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Posted
53 minutes ago, PriestOfKhorne said:

I would love it if the DCL cover animation solution could be included in the newer versions of SLS,

I think all you've got to do is copy the animation over and rename it? Asked for permission to use it but was ignored. 

DCLs animation doesn't stop the footstep sound anyway. It's just a lot less frequent. 

Posted
55 minutes ago, Monoman1 said:

I think all you've got to do is copy the animation over and rename it? Asked for permission to use it but was ignored. 

DCLs animation doesn't stop the footstep sound anyway. It's just a lot less frequent. 

Could always ask BakaFactory (aka @factoryclose ) if he could make you a cover animation. 

 

I know he uses this mod, and he is an awesome animator. 

Posted
15 hours ago, Monoman1 said:

I think all you've got to do is copy the animation over and rename it? Asked for permission to use it but was ignored. 

DCLs animation doesn't stop the footstep sound anyway. It's just a lot less frequent. 

It worked. Thanks Monoman1.

Posted

It's always nice to see those "immersion" features added.  Kind of reminds me of the start of SLS when it was aimed at removing the map access and force you to buy maps :)

Guest AthenaESIV
Posted

Can Slap That Ass be put through Cathedral to play in Skyrim SE or are there problems? (asking cause I seem to remember someone saying it won't work in SE)

 

also when people put SLS into SE, are they just running it through Cathedral or are they doing something special? (might try the beta in my se game is why I ask)

 

one last thing... In the current non beta release, what sound plays after sex? I've decided if Ima use AO2 yet in my game, and the vanilla sound effect SLS uses sounds awful and is way too loud.

 

Thanks!

Posted
52 minutes ago, AthenaESIV said:

Can Slap That Ass be put through Cathedral to play in Skyrim SE or are there problems? (asking cause I seem to remember someone saying it won't work in SE)

 

also when people put SLS into SE, are they just running it through Cathedral or are they doing something special? (might try the beta in my se game is why I ask)

 

one last thing... In the current non beta release, what sound plays after sex? I've decided if Ima use AO2 yet in my game, and the vanilla sound effect SLS uses sounds awful and is way too loud.

 

Thanks!

I use STA in SSE all the time, it converts easy peasy ?

 

Both STA and SLS install as normal into SE then run cathedral on the top folder and done. (I am currently running the beta)

Posted

From 25% enslavement chance to 3%, lol. So I'm not the only one who thought a 1 in 4 of being enslaved was harsh.

Is Monoman still thinking about adding in 'events' like he mentioned maybe doing in the mod description? Of course, my issue is that there is still (even with frostfall) not a ton of reason to go into someone's house and risk enslavement when you can just go into an inn and wait until morning. Maybe occasionally, if you're using another mod which requires to sleep every now and then (like devious followers) AND you don't want to fork up the 100 gold. But 100 gold isn't much at all after a certain level. Maybe make inn cost scale based on level similarly to tolls?

Posted

This mod adds some interesting new mushroom models, but there was nothing about that in the description. It would have been appropriate to include it in the patch notes, because when you encounter something you didn't know you installed it's sometimes hard to know what mod it's from. It was a fun suprise though.

 

Arcadia's Pervy Garden:

 

Spoiler

ScreenShot158.jpg

 

Posted
3 hours ago, saltshade said:

This mod adds some interesting new mushroom models, but there was nothing about that in the description. It would have been appropriate to include it in the patch notes, because when you encounter something you didn't know you installed it's sometimes hard to know what mod it's from. It was a fun suprise though.

 

Arcadia's Pervy Garden:

 

  Reveal hidden contents

ScreenShot158.jpg

 

That's the result of "daydreaming" feature.  And telling you all the details would spoil the surprise.

Posted

Asking this here because IDK where else to ask... have an issue where, when the jarl tells you to talk to the wizard (in whiterun), the wizard force greets me and there's no dialogue to advance the plot. Now they're perpetually stuck like that and I can't continue the bleak fall barrows quest. No idea what mod caused it to happen.

Is it possible to do the quest anyway, maybe?

Posted
2 hours ago, saltshade said:

At least I will know what caused it the next time it happens, or maybe not. ?

Well, now we've set up the expectation that any and all weird shit you see in game is because of this...and it might not be ;)

Posted

SLS is a great mod when it comes to adding that extra struggle that makes a woman's life in Skyrim challenging. But as soon as you make friends with someone or join a guild, that struggle suddenly becomes a lot easier because Skyrim lets you help yourself to all their possessions, and it doesn't sit well with the idea of SLS. That's why I would like to request an option to disable that feature and never be able to gain access to other people's containers. Would it be possible?

Posted
Hi,

I think I found a bug, the same as there was in the Spank That Ass mod :
Some overlays (facial, hand and feet) do not appear.
For example : the facial overlay for daydreaming when in dialogue with a woman.
The problem lies in the GetEmptySlot function of the SLS_Utility.psc script : the number of overlays recovered is always that of the body

In the SLS_Utility.psc script, on line 807 (and probably also on line 826), I think we should replace :
     Int i = NiOverride.GetNumBodyOverlays()
by using the existing GetNumSlots function :
     Int i = GetNumSlots(Area)
so that the recovery of the number of overlays is done according to the area.

Note: this bug does not appear if the number of overlays configured in nieoverride.ini (skee.ini on SSE) is the same for body, face, hand and feet.
It appears if the number set for face, hand, or feet is less than the number set for body.
Posted

Found a pretty game-breaking bug. PC had been caught for toll evading and was in an armbinder. But she got out of the armbinder and paid the toll and left the city while still unbound. The toll collector followed outside the city gate and accosted about needing to be restrained. Put the armbinder back on. After doing this, still won't stop following. I reloaded to when I left the city, and immediately ran away and took a cart to a completely different hold (Dawnstar). I spent ten minutes at the hold when the toll collector abruptly sprinted into the building and put the armbinder back on. Same behavior as before. Apparently no where in skyrim is safe from this guy.

So, basically, if you leave the city while unbound, when you're supposed to be bound, the toll collector can follow and harass you forever.

Posted
44 minutes ago, Boulo_92 said:

The problem lies in the GetEmptySlot

Fixed thanks. I'll have to check all my other overlay mods as I basically copied and pasted the code. 

Posted
27 minutes ago, 2generic said:

Found a pretty game-breaking bug.

Easy on the drama there. 

help _SLS_LicenceForceGreetQuest

StopQuest xxxxxxxx

 

I'll check it out when I can. 

Posted
1 hour ago, 4nk8r said:

Well, now we've set up the expectation that any and all weird shit you see in game is because of this...and it might not be

Fantastic. 

Posted
1 hour ago, saltshade said:

SLS is a great mod when it comes to adding that extra struggle that makes a woman's life in Skyrim challenging. But as soon as you make friends with someone or join a guild, that struggle suddenly becomes a lot easier because Skyrim lets you help yourself to all their possessions, and it doesn't sit well with the idea of SLS. That's why I would like to request an option to disable that feature and never be able to gain access to other people's containers. Would it be possible?

There's a mod that changes the thresholds of value that friends allow you to take. Can't remember the name of it though. 

Posted
25 minutes ago, saltshade said:

Thanks. Just what I needed.

You can save yourself an ESP slot by just making the changes yourself in xEdit

 

All that mod does is adjust the DATA value in 4 Game settings

Spoiler

image.thumb.png.46d925615fab569860942f513968757d.png

 

The Int appears to just be a septim value. 

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