Monoman1 Posted September 6, 2020 Author Posted September 6, 2020 12 hours ago, 7osisg4d said: speedmult is 50. Does that mean the minimum speed setting is working? It's weird, goes straight from not being able to walk to running. Probably. But this is because minav doesn't update constantly. I didn't want to run constant updates and capturing when your AVs change via events doesn't always work. MinAv will run a refresh when: 1. you equip something. I just hotkey a torch and equip it and put it away quickly. 2. you 'sheathe' your weapons. Minav also turns itself off if you're wearing a hobbleskirt as it fights DDs for control. Just got a hobbleskirt thrown on my PC myself way out at the wreck of the brinehammer. Would have taken about 3.5 real years to reach the nearest town at the speed I was given. Went straight to the DFC menu and removed that bastard. MinAv is far from perfect but it's better than the alternative. 12 hours ago, 7osisg4d said: Given the weird bugginess in the circle i'm wondering if there's something more broken in the game... or maybe it's because I've added a few mods like slaverun Stuck scenes aren't anything new to skyrim. Generally I find when they bug out you either need to reload a save before they started or even worse try to use console commands to forward things on.
Monoman1 Posted September 6, 2020 Author Posted September 6, 2020 8 hours ago, PegadaSans said: Any chance you can make a SFW version of the city game toll system? Nope.
yamiyami0203 Posted September 6, 2020 Posted September 6, 2020 Any chance you make magic curse effect to something like this? 2
Monoman1 Posted September 6, 2020 Author Posted September 6, 2020 10 minutes ago, yamiyami0203 said: Any chance you make magic curse effect to something like this? Looks cool but I'm just a script jockey. I'd need someone to make it first.
yamiyami0203 Posted September 6, 2020 Posted September 6, 2020 3 minutes ago, Monoman1 said: Looks cool but I'm just a script jockey. I'd need someone to make it first. https://www.nexusmods.com/skyrim/mods/93199?tab=description This mod have quite similar effect. Can you use it?
icecreamgod Posted September 6, 2020 Posted September 6, 2020 19 hours ago, Monoman1 said: Added an out of breath animation when the bikini curse is active. Needs Devious Devices. This feature is really buggy in many ways, it interferes with combat by locking the character in the neutral out-of-combat position stance and remains like that until you re-equip a weapon slot, out of combat you can stop it by simply jumping, and it also triggers on sexlab animations where the pc start the out of breath animation and then just stand idle for the rest of the scene.
Monoman1 Posted September 6, 2020 Author Posted September 6, 2020 18 minutes ago, icecreamgod said: This feature is really buggy in many ways, it interferes with combat by locking the character in the neutral out-of-combat position stance and remains like that until you re-equip a weapon slot, out of combat you can stop it by simply jumping, and it also triggers on sexlab animations where the pc start the out of breath animation and then just stand idle for the rest of the scene. I didn't imagine anyone would continue while the effect is active. It's intended as a general annoyance so you'd comply with the bikini curse - either put on something slutty or go naked. There are a good few checks before animating. If akTarget.IsInFaction(SexLabAnimatingFaction) || akTarget.GetSitState() != 0 || akTarget.IsInFaction(Init.zbfFactionAnimating) || akTarget.IsOnMount() || akTarget.IsSwimming() || akTarget.GetCurrentScene() != None During sex shouldn't happen. But I'll see about adding a check for in combat or weapons drawn.
Corsayr Posted September 6, 2020 Posted September 6, 2020 2 hours ago, Monoman1 said: I didn't imagine anyone would continue while the effect is active. That's because you don't know how much danger being naked is for me! There isn't always something slutty to put on... ?
Monoman1 Posted September 6, 2020 Author Posted September 6, 2020 1 hour ago, Corsayr said: That's because you don't know how much danger being naked is for me! Ugh. Guess I need another slider How is being naked dangerous for you? I might be interested in adding it to my game.
sshar22 Posted September 6, 2020 Posted September 6, 2020 @monoman1 Since your mod is Slaverun aware and maybe also aware if the character is a slave.... and you are working on the kennels.... sooo condition: if the character is a slave (slaverun), and the place is under slave rules, the character can't own property (in the town), and can't marry (she is property), ..... so the kennels become forcibly the player "home" ? Devious arrangement with the kennel keeper btw, I too like the idea of the light circles appearing when the bikini curse is triggered but even more when you are under the no magic curse (haven't bought the license yet) and that would mark you as one of "those mages", subjecting you to even more harassement (even worse merchant prices, guards not lifting a finger if you are raped or mugged ect.) meanwhile I have bikinized the whole skyrim, all the most common default armors are bikini, so "normal armors" are for males only. Is it possible to make the full armor license completely unavaiable like you can deselect the bikini one (currently i can place it only at an outrageous price, but I would like the effect... "women in full armor? Inconceavable!") ? btw I look forward if and when you or Lupine00 (DFC) make the the mods YPS aware, so you have to look pretty. Cheers
Corsayr Posted September 6, 2020 Posted September 6, 2020 32 minutes ago, Monoman1 said: Ugh. Guess I need another slider How is being naked dangerous for you? I might be interested in adding it to my game. Apart from the usual (massive increase in local arousals, more persistent approaches in SL Approach, triple value condition on Proximity rape, massive bartering debuff, loss of concentration due to covering up (and general nervousness) causing tripping, dropped weapons, and stumbles via SL disparity) My game also has a steep scale for armor value mitigation. NPCs and I all cap damage mitigation at 200 armor value (90% melee damage mitigation, don't worry armor doesn't last very long ?). All base AF has been removed but each article of clothing does add a small amount of protection (until it is destroyed which for clothes is pretty fast) even items without any armor factor. At 0% mitigation melee damage is pretty harsh. But you have to be wearing something to have any Armor value at all. So even some rags is something, not much but something. The other thing is that I have no natural magicka regen, some form of boost is needed to regen magicka at all. This comes in the form of potions, and magically enchanted items. Often as a primary caster it is better to have a tunic on that sucks my stamina, but regens my mana.
