zarantha Posted December 6, 2020 Posted December 6, 2020 9 hours ago, Elsidia said: I can't understand one thing: DCL uses DD and can't work without DD. But DCL copy meshes from DD to DCL in new place and uses it. Why not only change a armor addon to DD one and duplicate a meshes? 2 in mods and 2 in calente tools. I check DCL 9.0 beta. The same thing: duplicated catsuits... Probably a left over from the mods early versions. It may have been needed at the time and is not now. It's a small waste of space, but not really harmful. I don't think it's worth the effort to clean up. Cleaning up may break things and it's working now.
zarantha Posted December 6, 2020 Posted December 6, 2020 1 hour ago, Elsidia said: @Kimy Red (White) Ebonite (Leather) Straitjacket Dress topples have dress black because there is wrong texture index and name in esp name is "dress uunp" need Dress. Index is 8, need 7 (because this is one style assets and in topless version is deleted skirt, what covers a breast and because index is lower for 1)Â Armor addon indexes: XX04e2e1 zadx_StraitJacketLatexDressToplessRedAA XX04E2E3 zadx_StraitJacketLatexDressToplessWhiteAA XX04E2E5 zadx_StraitJacketLeatherDressToplessRedAA XX04E2E7 zadx_StraitJacketLeatherDressToplessWhiteAA Â probably this error exist in LE version too but i don't know how to report because in LE version is different names of meshes and texture index. Â UPD: In some other dresses meshes name is wrong too but probably it not affect color of it. Anyway i change name for it too. Â Â Elsidia, have you enabled the patch I included? I fixed those textures in the "Devious Devices SE Patch.esp" I wonder if that's what's up with your calves issue, because that's where I fixed those too. I need to finish up one more bodyslide before I can check the AAs you pointed out. Â Edit: NM, I see you're pointing out different records The patch is an override patch. If you want to add to it, you should be able to copy the dd record to it by right clicking and select 'copy as override with overwriting" and select either the patch or create a new esp for your changes. This would prevent your changes from being erased on the next update. You can pass it to me when you're done and I'll merge the change in so you won't need to do it again.
zarantha Posted December 6, 2020 Posted December 6, 2020 6 hours ago, F0xiiNat0r said: I don't know if anyone else has said this already or not, but there seems to be an issue with the BS files of the Restrictive Boots?  For context: The Restrictive Boots seem to be connecting in the middle for some reason  Could be the mesh is too thick in that point to accommodate thicker thighs in bodyslide. What body are you using? I don't see that much of a gap between thighs on low weight CBBE, but it could be my preset too.
zarantha Posted December 6, 2020 Posted December 6, 2020 3 hours ago, Player80 said: I think this has been reported before on the previous version of DD, but rope bondages are invisible for me. I can perfectly see them in Bodyslide and I have no trouble building the other files. I'm using this mod's Bodyslide files to build the outfits. Are you using the DD Framework groups? They were just consolidated into one group so there isn't (or shouldn't be) DDa, DDx, Fuertin groups anymore. Check your bodyslide settings (bottom left corner) to see where it's outputting. You might need to check advanced in there. If you're using vortex, check to make sure you've configured bodyslide correctly. 1
Elsidia Posted December 6, 2020 Posted December 6, 2020 8 minutes ago, zarantha said: Elsidia, have you enabled the patch I included? In patch is fixed as SSeedit says zadx_StraitJacketCatsuitEboniteRedToplessAA [ARMA:0B001DE8] what is catsuit and with no visible calves. For dress in that patch no fixes. Also in that patch no see fixed textures. maybe you updated patch after i load DD 5.0 from mega. I download it in 2020.11.27. Â
zarantha Posted December 6, 2020 Posted December 6, 2020 30 minutes ago, NiX10 said: Thanks for answer, yea im using this already and i was wondering if there will be updated version for new DD, also another question if u don't mind me asking, i noticed that some of the transparent zipsuits are bit broken, what i mean is that the breasts don't match the suit, the breasts inside the suit are really small but then the suit itself is correct. That's probably from DCL. Try this: Â DCL_3BA_Zipsuit_updated.7z 1
