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Posted
5 hours ago, Lupine00 said:

Your weathers and lighting are going to be seriously messed up too.

 

In this context, what is TAWoBA - Light Armor Patch ?

 

And then, there's mixing ME, with PetCollar, with DD mods, with ... the list goes on ...

 

There's so much that's likely to cause one issue or another with this LO that I should think you have issues far beyond SLS bikini curse (which you can simply choose to ignore, and not use the bikini license).

 

If LOOT made this LO, it's definitive proof that LOOT can't sort load orders.

But there's no way that anyone can tell you how to fix your bikinis by looking at it.

 

Load your LO up in Tes5Edit and examine all the overwrites. Check that the bikini keywords are present and not getting overwritten.

That's how you diagnose this sort of problem. Posting a LO is not terribly helpful.

So how can i sort LO manually and like whats the best way to approach that like what should be near the  top,middle and bottom? also i use vortex and i dont know how much that would effect my ability to do this.

Posted
4 hours ago, Monoman1 said:

..

I would expect much to be broken if the mcm is hanging. Is it like this on new games too. If not I'd say clean save is the way to go. 

 

it happens on an existing and on a new saveline.

everything besides the cum inflation from swallowing, the tattoos from the curses the info/stats tab in the mcm seems to be working so far.

i also tried around with different position of sexlab survival in the loadorder but sadly without a change to the result.

Posted
5 hours ago, Monoman1 said:

something useful I thought of. Is it possible to pull a list of armors tagged as slutty/heels etc from Slax?

Yes.

They're in StorageUtil Form lists on the player.

Two lists per keyword: one holds items that have the keyword forced on, the other holds items that have it forced off, and name suffixed with "No".

 

The base names are:

  • SLAroused.IsNakedArmor
  • SLAroused.IsBikiniArmor
  • SLAroused.IsSexyArmor
  • SLAroused.IsSlootyArmor
  • SLAroused.IsIllegalArmor
  • SLAroused.IsPoshArmor
  • SLAroused.IsRaggedArmor
  • SLAroused.IsKillerHeels

So to find the killer heels forced on you use StorageUtil.FormListToArray(player, "SLAroused.IsKillerHeels")

and to find the killer heels forced off you use StorageUtil.FormListToArray(player, "SLAroused.IsKillerHeelsNo")

 

Posted
1 hour ago, RumpleSkillsKin said:

So how can i sort LO manually and like whats the best way to approach that like what should be near the  top,middle and bottom? also i use vortex and i dont know how much that would effect my ability to do this.

There are guides on this, as it's a complex topic.

 

You want things like lighting overhauls very late in your list, as otherwise they get overwritten and lost.

Generally, clothes, armor and outfits can load early/high up, just after ESMs, as they rarely conflict.

 

SD+ usually needs to be last in your list if you use it, and you start with it disabled and enable after game has begun. It's special.

 

Weather mods should come after anything else that messes with weather.

ESMs always end up loaded before ESPs, so no point pushing them lower.

Pay attention to the LO embedded in dependant mods, which you can see in Wrye Bash, or Tes5Edit, as matching that can be a guide.

You can see how SD+ depends on DD, SLA, SexLab, etc, and in what order.

Pay attention to what MO tells you about ordering, as it helps you get your left and right panes lined up in a sane way.

 

You can use LOOT as a starting point, but don't rely on it to get the details right.

 

Make a Tes5Edit merge patch and avoid Bashed Patches.

 

Posted
5 hours ago, RumpleSkillsKin said:

So how can i sort LO manually and like whats the best way to approach that like what should be near the  top,middle and bottom? also i use vortex and i dont know how much that would effect my ability to do this.

General rule of thumb... 

LOOT can give you a decent base sort.. but you ( often by trial and error these days need to figure out the best )

After you have a LOOT sort.. all core mods below .esm   IE .ESM / <race control mods> / <quest and game altering> /  patches and textures / Bash 

 

Not a hard sort by those, but a good rule of thumb. Remember. Last mod loaded takes priority. Merges and Bashes exist to allow the game to not choose or fubar orders or loot list etc.  Learn to TESVedit patch, bash and use merging. :)

Also, an acquired skill. some mods don't play nice in merging. 

 

IF I cannot help you in anything else.. lemme' tell you this. XPMSE should always be the last thing before merge or bash. Nothing should have priority over your skeleton or weird things can happen with bodies, animation and black screens / ctd. 

