Boulo_92 Posted October 17, 2020 Posted October 17, 2020 2 hours ago, Monoman1 said: Fixed thanks. I'll have to check all my other overlay mods as I basically copied and pasted the code. Among the ones I use :BIS tweak ==> also affected by this bug (GetEmptySlot in mzinOverlayUtility.psc script)SL Cum Overlays ==> not affected, GetEmptySlot is Ok (in SCO_CumHandler.psc)
WhatRules Posted October 17, 2020 Posted October 17, 2020 11 hours ago, Corsayr said: You can save yourself an ESP slot by just making the changes yourself in xEdit  All that mod does is adjust the DATA value in 4 Game settings  Reveal hidden contents  The Int appears to just be a septim value. That's exactly what I did. Copied the settings to Requiem.esp.
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 Thanks for adding the new Trauma feature, just great ! Is it normal that the pain sound is very weak, compared to the "Bong" played just before and the Spank That Ass moan sounds ? On my setup, I hardly hear the pain sound.
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 38 minutes ago, Boulo_92 said: Is it normal that the pain sound is very weak Yea I'm finding the hit sound very loud and the pain voice very low. Needs sliders probably.  Also Sound.Play(ObjRef) isn't very good at all. It doesn't take into account the distance or direction to the sound at all it seems. I've mocked up the distance via code GetDistance() but I think I'd be better off seeing if applying as a magic effect sound or something would work better.  This is also the reason when you're approached by your horse for sex his neighing can be heard from the other side of the map as if he was directly in front of you.Â
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 Regarding the Desperate women of the kennel :I can see in my papyrus log a lot of synchronization from SlaveTats on Desperate Women :SlaveTats: Beginning synchronization for zbfSlaveFemale ......If I'm not mistaken, it's due to the RapeTattoo added on Desperate Women (RapeTats.AddRapeTat(MySlave) in the SLS_PlaceRandomZazSlave.psc script).The problem (if it is ?) is that I have these logs even when I am no longer in the Kennel.SlaveTats continues to receive sync requests for these NPCs even long after leaving the Kennel, as if (I'm guessing) new RapeTattoo keep being added.Shouldn't we no longer see these treatments once out of the Kennel ?
Skiddlewinx101 Posted October 17, 2020 Posted October 17, 2020 On 10/11/2020 at 7:00 PM, Monoman1 said: Didn't even know this is a problem. Which of the many flavors of SS are you using? Well now I'm REALLY wondering where I saw the earlier reference. I'm using SS++ Version 6.3.2  Â
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 17 hours ago, 2generic said: Found a pretty game-breaking bug. Can't seem to reproduce any issue. Are you running the Beta or the old version?
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 53 minutes ago, Boulo_92 said: Shouldn't we no longer see these treatments once out of the Kennel ? Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest Do Sqv _SLS_KennelSlavesQuest  _SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. Try more cell transitions.  I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats.Â
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 41 minutes ago, Monoman1 said: Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest Do Sqv _SLS_KennelSlavesQuest  _SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. Try more cell transitions.  I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats. Thanks, I checked and _SLS_KennelSlavesQuest is stopped.And I still have all these papyrus SlaveTats sync logs on Desperate women.I modified SlaveTats.psc to get the ref_id in the papyrus log.Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)Then after relaunching the game and having SlaveTats sync logs on Desperate Women :I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :no NPC appears.I tried "enable" with no result.When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.It looks like SlaveTats is still working on unloaded actors ....So rather a problem on the SlaveTats side.
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 Would anyone be interested in creating some creature trauma textures? Paw marks/scratches etc.....
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 Posted a couple of small fixes for SLS and STA beta. 2
DonQuiWho Posted October 17, 2020 Posted October 17, 2020 2 hours ago, Boulo_92 said: Thanks, I checked and _SLS_KennelSlavesQuest is stopped.And I still have all these papyrus SlaveTats sync logs on Desperate women.I modified SlaveTats.psc to get the ref_id in the papyrus log.Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)Then after relaunching the game and having SlaveTats sync logs on Desperate Women :I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :no NPC appears.I tried "enable" with no result.When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.It looks like SlaveTats is still working on unloaded actors ....So rather a problem on the SlaveTats side. I think that the same thing happens in Slaverun Reloaded. I have Slavetats forever redoing the tattoos of half the slave population in Dragonsreach, (whilst the PC is elsewhere), after Rape Tattoos (I presume) has added them while the PC is in there and some randy dork has porked them.  Maybe if we ask nicely, @Monoman1 can find some way of adding something to his Rape tattoos etc patches?  ?