Elsidia Posted December 6, 2020 Posted December 6, 2020 20 minutes ago, zarantha said: I see you're pointing out different records Too late. I always made all change into DD 5.0 straight... I'm so silly. First i don't see plugin into SSEedit or just miss my sight. Now i see it but too late. I already made repairs into DD 5.0. Â Â
zarantha Posted December 6, 2020 Posted December 6, 2020 4 minutes ago, Player80 said: I've never used the DD groups, I've created my own group where I manually (and very carefully) manage the outfits I want to build. I've made sure to build the new outfits this way. I've already tried checking my output folder, as well as creating a new one (and deleting the previously built meshes). MO2 user here. Do you see your preset if you select one of the ropes in bodyslide? Rather than just your group, try checking the dd group? i know the rope outfits build with the ones provided with the mod. or attach your group file and see if i can eyeball the problem. 1
zarantha Posted December 6, 2020 Posted December 6, 2020 7 minutes ago, Elsidia said: Too late. I always made all change into DD 5.0 straight... I'm so silly. First i don't see plugin into SSEedit or just miss my sight. Now i see it but too late. I already made repairs into DD 5.0.   Oh well. Try to remember in the future  I've been writing down what you've pointed out, and I'll check and add what I can to the patch. The patch file at least I will probably add to the troubleshooting post at some point, since it's easier to update than the esm or having kimy reupload everything.
Elsidia Posted December 6, 2020 Posted December 6, 2020 25 minutes ago, Player80 said: I've tried manually building the files one by one Ok there can be one thing why you not see the ropes. Wrong bone weight on ropes: Skyrim gravity push those ropes into body. If you have transparent body you will see those ropes inside. Also wrong weight can push those ropes into ground. Or sliders on ropes is lower than on body and ropes is into body. Â
Elsidia Posted December 6, 2020 Posted December 6, 2020 1 hour ago, Player80 said: Idk if there's any way to make my character actually transparent IDk too, how looks you body with ropes (screenshot)? Â Also you can make temporally some modifications in sseedit and outfit studio to test ropes. Â UPD:Â You use 3BA body but ropes are CBBE SE because those can be into body. Â Like this (i made my body invisible in sseedit): Spoiler Â
Elsidia Posted December 6, 2020 Posted December 6, 2020 1 hour ago, Player80 said: Idk if there's any way to make my character actually transparent Also you can try DDX - CBBE SE - FT_Rope_Harness_CorsetExp_Chaotic_Pentagram in game: it's have inside CBBE body what it's shouldn't. Maybe because you will see in game CBBE body with ropes.
zarantha Posted December 7, 2020 Posted December 7, 2020 5 hours ago, Player80 said: That's what my custom group is for Sounds good. Main.xml I use another bodyslide file from "3BA Bodyslides for Devious Devices 4.3 AIO. 1.0.1" that is currently disabled, meaning there's no possible way for my bodyslide to build the rope outfits if I were to do a batch build. I'll add that I've tried manually building the files one by one, making sure it was the DDX - CBBE SE - FR_xxx using the correct DD group. That didn't solve my issue either unfortunately.  You've got three sets of conflicting ropes. The 3BA ones and the CBBE SE ones. These are for the same outfits. Only include the ones your preset is based on (3BBB or CBBE SE) when there are duplicates. Not all will have duplicates. You might want to double check which one you're building and be sure it shows a preset. If you're using 3BBB, you should have the 3BA for everything except the new outfits that have not yet been converted and things that don't include breasts/genitals. The CBBE SE outfits are not weighted for 3BBB.         <Member name="FT_Rope_Crotch_CBBESE"/>        <Member name="FT_Rope_Harness_Arms_CBBESE"/>        <Member name="FT_Rope_Harness_Chaotic_CBBESE"/>        <Member name="FT_Rope_Harness_Chaotic_FullTop_CBBESE"/>         <Member name="FT_Rope_Crotch_3BA"/>        <Member name="FT_Rope_Harness_Arms_3BA"/>        <Member name="FT_Rope_Harness_Chaotic_FullTop_3BA"/>        <Member name="FT_Rope_Harness_Chaotic_Hishi_3BA"/>         <Member name="DDX - CBBE SE - FT_Rope_Crotch"/>        <Member name="DDX - CBBE SE - FT_Rope_Harness_Arms"/>        <Member name="DDX - CBBE SE - FT_Rope_Harness_Chaotic"/>        <Member name="DDX - CBBE SE - FT_Rope_Harness_Chaotic_FullTop"/>        <Member name="DDX - CBBE SE - FT_Rope_Harness_Chaotic_Hishi"/>  I'll note that I have not been able to get presets to show up unless I do something like this for both CBBE SE and 3BBB groups.  <SliderGroups>    <Group name="xxxxx">            stuff here    <Group name="CBBE">            same stuff here  Not saying you're doing it wrong, since you do have the preset showing. Just that it's different from how I had to do it.  Still invisible kinda indicates either a weight problem as elsidia mentioned or the nif isn't going to the right place. For the DDX - CBBE SE and the 3BA/CBBESE outfits, it should be fine - i know these build without that specific weight problem. The ones I saw sucked into the body for DDX - CBBE SE were the straitjacket outfits and I fixed those, the ropes were fine once I enabled weight changes in the esp. And the 3BA ones would have had more complaints by now since they've been out longer than the files I just redid.  If you check your output folder, do you see files in \meshes\devious\FeuerTin named something like FT_Rope_Crotch_0.nif and FT_Rope_Crotch_1.nif? There isn't a folder structure \meshes\meshes or something equally weird? 1
zarantha Posted December 7, 2020 Posted December 7, 2020 3 hours ago, Player80 said: Wouldn't that mean that all the devices would become invisible as well? If so, that's not the case as the rope devices are the only offenders. They have been even for the DD 4.3 version, where I had specific 3BA bodyslide files for them. I should add that they render fine in Bodyslide and that all my sliders work. That doesn't refer to rendering in bodyslide or even in game, it means that if you build an outfit with CBBE SE weights and use a 3BBB body, the body's breasts will clip through the outfit - because they aren't using the same bones. Probably not your issue though, just something that will cause weirdness later.  3 hours ago, Player80 said: The way I do it is that I open up my bodyslide preset and I add the following to it: Interesting, thanks for that  3 hours ago, Player80 said: It seems to be fine at both 0 and 100 weight. It is still invisible in my game though Are you removing and re-equipping outfits as you test in game? Granted it should show up anyway if you build and load the game.  As a test, could you rebuild your body temporarily with one of the built in presets? Something is really odd here, and the only thing i'm seeing that should be wrong is that you have your own preset. or send your preset file and I'll try to see if I can replicate the issue. Really very odd that it's only the ropes though. It should be all or nothing.  If you run the feuertin rope folder through cao after building, and use full optimization, does that change anything?
Elsidia Posted December 7, 2020 Posted December 7, 2020 Straitjacket XX02d9c6 - XX02D9DD Â missing calves. Also i add to that patch.esp before reported this thread I add that patch file there. Also i slowly goes through all straitjackets - convert to new sliders because probably i found more missing calves. But process not fast. If i found something later i publish new fixes too. Just warning that i'm in work process can be this not latest version. Â Â Â Devious Devices SE patch.esp
Elsidia Posted December 7, 2020 Posted December 7, 2020 11 hours ago, Player80 said: Trust me when I say that I know what I'm doing :) Ropes used biped slot 58. Check your device hider for this slot. Also i hear but can't remember clearly what slot. 3BA maybe uses 58 slot for own breasts. When player changes in 3BA 58 slot to other all works. Â
zarantha Posted December 8, 2020 Posted December 8, 2020 9 hours ago, Player80 said:  OMG - Goddess 5-25-20.xml 4.13 kB · 1 download I have run CAO but got nothing out of it.  I tried something different though, I set my character gender to male and tried equipping the rope outfits. They didn't show up either, even though the other devices worked perfectly on "him". I'll try building the outfits on one of the built in presets I've got two versions of 3BBB at the moment, neither one was "SE 3BBB Body Amazing". That could just be a version difference though, as I recall something along those lines was changed recently. I've got v1.52 for 3BBB and v1.2 for CBBE SE (3BBB), I tried both.  So I changed the sets to match them, and I see the rope outfits just fine. set="CBBE 3BBB Body Amazing"> set="CBBE Body SMP (3BBB)">  So I think elsidia might be onto something with device hider. I was able to hide the body by going to devices underneath and selecting slot 32. I was able to hide the ropes by changing that to 58. As far as I can tell, the 3BBB breasts are not using slot 58.  no body (another way to check elsidia's other suggestion of looking into the body):  no ropes:
zarantha Posted December 8, 2020 Posted December 8, 2020 @Elsidia I've got all the changes merged into the patch plugin from your plugin. I've added the other texture or calves changes you noted so far. I've created the elbowbinder sliders, and hopefully have them working correctly. Conforming to a non standard pose is not the easiest.  The issue you noted where there is no physics if there isn't a body underneath for some outfits is confirmed, but it's an issue with *only* smp configs. The normal 3BBB or CBBE SE configs that use CBPC and SMP together doesn't have a problem with no body. I'm working through the outfits again now to add at least some body back into it for SMP only players.  If you're doing it yourself as well, be careful of the weights. Doing a copy all bone weights will mess up some parts (usually arms) of the straitjackets, and hobble/elegant/formal skirts need to keep the original LE weighting for the legs, or you'll need to manually weight them. Just doing a copy without manual weighting after will cause the skirts to split when walking. Look at how the weights show up before doing a copy for the hobble and elegant dresses. Legbinders seem to be just fked up even without touching the weights. Be careful conforming sliders on the straitjackets too. Conforming all indiscriminately will also mess them up.  The Iron Fetters XX 02f514 you reported that is using devious\Zaz\ZaZAnkleChainsRagDolls_1.nif - This is correct. The other path - ZaZ-UltimateDataPack\ZaZ - HDT\ZaZAnkleChainsRagDolls_1.nif - goes to the same ankle shackles that are in Zaz 7/8. It's not much of an issue if both are installed, but we shouldn't be pointing to the Zaz path for DD items. I had the paths all pointing to the Zaz path on some early patches, because I just did a copy/paste of the files from Zaz to DD paths. That's been fixed so the DD items point to the DD (\meshes\devious) paths.  Or just have a little more patience with me as I go back through the bodyslides for the 5th time  @kdoggg1971 I plan to check UNP/UUNP as soon as I finish tweaking the CBBE again.  @serranna Confirmed the issue with the elbow shackles in combat. This should be reported to Kimy on the LE thread, but I'll see if I can find a workaround once I'm out of bodyslide hell.  Side note - surprisingly, heels don't seem to have an issue in a SMP only config. Sinking into the ground might actually be related to CBPC. 1
Elsidia Posted December 8, 2020 Posted December 8, 2020 1 hour ago, zarantha said: If you're doing it yourself as well, be careful of the weights. I always left old weights on DD because made weight manually in outfit studio is hell. Physics with old weight work a little worse as it work but it's better as deformed arms or breasts) From 1 outfit i deleted wrong weight from arms what causes in game hole on shoulders and as in straitjacket inside no body - it looks weird) When i try correct weight on breast skirt (formal straitjacket open version) manually it end that shirt hands in air but still not move. (formal dress breast cover by the physics moves with breasts and have clipping with straitjacket skirt but i almost fixed it using enlarge option in outfit studio. It's only my own problem because i use extremely high options for breasts and physics) I remember when i try fixed DCL maid costume physics it's end bad. I give up. Weights are weird and hard to understand how it must apply. I restore weights as i see in original outfit, but in game it's not working)  About iron fetters yes. Later i found that those are in DCL fix patch in correct place... Also maybe somewhere in internet is HDT SMP configuration manual and how it works? If i have free time i can look into it to find solution for chains.  Side note - surprisingly, heels don't seem to have an issue in a SMP only config. Sinking into the ground might actually be related to CBPC.  I don't have this problem no one time. Some of DCL boots sink into ground but i fix it in outfit studio and with Kimy permission drop somewhere in DCL thread fixed archive.