 

EDIT: I realized that what I wrote looked like I was telling you opposite of @Lupine00 with BASH .  No, I was just not clear.  actually bashing a patch has never worked out for me either. My experience there has always been excellent for handling loot list and distributable items.  However... TESVed patching is the way to go for ' bashing '.. Pardon my not clear on that. 

Posted

Guards keep taking all my gear even though I have the license system off. I toggled toll evasion off so they wouldn't stop me to take my gear.

Posted

Quick question,

 

Will this work with MiniNeeds?  (as in, does picking the swallow option make the player consume a food item that can be configured via MiniNeeds MCM?)

 

Thank you in advance.  This mod looks great and I really want to try it out  ^_^ 

Posted
1 hour ago, Ruhadre said:

Quick question,

 

Will this work with MiniNeeds?  (as in, does picking the swallow option make the player consume a food item that can be configured via MiniNeeds MCM?)

 

Thank you in advance.  This mod looks great and I really want to try it out  ^_^ 

Doubtful, it draws on more dependency than minineeds has. Plus swallow has nothing to do with food items.. that's cum. 

It works and is made for RND, and tho' not supported iNeed works fine with it.

 

Posted
10 minutes ago, Bushi Neko said:

Doubtful, it draws on more dependency than minineeds has. Plus swallow has nothing to do with food items.. that's cum. 

It works and is made for RND, and tho' not supported iNeed works fine with it.

 

Well, I guess I should of said, "consumable item", lol.  MiniNeeds is great in that it allows you to configure unknown items from other mods.  Either way, still going to give this mod a shot  ^_^

Posted
17 minutes ago, Ruhadre said:

Well, I guess I should of said, "consumable item", lol.  MiniNeeds is great in that it allows you to configure unknown items from other mods.  Either way, still going to give this mod a shot  ^_^

Yes.. so does iNeed.. RND.   The only thing I think you might find not working is the getting stuffed / glutted by lactacid or cum, and probably the sleep levels wont balance out..

No idea about the belly inflation, since I don't use it associated with SLS, just from SGO, MilkAddict and Fertility.

Posted

So I have an awfully weird thing to bring up here.

 

Lately, I've been plagued by a brown-faced vampire bug, as shown in my tech support topic. I did eventually find the cause of the problem, though... It's Sexlab Survival. Or possibly the SE conversion of SLS.

 

I don't know how or why, but has anyone else had an issue with SLS causing vampires to look weird? If this is only on my game, its possible I accidentally did something to the esp. But if other people have had this issue, it needs to be fixed up ASAP!

 

For now, I'm going to delete SLS from my game and download/reinstall it. If I somehow broke the .esp, reinstalling should fix it.

 

Edit: A freshly installed copy of SLS gave me the same bug. The problem must be with either SLS, or the SSE conversion of SLS.

Posted
27 minutes ago, shar181 said:

So I have an awfully weird thing to bring up here.

 

Lately, I've been plagued by a brown-faced vampire bug, as shown in my tech support topic. I did eventually find the cause of the problem, though... It's Sexlab Survival. Or possibly the SE conversion of SLS.

 

I don't know how or why, but has anyone else had an issue with SLS causing vampires to look weird? If this is only on my game, its possible I accidentally did something to the esp. But if other people have had this issue, it needs to be fixed up ASAP!

 

For now, I'm going to delete SLS from my game and download/reinstall it. If I somehow broke the .esp, reinstalling should fix it.

 

Edit: A freshly installed copy of SLS gave me the same bug. The problem must be with either SLS, or the SSE conversion of SLS.

I am pretty sure that even SE SLS doesn't touch textures for face geom.  Did removing it clear the face issue?  

Your facegeom attempt to fix was logical, but that says obviously the evil glitch is still in there. ?  

Posted
2 minutes ago, Bushi Neko said:

I am pretty sure that even SE SLS doesn't touch textures for face geom.  Did removing it clear the face issue?  

Your facegeom attempt to fix was logical, but that says obviously the evil glitch is still in there. ?  

Sl Survival reverts vampire races back to vanilla, same races that dawnguard changes. face data is tied to races and this will create issues for dawnguard users. 

 

4444.jpg.1df851de7e46e608cb2d62c72dafa010.jpg

Posted
4 minutes ago, Bushi Neko said:

I am pretty sure that even SE SLS doesn't touch textures for face geom.  Did removing it clear the face issue?  

Your facegeom attempt to fix was logical, but that says obviously the evil glitch is still in there. ?  

Disabling Survival immediately fixed the issue, yes. My thinking is that if this hasn't been a problem for LE players, then maybe something went wrong with the SE conversion. I've sent a PM to Nomkaz, just so they'll be aware of the potential issue.

