Jump to content

Recommended Posts

Posted
On 12/9/2020 at 11:04 AM, AyyLmao1915 said:

Any way to fix being unable to unequip items? Seems like every item is permanently stuck on my character. Even if I use the manipulate locks option, items refuse to come off. I'll get a message saying that they've been successfully removed, and my inventory shows them as unequipped, but then I exit my inventory and the device is still on, and when I open my inventory again, it has been re-equipped. I don't have duplicate items or anything, so I'm confused by what could be causing this. I'm about to see if console commands will at least work. 

 

Edit: So player.unequipall will remove items, but they won't show up on my character if I try to equip them again. Keys also don't work, they're just consumed without unequipping the item.  No idea what could be causing this, has anyone encountered a similar issue? I will say that I'm adding these items in from console commands to test them, not sure if that would affect things. 

 

Okay, I found the issue. I was using a mod that changed one of the scripts to prevent an animation related CTD with DD 4.3. Disabled that and now it's working fine. 

 

What mod did you disabled? I'm having the same trouble here ,but I don't have any lead so I'm at a dead end :(

Posted
On 12/9/2020 at 11:04 AM, AyyLmao1915 said:

Any way to fix being unable to unequip items? Seems like every item is permanently stuck on my character. Even if I use the manipulate locks option, items refuse to come off. I'll get a message saying that they've been successfully removed, and my inventory shows them as unequipped, but then I exit my inventory and the device is still on, and when I open my inventory again, it has been re-equipped. I don't have duplicate items or anything, so I'm confused by what could be causing this. I'm about to see if console commands will at least work. 

 

Edit: So player.unequipall will remove items, but they won't show up on my character if I try to equip them again. Keys also don't work, they're just consumed without unequipping the item.  No idea what could be causing this, has anyone encountered a similar issue? I will say that I'm adding these items in from console commands to test them, not sure if that would affect things. 

 

Okay, I found the issue. I was using a mod that changed one of the scripts to prevent an animation related CTD with DD 4.3. Disabled that and now it's working fine. 

 

What mod did you disabled? I'm having the same trouble here ,but I don't have any lead so I'm at a dead end :(

Posted

 

On 12/24/2020 at 3:10 AM, zarantha said:

As far as I know, there is no preset because unless you get the male bodyslide from shaken, bodyslide is only for females. By default, there are no bodyslides for males to build.

 

If you want to build your own preset, you'd effectively have to convert all body items, and maybe some (or all) arm/leg items from the male nifs to bodyslide, then create a group. I have no plans to do this myself since it was made for the basic SOS body on LL, and I don't know if anyone on the LE side will do it either. I don't use the male bodyslide, and I don't know what SMMB SOS is. Also, Kimy has stated there is no support bodies other than the most popular - that's CBBE and UNP (not 3BBB, not BHUNP) for females, and vanilla or SOS for males (not SOS variants).

 

Assuming you've converted the male outfits to bodyslide already, all you'd need to do is create the group. If not, then what you're looking at are items for the female body, and i seriously doubt it will switch bodies for you during a batch build. Not without breaking the outfit anyway. To create a group, do one of these options:

  • copy the DD Framework group, edit it a text editor, then change the UUNP or CBBE group to the name for your male body that has the preset. Make sure the outfits listed are what you named them when you created the male bodyslide files.
  • or use the built in group editor in bodyslide to create the group, again specifying the body that contains your preset. This has the advantage of using a gui to select the outfits that should be in the group.
  • or in your preset, add the group, like so:
    <SliderPresets>
        <Preset name="MyPreset" set="body-name-that-you-are-building">
            <Group name="Main"/>
            <Group name="CBBE"/>
            <Group name="DD Framework CBBE SE"/>

 

You should have preset showing up for female bodies.

 

O, so i've tried to convert the DD items via outfit studio and load them into bodyslide. (weirdly enough my computer wont let me see the calienete files for some reason. I think its a windows 10 issue. But i can see them when i load up bodyslide. doing my best with that for now.)I'm really not touching much with the outfit studio since I dont wanna mess up everything rn. ill get to the actual fixes after ive converted everything. They have their own names and such. I just used the default SMMb bodyslide file since i can just build the preset with that later. So i went into group manager; made my own group and then loaded it into bodyslide. I think im getting there. But, it only has one slider from some reason. I bet i messed something up but I can;t figure out what.

