donttouchmethere Posted November 9, 2020 Posted November 9, 2020 Watching epic fights... ? Spoiler When two quarrel the third is happy! ...and unfair ones ? Spoiler 1
Tlam99 Posted November 10, 2020 Posted November 10, 2020 Spoiler spider attack....Faendal is no big help there...... 1
Tlam99 Posted November 11, 2020 Posted November 11, 2020 Spoiler my followers really love this pet.... Spoiler They forced me to take with us in our home. 1
Speed Metal Posted November 11, 2020 Posted November 11, 2020 Serina gets serious in Kolbjorn Barrow. Spoiler Dual-wielding staffs? Draugr better run. 1
donttouchmethere Posted November 11, 2020 Posted November 11, 2020 The labyrinth of modding and the rewards ? Spoiler Since when do small creatures get resized? Had OsmelMC something to do with it? Spoiler I think I got the message now: Spoiler 2
Tlam99 Posted November 11, 2020 Posted November 11, 2020 3 hours ago, donttouchmethere said: Since when do small creatures get resized? Had OsmelMC something to do with it? check in xedit, if scale has not been overwritten. should be 1. Spoiler interviewing the new bard.
OH1972 Posted November 12, 2020 Posted November 12, 2020 Whoring herself out to Ahtar by order of her Mistress Jenassa, who watches from the door. Spoiler Being ass-trained by Mistress Jenassa Spoiler 1
blank_v Posted November 12, 2020 Posted November 12, 2020 Script made for Discord User Request: Spoiler Spoiler Scriptname QLG_SimpleScript_CloseTheDoor_trig extends ObjectReference { Simple Script to control Auto Open/Close Door for Skyrim } ;===- Base Info. -===; ;Created: 2020-11-12 ;Update: 2020-11-12 ;Author: TobiPL ;Unit: M.PC<1> ;===- Var. setup -==================================================; ;===- Main -===; ObjectReference Property QMyDoor Auto { Reference to door } ;===- Trigger Settings -===; Bool Property AutoOpen Auto Bool Property AutoClose Auto Bool Property LockProtected Auto ;===- AutoClose -===; Bool Property CloseAfterTime Auto Int Property CloseDelay Auto { delay to close Door in seconds } ;===============================================; ;===- Main Script -=============================; ;***********************************************; Event OnTriggerEnter( ObjectReference QRef ) If( AutoOpen ) If( LockProtected ) If( QMyDoor.IsLocked() ) Return ; protected by lock, can't be open EndIf EndIf ;-------------------------------------------; If( QMyDoor.GetOpenState() >= 3 ) QMyDoor.Activate( self ) If( CloseAfterTime ) RegisterForSingleUpdate( CloseDelay ) EndIf EndIf EndIf EndEvent ;***********************************************; Event OnTriggerLeave( ObjectReference QRef ) If( AutoClose ) If( QMyDoor.GetOpenState() <= 2 ) QMyDoor.Activate( self ) EndIf EndIf EndEvent ;***********************************************; Event OnUpdate() If( QMyDoor.GetOpenState() <= 2 ) QMyDoor.Activate( self ) EndIf EndEvent ; TheEnd Spoiler Scriptname QLG_SimpleScript_CloseTheDoor_Key extends ObjectReference { Simple script to control Doors with Lock key and auto close :o... } ;===- Base Info. -===; ;Created: 2020-11-12 ;Update: 2020-11-12 ;Author: TobiPL ;Unit: M.PC<1> ;===- Var. setup -==================================================; ;===- Main -===; ObjectReference Property QMyDoor Auto ;===- Lock -===; Key Property MyKey Auto Bool Property MyKeyReq Auto Bool Property OnlyPLayer Auto Int Property LockLevel Auto ;===============================================; ;===- Main Script -=============================; ;***********************************************; Event OnActivate( ObjectReference QRef ) If( OnlyPlayer ) If( QRef != Game.GetPlayer() ) Return EndIf EndIf ;===========================================; If( MyKeyReq ) If( Game.GetPlayer().GetItemCount( MyKey ) >= 1 ) If( QMyDoor.GetOpenState() <= 2 ) Debug.Notification("You have to close door first!...") Return EndIf ;===========================================; If( QMyDoor.IsLocked() ) QMyDoor.Lock( false , true ) QMyDoor.SetLockLevel( 0 ) Debug.Notification("You have unlocked that Door!...") Else Debug.Notification("You have locked that Door!...") QMyDoor.Lock( true , true ) QMyDoor.SetLockLevel( LockLevel ) EndIf Else Debug.Notification("You don't have Key for that Door...") EndIf EndIf EndEvent ; TheEnd
KoolHndLuke Posted November 12, 2020 Posted November 12, 2020 Thanking the Headless Horseman for his help in one of the craziest fun battles I've ever fought in Skyrim. Hamvir's Rest around midnight, it starts pouring down rain as I approach with three followers, I hear all hell break loose with shouts, exploding fire balls, and dragon fire. I find that the Headless Horseman and Farkas are fighting a fucking army of draman master skeleton lords and an undead dragon with spells and arrows flying every direction. Heavy lightning from the storm overhead strikes intermittently sometimes hitting me, I lose two of my followers to the dragon fire, but fight on and finally win. I would have taken pics, but my game tends to crash when I tfc 1 during that much action. Besides it looks better in game for some reason. That was awesome! I saved right before so I can do it over and over again. Spoiler 1
blank_v Posted November 12, 2020 Posted November 12, 2020 Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler
donttouchmethere Posted November 13, 2020 Posted November 13, 2020 On 11/12/2020 at 12:12 AM, T-lam said: check in xedit, if scale has not been overwritten. should be 1. Wait what? Small creatures getting resized during sexy times is a good thing! (they return to normal (small) size after sex). This should show up in xedit at all, because it's a sexlab resize thing? Maybe I understood you wrong?
