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Posted
18 hours ago, GGDX said:

What's the difference between the StraitjacketxHobble and the HobbleStraitJacket outfits in Bodyslide?

StraitjacketxHobble is the old version. No visual difference that I can see, but I removed StraitjacketxHobble when building the CBBE group. You shouldn't see it unless you aren't selecting groups or are using the old groups (DDa, DDx, Fuertin, etc). The new group is DD Framework CBBE SE and there should also be DD Framework UUNP.

Posted
14 hours ago, Baltasarr80 said:

I tried in the last days mias lair flower girl edition (Comes from Nexus). If i use dd boots (with DD 5.0)  with the animations everything gets de equiped. Sometime later the dd boots are bugging out and dont equip at all. I dont become the message they are getting locked on the charakter and they dont get shown on the big screen

If you turned off use bound animations in the DD MCM, then devices will be invisible during the animations. this is to support using more animations than what comes with DD.

iirc, they aren't actually unequipped.

That said, if it's only in/with mia's lair, you probably need to ask there. I haven't seen anything similar come up on the DD 5.0 LE page, or even here.

 

If you're using 4.3, I'd recommend getting DD 5.0 and starting a new game. Upgrading mid playthrough is not supported.

Posted

So I'm trying to change around some item slots in the config to get the looks I want, and since I do use leg cuffs but don't use blindfolds, I was thinking of just moving the leg cuffs into the blindfolds item slot. That's easy enough to do in Creation Kit, but my problem is that I know I've also got to change the dismemberment slot in the .nif file... and I can't find where to do that. For reference, I'm looking at the leather leg cuffs .nif file right now. Where should I be looking to make these changes?

Posted
1 hour ago, trees said:

So I'm trying to change around some item slots in the config to get the looks I want, and since I do use leg cuffs but don't use blindfolds, I was thinking of just moving the leg cuffs into the blindfolds item slot. That's easy enough to do in Creation Kit, but my problem is that I know I've also got to change the dismemberment slot in the .nif file... and I can't find where to do that. For reference, I'm looking at the leather leg cuffs .nif file right now. Where should I be looking to make these changes?

Compare the two nifs and see where it is. Just be aware if you get weird things going on because the scripts detect something in the blindfold slot no one will be able to figure out what you did to yourself...

 

If you have to change it, I'd recommend changing to an unused or similar slot instead of the blindfold slot or another slot used by DD.

https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference

 

For the dismemberment, maybe these are what you want.

http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number

 

Posted
37 minutes ago, zarantha said:

Compare the two nifs and see where it is. Just be aware if you get weird things going on because the scripts detect something in the blindfold slot no one will be able to figure out what you did to yourself...

 

 

 

So the two .nifs aren't really comparable. For blindfolds for example, there's a blindfold01.nif that does have the dismemberment slots, and a blindfold01_go.nif file that doesn't. But for leg cuffs, I only have a cuffsLeatherLegs_go.nif, which doesn't have the dismemberment slots. The closest thing I have to a file that does have those slots is cuffsLeatherCollar01.nif. But I don't know how that file relates to the others for leather cuffs.

Posted
6 minutes ago, trees said:

blindfold01_go.nif

"go" typically means Ground Object. That is the mesh for display in your inventory and when you drop the item on the ground. Ground objects are not equipped on characters.

Posted
1 hour ago, trees said:

So the two .nifs aren't really comparable. For blindfolds for example, there's a blindfold01.nif that does have the dismemberment slots, and a blindfold01_go.nif file that doesn't. But for leg cuffs, I only have a cuffsLeatherLegs_go.nif, which doesn't have the dismemberment slots. The closest thing I have to a file that does have those slots is cuffsLeatherCollar01.nif. But I don't know how that file relates to the others for leather cuffs.

_go are ground items. You need to look in either the shapedata folder (which bodyslide uses to create the nifs when you batch build), or in your bodyslide output folder for the non ground mesh for the leg cuffs. If you want it persistent, the changes need to be made to the nifs in shapedata.

 

For 5.0, the path is:

\CalienteTools\BodySlide\ShapeData\DDA_CBBE_SE_Redone\cuffsLeatherLegs.nif

 

For 4.3, it will be in DDa or another DD folder, don't remember which.

Posted

When you build outfits in BS, the straightjackets have really fuzzy names. What's the difference between the two variants? Example:

 

EboniteHobbleStraightacket

or

EboniteStraightjacketxHobble

 

For the nude versions, isn't it about time that you disable the animation filter for them and let people have fun, or add an option for it? Then it's up to the user to find animations that look good for them, which is easy with SexLab Tools. I think we are responsible enough to handle it. It's just lost potential if your character is walking around with everything covered except face, vagina, ass and no one can take advantage of it. Even with non-nude hobbledresses, blowjobs would still be possible.

