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What are you doing right now in Skyrim (Screenshot required)


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Working on 4K KS Hair :x...

but don't get too happy... 

 

1) im not gonna upload that

2) Its only for Tatsu xD... im too lazy to edit all 600 KS Hairs... or even more... idk how many hair styles there is xD...

 

 

Anywaa here are current effects: 

( 4 example textures i made ) - im still testing stuff :D

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Its my fav:

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Script made for Discord User Request:

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Scriptname QLG_SimpleScript_CloseTheDoor_trig extends ObjectReference  
{ Simple Script to control Auto Open/Close Door for Skyrim } 
;===- Base Info. -===;
 ;Created: 2020-11-12
 ;Update: 2020-11-12
 ;Author: TobiPL
 ;Unit: M.PC<1>
;===- Var. setup -==================================================;
	;===- Main -===;
	ObjectReference Property QMyDoor Auto
	{ Reference to door }
	;===- Trigger Settings -===;
		Bool Property AutoOpen Auto
		Bool Property AutoClose Auto
		Bool Property LockProtected Auto
	;===- AutoClose -===;
		Bool Property CloseAfterTime Auto
		Int Property CloseDelay Auto
		{ delay to close Door in seconds }
;===============================================;
;===- Main Script -=============================;
;***********************************************;
Event OnTriggerEnter( ObjectReference QRef )
	If( AutoOpen )
		If( LockProtected )
			If( QMyDoor.IsLocked() )
				Return ; protected by lock, can't be open
			EndIf
		EndIf
	;-------------------------------------------;
		If( QMyDoor.GetOpenState() >= 3 )
			QMyDoor.Activate( self )
			If( CloseAfterTime )
				RegisterForSingleUpdate( CloseDelay )
			EndIf
		EndIf
	EndIf
EndEvent 
;***********************************************;
Event OnTriggerLeave( ObjectReference QRef )
	If( AutoClose )
		If( QMyDoor.GetOpenState() <= 2 )
			QMyDoor.Activate( self )
		EndIf
	EndIf
EndEvent
;***********************************************;
Event OnUpdate()
	If( QMyDoor.GetOpenState() <= 2 )
		QMyDoor.Activate( self )
	EndIf
EndEvent
; TheEnd

 

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Scriptname QLG_SimpleScript_CloseTheDoor_Key extends ObjectReference  
{ Simple script to control Doors with Lock key and auto close :o... } 
;===- Base Info. -===;
 ;Created: 2020-11-12
 ;Update: 2020-11-12
 ;Author: TobiPL
 ;Unit: M.PC<1>
;===- Var. setup -==================================================;
	;===- Main -===;
	ObjectReference Property QMyDoor Auto
	;===- Lock -===;
	Key Property MyKey Auto
	Bool Property MyKeyReq Auto
	Bool Property OnlyPLayer Auto
	Int Property LockLevel Auto
;===============================================;
;===- Main Script -=============================;
;***********************************************;
Event OnActivate( ObjectReference QRef )
	If( OnlyPlayer )
		If( QRef != Game.GetPlayer() )
			Return
		EndIf
	EndIf
	;===========================================;
	If( MyKeyReq )
		If( Game.GetPlayer().GetItemCount( MyKey ) >= 1 )
			If( QMyDoor.GetOpenState() <= 2 )
				Debug.Notification("You have to close door first!...")
				Return
			EndIf
	;===========================================;
			If( QMyDoor.IsLocked() )
				QMyDoor.Lock( false , true )
				QMyDoor.SetLockLevel( 0 )
				Debug.Notification("You have unlocked that Door!...")
					Else
				Debug.Notification("You have locked that Door!...")
				QMyDoor.Lock( true , true )
				QMyDoor.SetLockLevel( LockLevel )
			EndIf
			Else
				Debug.Notification("You don't have Key for that Door...")
		EndIf
	EndIf
EndEvent
; TheEnd

 

 

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Thanking the Headless Horseman for his help in one of the craziest fun battles I've ever fought in Skyrim. Hamvir's Rest around midnight, it starts pouring down rain as I approach with three followers, I hear all hell break loose with shouts, exploding fire balls, and dragon fire. I find that the Headless Horseman and Farkas are fighting a fucking army of draman master skeleton lords and an undead dragon with spells and arrows flying every direction. Heavy lightning from the storm overhead strikes intermittently sometimes hitting me, I lose two of my followers to the dragon fire, but fight on and finally win. I would have taken pics, but my game tends to crash when I tfc 1 during that much action. Besides it looks better in game for some reason. That was awesome! I saved right before so I can do it over and over again.

 

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Wait what

 

In a post madmansgun explained how he is doing it.

How I understood, he scales all creatures to 1 to solve missmatches.

I forwarded this scaling if a mod has changed it and I didn't want to fiddle with loadorder and break my bash.

Sumup, I have no problems with missmatched anims, everything works, however, not sure if this is the reason :)

I don't like red cells in xedit overwriting MNC creatures.

 

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