Lupine00 Posted September 7, 2020 Posted September 7, 2020 9 hours ago, Corsayr said: Often as a primary caster it is better to have a tunic on that sucks my stamina, but regens my mana. As an aside, that "unnecessary" mod, SLD can be used to make DDs into items like this. 14 hours ago, Monoman1 said: But I'll see about adding a check for in combat or weapons drawn. I would have expected any 'idle' that involves standing still to check for combat. OTOH, idles that are active - a trip, fall, collapse choking, or curl-up-into a ball and whimper - can be ok in combat as long as they are used appropriately. I don't think DD will make you suddenly stop combat and start groping your boobs, but it can (of course) do it just as combat is about to begin, which has the same effect. I guess a smart thing to do would be to make this sort of idle into a spell effect that runs its own (high frequency) update to check if combat has started, and if so, terminate the idle. At least, it's an option.
Corsayr Posted September 7, 2020 Posted September 7, 2020 10 minutes ago, Lupine00 said: As an aside, that "unnecessary" mod, SLD can be used to make DDs into items like this You need to get busy makin more triggers. ? I now need hunger, sleepy, and thirsty (not that kind of thirsty, that kind is already available in SLD ?) as triggers Cadillac feature for SLD, a script to scan active effects to make a drop down to select and add SLD events to the selected effect. ? If we could get that rolled out by next week, that'd great. (LE and SE rolled out btw)
Lupine00 Posted September 7, 2020 Posted September 7, 2020 25 minutes ago, Corsayr said: Cadillac feature for SLD, a script to scan active effects to make a drop down to select and add SLD events to the selected effect. ? If we could get that rolled out by next week, that'd great. (LE and SE rolled out btw) This one, I don't even know how to do it! If anyone can tell me how to iterate over all active effects, I'd be very excited about that.
Corsayr Posted September 7, 2020 Posted September 7, 2020 54 minutes ago, Lupine00 said: This one, I don't even know how to do it! If anyone can tell me how to iterate over all active effects, I'd be very excited about that. @Blackbird Wanderer is the smartest person I know about that stuff, if they don't know, I wouldn't even begin to know who else to even ask.
Monoman1 Posted September 7, 2020 Author Posted September 7, 2020 3 hours ago, Lupine00 said: This one, I don't even know how to do it! MFG console does it. Right?
Blackbird Wanderer Posted September 7, 2020 Posted September 7, 2020 3 hours ago, Corsayr said: 4 hours ago, Lupine00 said: This one, I don't even know how to do it! If anyone can tell me how to iterate over all active effects, I'd be very excited about that. @Blackbird Wanderer is the smartest person I know about that stuff, if they don't know, I wouldn't even begin to know who else to even ask. Need more info / better problem description. What active effects are we talking about and on whom?
Corsayr Posted September 7, 2020 Posted September 7, 2020 1 hour ago, Blackbird Wanderer said: Need more info / better problem description. What active effects are we talking about and on whom? hi ? sexlab disparity allows you to apply various buffs or debuffs based on if the player has or is under certain conditions. right now the mod mostly works with a handful of predefined conditions like various levels of inflation, or is worn type condition. (eg high heels, or bare feet that sort of thing). what i was asking was would it be possible to scan the pc to make a list of effects so one might be selected to be tracked without having to prebuild it into SLD. like hunger, say you are using a needs mod, have it scan the PC, then the player identifies the condition from the list and have SLD pull out some form id (or whatever the game uses to track it) so that SLD can then ALSO track it and assign buffs/debuffs when said condition is active. that make sense?
