VonHelton Posted July 8, 2018 Posted July 8, 2018 20 hours ago, dagobaking said: A. Shino poses arent required by AAF. It gave me an error saying it wasn't installed, so that's close enough for me! ?
VonHelton Posted July 8, 2018 Posted July 8, 2018 20 hours ago, dagobaking said: B. The setup you describe should allow FP and AAF to co-exist and work independently. Which is a valid use that many people may want. But, I dont see how it would allow seeing the new AAF based animations in any of the FP based mods, without them being converted or by using the proxy. You would only see the new anims through the wizard. The setup I describe works without any errors of any kind, which is interesting considering all of the posts saying they have problems. It very well may be that 4Play & AAF compliment each other somehow preventing the problems both had. Yes, it took awhile, but I'm fairly certain that AAF animations work, but I think it needs to cycle through all of Crazy's & Leito's before that happens. ?
CGi Posted July 8, 2018 Posted July 8, 2018 29 minutes ago, VonHelton said: Google Chrome will not play videos on other websites now, due to the contract they have with YouTube. You'll need to use Firefox or some other browser. it's not even hosted on YouTube.
VonHelton Posted July 8, 2018 Posted July 8, 2018 3 minutes ago, CGi said: it's not even hosted on YouTube. Exactly! Google Chrome (lately) will only play videos on YouTube. It still plays on Vimeo & a few other sites, but I see it to stop playing those videos as well. (YouTube is a subsidiary of Google) ?
CGi Posted July 8, 2018 Posted July 8, 2018 i'm aware of who owns YouTube but i don't use Chrome so that's a bummer.
VonHelton Posted July 8, 2018 Posted July 8, 2018 7 minutes ago, CGi said: i'm aware of who owns YouTube but i don't use Chrome so that's a bummer. It's all good........Firefox seems to run everything, so let Google do whatever they want, right? ?
Khajiirah Posted July 8, 2018 Posted July 8, 2018 Hello! Well, long story short, i have an problem and i cant find any solution or something similiar on google or loverslab here for it. After installing everthing and its requirements and also te requirements of the requirements, it shows me several times an AAF Error Message [008] - erected. Seems it cant this ID or whatever it is... Does someone knows how to fix that? Im tired of searching everywhere and nobody seems even have this Issue. :o( Greetings, Khajiirah
CGi Posted July 8, 2018 Posted July 8, 2018 4 minutes ago, Khajiirah said: After installing everthing and its requirements and also te requirements of the requirements, it shows me several times an AAF Error Message [008] - erected. Are you sure you have the AAFCP and it's male body installed?
Durante Posted July 8, 2018 Posted July 8, 2018 Just recently switched to AAF, one of the best choices I've made in terms of animation variety and technical smoothness. Although I'm perplexed by a few oddities. How does one see animation list when it's initiated by other mods such as "just business" ? How can I stop from the animations not ending automatically? Some staged animations start out at stage 2 and some unstaged simply end the animation after an unspecified amount of time irrelevant if its through AAF or other mod I keep hearing two different sound packages interloop specifically breathing and femalevanilla/malevanilla, while on animation switch they all mash up/multiply together unless game is paused fourplay and family planning mods don't seem to work I get an error for 4play, at first I uninstalled four play before installing AAF, then I reinstalled it on top of AAF, without overwriting of course. I'll try to reinstall without uninstalling four play this time/
torn Posted July 8, 2018 Posted July 8, 2018 8 hours ago, dagobaking said: You can turn off error popups in the settings if that is what you want. Or, those animations need to be made. The same problem with the MMF animations with supermutants, which I have installed. They work, but in most cases the AAF does not launch them and reports that they do not exist. The original FP in cases of violence by supermutants properly launches double MF animations and everything works, but the AAF for some reason tries to run triple animations and this does not work in cases with supermutants.How to force the AAF in such cases to run only double animations of the MF?