Spoiler

 

SMMBOutfitsudTry.png.2691f5660c8414f0e2233219250e5736.pngSMMBtry.png

 

 

Posted
17 hours ago, Thrasher935 said:

Hey dude you need to actuallice DD for fallout 4 plis

I don't know where kimy is on updating that. You'll probably need to ask over there.

Posted
8 hours ago, Kage777 said:

 

O, so i've tried to convert the DD items via outfit studio and load them into bodyslide. (weirdly enough my computer wont let me see the calienete files for some reason. I think its a windows 10 issue. But i can see them when i load up bodyslide. doing my best with that for now.)I'm really not touching much with the outfit studio since I dont wanna mess up everything rn. ill get to the actual fixes after ive converted everything. They have their own names and such. I just used the default SMMb bodyslide file since i can just build the preset with that later. So i went into group manager; made my own group and then loaded it into bodyslide. I think im getting there. But, it only has one slider from some reason. I bet i messed something up but I can;t figure out what.

  Hide contents

 

SMMBOutfitsudTry.png.2691f5660c8414f0e2233219250e5736.pngSMMBtry.png

 

 

Outfit studio is for the basic conversion, it doesn't do anything with the presets or groups. If you click group manager in bodyslide, find your group for your preset, then try adding the output name to that group. Or edit the group and/or preset manually as I mentioned before.

Or if you want to add your group to the DD group, type in the name next to add group, then click add group. from there, highlight that group and start moving outfits over.

 

image.png.8f4e78b74c71637318e3ee028efcf89b.png

 

 

Posted

I don't know if this is the right thread to ask, but I noticed that the tag database is deprecated in 5.0. The comments suggest using FormList. I am not certain what does it imply. Is it that I and other content mod authors that need random device should each maintain a list of droppable devices? If that is the case, doesn't that mean other content mods which add new devices can't add their devices to the random drop pool in a universal way?

Posted
23 minutes ago, MikeWander said:

The Forbidden Tome quest isn't starting for me.    Pulling the quest up in xEdit, I see that the quest will not start if global variable zad_DisableAllDialogue is set to one.   Well, it *is* set to one in the esp.   SSEedit shows the quest as being the only thing that references the variable.   And, I don't see any script that would change it to zero.

 

I do get the notification that I can now craft chastity belts after reading the appropriate book.   But, the quest is not started and stays at stage zero.

 

Obviously, I'm missing something.   Not only does the quest not start, it seems impossible for it to start.   And yet, I played it a couple of years ago and others are playing it today.   FWIW, this is on 8.4 rev 4.

 

Hmmm.   I can create posts but not edit them today....

 

Oh!  A web search for zad_DisableAllDialogue or "can't/won't/cannot start" didn't find any hits.   But, I now see that this quest was apparently intentionally disabled in maybe 2018.  And, the "quests" page of the MCM being empty wasn't a bug either.

Posted

Ok, so I went through the rest of the outfits and saved them. Then added them to the group in bodyslide like that and batch built them. It probably wont work for my current character but I'll try making them again and see if it works. Thanks. Anyway to get like an item Id so i can spawn it and test it? Is there a list of them in the files? Or could that not work because I'm making completely new nifs and such so it can't reference those?

Posted

Anyone else running into an issue where the default combat move and combat sneak move animations play while your character wears an armbinder or yoke? It happens to me when I run Nemesis, but I'm not sure if it's a problem with FNIS (last I checked, it wasn't). Ran a bare bones modlist with the essentials, and this is still a problem, and only those two animations are affected (far as I can tell).

 

I'm thinking Nemesis, since both of the animations that were supposed to be replaced, didn't; both for the armbinder as well as the yoke.

Posted
16 hours ago, Kage777 said:

Anyway to get like an item Id so i can spawn it and test it?

help "strait"

choose id what you need, and spawn

No it's use the same nif in game. If it use diferent nif then it's no change on body.

I don't know about bodyslide connection to game id - it's not exists.

UPD: you can found item id into xedit, found armor addon, then there is path to nif in game. Then open a outift studio, press save project as, and compare the real game nif path with outfit studio path.

