Monoman1 Posted October 23, 2020 Author Posted October 23, 2020 Does anyone else keep getting logged out of LL lately and then get 'your account has been locked try again in x minutes'? I am not getting my password/capctha wrong before anyone says.
handsandarrows Posted October 23, 2020 Posted October 23, 2020 Thanks again! And no, not happen to me, but not on LL for vey long very often, maybe happen only after amount of time
Monoman1 Posted October 23, 2020 Author Posted October 23, 2020 Forgot to post the open mouth scripts for SLSO 1.6.7. Fixed now.
Crota Posted October 23, 2020 Posted October 23, 2020 So I edited my armor mods to add them to the Bikini list with Tes5edit and it spits out the Tes5edit cache with the modified files into Mod Organizer. Where do I put those files now?
Monoman1 Posted October 23, 2020 Author Posted October 23, 2020 13 minutes ago, Crota said: add them to the Bikini list ?? Adding armors to the bikini list involves add entries to the json BikiniArmors.json. Not editing the esp.
izumonoryu Posted October 23, 2020 Posted October 23, 2020 Is converting the animations using CAO the only thing needed to make this SE compatible, or is there anything else needed?
Corsayr Posted October 23, 2020 Posted October 23, 2020 1 hour ago, izumonoryu said: Is converting the animations using CAO the only thing needed to make this SE compatible, or is there anything else needed? I think so, but you can just run Cathedral on the top folder (The SL Survival folder) and it will catch everything
Mehmeme Posted October 23, 2020 Posted October 23, 2020 7 hours ago, Monoman1 said: Does anyone else keep getting logged out of LL lately and then get 'your account has been locked try again in x minutes'? I am not getting my password/capctha wrong before anyone says. Didnt happen to me yet, and Im on here quite frequently the last few weeks.
okthen1234567 Posted October 23, 2020 Posted October 23, 2020 can you turn the survival aspects on and off?
Ruffled Pigeon Posted October 24, 2020 Posted October 24, 2020 Oh hey, the Trauma system looks great. I actually had something similar planned as a standalone mod and ran into the problem of needing a trillion overlay slots aswell... I actually started working on a SKSE plugin which allows for runtime manipulation of dds files, and by manipulation I mean overlaying / merging. It is actually fully functional but not polished at all, kind of lost interest in it after I had it working and took a Skyrim break again. This would basically allow you to use just a single overlay slot for each body part, the downside is that you notice a noticeable hiccup when loading / writing high res (4k) resolution files (at least I did on my mediocre system at the time), but if done at the right time they wouldn't be too bothersome I suppose. Would you be at all interested in something like this, Monoman? I can't promise I'd find the time to polish it up myself, but I could send you what I have. You could probably add the functionality you need like manipulating transparency and clean the thing up a bit. It doesn't rely on any RE stuff either so should be easy to compile against SKSE64 too.
chaimhewast Posted October 24, 2020 Posted October 24, 2020 7 hours ago, Crota said: So I edited my armor mods to add them to the Bikini list with Tes5edit and it spits out the Tes5edit cache with the modified files into Mod Organizer. Where do I put those files now? Do what you want with the backup, but I'd recommend creating a mod out of the cached files. If you end up needing to use TES5Edit again, it'll speed up the load time.
svandalbear Posted October 24, 2020 Posted October 24, 2020 Hi so love the aspects of the mod, encountered a problem though. When I fast travelled out of Whiterun, (yes I play on "easy-mode"), did what i wanted then fast travelled back in, I kept on getting force greeted by any guards or toll collectors that saw me. Tried setting the comment distance to 0 so they wouldn't notice me, but has no effect, the current save is unplayable now (got plenty so not concerned) cause I can't move more than 2 feet before getting another force greeting. Also there's no dialogue option related to my toll evasion either. Any help would be greatly appreciated. Thx. EDIT: So I've discovered the source of the problem. IF you fast travel out of a city, AND don't pay the toll, AND you don't have toll evasion enabled, then when you re-enter the city the game will bug out with being force greeted every second. To avoid this you NEED toll evasion enabled. 1
Thyken Posted October 24, 2020 Posted October 24, 2020 Loving the update so far! Updated it to SSE myself and having fun. I was just wondering if an idea would be possible. Would it be hard to make it so that certain licenses only work in certain holds? Different holds having different bounty systems made me think that it would make sense for licenses to only work in the hold that it's purchased in. Great update though!