 

 

Posted
2 hours ago, saltshade said:

EboniteHobbleStraightacket

or

EboniteStraightjacketxHobble

They're the same. The second one is the older version from what was said in the developement thread.
You should only need to choose the DD Framework CBBE SE or DD Framework UUNP groups. You don't need to choose the dda, ddx, etc groups anymore. If you do it that way, you shouldn't see the conflict.

 

The animation filter is to pick an appropriate animation from a list of bound animations. You can uncheck use bound animations to have the devices removed during the animation so more animations can be used. Kimy has stated if someone can make the animations for her she's willing to include them in DD. She will not be removing the animation filter. There's been a lot of drama recently on this. Take a look through the last 20 or so pages of the development thread to get an idea of her position on it.

Posted
2 hours ago, zarantha said:

The animation filter is to pick an appropriate animation from a list of bound animations. You can uncheck use bound animations to have the devices removed during the animation so more animations can be used. Kimy has stated if someone can make the animations for her she's willing to include them in DD. She will not be removing the animation filter. There's been a lot of drama recently on this. Take a look through the last 20 or so pages of the development thread to get an idea of her position on it.

I expressed myself wrong there. I don't suggest disabling the general animation filter, because I know that would create a lot of glitched animtions. When it comes to straightjackets though, they look alright with many standing or doggy animations and most oral animations. I remember being able to get sex scenes in them in a previous version and the arms were still bound, so I don't really see the problem except that there will be stretching of the skirt in some cases. That being said I can understand if the official version has to be clean and consistent when it comes to filters, but why not have a patch for it as an optional download?

 

If I want to remove the filters for straightjackets only, would it possible to do that in xEdit? I've tried this once by deleting some of the keywords but it wasn't enough. Is there something more involved? The least you could ask for is to allow oral animations.

 

And where is the development thread? I want to see what all the fuss is about.

Posted
34 minutes ago, saltshade said:

I expressed myself wrong there. I don't suggest disabling the general animation filter, because I know that would create a lot of glitched animtions. When it comes to straightjackets though, they look alright with many standing or doggy animations and most oral animations. I remember being able to get sex scenes in them in a previous version and the arms were still bound, so I don't really see the problem except that there will be stretching of the skirt in some cases. That being said I can understand if the official version has to be clean and consistent when it comes to filters, but why not have a patch for it as an optional download?

 

If I want to remove the filters for straightjackets only, would it possible to do that in xEdit? I've tried this once by deleting some of the keywords but it wasn't enough. Is there something more involved? The least you could ask for is to allow oral animations.

 

And where is the development thread? I want to see what all the fuss is about.

I don't know how to edit the animations to add/remove them from the DD filter. I wish I did. I'm not sure if it's something you can do in xedit, it would not surprise me if the references are in script. But I just don't know.

 

The development thread is here:

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/154/

The 5.0 beta starts on pg 122, so actually 32 pages.

Posted
34 minutes ago, zarantha said:

I don't know how to edit the animations to add/remove them from the DD filter. I wish I did. I'm not sure if it's something you can do in xedit, it would not surprise me if the references are in script. But I just don't know.

 

The development thread is here:

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/154/

The 5.0 beta starts on pg 122, so actually 32 pages.

The problem is not in the animations. It's that straightjackets don't allow sex animations at all. If they could start an animation, we could choose a bound animation for that scene. Someone suggested you can add the armbinder keyword to them to allow DD animations but that could cause problems with removal etc. That's all I know about it.

 

When it comes to editing animations, I would look for the tags in the json files and edit them. There are online json editors that are very easy to use. It should be possible to add DD tags to normal animations that way, but I don't know the appropirate tags or why you would want to do it.

Posted
10 minutes ago, saltshade said:

The problem is not in the animations. It's that straightjackets don't allow sex animations at all. If they could start an animation, we could choose a bound animation for that scene. Someone suggested you can add the armbinder keyword to them to allow DD animations but that could cause problems with removal etc. That's all I know about it.

 

When it comes to editing animations, I would look for the tags in the json files and edit them. There are online json editors that are very easy to use. It should be possible to add DD tags to normal animations that way, but I don't know the appropirate tags or why you would want to do it.

I thought straitjackets should be working with animations now, but can't find the reference at the moment.

 

@Elsidia do you recall? i remember you reporting it at least.

Posted
1 hour ago, zarantha said:

I thought straitjackets should be working with animations now, but can't find the reference at the moment

2 hours ago, saltshade said:

It's that straightjackets don't allow sex animations at all.

It's DD 4.3 and DCL 8.5 problem. There no sex animations in straitjacket.