VonHelton Posted July 8, 2018 Posted July 8, 2018 3 hours ago, Durante said: Just recently switched to AAF, one of the best choices I've made in terms of animation variety and technical smoothness. Although I'm perplexed by a few oddities. How does one see animation list when it's initiated by other mods such as "just business" ? How can I stop from the animations not ending automatically? Some staged animations start out at stage 2 and some unstaged simply end the animation after an unspecified amount of time irrelevant if its through AAF or other mod I keep hearing two different sound packages interloop specifically breathing and femalevanilla/malevanilla, while on animation switch they all mash up/multiply together unless game is paused fourplay and family planning mods don't seem to work I get an error for 4play, at first I uninstalled four play before installing AAF, then I reinstalled it on top of AAF, without overwriting of course. I'll try to reinstall without uninstalling four play this time/ Try this & get back to me, k? https://videos.utahgunexchange.com/watch/making-4play-aaf-play-nice_LITTz2X6KluhbBq.html ?
Thndrwlkr Posted July 8, 2018 Posted July 8, 2018 8 hours ago, VonHelton said: 4P = 4 Play FP = Family Planning ? (f)our(p)lay...thus the FP...military acronyms are, for better or worse, in my blood. 8 hours ago, VonHelton said: I updated my build to Autonomy Enhanced & Family Planning Enhanced.......Both are working great with no errors ATM...... ? This...you have no idea how long I was looking for this little arrangement. Thanks a ton.
Thndrwlkr Posted July 9, 2018 Posted July 9, 2018 for everyone asking for a text version of @VonHelton procedure, I can give you a quick one. In this order... Fourplay Fourplay community patch 2.61 LLFP v22 Vinfamy mods (control panel, violate, autonomy, animated fannies, etc...but NOT Dongs of Fallout, OR Devious Devices) Leito animations 1.4b Crazy animations. SEU 2.51 Nudesuits 2.01 strap on v2 AAF (latest build) Shino poses Savage Cabbage animations (and dependencies) Mutated Lust Atomic Lust Rugft's animations I have added Family Planning Enhanced (installed after Vinfamy mods and before animations) and Dave's poses (installed last) with success The load order in the video was basically AAF animations at the top, followed by fourplay animations and the strap on mod, then the additional dog and supermutant .esp's for Family Planning Enhanced, fourplay, FPE, with SexEmUp bringing up the rear. I manually ordered the mods, and LOOT did not change them afterwards (LOOT also did not want to put them in that order on its own). EDIT: I don't know if VonHelton did it this way, but I overwrote everything in this installation (following this order) except for allowing the Crazy mods to overwrite Leito. I inferred from the video that he installed the mods in the order presented, but you all know what happens when we assume things, so all I can say in this case is personal preference...I have always overwritten Crazy's mods with Leito's. RSE works as expected in this setup, in that SEU 2.51 seems to crap out (but 2.03 has worked the three times I have tried it) and FPE is merely a passenger, and that it only fires the fourplay animations, but Flashy has worked his magic, and it seems we will have an AAF_RSE in around a week, so I am rolling this back out, but for those interested, I placed RSE between FPE and SEU in the above mentioned load order. 2
dagobaking Posted July 9, 2018 Author Posted July 9, 2018 9 hours ago, VonHelton said: The setup I describe works without any errors of any kind, which is interesting considering all of the posts saying they have problems. No animation framework of any kind has existed for Skyrim or Fallout that didnt have many pages of people writing about problems. They attract people that dont really know much about modding yet and its easy to break things (user error). I dont think the guide will lead to errors which is good. But, it also wont do what some people are expecting. So that should be noted for them. 9 hours ago, VonHelton said: It very well may be that 4Play & AAF compliment each other somehow preventing the problems both had. They dont share any code or forms. So, this isnt really possible. 