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Posted
34 minutes ago, saltshade said:

I expressed myself wrong there. I don't suggest disabling the general animation filter, because I know that would create a lot of glitched animtions. When it comes to straightjackets though, they look alright with many standing or doggy animations and most oral animations. I remember being able to get sex scenes in them in a previous version and the arms were still bound, so I don't really see the problem except that there will be stretching of the skirt in some cases. That being said I can understand if the official version has to be clean and consistent when it comes to filters, but why not have a patch for it as an optional download?

 

If I want to remove the filters for straightjackets only, would it possible to do that in xEdit? I've tried this once by deleting some of the keywords but it wasn't enough. Is there something more involved? The least you could ask for is to allow oral animations.

 

And where is the development thread? I want to see what all the fuss is about.

I don't know how to edit the animations to add/remove them from the DD filter. I wish I did. I'm not sure if it's something you can do in xedit, it would not surprise me if the references are in script. But I just don't know.

 

The development thread is here:

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/154/

The 5.0 beta starts on pg 122, so actually 32 pages.

Posted
34 minutes ago, zarantha said:

I don't know how to edit the animations to add/remove them from the DD filter. I wish I did. I'm not sure if it's something you can do in xedit, it would not surprise me if the references are in script. But I just don't know.

 

The development thread is here:

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/154/

The 5.0 beta starts on pg 122, so actually 32 pages.

The problem is not in the animations. It's that straightjackets don't allow sex animations at all. If they could start an animation, we could choose a bound animation for that scene. Someone suggested you can add the armbinder keyword to them to allow DD animations but that could cause problems with removal etc. That's all I know about it.

 

When it comes to editing animations, I would look for the tags in the json files and edit them. There are online json editors that are very easy to use. It should be possible to add DD tags to normal animations that way, but I don't know the appropirate tags or why you would want to do it.

Posted
10 minutes ago, saltshade said:

The problem is not in the animations. It's that straightjackets don't allow sex animations at all. If they could start an animation, we could choose a bound animation for that scene. Someone suggested you can add the armbinder keyword to them to allow DD animations but that could cause problems with removal etc. That's all I know about it.

 

When it comes to editing animations, I would look for the tags in the json files and edit them. There are online json editors that are very easy to use. It should be possible to add DD tags to normal animations that way, but I don't know the appropirate tags or why you would want to do it.

I thought straitjackets should be working with animations now, but can't find the reference at the moment.

 

@Elsidia do you recall? i remember you reporting it at least.

Posted
1 hour ago, zarantha said:

I thought straitjackets should be working with animations now, but can't find the reference at the moment

2 hours ago, saltshade said:

It's that straightjackets don't allow sex animations at all.

It's DD 4.3 and DCL 8.5 problem. There no sex animations in straitjacket.

 

I install DD 5.0 with DCL 8.5 and in shopping quest where are straitjacket on each customer takes pay as sex. Mostly that was blowjob because that was straitjacket dress but i  think that somehow can trigger a normal sex scenes too.

 

This error was be DD 4.3 was in past. In DD 5.0 it works fine.

I'm not test how it works into DCL 9.0 but i assume there no change filter too.

 

Also in quest working girl i specially put on straitjacket and all customer takes sex as solicitation. Also only one women not take a sex but it's because that some NPC same something wrong if you are in straitjacket. But only for some women. All mans 100% use sex in straitjacket.

 

Also i don't test if sex is with tied hands (iron wrist cuffs), but later i can do this test too. Report there of results if it works.

 

Posted

Ok here is result - i put on "iron handcuffs" from DD 5.0, start a shopping quest and first customer makes a sex see spoiler.

That mean it's work too:

Spoiler

ScreenShot116.jpg.433a0526fb0848002a8a926f95ab9f54.jpg

 

Posted

Is there an obvious reason why I am able to get this and CBBE to work with the first release of HDT SMP 1.5.97. but not the latest release (v2.11)? Trying to run the game with that latest version- for me -doesn't cause any problems running the game and doesn't show any problems in running HDT in the logs, but fails to apply physics to anything.

Posted

Is this new iteration of DD still compatible with the DD Equip mod or should we wait for that to get updated as well?

