work with open cities. Now with Guards reacting to your actions, curfew, and toll evasion; all of which rely on the city being its own cell in some way I wouldn't say it is impossible, but it would probably be extremely difficult to get things working with open cities. Thanks for the response Tenri. I guess I do not know enough about how Open Cities made the transition of pulling things into the main world. Interestingly, FWIW, it seems Slave Run (and all the guard/enforcer scripts / triggers seem to work with it. So maybe there is some slim hope for it yet...
Guest AthenaESIV Posted November 25, 2020 Posted November 25, 2020 I really like the way SL Survival uses sounds, I've customized them to use 2B voice lines in my game, and lately I've been working on redoing all the voices in my game (SL Survival, PC Head Tracking, Sexlab, and several other mods that add voice) to use Widowmaker from Overwatch and some French voices that mix well with hers (building that library of voices is what is taking the most time, I'm really picky lol)... Anyway... The SLS and Spank That Ass sex sound system is IMO far superior to anything else I've tried in the past. Any chance you might consider expanding on it in the future? One specific request I would mention: adding a moaning feature during sex that goes along with STA's "clapping" and "wet sounds" feature... Using the same triggers those sound effects use, would it be possible to simultaneously fire off a moan sound? Do the claps and wet sounds use the current SL animation's keywords to determine what sound is used? (I don't think they do, but only mention it to allow playing normal moans vs oral sex moans) Does SLS / STA keep track of SLSO's enjoyment at all? Or do they just send 1 way modifiers to SLSO? If they do, maybe make it so a different sound folder (or file name prefix) is used at higher enjoyment levels?) Thanks Mono as usual, your mod is a cuntinuing source of inspiration for us all! P.S.: Since you integrate with FHU and iNeed, how about a feature where when the PC eats or drinks food, a message window pops up and explains a man took her food or drink, cums on it, hands it back to her, and laughs as they walk away telling her to enjoy her meal... Then a choice (if cum hunger is high - no choice is given) to eat the food anyway, or go without and throw it away.
DonQuiWho Posted November 25, 2020 Posted November 25, 2020 12 hours ago, Corsayr said: I don't want you to disable trauma, that gets us nothing. I need you to hover over each of those press T and change them to default until ONLY that blank one is left. I want to see what that is, it isn't normal for that space to be blank like that. I have this blank Hopefully this will help? Pics order is Front - All Purple Rear - All Purple Racemenu Body Paint - top of list Racemenu Body Paint - Bottom of List - showing the same 'blank' row Racemenu Texture Info from 'Blank' space Racemenu Body Paint 'Blank' space now RESET to default - normal body reappears Exit from Racemenu with Normal body textures NOTE: I reset ALL the other rows to default first and the purple body remeined. It was only on then restting the 'blank' row to default that the purple disappeared You get the same start and end points it you use the remove Trauma textures in the SS MCM (For completeness Mod 8C in my LO is sanctuarycleanup.esp, but other texture references I've seen don't seem to match the Mod LO number) (apols for the multiple edits that anyone may have seen, but getting the pics all in the right order was a nightmare!)
Shalolaa Posted November 25, 2020 Posted November 25, 2020 14 hours ago, Corsayr said: I don't want you to disable trauma, that gets us nothing. I need you to hover over each of those press T and change them to default until ONLY that blank one is left. I want to see what that is, it isn't normal for that space to be blank like that. didnt i showed you only the blank one did something wrong? in the screenshots? the other is not a problem.
Shalolaa Posted November 25, 2020 Posted November 25, 2020 also i know its because of trauma because the <blank> disappear when i disable trauma.
Corsayr Posted November 25, 2020 Posted November 25, 2020 1 hour ago, skullgirls_ said: also i know its because of trauma because the <blank> disappear when i disable trauma. What I wanted was to see if the blank had a shape so I could match it to the texture file that might be causing it but I can't tell with the 100 different textures currently applied to your character. I think I got what I need from DonkeyWho though. One more question are you both on LE or SE?
Shalolaa Posted November 25, 2020 Posted November 25, 2020 ok im gonna do that. wait sry to tell u this i use SSSO mod so my previous savefile got overwritten. gonna try increasing the chance to get to where i was.