9 hours ago, VonHelton said: Yes, it took awhile, but I'm fairly certain that AAF animations work, but I think it needs to cycle through all of Crazy's & Leito's before that happens. ? Neither framework cycles through animations. With this setup, they wont be using each others animations at all. I think maybe the proxy was put in later or something that caused you to see the AAF animations in other contexts. Without it, its just not technically possible no matter how much time goes by. 5 hours ago, Durante said: Just recently switched to AAF, one of the best choices I've made in terms of animation variety and technical smoothness. Although I'm perplexed by a few oddities. How does one see animation list when it's initiated by other mods such as "just business" ? Lists are not shown when other mods initiate animations. The wizard list is basically just to make testing animations easier. Other mods should handle how they are initiated for regular gameplay. There is a navigation widget for regular gameplay kind of like 0Sex menu. But, it hasnt been utilized by an animation pack yet. Coming soon. 5 hours ago, Durante said: How can I stop from the animations not ending automatically? Some staged animations start out at stage 2 and some unstaged simply end the animation after an unspecified amount of time irrelevant if its through AAF or other mod This is dependent on the animation pack. Not really an AAF question. 5 hours ago, Durante said: I keep hearing two different sound packages interloop specifically breathing and femalevanilla/malevanilla, while on animation switch they all mash up/multiply together unless game is paused Same as above. Animation pack creators set this up. 5 hours ago, Durante said: fourplay and family planning mods don't seem to work I get an error for 4play, at first I uninstalled four play before installing AAF, then I reinstalled it on top of AAF, without overwriting of course. I'll try to reinstall without uninstalling four play this time/ They are separate frameworks that dont share files. 2 hours ago, torn said: The same problem with the MMF animations with supermutants, which I have installed. They work, but in most cases the AAF does not launch them and reports that they do not exist. The original FP in cases of violence by supermutants properly launches double MF animations and everything works, but the AAF for some reason tries to run triple animations and this does not work in cases with supermutants.How to force the AAF in such cases to run only double animations of the MF? The triple animations use an entirely different function. So, it is based on what these other mods call. It cant be forced otherwise without breaking every other mod calling triple animations. Those mods would need to be updated. 3
Grimmdal Posted July 9, 2018 Posted July 9, 2018 Can you have multiple animations running with AAF at once ? aka multiple npcs having sex ( not as whole group ) ? fourplay only allow one
CGi Posted July 9, 2018 Posted July 9, 2018 1 hour ago, Grimmdal said: Can you have multiple animations running with AAF at once ? aka multiple npcs having sex ( not as whole group ) ? Yes. 1
Thndrwlkr Posted July 9, 2018 Posted July 9, 2018 On 7/6/2018 at 10:41 PM, CGi said: Even if the player is using a unique body, the slots are still the same. The problem must be somewhere else. Needs some investigation. Further testing revealed that the Fortaleza armor (specifically the MK IV. Didn't load any of the others yet.) DOES strip for AAF, and it does NOT play well with Combat Strip Lite...so at least now I have something to play with and compare to in FO4edit
CGi Posted July 9, 2018 Posted July 9, 2018 16 minutes ago, Thndrwlkr said: Further testing revealed that the Fortaleza armor (specifically the MK IV. Didn't load any of the others yet.) DOES strip for AAF, and it does NOT play well with Combat Strip Lite...so at least now I have something to play with and compare to in FO4edit interessting indeed. Mind to keep us informed?
