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Posted

I have started a new game to test out the updates. I have had the crazy cart issue as well, but used your fixes to get it working again. The whole cart seems more unstable than before.

 

I did notice the anal chain was not connected to anything. Missing the plug or pair(pare)?

Posted
1 hour ago, acturia said:

I have started a new game to test out the updates. I have had the crazy cart issue as well, but used your fixes to get it working again. The whole cart seems more unstable than before.

 

I did notice the anal chain was not connected to anything. Missing the plug or pair(pare)?

Odd, I never changed anything about the cart itself except its texture. A lot of instability seems to stem from the player skeleton and Skyrim's built in tethering code itself. Skyrim's tethering system seems like a hacked in trainwreck they covered up by limiting it to slow moving carriages down fairly level paths in the Vanilla content.

 

The anal chains were rather oddly setup up in DD 4.0. Aside from missing the main plug their meshes were assigned to equipment slot 40 (used for beast race tails) while their armor items were programmed to use slot 48 (a free slot for the humanoid races). Thus the vanilla anal chains in DD 4.0 don't display at all. I tried to add a plug to the end of the chains in bodyslide's mesh editor. Skyrim... was not happy about it and immediately CTDed (meshes with HDT physics tend to get rather pissy when you try edit them without access to their original source files, which the nif files are not). I'll probably try again later since the lack of an actual plug does bug me a bit too.

Posted
10 hours ago, Talishira said:

sluts_cart.nif

I added a chest and some sacks to the carriage so it looks like you're actually carrying something. For anyone that wanted it, thought I'd share

Very lovely cart. Fits the theme of the basic quest cart much better, being its just supposed for transports goods IMO:

1994643758_bandicam2018-06-0803-05-37-422.thumb.png.12fd015c6c8cc1d3def34dcf9ab2bb20.png

Posted

I re applied the the xps32 extended skeleton and got the cart stable again. The special extended skeleton completely went completely haywire. 

 

Once my girlfriend stops hovering I'll test it some more.

Posted
16 minutes ago, acturia said:

I re applied the the xps32 extended skeleton and got the cart stable again. The special extended skeleton completely went completely haywire. 

 

Once my girlfriend stops hovering I'll test it some more.

I'm fairly sure the "special extended" is for skyrim special edition.

Posted
5 hours ago, MrEsturk said:

Very lovely cart. Fits the theme of the basic quest cart much better, being its just supposed for transports goods IMO:

1994643758_bandicam2018-06-0803-05-37-422.thumb.png.12fd015c6c8cc1d3def34dcf9ab2bb20.png

thanks, I thought so, too :D 

I imagine the little satchel in the front is where the manifest is put

Posted

Don't know if this been asked before.  How about a MCM option to replace the cart with Bright Green S_L_U_T_S Backpacks.

Posted
On 6/6/2018 at 9:20 PM, MrEsturk said:

No need to apologize. As I said I expect to get bestiality type requests thrown my way from time to time due to the nature of this mod. Anyways, on to business:

 

Version 1.15 has been uploaded:

 

OLDER VERSION USERS: Same deal as always, remember to reset your MCM options to default or it won't work right. EXTRA IMPORTANT IN THIS UPDATE, SINCE IT RECODES THE WAY CUSTOM YOKES AND TAILS ARE HANDLED.

 

- Being "in combat" will no longer interrupt the cart setup/removal cutscenes. This fixes the rather annoying issue that if your follower had ran off chasing an enemy they can't quite catch or a trollish dragon was flying above town while refusing to actually land and do something you would be considered "in combat" which would prevent the cart cutscenes from working.

 

- You can now choose armbinders or handcuffs as your "yoke" in the MCM menu. You can also now choose a chained sign or bell as you tailplug MCM option.

 

- The NEEDS support dialogue has been split into a sleep specific response and a food specific response.

 

- A new hack fix hotkey has been added if you encounter the "wrong bone tethering glitch" (AKA: Your cart gets attached to you in a completely bizarre fashion and swings around you in a totally batshit manner every time you move). Pressing ctrl+shift+8 will reset the player's skeleton, correcting the cart's tether position. WARNING: make a quicksave before using this hotkey. Due to issues with the way the hotkey fixes the player's skeleton it will also automatic activate a quickload when you use it. The fixes will carry over to your loaded savegame.