DonQuiWho Posted November 25, 2020 Posted November 25, 2020 1 hour ago, Corsayr said: What I wanted was to see if the blank had a shape so I could match it to the texture file that might be causing it but I can't tell with the 100 different textures currently applied to your character. I think I got what I need from DonkeyWho though. One more question are you both on LE or SE? LE for me
Corsayr Posted November 25, 2020 Posted November 25, 2020 Hi Monoman Okay so here is how you recreate this error at home set battle trauma chance to 100% go into console and activate TIM (so you don't die but take damage) Get into a fight It seems to happen when all the body trauma spaces get filled (12? seems to be the cap) then it starts cycling removes an old trauma and applies a new one. - In fact if you let your test attacker go for a bit they will eventually remove it (but it will come back if you keep letting them hit you) Possibly needs a cool down timer between applications? I tried this a bunch of times and it happens consistently. So you should be able to recreate it. ***Further testing*** It happens less consistently with a lower change of trauma (set 15%) but it still eventually happened. This seems to support the notion that a cool down timer might be a viable fix. 1
Monoman1 Posted November 25, 2020 Author Posted November 25, 2020 1 hour ago, Corsayr said: Okay so here is how you recreate this error at home Hmm nope. Still seeing no issues. tgm, coc embershardmine01, stood around for 5 mins while 5 bandits whacked away. Even went so far as to re-script the all in one key to add a traumas directly and pressed the key as fast as I could. Then met up with the bandits again and let them whack away while pressing the key as well.... Nothing. What NiO numbers are you using? How many max traumas? Can someone provide a log when you smurfize please?
Monoman1 Posted November 25, 2020 Author Posted November 25, 2020 16 hours ago, AthenaESIV said: adding a moaning feature during sex that goes along with STA's "clapping" and "wet sounds" feature... Using the same triggers those sound effects use, would it be possible to simultaneously fire off a moan sound? Do the claps and wet sounds use the current SL animation's keywords to determine what sound is used? (I don't think they do, but only mention it to allow playing normal moans vs oral sex moans) Might make some changes maybe, Don't know what though right now. Moaning is kind of already handled in SL. In fact I'm think SLSO already uses different sounds for different enjoyment levels. 16 hours ago, AthenaESIV said: oes SLS / STA keep track of SLSO's enjoyment at all? Or do they just send 1 way modifiers to SLSO? If they do, maybe make it so a different sound folder (or file name prefix) is used at higher enjoyment levels?) STA does. For deciding voice lines. 17 hours ago, shiftbitlogic said: FWIW, it seems Slave Run (and all the guard/enforcer scripts / triggers seem to work with it. So maybe there is some slim hope for it yet... Slaverun's interpretation of town boundaries is more straight-forward. SLS distinguishes between inside gate, just outside gates or somewhere else entirely. Slaverun is also stateless. It doesn't care where you've been or haven't or for how long. Open cities is nice and all but I can't see SLS ever working with it. Anyone is welcome to try if they want. 18 hours ago, Ursur1major said: Although it does appear to currently be stuck at "night" regardless of time of day for me, can anyone else confirm this? Seemed to be working fine when I checked it. 22 hours ago, skullgirls_ said: also the compulsive sex seems not working nicely with apropos2. it spam the entire wear and tear states. after 1 compulsive sex, the entire left side is full of messages for about 10 min. Compulsive sex has nothing to do with apropos afair. 22 hours ago, Manu82 said: After testing - aside from getting huge latency on anything script related - it kept spamming "there is no waterfall to shower under", which is from BiS. So i opened up the MCM (in this case without reloading the save i made before testing) and tried to bind a key to the shower option. Though it didn't let me choose a key and instead instantly sent the message "hotkey already in use for field dressing - hunterborn" which was also an unbound key. So i figured it might be the unbound key from BiS as well as those from Hunterborn. And probably more, i didn't have the time to test it further yet, since i have a lot of mods i don't bind keys for - and have lot's of hotkeys already in use nonetheless. That's why i thought it might actually be easier to switch the one "key" for SLS to something else than to figure out how to bind every unused key elsewhere... If possible since some mods don't allow using a key already in use. Are you using the latest BiS tweak? I added checks.
Corsayr Posted November 25, 2020 Posted November 25, 2020 43 minutes ago, Monoman1 said: Hmm nope. Still seeing no issues. tgm, coc embershardmine01, stood around for 5 mins while 5 bandits whacked away. Even went so far as to re-script the all in one key to add a traumas directly and pressed the key as fast as I could. Then met up with the bandits again and let them whack away while pressing the key as well.... Nothing. What NiO numbers are you using? How many max traumas? Can someone provide a log when you smurfize please? Did you get any trauma at all? God mode might not work as you do not actually take damage. I tested using TIM (Toggle immortal mode) I have 20 available body overlays set in Skee64 (SE's version of NiO) I'll get you a log in a bit (making cranberry Sause atm) ?