VonHelton Posted July 9, 2018 Posted July 9, 2018 15 hours ago, Thndrwlkr said: for everyone asking for a text version of @VonHelton procedure, I can give you a quick one. In this order... Fourplay Fourplay community patch 2.61 LLFP v22 Vinfamy mods (control panel, violate, autonomy, animated fannies, etc...but NOT Dongs of Fallout, OR Devious Devices) Leito animations 1.4b Crazy animations. SEU 2.51 Nudesuits 2.01 strap on v2 AAF (latest build) Shino poses Savage Cabbage animations (and dependencies) Mutated Lust Atomic Lust Rugft's animations I have added Family Planning Enhanced (installed after Vinfamy mods and before animations) and Dave's poses (installed last) with success The load order in the video was basically AAF animations at the top, followed by fourplay animations and the strap on mod, then the additional dog and supermutant .esp's for Family Planning Enhanced, fourplay, FPE, with SexEmUp bringing up the rear. I manually ordered the mods, and LOOT did not change them afterwards (LOOT also did not want to put them in that order on its own). EDIT: I don't know if VonHelton did it this way, but I overwrote everything in this installation (following this order) except for allowing the Crazy mods to overwrite Leito. I inferred from the video that he installed the mods in the order presented, but you all know what happens when we assume things, so all I can say in this case is personal preference...I have always overwritten Crazy's mods with Leito's. RSE works as expected in this setup, in that SEU 2.51 seems to crap out (but 2.03 has worked the three times I have tried it) and FPE is merely a passenger, and that it only fires the fourplay animations, but Flashy has worked his magic, and it seems we will have an AAF_RSE in around a week, so I am rolling this back out, but for those interested, I placed RSE between FPE and SEU in the above mentioned load order. Are you using the current AAF version of RSE? Or is it a 4P version? If it works with no errors, awesome!! ?
VonHelton Posted July 9, 2018 Posted July 9, 2018 NOTE: Spamming the H key in SEU can cause it to stop working. If this happens, you should be able to roll back to a previous save & get it back. ? EDIT: Gonna add Farrelle's animations to my build........
Thndrwlkr Posted July 9, 2018 Posted July 9, 2018 33 minutes ago, VonHelton said: Are you using the current AAF version of RSE? Or is it a 4P version? If it works with no errors, awesome!! ? Tried fourplay, and RSE works as expected. The squirrely bits were only with SEU 2.51 and the aaf version of FPE. The fourplay version worked fine in that an encounter with supermutants resulted in pregnancy (at least the "I think the...'s baby was conceived..." fired...I haven't really had time to continue the play-through to verify if the pregnancy progresses), and SEU 2.03 seems to be stable as well. This is on the Alpha 79 build. I always use dagonbaking's latest build, since I have had pretty good luck with them so far.
Thndrwlkr Posted July 9, 2018 Posted July 9, 2018 2 hours ago, CGi said: interessting indeed. Mind to keep us informed? Absolutely, but I am becoming more and more convinced that I just have something installed wrong somewhere...I nearly sharted when I saw that my load order hit 223 active esp's during this last run (because I am a masochist, apparently...it is so much easier to troubleshoot 30), but the installed build was working so beautifully, I was loathe to drop anything before I added the armor mods. My plan for this evening is to flip over to the pure AAF build (NMM hates when I do that, since it has to abort about 80 mods from my normal basic setup) and start plugging them in one by one (mostly because I want to play with Farrelle's new animations...can't lie about that, but it will provide many strip scenarios). It has to be a conflict somewhere as all the mods I am mooking around with use the same slots provided by the CK Biped page, at least superficially. Some of them (Dickey's in particular) have to be looked at in FO4Edit, but EasyGirl and others list the slot numbers (30-49 in some cases). CSL looks to be aimed at these types of modular armor and clothing mods (it provides six damage rounds, each round stripping between one and four items depending on the slots you choose in MCM) while AAF seems to be much broader and friendlier (the xml shows it taking slots 30-45 all at once), and I wont be fussed if I can't use some modular outfit mods with it, as it is clearly the future of FO4 animations. As long as slot 33 keeps stripping for the animations, I'm good.
CGi Posted July 9, 2018 Posted July 9, 2018 18 minutes ago, Thndrwlkr said: <snip> if you manage to find the offending mod(s), then please let us know because such informations help as well.
VonHelton Posted July 9, 2018 Posted July 9, 2018 1 hour ago, SolidVault said: where can i find LLFP mod? jaam is the one that makes it, and he posts it in the 4Play Community Patch thread, IIRC......... ?
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