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 1 hour ago, donkeywho said: I think that the same thing happens in Slaverun Reloaded. I have Slavetats forever redoing the tattoos of half the slave population in Dragonsreach, (whilst the PC is elsewhere), after Rape Tattoos (I presume) has added them while the PC is in there and some randy dork has porked them.  Maybe if we ask nicely, @Monoman1 can find some way of adding something to his Rape tattoos etc patches?  ? Thats really an issue for slavetats. Given my existing workload I wouldnt have much interest in looking at it tbh. 1
DonQuiWho Posted October 17, 2020 Posted October 17, 2020 45 minutes ago, Monoman1 said: Thats really an issue for slavetats. Given my existing workload I wouldnt have much interest in looking at it tbh. Fair enough. Was meant to be more tongue in cheek than it may have come across :-)
AlyssaAwoo Posted October 17, 2020 Posted October 17, 2020 I have a slight question. What exactly does the Open Mouth stuff do ? If you´re servicing someone, their rod is in your mouth anyway. So why would i open my mouth if he is inside me already/has my mouth open ?
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 36 minutes ago, AkiKay said: I have a slight question. What exactly does the Open Mouth stuff do ? If you´re servicing someone, their rod is in your mouth anyway. So why would i open my mouth if he is inside me already/has my mouth open ? The condition for swallowing cum is that your mouth is open. A lot of animations don't correctly flag the characters mouth to be open so the swallow option doesn't fire. So that option basically allows you to 'fix' animations on the fly in game. You can also fire the option in animations where you could conceivably swallow. Or just abuse it and swallow in any scene you want.Â
lordjester29 Posted October 17, 2020 Posted October 17, 2020  For some reason, despite having a bikini license, the gate guards stop me and take all my equipped bikini pieces except for my boots and gauntlets.
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 5 minutes ago, lordjester29 said:  For some reason, despite having a bikini license, the gate guards stop me and take all my equipped bikini pieces except for my boots and gauntlets. Are you sure these pieces have the bikini keyword? If you're running the beta there's a check in the Mcm to display if pieces qualify as bikini armor.  If not you'll have to load your complete load order in TesEdit and make sure nothing is overriding your bikini armors.Â
audhol Posted October 18, 2020 Posted October 18, 2020 19 hours ago, Monoman1 said: Would anyone be interested in creating some creature trauma textures? Paw marks/scratches etc..... Looking through the slavetats AIO I found these, not sure if you would need permissions, would be easy to recolour to a bruise/redened state if needed and could use fadetats to make them.... well fade! buttshoe1.dds buttshoe3.ddsbuttshoe2.dds buttshoe4.dds  lower_back_pawprint.dds  butt_pawprint.dds
Tempy Posted October 18, 2020 Posted October 18, 2020 I got to say, the daydream is really fun! Not sure how far it goes but the interaction with npc is quite fun! Hopefully it will develop in some more!Â
Monoman1 Posted October 18, 2020 Author Posted October 18, 2020 32 minutes ago, Tempy said: I got to say, the daydream is really fun! Not sure how far it goes but the interaction with npc is quite fun! Hopefully it will develop in some more! Don't have much in the line of ideas/changes planned for daydreaming. But usually things just pop into my head. Usually when I not even trying to think of ideas for something. (my perverted mind) :P
xtrange988 Posted October 18, 2020 Posted October 18, 2020 My favorite part of the mod is the creature and daedra corruption interaction with SLSO. I wish it was a standalone thing.   Thank you! 1
Tempy Posted October 19, 2020 Posted October 19, 2020 There might be a little conflict with 2 parts of the mod: daydream and request for clothes. When interacting with the NPC and the daydream effect is effective on the NPC. Then you request for clothes you get the response of being unable. if there is no daydream it doesn’t seem to occurre (on the same NPC)
Monoman1 Posted October 19, 2020 Author Posted October 19, 2020 9 hours ago, ISHVI07 said: i can't see dialogues specially the pay with sex instead of getting imprisoned what am i missing? Not sure what dialogue you're expecting. SLS doesn't have any dialogue to avoid being sent to prison. Doesn't modify prison at all AFAIR.
Monoman1 Posted October 19, 2020 Author Posted October 19, 2020 3 hours ago, Tempy said: There might be a little conflict with 2 parts of the mod: daydream and request for clothes. When interacting with the NPC and the daydream effect is effective on the NPC. Then you request for clothes you get the response of being unable. if there is no daydream it doesn’t seem to occurre (on the same NPC) Can't reproduce any problem. I can successfully beg for clothes with daydreaming active. But I'm not sure what you mean about 'response of being unable'.
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