 

I install DD 5.0 with DCL 8.5 and in shopping quest where are straitjacket on each customer takes pay as sex. Mostly that was blowjob because that was straitjacket dress but i  think that somehow can trigger a normal sex scenes too.

 

This error was be DD 4.3 was in past. In DD 5.0 it works fine.

I'm not test how it works into DCL 9.0 but i assume there no change filter too.

 

Also in quest working girl i specially put on straitjacket and all customer takes sex as solicitation. Also only one women not take a sex but it's because that some NPC same something wrong if you are in straitjacket. But only for some women. All mans 100% use sex in straitjacket.

 

Also i don't test if sex is with tied hands (iron wrist cuffs), but later i can do this test too. Report there of results if it works.

 

Posted

Ok here is result - i put on "iron handcuffs" from DD 5.0, start a shopping quest and first customer makes a sex see spoiler.

That mean it's work too:

Spoiler

ScreenShot116.jpg.433a0526fb0848002a8a926f95ab9f54.jpg

 

Posted

Is there an obvious reason why I am able to get this and CBBE to work with the first release of HDT SMP 1.5.97. but not the latest release (v2.11)? Trying to run the game with that latest version- for me -doesn't cause any problems running the game and doesn't show any problems in running HDT in the logs, but fails to apply physics to anything.

Posted

Is this new iteration of DD still compatible with the DD Equip mod or should we wait for that to get updated as well?

Posted

I have a quick question. A lot of the requirements such as SexLab clearly state that it does not have a compatibility with Skyrim SE. Do we still install it?

 

Also, RaceMenu is a requirement. Will Enhanced Character Edit work? Thank you all for your time. I am a Skyrim veteran when it comes to mods and a complete newbie when it comes to Skyrim SE.

Posted
7 minutes ago, Vallarie said:

I have a quick question. A lot of the requirements such as SexLab clearly state that it does not have a compatibility with Skyrim SE. Do we still install it?

 

Also, RaceMenu is a requirement. Will Enhanced Character Edit work? Thank you all for your time. I am a Skyrim veteran when it comes to mods and a complete newbie when it comes to Skyrim SE.

There is an SSE version of the SexLab Framework mod,. You can find it quite easily if you search around a bit.

 

I use both RaceMenu and Enhanced Character Edit. There are ways to make them (more or less) fully compatible. I believe there is a patch on nexus that makes them compatible.

Posted
4 minutes ago, Coalstorm said:

There is an SSE version of the SexLab Framework mod,. You can find it quite easily if you search around a bit.

 

I use both RaceMenu and Enhanced Character Edit. There are ways to make them (more or less) fully compatible. I believe there is a patch on nexus that makes them compatible.

Thank you so much! :) Will look into it as soon as I get home. Looks like I have work to do since some mods that I’ve installed asked if I had RaceMenu and wanted to patch it up and I left the checkbox empty.

Posted
19 minutes ago, Coalstorm said:

There is an SSE version of the SexLab Framework mod,. You can find it quite easily if you search around a bit.

 

I use both RaceMenu and Enhanced Character Edit. There are ways to make them (more or less) fully compatible. I believe there is a patch on nexus that makes them compatible.

I was able to find SexLab 1.63 for SE, however I struggle to find any sort of compatibility for RaceMenu along with ECE. Should I just download RaceMenu but let ECE be loaded after it to overwrite anything from RaceMenu? I can’t seem to find a patch that would marry the two.

Posted
9 hours ago, Elsidia said:

It's DD 4.3 and DCL 8.5 problem. There no sex animations in straitjacket.

 

I install DD 5.0 with DCL 8.5 and in shopping quest where are straitjacket on each customer takes pay as sex. Mostly that was blowjob because that was straitjacket dress but i  think that somehow can trigger a normal sex scenes too.

 

This error was be DD 4.3 was in past. In DD 5.0 it works fine.

I'm not test how it works into DCL 9.0 but i assume there no change filter too.

 

Also in quest working girl i specially put on straitjacket and all customer takes sex as solicitation. Also only one women not take a sex but it's because that some NPC same something wrong if you are in straitjacket. But only for some women. All mans 100% use sex in straitjacket.

 

Also i don't test if sex is with tied hands (iron wrist cuffs), but later i can do this test too. Report there of results if it works.

 

Good to know. I just installed DD 5.0 but haven't played much since then. How can you get access to DCL 9.0? The latest version I can see is 8.5 for LE and 8.4 for SE.

Posted
1 hour ago, saltshade said:

How can you get access to DCL 9.0?

There is only DCL 9.0 LE beta 1 - you can run through CAO, and copy DCL 9.0 SE fixes.  But this is beta and with many bugs.

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