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Voodooh

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  1. I added some small changes to fix a few bugs (see below) - I couldn't test it myself yet, but it's only a small change (still be warned). To apply the fixes just overwrite all files in the mod directory. Thanks for pointing out that bug. Right I made a quick edit so character with the SLAX_CreatureSexLoverFaction will increase arousal while others won't. I am going to add some more options here later. The slaAroused faction is still being updated and there are no compatibility problems that I am aware of. I also added a fix for the Fatigue value increasing instead of decreasing
  2. Thanks for your feedback. I am going to add this in the next update. ^^
  3. Thanks for that note, totally forgot to include the changes. Should be fixed in the latest version. I didn't remove any keyword, so they should be still in there. I just started doing some long-term tests with some of my actual savefiles. So far I encountered only one bug and that one should be fixed with the latest update. You probably won't have any major bugs, but I wouldn't call it stable unless I did some more testing.
  4. Since the new effects offer much more options than the old SLA, you'll have to upgrade to take advantage of the new features. There is still the old interface so non-upgraded mods will still work. I am also adding plugins for popular mods that will include compatibility for the new features with these mod right away.
  5. I designed my changes with backwards compatibility in mind. I even wrote in the description that I want to be compatible with all popular mods. Atm it's at the very end of the description so next time when I edit it I'll make it more clear that my mod is fully compatable. It obviously doesn't make sense for a "framework" mod like SLA to break compatibility since it doesn't provide much content on its own. I got rid of a lot of unused feature but function like Get/SetExposure will stay.
  6. I just uploaded a new version. The source files can be found in src latest.zip or src 0.3.zip (both are the same right now) Just added this^^
  7. Right now I don't use Skyrim SE, but when I am done adding all the features I want, I am going to create a SE port.
  8. So far I designed all dependencies as soft dependencies, the only hard dependency will be Sexlab. Also shoutout to Monoman1 since I am using his soft dependency implementation As of right now you need both the SexLabAroused.esm and the .esp file. Esp files are just more easy to edit. Later in development when am mostly done adding new features I am going to merge these two files into one again. This effect is supposed to represent the "dischange" of sexual tension after orgasm, so I will probably scale down this effect and rename it to satisfaction or something to make this mor
  9. SexLab Aroused Modular Edition View File This mod is a BETA version. I consider the current version pretty stable alhough you should probably still create a backup for your save as I cannot test all mod possible combinations myself. I just wanted to edit a few things and ended up rewriting the whole mod... This mod is a complete rewrite of Sexlab Aroused (SLAX) with the goal of to create a better, more comprehensible and customizable version of this mod. SLAX by Lupine00 with edits by Tenri and has full backwards compatibility. M
  10. While I was playing the "follower of dibella" questline from yps I noticed that lots of SLS features which should only work for female pcs according to the mod's description also occur for male pcs. That shouldn't be a big problem since you can just disable those features in the mcm. But in the 2.19 beta version disabling the toll and curfew doesn't seem to work. At least the "toll dodge" and curfew notifications still appear and I was stuck in permanent a forcegreet loop afterwards. Apart from that I had no issues with the Beta version, so good job 👍 I also
  11. I guess your problem is caused by Slaverun_Reloaded.esp. You can find a fix here: https://www.loverslab.com/topic/52885-slaverun-reloaded-03-june-2018/page/211/?tab=comments#comment-2416703
  12. Mandatory Training View File Description This mod prevents progressing skills at certain levels unless you visit a skill trainer. It is a modified version of the Experience Multiplier mod by skepmanmods. I removed the MCM and instead added a script which automatically changes your experience gain rate to 0 at certain levels. I created this mod to combine it with SexLab Demanding Trainers by HexBolt8. The whole puropse is to add a reason for visiting a trainer even if you are short of money. Installation Install this mod lik
  13. Version 1.0.0

    304 downloads

    Description This mod prevents progressing skills at certain levels unless you visit a skill trainer. It is a modified version of the Experience Multiplier mod by skepmanmods. I removed the MCM and instead added a script which automatically changes your experience gain rate to 0 at certain levels. I created this mod to combine it with SexLab Demanding Trainers by HexBolt8. The whole puropse is to add a reason for visiting a trainer even if you are short of money. Installation Install this mod like any other by adding the files to your Skyrim data directory.
  14. While I was playing Skyrim with tons of mods I noticed lots of more devious quest mods don't work that well with each other. I constantly had to disable features of certain mods to make my game playable. I am thinking about creating a mod which can dynamically change the configuration of other mods to solve this problem. My idea is to tag quest and events of others mods. Example tag list: LightBondage HeavyBondage PlayerSlave Rape ... The mod should allow interactions such as: While a quest with tag "PlayerSlave" is active prevent other quests with t
  15. I made some changes to @mushroomcap's veversion I want to share here. Instead of adding random diseases after sex, every NPC now has a random number of diseases it can spread to the player. So when you fuck the same NPC over and over again you won't get all the diseases. The chance for a npc to have at least one diseases is 20% so 1 in 5 NPCs can infect you. Beggars now have a 50% chance and followers are never infected. After 1 to 5 days the random diseases will be rerolled (mostly because there is no other way for an npc to get rid of a disease). I also added a descri
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