 

 

New Hotkey is not working for me. I did quicksave and all, but the cart keeps broken. Any ideas? 

Posted

The DD_ 4.1 is out of beta and officially released, including:



- Added: Pony animations for pet play, that can be attached to any item!
- Added: Pony Play Boots. These will make use of the new pony animations.

...as someone had showed us a week or two ago.    :D

Posted
48 minutes ago, Naps-On-Dirt said:

The DD_ 4.1 is out of beta and officially released, including:

 

 

...as someone had showed us a week or two ago.    :D

This definitely looks interesting.

But for me personally, even tho I am a fan of the pony girl thing, I'm not a fan of pony girl animations. I avoid prancing and stuff like that completely.

So if this mod makes use of these animations, it would be really nice for these to be optional.

Posted
23 minutes ago, MetZwerg said:

DD4.1 killed my game, so better be carefull

I updated to 4.1 and have 0 issues.

Would be best to post in the DD Dev thread about your issue.

Posted

Devious Devices has been updated to 4.1 with the new pony animations.

 

"- Added: Pony animations for pet play, that can be attached to any item!"

"- Added: Pony Play Boots. These will make use of the new pony animations."

Posted
35 minutes ago, MetZwerg said:

i posted the modproblems there
, but i thought a warning would be good....

DD 4.1 worked fine for me as well so far.  maybe cool off a bit before posting all over about it breaking the game.  This is Skyrim after all.  If a new mod doesn't break your game at first, it probably isn't a good mod anyway.

Posted
21 minutes ago, MetZwerg said:

by now i found more people with problems than without...

 

 

 

Well duuuh, people without problems nearly never come back and post "All is well!". 

 

You didn't even care enough to specify what problem you experienced.  Just saying "It's broke" tells people nothing other than the fact you had a problem.

Posted

i did in the relevant topic...

here i just warned people.....

as i told before....

 

but judged by your post you did only read the last 2 entrys.....

Posted
4 hours ago, MetZwerg said:

by now i found more people with problems than without...

 

 

As it is with any mod, most people who aren't having trouble aren't posting, so you're just speculating.  People are more likely to complain than take the time to give praise.  DD 4.1 is working well for me, zero problems so far.  You already posted your concerns on both DD 4.1 topics, and this isn't the forum for problems with other mods. 

Posted

HOW TO DROP THE CARGO??!! (I've reached the map marker, which is another carriage driver, tried to talk to him with the yoke, but instead he raped me because I seem "helpless", I don't know what to do now, please help because I've spend 4 in-game days to get from point A [Solitude] to B [Riften] which is 2 FAR END OF THE FUCKING MAP!!!)

 

-PS: Thanks in advance for the help...

Posted
4 hours ago, HexBolt8 said:

As it is with any mod, most people who aren't having trouble aren't posting, so you're just speculating.  People are more likely to complain than take the time to give praise.  DD 4.1 is working well for me, zero problems so far.  You already posted your concerns on both DD 4.1 topics, and this isn't the forum for problems with other mods. 

He's already been given links to a series of posts that explain what the sort of issues might be

 

Anyone else with same problkems, start here, and read your way through the threads properly

 

You just can't make the impossible work

 

 

 

 

Posted

funny that most people just read 3 or 4 posts and then judge my last post without knowing my theme..

 

as i said 2 times before now, i just thought a warning would be a good idea, as many were overly eager to try it out....

 

 

 

Posted
4 hours ago, FrostWimbelton said:

HOW TO DROP THE CARGO??!! (I've reached the map marker, which is another carriage driver, tried to talk to him with the yoke, but instead he raped me because I seem "helpless", I don't know what to do now, please help because I've spend 4 in-game days to get from point A [Solitude] to B [Riften] which is 2 FAR END OF THE FUCKING MAP!!!)

 

-PS: Thanks in advance for the help...

did you try to talk to him again ?

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