Crota Posted October 24, 2020 Posted October 24, 2020 12 hours ago, Monoman1 said: ?? Adding armors to the bikini list involves add entries to the json BikiniArmors.json. Not editing the esp. Bikini licence: Bikini licence is also optional. If you want to use it then you need to add a keyword to the bikini armors so that Survival can differentiate them from normal armors. If you use the stock bikini armors mod on the nexus then I have uploaded a 'ready made' version of it here that adds the needed keyword. You simply replace your esp with the one here and you're good to go. If you've modified your bikini armor mod and don't want to replace it then see how you can add the keyword yourself in the 2nd post on the support page. I recommend method 2. Remember to backup your armor mods first! https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 I mean this thing.
macnchz Posted October 24, 2020 Posted October 24, 2020 Monoman!! WoW! Thank you for your consistantly AMAZING contributions!! I love the direction you are going in, and your mods/tweaks. Thanks for making Skyrim Amazing! 1
Monoman1 Posted October 24, 2020 Author Posted October 24, 2020 8 hours ago, okthen1234567 said: can you turn the survival aspects on and off? Don't know which aspects you're referring to but there's a ton of options. 4 hours ago, svandalbear said: EDIT: So I've discovered the source of the problem. IF you fast travel out of a city, AND don't pay the toll, AND you don't have toll evasion enabled, then when you re-enter the city the game will bug out with being force greeted every second. To avoid this you NEED toll evasion enabled. I'll take a look. What's the dialogue? 2 hours ago, Thyken said: Loving the update so far! Updated it to SSE myself and having fun. I was just wondering if an idea would be possible. Would it be hard to make it so that certain licenses only work in certain holds? Different holds having different bounty systems made me think that it would make sense for licenses to only work in the hold that it's purchased in. Great update though! This comes up every so often. While it makes sense from a lore point of view, it doesn't make much sense from a practical/fun point of view. There are 7/8 licences and 9 holds. 7/8 * 9 = 63/72 licences.... Imagine having to micromanage all that on a weekly basis. No thanks 1 hour ago, Crota said: I mean this thing. Those files are just a byproduct of TesEdit. Though you might want to hang on to the backup in case you want to roll back. The changes you made should be within the esp itself.
Monoman1 Posted October 24, 2020 Author Posted October 24, 2020 6 hours ago, Ruffled Pigeon said: Oh hey, the Trauma system looks great. I actually had something similar planned as a standalone mod and ran into the problem of needing a trillion overlay slots aswell... I actually started working on a SKSE plugin which allows for runtime manipulation of dds files, and by manipulation I mean overlaying / merging. It is actually fully functional but not polished at all, kind of lost interest in it after I had it working and took a Skyrim break again. This would basically allow you to use just a single overlay slot for each body part, the downside is that you notice a noticeable hiccup when loading / writing high res (4k) resolution files (at least I did on my mediocre system at the time), but if done at the right time they wouldn't be too bothersome I suppose. Would you be at all interested in something like this, Monoman? I can't promise I'd find the time to polish it up myself, but I could send you what I have. You could probably add the functionality you need like manipulating transparency and clean the thing up a bit. It doesn't rely on any RE stuff either so should be easy to compile against SKSE64 too. Sound interesting alright. I'd imagine I'm not the only modder that would be interested in such a thing. I've 2 potential problems though. Well 3 maybe. 1. I know almost nothing about skse plugins. 2. I'd need to be able to fade the textures individually. Wouldn't look right if the beating you took yesterday suddenly pops back in when you take another beating. 3. I'd be concerned about processing time. Perhaps adding one or two textures together might be pretty quick. But 10, 15, 20? The hitching you mention while loading 4k textures is a problem anyway, even on my nvme beefy system. Even if it's just one texture. Best to just keep the texture resolution sensible. I haven't seen any of this with the battle wound textures SLS use. Still I'd imagine such a thing would be useful to the larger community. You should try to polish it up when you have some time.