Posted
Just now, shar181 said:

Disabling Survival immediately fixed the issue, yes. My thinking is that if this hasn't been a problem for LE players, then maybe something went wrong with the SE conversion. I've sent a PM to Nomkaz, just so they'll be aware of the potential issue.

it's the same on LE, any user not having problems has a mod loading after SLSurvival that has all vampire races setup with what dawnguard has. 

Posted
10 minutes ago, Heroine of the Night said:

Sl Survival reverts vampire races back to vanilla, same races that dawnguard changes. face data is tied to races and this will create issues for dawnguard users. 

 

 

hehe.. I just went in and got the file to check ! ;)  I would have waited had I known you were :P 

6 minutes ago, Heroine of the Night said:

it's the same on LE, any user not having problems has a mod loading after SLSurvival that has all vampire races setup with what dawnguard has. 

^^^ What he said would seem correct.

 

 

 

 

Posted
7 minutes ago, Heroine of the Night said:

it's the same on LE, any user not having problems has a mod loading after SLSurvival that has all vampire races setup with what dawnguard has. 

I'm not sure how to accomplish it, but would it be possible to create a quick 'n easy mod to be loaded right after SLS, which does nothing except overwrite Survival's attempt to overwrite the vampire races? It wouldn't be a perfect fix, but it could be a suitable band-aid until the mod author(s) get around to it.

Posted
6 minutes ago, Bushi Neko said:

hehe.. I just went in and got the file to check ! ;)  I would have waited had I known you were :P 

 

I ve not had an issue with that at all in LE.   mmmmmm… strange indeed.  

I went digging for a pic of my most recent vamp and others.. but sadly I don't have any screenies of them. 

I am using a base of Vampiric Thirst and another custom Vamp for better looks. Honeypops overhaul. 

Both were installed before.

 

Do you have dawnguard installed? , non dawnguard users would not be affected. You can see in my pic up there that survival is overwriting the male vampire head data, right there in the race. Like i said, if a user is not having problems they have a mod loaded after sl survival that will reference the vampire races, it wouldnt matter when mods got installed it would be load order  deal because the changes are in esp only. 

 

 

 

Posted
18 minutes ago, Heroine of the Night said:

Do you have dawnguard installed? , non dawnguard users would not be affected. You can see in my pic up there that survival is overwriting the male vampire head data, right there in the race. Like i said, if a user is not having problems they have a mod loaded after sl survival that will reference the vampire races, it wouldnt matter when mods got installed it would be load order  deal because the changes are in esp only. 

Yeah.. I edited that comment out because on reflection and looking at the extra info it was irrelevant.

 

Of course.. DG is a base DLC from the day ;)  

 

Posted
8 hours ago, Heroine of the Night said:

Sl Survival reverts vampire races back to vanilla

Is this what we'd commonly call a "wild edit"?

Why does SLS need to modify vampire races?

 

Instead of adding a mod to overwrite SLS, why not simply remove those records from SLS?

Posted
20 hours ago, Ruhadre said:

Well, I guess I should of said, "consumable item", lol.  MiniNeeds is great in that it allows you to configure unknown items from other mods.  Either way, still going to give this mod a shot  ^_^

SLS does not add anything that MiniNeeds will see as a consumable item.  it might cause a need to be fulfilled depending on other things (begging can lead to sex which can 

be a MiniNeeds need for example.)

10 hours ago, Lupine00 said:

Is this what we'd commonly call a "wild edit"?

Why does SLS need to modify vampire races?

 

Instead of adding a mod to overwrite SLS, why not simply remove those records from SLS?

first i use LE not SSE and have the latest SLS installed.  i am using version v0.567 and did a check using TESEdit (while writing this response in fact)

i do have all 3 DLCs and a couple of other mods that can affect vampires.

SLS has to adjust vampire races for the inequality feature. 

it does not (in the one i have downloaded and installed) change any head parts for any vampire race. (pic attached showing NordRaceVampire)

i would suggest that any who have run into this bug (vampire face not right) do a check on which version you are using and whether it actually changes the

head data on vampire races.

 

 

Screenshot (2).png

Posted
19 minutes ago, valcon767 said:

i would suggest that any who have run into this bug (vampire face not right) do a check on which version you are using and whether it actually changes the

head data on vampire races.

I'm using SLS (SSE V0.567), and its definitely changing the vampire head data on mine;

Spoiler

SSEEdit-NordRaceVampire.PNG.93dffbe2171282bc76da0851a8db5eff.PNG

 

Edit: Forgot to include the SLS version number!

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