Posted

I have a quick question. A lot of the requirements such as SexLab clearly state that it does not have a compatibility with Skyrim SE. Do we still install it?

 

Also, RaceMenu is a requirement. Will Enhanced Character Edit work? Thank you all for your time. I am a Skyrim veteran when it comes to mods and a complete newbie when it comes to Skyrim SE.

Posted
7 minutes ago, Vallarie said:

I have a quick question. A lot of the requirements such as SexLab clearly state that it does not have a compatibility with Skyrim SE. Do we still install it?

 

Also, RaceMenu is a requirement. Will Enhanced Character Edit work? Thank you all for your time. I am a Skyrim veteran when it comes to mods and a complete newbie when it comes to Skyrim SE.

There is an SSE version of the SexLab Framework mod,. You can find it quite easily if you search around a bit.

 

I use both RaceMenu and Enhanced Character Edit. There are ways to make them (more or less) fully compatible. I believe there is a patch on nexus that makes them compatible.

Posted
4 minutes ago, Coalstorm said:

There is an SSE version of the SexLab Framework mod,. You can find it quite easily if you search around a bit.

 

I use both RaceMenu and Enhanced Character Edit. There are ways to make them (more or less) fully compatible. I believe there is a patch on nexus that makes them compatible.

Thank you so much! :) Will look into it as soon as I get home. Looks like I have work to do since some mods that I’ve installed asked if I had RaceMenu and wanted to patch it up and I left the checkbox empty.

Posted
19 minutes ago, Coalstorm said:

There is an SSE version of the SexLab Framework mod,. You can find it quite easily if you search around a bit.

 

I use both RaceMenu and Enhanced Character Edit. There are ways to make them (more or less) fully compatible. I believe there is a patch on nexus that makes them compatible.

I was able to find SexLab 1.63 for SE, however I struggle to find any sort of compatibility for RaceMenu along with ECE. Should I just download RaceMenu but let ECE be loaded after it to overwrite anything from RaceMenu? I can’t seem to find a patch that would marry the two.

Posted
9 hours ago, Elsidia said:

It's DD 4.3 and DCL 8.5 problem. There no sex animations in straitjacket.

 

I install DD 5.0 with DCL 8.5 and in shopping quest where are straitjacket on each customer takes pay as sex. Mostly that was blowjob because that was straitjacket dress but i  think that somehow can trigger a normal sex scenes too.

 

This error was be DD 4.3 was in past. In DD 5.0 it works fine.

I'm not test how it works into DCL 9.0 but i assume there no change filter too.

 

Also in quest working girl i specially put on straitjacket and all customer takes sex as solicitation. Also only one women not take a sex but it's because that some NPC same something wrong if you are in straitjacket. But only for some women. All mans 100% use sex in straitjacket.

 

Also i don't test if sex is with tied hands (iron wrist cuffs), but later i can do this test too. Report there of results if it works.

 

Good to know. I just installed DD 5.0 but haven't played much since then. How can you get access to DCL 9.0? The latest version I can see is 8.5 for LE and 8.4 for SE.

Posted
1 hour ago, saltshade said:

How can you get access to DCL 9.0?

There is only DCL 9.0 LE beta 1 - you can run through CAO, and copy DCL 9.0 SE fixes.  But this is beta and with many bugs.

Posted
3 hours ago, Coalstorm said:

Is this new iteration of DD still compatible with the DD Equip mod

Compatible is very bad. Also i'm not see even latest SE DDE (only 3.50) LE version 4.21. Also DDE works with DD 5.0 but equip - unequip process takes a long time (up to 5 minutes in real time)

Posted
1 hour ago, fuuberror said:

Hey, does anyone know how to get around the mega crashing chrome halfway through the download?

thanks!

Are you using incognito and mega together, if so dont. If your not i have no ideas.

Posted
15 hours ago, nm125u said:

Is there an obvious reason why I am able to get this and CBBE to work with the first release of HDT SMP 1.5.97. but not the latest release (v2.11)? Trying to run the game with that latest version- for me -doesn't cause any problems running the game and doesn't show any problems in running HDT in the logs, but fails to apply physics to anything.