Speed Metal Posted November 13, 2020 Posted November 13, 2020 Been collecting some leftover uniques. Well, mostly Billyro's swords. Completely forgot the time and ended up in Shalidor's maze - at night. Spoiler At least, I actually refilled my lantern for once. Would've been quite a nightmare otherwise.
Tlam99 Posted November 13, 2020 Posted November 13, 2020 Wait what In a post madmansgun explained how he is doing it. How I understood, he scales all creatures to 1 to solve missmatches. I forwarded this scaling if a mod has changed it and I didn't want to fiddle with loadorder and break my bash. Sumup, I have no problems with missmatched anims, everything works, however, not sure if this is the reason I don't like red cells in xedit overwriting MNC creatures.
donttouchmethere Posted November 13, 2020 Posted November 13, 2020 2 hours ago, T-lam said: I don't like red cells in xedit overwriting MNC creatures. ? I just started to check for those extensively. Maybe I did something accidentally right by letting MNC win all conflicts in Tes5edit ?
woodsman30 Posted November 13, 2020 Posted November 13, 2020 Never really pay much attention to the quest journal or what i have done. I know I did not do this Spoiler it would have happened sooner or later but not by me this time? If he dies by any means are you to blame? .
Alessia Wellington Posted November 13, 2020 Posted November 13, 2020 15 minutes ago, woodsman30 said: If he dies by any means are you to blame? Yes, 'cause the quest technically fails with his death. It doesn't matter who or what killed him.
Grey Cloud Posted November 13, 2020 Posted November 13, 2020 I said "don't look, Ethel" but it was too late. https://www.nexusmods.com/skyrim/mods/105488?tab=description It's been updated and now does males. ?
blank_v Posted November 14, 2020 Posted November 14, 2020 Some ppl were talking about Eyes ( on different forum ) so i wanted to try to make my own eyes... They said that multicolored eyes looks cool... so first thing i wanted to try to make multicolored eyes... lol its pretty easy... :o... but then there was little problem for me... i NEVER before was doing eyes... so here is my first time making eyes ^_^ ofc. MAYBE one day i will upload it but atm. i care only about to make at least one RLY good usable eye so i have to make everything... - eye lens - eyelashes - eye corner - eye "background" and ofc. everything have to be 4k... at least 4k ^_^ i was thinking about 8k... but then i realise that even 4k is little too much... for example Eyes of Aber are using 1k, Skyrim Vanila eyes use mix of 512x512 and 1024x1024 there is some eyes in 2k... but non ( at least i dont know any ) eyes in 4k :o - but tbh i 'm using only Naruto eyes and Eyes of Aber xDDDDDDDDDDDDDDDDDDD naruto eyes are 2048x2048 :)... because of Sharringan ( it have to be little more detailed ) anywa... i made little lens that i can apply to any effect and any color i want, here is preview: Spoiler Here are two test eyes i made: Spoiler Spoiler They are just little different so i can see if multicolored eyes actualy works in game :x... anywa... here is how i made this lens: ( i just took SS every few minutes ) Stage 1: Spoiler Stage 2: Spoiler Stage 3: Spoiler Stage WTF: Spoiler - naa i actualy deleted that pic. xD 2
Mr. Otaku Posted November 16, 2020 Posted November 16, 2020 36 minutes ago, MadMansGun said: watching dragons do funny dances I feel like he's twerking. Is he twerking? Can a dragon twerk? I think the flailing tail would be quite the nuisance.
MadMansGun Posted November 16, 2020 Posted November 16, 2020 1 hour ago, Mr.Otaku said: Is he twerking? no. 1 hour ago, Mr.Otaku said: Can a dragon twerk? yes, the dead ones do it all the time. 1
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