 

Also you can configure Win10 to search into files with extension osd into folder Sliderset, then press in search outfit path from xedit and windows found osd files where this path is stored. There can be multiple items into 1 osd.

 

Posted
1 hour ago, saltshade said:

Is there any patch for the hdt shackles that works?

For hand shackles - no. For leg is already into DD 5.0 SE. Just for work need put on, save, exit to windows and load a game. Then it works.

Posted
On 12/29/2020 at 12:32 AM, Rin Tepis said:

I don't know if this is the right thread to ask, but I noticed that the tag database is deprecated in 5.0. The comments suggest using FormList. I am not certain what does it imply. Is it that I and other content mod authors that need random device should each maintain a list of droppable devices? If that is the case, doesn't that mean other content mods which add new devices can't add their devices to the random drop pool in a universal way?

There are new leveled/form lists in DD 5.0. If you are the mod author for a mod that added items to the database, you need to add your items to the leveled lists now. That is for new devices only, anything that is already part of DD will be in the lists already. The data base is still there in 5.0, but it's mostly only for mods that haven't been updated yet to provide some backwards compatibility. DDx doesn't use the database anymore and looks like DDi will stop using it in 5.1.

 

Some reading on it:

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/132/?tab=comments#comment-3166329

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/129/?tab=comments#comment-3158619

 

 

Posted
On 12/29/2020 at 2:52 PM, Kage777 said:

Ok, so I went through the rest of the outfits and saved them. Then added them to the group in bodyslide like that and batch built them. It probably wont work for my current character but I'll try making them again and see if it works. Thanks. Anyway to get like an item Id so i can spawn it and test it? Is there a list of them in the files? Or could that not work because I'm making completely new nifs and such so it can't reference those?

Or you can use something like add item menu to search and browse the mod items to add them to your inventory. It's a bit easier when you're testing a lot of outfits.

The new nifs are in bodyslide, as long as the bodyslide output path is the same as the nif you imported, it will be replaced properly.

Posted
8 hours ago, saltshade said:

Is there any patch for the hdt shackles that works? The one I had is outdated and never worked to begin with.

The nifs and xmls haven't changed with the new versions, so there's no need for a newer patch unless someone else can improve on the start I made. This topic has lots of complaints, but no volunteers to improve what I did, so you're stuck with it. I've done the best I can with them, and physics with no crashing is the best I could do. The connection issue is a SMP issue that was not present in PE. I've explained this in the troubleshooting topic...

Posted
On 11/29/2020 at 1:49 AM, kdoggg1971 said:

In 4.3, UUNP was removed and replaced with the basic UNP option, which fits perfectly in my game. With 5.0, it is back to a UUNP setting instead and the the clipping I had from early conversions and the clothes in DCL has returned.  After some digging in the files in my game, I found my answer rather quickly as the files are completely different in size and name so I just rolled back to 4.3.

Just got around to checking this. Some files were redone in LE and new outfits added for 5.0, i believe this is the file difference you're seeing. UNP/UUNP are basically the same at this point, it's very likely to have been just naming the option different in the previous installer rather than an actual difference in bodies. Since the LE version is now an AIO, I used that installer as the base instead of updating the old SE installer, which is why it now says UUNP.

 

I've just done a quick check of several outfits with a UNP body and I see no clipping. I checked with two different presets and with BHUNP and the UNP renewal you mentioned using a UNP HDT body. I see all presets for UNP renewal are UUNP. It may be the clipping you're seeing is related to a custom preset, in which case it's something you'll need to fix yourself with outfit studio.

 

Do you happen to remember what preset and which outfits you had an issue with? I know it was a while ago, but maybe that will help isolate the issue. I think  the only issue might be the prisoner chains no hdt version. That's one of the bodyslides that I added, but I didn't test it with a unp body since it's been part of ddhotfix for a while with no complaints.

Posted
2 hours ago, zarantha said:

Or you can use something like add item menu to search and browse the mod items to add them to your inventory. It's a bit easier when you're testing a lot of outfits.

The new nifs are in bodyslide, as long as the bodyslide output path is the same as the nif you imported, it will be replaced properly.

Yeah, I had that installed for something. Now to figure out how to get the custom voices enabled and I'm almost there. Thanks for all the help wit h this.