Elsidia pointed out to me in an SMP only environment, physics aren't applied if there's an outfit but no body in some cases. I've updated the bodyslides and I'm currently testing it again.

Once I'm sure I haven't created a new issue, I'll finish up my post release patching and get it to kimy and/or post a temp patch in the troubleshooting post.

 

As an alternative until I get that done, I had no issues with outfit physics when using HDT SMP and CBPC together. YMMV.

I am using the current HDT SMP release, so it's not likely the version unless it's something with your entire setup and not just DD outfits.

Posted
7 hours ago, fuuberror said:

Hey, does anyone know how to get around the mega crashing chrome halfway through the download?

thanks!

You could try a vpn or install the mega desktop client.

Posted

Has anyone managed to get the chains when running HDT-SMP (HDT-SMP (Skinned Mesh Physics) at Skyrim Special Edition Nexus - Mods and Community) to work correctly with each of the links joined up correctly under Skyrim: Special Edition please?

 

I'm running version 5.0 of Devious Devices currently they aren't linked up so don't move correctly and/or in time to the movement of the character they are equipped on. If the xmls are attached to the mesh and included in it, then for this release of HDT-SMP the xml files for the devices may need to be included as separate loose files in the upload.

Posted
13 hours ago, KLongad Sirtup said:

Has anyone managed to get the chains when running HDT-SMP (HDT-SMP (Skinned Mesh Physics) at Skyrim Special Edition Nexus - Mods and Community) to work correctly with each of the links joined up correctly under Skyrim: Special Edition please?

 

I'm running version 5.0 of Devious Devices currently they aren't linked up so don't move correctly and/or in time to the movement of the character they are equipped on. If the xmls are attached to the mesh and included in it, then for this release of HDT-SMP the xml files for the devices may need to be included as separate loose files in the upload.

No. This has been explained multiple times. I've put the explanation in the troubleshooting post even...

If you think you can do better with the xmls, then please do so. I'll be happy to include any patches, but the current xmls are the best I've been able to do.

 


https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956

 

On 3/26/2020 at 5:48 PM, AWHA said:

Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.

On 3/27/2020 at 3:41 PM, Musje said:

Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them).  But the chains attached to a single bone might work.

 

 

Posted

Maby this have been asked before but is there any cbbe 3bbb bodyslides available somewhere ? I have the older ones 4.3 already. I mean for v5 of devious devices.

Posted

Shot in the dark, but I see that the models for beast races was included in this. With using mods like Fluffs Hybrid Khajiit/Argonian, despite them going back to humanoid features (mainly facial), it still calls on the default khajiit and argonian headgears for gags, blindfolds, and others.

 

Is there any way to get the human headgears to show back up for beast races (that have been modded) or is there a way to include an option in the MCM to enable/disable this function for custom races?

 

 

Edit: Nevermind, I'm just dumb and forgot to disable the BRRF.esp.

Posted
On 11/21/2020 at 11:05 PM, HalcyonAndOn said:

Nope, nothing is overwritten in DD. I did find the exact lines causing issues, but it's still very bizarre why it's happening. The issue is:

  Reveal hidden contents

 


image.png.467949970c4c4e6ea236aefa246178f3.png

image.png.3f1fa6521c056ba03a2d46553b041a08.png
 

 

And that corresponds with the two string variables getting assigned in zadx_ForcedWalkScript:

  Reveal hidden contents

 


image.png.c23165d6346894574ae110e7c73844c9.png
 

 

It's just very weird why changing the original messages causes a crash though... I spent a lot of time messing with it and I can't even change the first message to, "I am carrying too much to be able to run." else it will still crash. Personally I'm fine removing those lines, but is that maybe handled differently in 5.0 or just not something that will be messed with? Just so I know to look for it going forward.


I just want to confirm this bug as I ran into the exact same CTD upon trying to equip "extreme" hobble and "legbinder" versions of DD items.  I disabled the mod "Your Own Thoughts" and this resolved the crashes.  It also fixed an issue where the hobble run/walk animation wasn't playing at all.

It seems silly, but there is definitely an incompatibility here that causes a crash.  I honestly had no problem trashing YOT.  I would possibly consider adding this to known conflicts so people don't have to spend days searching for an answer as I did!

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