zarantha Posted December 8, 2020 Posted December 8, 2020 7 hours ago, Elsidia said: Also maybe somewhere in internet is HDT SMP configuration manual No real manual, and it's been almost two years since I really worked on and created the XMLs, so I'm sure I'm forgetting some stuff. Starting from the beginning (or searching through) this thread helped me enormously when I was constructing the xmls.   Found this in my discussion with pfiffy when we were working them out. https://forums.nexusmods.com/index.php?/topic/3800385-a-guide-to-hdt-smp-usersmodders/   If you look in ZaZAnkleChainsRagDolls.xml, I left in the comments from the template I used. The template explains each section and also has links for the example. I think I pretty much used the resplendant skirt and the youtube video that guy did to build the xmls more than anything else.  This is what I put in to remind myself about it:     All notes are copied from ResplendenrSkirtF.xml for the Resplendent     Armor and is from dduserab on pg. 44, 45 of this thread:     https://www.loverslab.com/topic/68731-hdt-smp-for-sse/?page=44         Another resource is: https://www.youtube.com/watch?v=qdBTSc9YOdE         Now, back to the original commentary:
zarantha Posted December 8, 2020 Posted December 8, 2020 22 minutes ago, Player80 said: Sorry for the double ping. So I've just finished updating my mods. SE 3BBB Body Amazing has been a thing since 3BF was depreciated, which was a while ago. I actually don't know how you've managed to get "CBBE SMP Body (3BBB)"! (found in \CBBE 3BBB-30174-1-52-1598082070\CalienteTools\BodySlide\RefTemplates) Â Ropes are still invisible though. This is wild lmao Did you get a chance to check the Devices Underneath in the DD MCM? Â I put the actual body names in your preset for "set=" I didn't change the reference xmls. First 3 lines are commented out. I was playing around. Currently, by putting CBBE Body Special or CBBE Body Physics, I use the CBBE Body with your preset instead of 3BBB body. That allows me to check breast bounce without the breast bouncing outside of the outfit for other stuff while still being able to look at your stuff. <!--<Preset name="OMG - Goddess 5-25-20" set="SE 3BBB Body Amazing"> Â Â Â <Preset name="OMG - Goddess 5-25-20" set="CBBE 3BBB Body Amazing"> Â Â Â <Preset name="OMG - Goddess 5-25-20" set="CBBE Body SMP (3BBB)">--> Â Â Â <Preset name="OMG - Goddess 5-25-20" set="CBBE Body Special"> Â CBBE Body SMP (3BBB) (this was giving me a pure SMP environment to test with - I still get physics without CBPC enabled) https://www.nexusmods.com/skyrimspecialedition/mods/29023 Â CBBE 3BBB Body Amazing (what I actually will use after I finish fixing CBBE SE bodyslides) (This is what replaced the 3BBB body on LL) https://www.nexusmods.com/skyrimspecialedition/mods/30174 Â Edit: only use one of the 3bbb mods. don't use both together.
TentacleJolly Posted December 8, 2020 Posted December 8, 2020 Hey there! I encountered a bug with one of the plug gags (probably?). It looks like there is only a plug part of the gag visible (screenshots below). All other gags so far worked normally but it's the second time I see something like that. I was unable to locate which device is it exactly though.
indolu Posted December 8, 2020 Posted December 8, 2020 2 minutes ago, TentacleJolly said: Hey there! I encountered a bug with one of the plug gags (probably?). If your talking about not seeing the strap that goes around the head, then this one doesnt have on of these asaik. This looks to me like the Iron ball gag. Its supposed to be held in place by just being big and not being able to get past your teeth, or something like that.
TentacleJolly Posted December 8, 2020 Posted December 8, 2020 1 hour ago, indolu said: If your talking about not seeing the strap that goes around the head, then this one doesnt have on of these asaik. This looks to me like the Iron ball gag. Its supposed to be held in place by just being big and not being able to get past your teeth, or something like that. Thanks for explaining! I was pretty sure it wasn't intentional but I guess I was wrong then.
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