Guest AthenaESIV Posted November 25, 2020 Posted November 25, 2020 33 minutes ago, Monoman1 said: Might make some changes maybe, Don't know what though right now. Moaning is kind of already handled in SL. In fact I'm think SLSO already uses different sounds for different enjoyment levels. I'll take a look for voice packs for this again to use as a foundation for making my own SLSO pack... IIRC all of the SLSO sound packs I tried seemed to be completely ignored and never proc'd, will check into it and follow up if I have any luck. tyty This week I've been going through and fixing a lot of the shittiest sounds in Sounds of Skyrim and also tweaking kojak747's fix even further. Amazing to me how low quality some of the sounds in that mod are, and how ridiculously loud they are... Also almost no sounds in that mod do fade ins and fade outs... I really need to start sharing the tons of tweaks I've made over the years - properly packaging and documenting them is my bane though, lol
Herowynne Posted November 25, 2020 Posted November 25, 2020 1 hour ago, Monoman1 said: coc embershardmine01, stood around for 5 mins while 5 bandits whacked away. I'm running version 0.629 on Skyrim SE. I did a similar test without tgm but with a very high healrate, so that I was taking damage but not dying. I observed no problems for about the first 5 minutes, and then after that I occasionally saw the bright blue full-body texture flicker in, and then flicker out after a second or two. This process continued to repeat itself every 20 or 30 seconds or so. Here is a screenshot of the full-body blue texture: Spoiler And here is another screenshot a couple seconds later after the full-body blue texture has gone away: Spoiler
Corsayr Posted November 26, 2020 Posted November 26, 2020 So those of you who have had this bug please try this and see if you can get the bug to happen Change your NiO or Skee64 (if you are SE) to 24 body overlays Spoiler Remove the Body - Left Middle Back (F).dds from the Sexlab Survival SE\textures\SL Survival\BattleWounds folder and then reset the textures from the MCM Spoiler Then see if you can get it to do the purple thingy again. I did those 3 things and now all the sudden I can't get it to happen anymore 1
thegratechin Posted November 26, 2020 Posted November 26, 2020 On 11/23/2020 at 3:18 AM, Monoman1 said: is not a master of the armor mod. Yeah I realised I forgot to add survival as a master for the rest of the armors. oops. Figured it out. Thanks!
Monoman1 Posted November 26, 2020 Author Posted November 26, 2020 6 hours ago, Corsayr said: Remove the Body - Left Middle Back (F).dds from the Sexlab Survival SE\textures\SL Survival\BattleWounds folder Why that particular texture? :SquintyEyes: 11 hours ago, skullgirls_ said: i dont know if this count? Possibly. I don't know. I use apropos 2. Never had any issue. But I've never set the hotkeys either. Again this issue is above my pay grade. It's an undocumented bug between 2 base papyrus/skse functions. So you'd have to talk to either bethesda/skse team (good luck with that). Or ask any mod author with hotkeys to add checks to ensure they are never registering for key 0.
CrouchingStand Posted November 26, 2020 Posted November 26, 2020 A possible issue I've found, but not entirely certain it's this mod or another but struggled to find another of my mods that appears to do this or not. Head tracking? (probably not the right term I want) seems to occur with my character turning her head to stare at people constantly even as I move away, or out in the wilds with just a companion. In first person this causes the hands to be off to one side but doesn't seem to stop spells or whatever from going where the cursor is targeting at, but in third person does look a little strange as she's constantly straining to look over her shoulder. I thought it might be the day dreaming with "staring at men" but I've turned that off and it didn't change anything. Thanks for any help if anyone knows what's up, or if not this mod and I need to track down another to solve this. EDIT: Found what seems to fix this. Opening up the menu with G, going to misc and then into debug, setting the look at to 0 stopped the staring at NPCs. On 11/24/2020 at 10:29 PM, skullgirls_ said: also the compulsive sex seems not working nicely with apropos2. it spam the entire wear and tear states. after 1 compulsive sex, the entire left side is full of messages for about 10 min. I had this as well. It all seemed to work otherwise though, but turned it off as the text spam didn't stop no matter what I did and thought it might mess something up down the line. No idea if it was related to apropos or not though, as never seen those states appear in the top left with it. 1
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