Posted
4 hours ago, zarantha said:

There are new leveled/form lists in DD 5.0. If you are the mod author for a mod that added items to the database, you need to add your items to the leveled lists now. That is for new devices only, anything that is already part of DD will be in the lists already. The data base is still there in 5.0, but it's mostly only for mods that haven't been updated yet to provide some backwards compatibility. DDx doesn't use the database anymore and looks like DDi will stop using it in 5.1.

 

Some reading on it:

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/132/?tab=comments#comment-3166329

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/129/?tab=comments#comment-3158619

@zarantha Thanks so much for your explanation. If didn't tell me this, I will be painstakingly creating my own FormLists now.

 

Anyways, I have never heard about LevelLists before. I just read some threads about them. It seems that if I add my items in CK, it will conflict with other mods that add to the same list. The most compatible way seems to add items via script (https://www.creationkit.com/index.php?title=AddForm_-_LeveledItem). Is it true?

 

Also, is there a general guideline on what should be added to the list vs. what should not? I figured it probably isn't a good idea to add my quest items to the list. However, what about those extremely punishing items? For example, I have some plugs that constantly drain a significant amount of magicka and stamina. Should I add them to the list? Or should leave the option to the user in MCM? What is the norm?

Posted
5 minutes ago, Rin Tepis said:

@zarantha Thanks so much for your explanation. If didn't tell me this, I will be painstakingly creating my own FormLists now.

 

Anyways, I have never heard about LevelLists before. I just read some threads about them. It seems that if I add my items in CK, it will conflict with other mods that add to the same list. The most compatible way seems to add items via script (https://www.creationkit.com/index.php?title=AddForm_-_LeveledItem). Is it true?

 

Also, is there a general guideline on what should be added to the list vs. what should not? I figured it probably isn't a good idea to add my quest items to the list. However, what about those extremely punishing items? For example, I have some plugs that constantly drain a significant amount of magicka and stamina. Should I add them to the list? Or should leave the option to the user in MCM? What is the norm?

That's a bit deeper in the weeds than I go. I just remember the discussion from the DD beta.

You might try asking in the DD development thread or in the DD 5.0 LE thread.

Posted
7 minutes ago, zarantha said:

That's a bit deeper in the weeds than I go. I just remember the discussion from the DD beta.

You might try asking in the DD development thread or in the DD 5.0 LE thread.

Ah, ok. Thank you regardless.

Posted
12 hours ago, zarantha said:

The nifs and xmls haven't changed with the new versions, so there's no need for a newer patch unless someone else can improve on the start I made. This topic has lots of complaints, but no volunteers to improve what I did, so you're stuck with it. I've done the best I can with them, and physics with no crashing is the best I could do. The connection issue is a SMP issue that was not present in PE. I've explained this in the troubleshooting topic...

In that topic you say that old script patches can break the game if used with DD 5.0. Do you mean break it permanently as in corrupted save file, or is it enough to remove the old patches? I realized after I had played awhile that I had an old patch, so if it breaks the save I would need to go back to an older save. Or maybe I can do a clean save without DD and all mods that depends on it?

 

Edit: I tried the updated HDT-SMP patch and the ankle chains are attached and have very subtle physics, but the gravity on the chain is too weak. It looks like they are floating.

Posted
9 hours ago, saltshade said:

Edit: I tried the updated HDT-SMP patch and the ankle chains are attached and have very subtle physics, but the gravity on the chain is too weak. It looks like they are floating.

Is this a problem for just the chains? If so, modifying gravity may make everything else too heavy. It may take a more experienced developer to make it gravitate more. Otherwise, I'd try to edit the text file to increase weight.

Posted
28 minutes ago, NobodyImportant33333 said:

Is this a problem for just the chains? If so, modifying gravity may make everything else too heavy. It may take a more experienced developer to make it gravitate more. Otherwise, I'd try to edit the text file to increase weight.

Yes, only the chains. They are the only part affected by physics(physics is different from bone weights) so increasing gravity shouldn't be a problem, and it doesn't seem as complicated as I first thought. You just increase a number in the xml file. But I think the chains will look like they are elastic if you increase it too much, and that's probably why they were careful with it. I will test it tomorrow.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...