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Posted
1 hour ago, ServoS said:

could it maybe be i'm using dd4.0 flat and this is built on one version of 3.0

 

I'm using DDa3.0e DDI-4.1 and DDx-4.1. check your XP32MSE. it might not be working right. if the mounting point is off it isn't catching the device. 

Posted
3 hours ago, donttouchmethere said:

if you can see the plug equipped in inventory, than it might be a HDT thingy

try this:

> in console: "showracemenu"

> than close racemenu again

 

that might reset the plug to the right position

if not, than there is something else wrong

 

it looks on your picture as if the pony boots sink into the ground o.O

do you have that issue with all undergrounds and DD boots or is that just coincidence?

if your boots always sink into the ground, than there might be an issue with racemenu install or NIOverride

no they dont always sink in. it just wasnt finished setting up when i tooko the screen i will try the race menu thing. and if not try reinstalling my nioveride

 

Posted
6 hours ago, ServoS said:

no they dont always sink in. it just wasnt finished setting up when i tooko the screen i will try the race menu thing. and if not try reinstalling my nioveride

 

Might also want to install HDT physics extension. It's how I got the cart to work right and the tail to not jerk around.

Posted
8 hours ago, chevalierx said:

i get error loops reference device id

is not working under 4.0

try using the newer version. DDa is still 3.0e for me but DDi and DDx are 4.1 and 4.2 respectively.

Posted

Can somebody tell me, how I get to hook my deliverygirl to the cart?

Every time I try it with 'E+Ctrl' it just switches to first view facing away from the front of the cart, and when I start walking, the cart just stays there as if nothing happened.:(

Posted
6 minutes ago, frhghz said:

Can somebody tell me, how I get to hook my deliverygirl to the cart?

Every time I try it with 'E+Ctrl' it just switches to first view facing away from the front of the cart, and when I start walking, the cart just stays there as if nothing happened.:(

try Shift + e

it worked for me. You might also need to install this mod to get it to work right. I had this issue untill a person pointed this mod to me and I tried it.

https://www.nexusmods.com/skyrim/mods/53996

 

Posted
On 1/20/2019 at 10:47 AM, ServoS said:

hello. fellow deviant. here. quick support tic. i like the adittion of tail plugs but whe  i go into a haul the plug and tail lay on the ground in between my charactersd feet. what have i done wrong here?

I had this problem, I solved it by reinstalling XPMS / CBBE / DDa / DDi / DDx more or less in that order.

Posted

Random question, but is this mod still being worked on or is it pretty much finished with no plans for updates?
I haven't seen anything posted by the author for a while ?

Posted

@MrEsturk

This is one of my favourite mods for Skyrim, I've recently started moving over to Skyrim SE due to many of this mods dependancies being ported by their authors.

Have you had any more thoughts on converting this to SE ?

 


thanks,

Posted
On 1/31/2019 at 11:22 AM, special said:

@MrEsturk

This is one of my favourite mods for Skyrim, I've recently started moving over to Skyrim SE due to many of this mods dependancies being ported by their authors.

Have you had any more thoughts on converting this to SE ?

 


thanks,

Second that.

 

I ported it to SE for myself (resave in the CK, optimize NIFs) and everything appears to work... until the cart gets detached. It can be reattached, that is, the beams point to the PC -- but the cart itself won't budge. E, Shift-E, Ctrl-E, Ctrl-Space, Shift-Ctrl-8, the MCM cheats... none of it works. You can send it into orbit and get it back, but it won't come off its spot. Very frustrating since this is the only thing that appears faulty.

 

I know others have suggested installing HDT-PE but unfortunately that's not an option on SE.

Posted
7 hours ago, orgs1n said:

Second that.

 

I ported it to SE for myself (resave in the CK, optimize NIFs) and everything appears to work... until the cart gets detached. It can be reattached, that is, the beams point to the PC -- but the cart itself won't budge. E, Shift-E, Ctrl-E, Ctrl-Space, Shift-Ctrl-8, the MCM cheats... none of it works. You can send it into orbit and get it back, but it won't come off its spot. Very frustrating since this is the only thing that appears faulty.

 

I know others have suggested installing HDT-PE but unfortunately that's not an option on SE.

Agreed, I had contemplated converting it myself but I am now having so many CTD issues with DD SE and DCL SE not to mention the lack of fixed BodySlide files and HDT mesh ports for their items which they've stated are lesser priority until the mods are stable which is fair enough (this is not a critism I know these things take time and we're all greatful that these guys and girls are putting the time in to port their mods to SE in the first place :D).

I may go back to Oldrim for the time being, even though SE has been around a long time now there just aren't enough mod ports to keep me satisfied, this being one of them.

Posted

I have a quick question, maybe I'm missing something here. Was the option to do a "quick haul" to a hold of *my* choice removed from this version? I only get random destinations, and sometimes that's not what I want.

 

Aside from that: A great mod, very enjoyable - as I enjoy everything that involves pony play.

Posted
1 hour ago, NoirXiaoba said:

I have a quick question, maybe I'm missing something here. Was the option to do a "quick haul" to a hold of *my* choice removed from this version? I only get random destinations, and sometimes that's not what I want.

If it's your very first run, it must be random.

Posted
7 hours ago, HexBolt8 said:

If it's your very first run, it must be random.

Maybe I missed the option, but so far all my runs were randomly selected. And I wasn't working off debt or fines, all of them were voluntary runs. I'll keep trying, quick saving before starting the job.

Posted
8 minutes ago, Josephluvfo4 said:

Ok do I need just the slavetats core mod or do I need a or multiple tat packs

Core mod is all you need.  SLUTS supplies its own tats.

Posted
On 1/18/2019 at 6:14 PM, WaxenFigure said:

 

If you don't have all the DLCs by now the problem is you, not the author of any mod. 

 

BUT!  If you hate the DLC content of one or more of them and that's why you don't have them then look at https://www.nexusmods.com/skyrim/mods/38151 which will allow you to have a DLC loaded and ignore it's added quest(s).

Thanks a lot

  • 2 weeks later...
Posted

Hi guys. I ran into some issues trying to use this mod and am hoping someone could help me.

So the first issue is that the SLUT collar just lays on the ground, I realize that in previous page there was a similiar problem, but i tried what was suggested and that didnt fix my issue.

And the second issue is everytime i talk to bjorlam i get stuck... Either my char refuses to move right after our conversation ends, or I get to the place and he casts his spell and then nothing.He just stands there with spell in hand not initiating conversation no matter how long I wait. 

I tried reinstalling XPMSE,HDT,DDi,DDx,DDa,NIO and the mod itself, I also tried running FNIS again and building morphs in bodyslide again.

Im pretty much running out of ideas on what to try so any help or advice u can offer is appreciated.

pic for reference

enb 2019_02_17 04_41_59_17.bmp

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