Lupine00 Posted September 7, 2020 Posted September 7, 2020 36 minutes ago, Corsayr said: what i was asking was would it be possible to scan the pc to make a list of effects so one might be selected to be tracked without having to prebuild it into SLD. I understood this. The problem, as I understand it, and why I didn't do some of this already, is that I couldn't find any way to scan the list of effects on the player. If anyone knows how to iterate over the player effects list, I'd love to know. I suspect it's possible in a C++ plugin ... well technically it must be possible ... but how? I have no idea where to look for that data, or whether the necessary types were ever reverse-engineered into SKSE. Maybe it's even possible in Papyrus, but I don't know how. As @Monoman1 notes (and this came up before) MFG Console does it, in C++, but how? There is no source for MFG Console, so the only benefit it offers is that reverse-engineering a small DLL is easier than trying to figure out all of Skyrim. With the symbols from SKSE, it probably wouldn't be insurmountable, but it might be possible to find a way with just a little digging in SKSE. I did look at this problem before, but I time-boxed it, and it ran out of time without generating any results. It needs someone smarter! Or with more time. Or the MFG Console source. In terms of getting a result in SLD, maybe it doesn't have to be so clever, if the player is a little smart ... but some players do already find SLD a little daunting. I could use a JSON config to let the player specify known spells to look for. If I know the ID, I can try and obtain it specifically, which is possible in Papyrus. Players could submit spells they want to detect, and I could add them into the JSON that ships out, and then adding limited support for all kinds of new mods would be much easier, and for players that want to mess about, they could add their own.
Lenore Posted September 7, 2020 Posted September 7, 2020 A couple of small things I've noticed with ver. 602. One sometimes the gates lock from outside the towns, unless you choose the option to leave the gates unlocked. Also clothing license .. they do not always take your clothes if you don't have a license. I love this mod and really i can work around those things but thought I'd bring it to your attention.
Monoman1 Posted September 7, 2020 Author Posted September 7, 2020 Some might be interested: https://www.nexusmods.com/skyrim/mods/104588 I finally got permission to post it. 1
Blackbird Wanderer Posted September 7, 2020 Posted September 7, 2020 10 hours ago, Corsayr said: what i was asking was would it be possible to scan the pc to make a list of effects so one might be selected to be tracked without having to prebuild it into SLD. This seems like a tough nut to crack; however, since we're restricting the examination to the Player and not scanning all over the place makes it somewhat easier since the Actor in question is fixed. It's somewhat baffling there appear to be, to the extent of my knowledge and quick research on it, no Papyrus Functions that will return the number of active effects present on an Actor like there are with number of items in inventory, etc. That's the missing link that makes this idea untenable directly via Papyrus under the stated restrictions. There are Fuctions in Papyrus that answer the question, "Is this effect present", when you ask about a specific known effect -- but that violates the premise of not pre-building something into SLD. I think the idea is still possible, but not without predefining some Properties in SLD first or with a patch to it. There's the rub. As such, the JSON idea @Lupine00 mentioned probably has the most merit, and the highest yield to effort ratio. 1
DonQuiWho Posted September 7, 2020 Posted September 7, 2020 @Monoman1 Hi there. I inadvertently tried to get my PC out on Whiterun, on her own, and got Sasha from DCL added as an 'escort' She can't be communicated with, left behind, told what to do etc, and while for some this may be an enthralling scenario, she's a complete PITA in my style of gameplay ? This does seem to have come up before, see below, and you said that there would be some sort of functionality added to allow the player to ditch assigned escorts where necessary I have looked for this all through the MCM and the Wheelie Thingie, without success. I can't find anything in searching the thread that helps either Am I just missing something obvious, or is this a feature yet to be added? Or am I condemned to drag her all round Skyrim for all time, slaughtering every enemy in our path, before I get the pleasure of doing that myself? ? TIA for any advice ....
Monoman1 Posted September 7, 2020 Author Posted September 7, 2020 19 minutes ago, donkeywho said: Am I just missing something obvious, or is this a feature yet to be added? It was added. 'Import escorts from Json' on the licence page. But it's not about dismissing followers. It just allows you to re-populate the escort list after making changes manually to the json file (like removing followers that are not suitable). 20 minutes ago, donkeywho said: She can't be communicated with, left behind, told what to do etc, That doesn't sound right. You should at least be able to talk to her. SLS doesn't modify that kind of thing though. I have had that problem sometimes in the past where I couldn't talk to someone but fixed it using 'clean up' in SL Defeat. If you use that mod.
Meteox Posted September 7, 2020 Posted September 7, 2020 On 9/5/2020 at 2:26 PM, Monoman1 said: Right. Well that at least explains it. If the state is empty then calls to decrease hunger or inflate your character will just be dumped. Does not, however, explain why they're in that state to begin with. You haven't merged RND or FHU have you? Try restarting their interfaces by clicking on them in the interface menu. Then save, reload, wait 10 seconds or so and check their states again. I've reset the interfaces of these two mods and waited for 30 seconds (I did time it out because I was bored) but the results were the same. And no, I didn't merge them at all. You know what is weird though? When I was going to reset their interfaces, every mod on that list that I have except for EFF had its option unticked. I even gave it a fresh start just to check and see if it happened mid-game or something. Nope, the interface list was all unticked, even EFF at that point. Really weird if you ask me. I've included a screenshot of my current save interface list. ScreenShot61.bmp
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