Corsayr Posted October 24, 2020 Posted October 24, 2020 6 hours ago, Ruffled Pigeon said: I actually started working on a SKSE plugin which allows for runtime manipulation of dds files 18 minutes ago, Monoman1 said: 1. I know almost nothing about skse plugins. Using SKSE plugins can do some pretty magical things*, but (and this is a HUGE but!) it also makes converting between LE and SE nearly impossible (Effectively impossible for most lay people) You would need to start maintaining an LE and SE version of the mod. If the mod was to be supported in both platforms. *See almost everything Felisky384 does, like Dynamic Animation Replacer mod.
HabibHanson Posted October 24, 2020 Posted October 24, 2020 @Monoman1 is there any chance you are planning on adding the option to disable parts of this mod. I really like the features it brings, but would like to be able to disable things like the toll system and whatnot since I have no need for them.
Corsayr Posted October 24, 2020 Posted October 24, 2020 1 hour ago, HabibHanson said: @Monoman1 is there any chance you are planning on adding the option to disable parts of this mod. I really like the features it brings, but would like to be able to disable things like the toll system and whatnot since I have no need for them. Tolls can be made irrelevant by setting the doors to unlocked, removing the follower requirement and setting the toll amount to zero. Everything in this mod can be turned off (afaik) in some way or another. 1
svandalbear Posted October 25, 2020 Posted October 25, 2020 9 hours ago, Corsayr said: Tolls can be made irrelevant by setting the doors to unlocked, removing the follower requirement and setting the toll amount to zero. Everything in this mod can be turned off (afaik) in some way or another. You still need to keep toll evasion enabled though, the game will bug out with force greeting if you toll evade with it turned off. Re: see my post above.
steelmagpie Posted October 25, 2020 Posted October 25, 2020 Wow!.. You have been so very busy I feel it deserves a fresh game for me to truly enjoy all the fun you have added,,, Thanks in advance for my enjoyment...
user9120975435 Posted October 25, 2020 Posted October 25, 2020 Bloody amazing update, have been waiting a while for it! For some reason though I'm having a problem with my char: during/after sex she disappears and when I go into 1st person view she is half sunk into the floor. The game craps out then, I only see monochromatic sky, elsewhere darkness, and all sound in my windows disappears. Anyone know what I did wrong?
Corsayr Posted October 25, 2020 Posted October 25, 2020 4 hours ago, user9120975435 said: Bloody amazing update, have been waiting a while for it! For some reason though I'm having a problem with my char: during/after sex she disappears and when I go into 1st person view she is half sunk into the floor. The game craps out then, I only see monochromatic sky, elsewhere darkness, and all sound in my windows disappears. Anyone know what I did wrong? Does everything appear to be going in slow motion during sex? if yes Are you running SE, and do you have Osmel's Sexlab Utility Plus installed? (I am having what may be a similar issue, and so far in testing it doesn't happen when I disable Osmels sexlab tweak. Though I am not 100% sure that is the cause yet, because it didn't happen every time before. Periodic bugs are such a pain to track down) 1
aspirine2 Posted October 25, 2020 Posted October 25, 2020 amazing update ....but the kennels seems kinda buggy ..ctd here and there... 1-can't stop the tracking head ... 2- does the kennels require aroused creatures to ignite the animations !? or only pc sleeping ignite that !? 3- how can pc ask the Kennel owner to stay with the troll !? many thanks in advance
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