Phelps1247 Posted July 15, 2018 Posted July 15, 2018 Problem the first, my character got replaced by the clone after an animation or I was given control of the clone and the original disappeared or whatever the case was I ended up with the clone as opposed to the original. I know this because they were wearing the vaultsuit which my original didn't have and I know is in the clone's inventory. I was unable to use my pipboy when this happened. Hitting the home button to bring up the menu again showed me another version of my character in the NPC list that was 3 feet/yards/whatever it is you use here away but they weren't visible. They disappeared from the list when I brought up the menu again. Not sure how to recreate it so don't have a debug thing for you. I've also had my original character fall through the floor before in a two story building. Â Secondly, is there any way to use facial animations with this? Using them on the original character doesn't transfer to the clone. Using them on the clone results in them standing up out of the animation to play the facial animation, scrolling to another animation puts them back in the sex posisition but resets the facial animation. They're tied to animations here? Â Finally, a minor annoyance and I don't know if you can do anything about this but using the up and down arrows while the console is active still changes/scrolls the animations when coming out of it. So if the console is open and I've pressed up twice, closing the console results in the animation changing to the one that would be up two.
BurningPotatoChip Posted July 15, 2018 Posted July 15, 2018 So, I'm trying to use AAF, But I'm running into this problem as far as I know everything is installed properly, picture below.  Any help would be great, I've mostly modded skyrim, Not as much with fallout stuff.
VonHelton Posted July 15, 2018 Posted July 15, 2018 7 hours ago, dagobaking said: I haven't seen AAF break dialogue. I've used SEU to start AAF animations many times in a row without issue. Â Do you have a link to the other reports? Wait..........So SEU doesn't stop working after awhile? You don't get half the dialog then the person walks away? Â Interesting!! Â ? Â Â Â
VonHelton Posted July 15, 2018 Posted July 15, 2018 19 hours ago, habilon said: multiple times yes. I even tried deleting the data folder itself and doing a rebuild of fallout 4 but it still says its installed. and I can confirm that doing that cleared out other items showing up in the plugins when not installed so that should have done it. oh good its not just me. Documents/My Games/Fallout4/Saves  Delete the saves.  (Your User Name)/AppData/Local/Fallout4  Delete all 3 files (They will come back once you recheck your mods in NMM again).  Â
VonHelton Posted July 15, 2018 Posted July 15, 2018 1 hour ago, FormalCyborg said: So, I'm trying to use AAF, But I'm running into this problem as far as I know everything is installed properly, picture below.  Any help would be great, I've mostly modded skyrim, Not as much with fallout stuff. Yes. As the brits would say, 3-way animations are "buggered" beyond repair. All 3 people merge into a blob & stay there until it runs its course.  ?  Â
Evilhomer Posted July 15, 2018 Posted July 15, 2018 11 hours ago, dagobaking said: I haven't seen AAF break dialogue. I've used SEU to start AAF animations many times in a row without issue.  Do you have a link to the other reports? That's probably based on my comment over on the SEU page, i was trying AAF without the proxy, so it was running seperately to FP, several people have said you can do that but i guess that's not the case??. Once i run an AAF animation the dialogue for the active key does not start.  I also have a mod installed called player comments and head tracking that would break after an AAF animation but i just needed to update it, apparently his mod runs very similar scripts on the PC as yours but he has fixed the issue.
dagobaking Posted July 15, 2018 Author Posted July 15, 2018 8 hours ago, FormalCyborg said: Any help would be great, I've mostly modded skyrim, Not as much with fallout stuff. The overlapping text looks like there is somehow multiple versions of AAF running. Do you have an .esm and an .esp version running at the same time? 7 hours ago, VonHelton said: Wait..........So SEU doesn't stop working after awhile? You don't get half the dialog then the person walks away? Correct. It worked fine for me the multiple times I've tested it. And I have since retired from testing SEU. 6 hours ago, VonHelton said: Yes. As the brits would say, 3-way animations are "buggered" beyond repair. All 3 people merge into a blob & stay there until it runs its course. No they are not. Literally thousands of people have successfully run those animations.  Please do not confuse users of this mod by equating a broken game/install with broken functionality for AAF or other authors animation packs. 3 hours ago, Evilhomer said: That's probably based on my comment over on the SEU page, i was trying AAF without the proxy, so it was running seperately to FP, several people have said you can do that but i guess that's not the case??. Once i run an AAF animation the dialogue for the active key does not start.  I also have a mod installed called player comments and head tracking that would break after an AAF animation but i just needed to update it, apparently his mod runs very similar scripts on the PC as yours but he has fixed the issue. I addressed in more detail over in that page.  There could be something to that. Wasn't triggered in my tests. But, some different order of events could cause it.  In any case, there is a known fix for that particular issue and it needs to be applied to SEU. 1
VonHelton Posted July 15, 2018 Posted July 15, 2018 1 hour ago, dagobaking said: In any case, there is a known fix for that particular issue and it needs to be applied to SEU. Aside from not using it, what's the fix? Many of us would love to test it. Â ? Â Â Â
dagobaking Posted July 15, 2018 Author Posted July 15, 2018 31 minutes ago, VonHelton said: Aside from not using it, what's the fix? Many of us would love to test it.  ?    I posted the authors description of it along with a link to the entire discussion.
Thndrwlkr Posted July 16, 2018 Posted July 16, 2018 9 hours ago, Evilhomer said: That's probably based on my comment over on the SEU page, i was trying AAF without the proxy, so it was running seperately to FP, several people have said you can do that but i guess that's not the case??. Once i run an AAF animation the dialogue for the active key does not start.  I also have a mod installed called player comments and head tracking that would break after an AAF animation but i just needed to update it, apparently his mod runs very similar scripts on the PC as yours but he has fixed the issue. Guys, the only way I ever had SEU working with AAF installed was using the parallel setup of fourplay and AAF, using version 2.03...and it never failed.  using the new RSE...well, I have seen no need to even have it installed. Firing animations through the home hey, it plays VERY well with AAF_FPE (currently running on the third month of a pregnancy fired through untamed ardor...of course, it HAD to be dogmeat too). I honestly don't miss it at all beyond the extra steps to start the animations, and I am sure a more user friendly interface isn't that far away. Alpha 79 seems to be the most stable build so far, at least in my experience.
BurningPotatoChip Posted July 16, 2018 Posted July 16, 2018 12 hours ago, VonHelton said: Yes. As the brits would say, 3-way animations are "buggered" beyond repair. All 3 people merge into a blob & stay there until it runs its course.  ?   Right, But thing is, It's only a 1 person animation, Only on my player character, Something with the body double/morph making two, but not removing the original  6 hours ago, dagobaking said: The overlapping text looks like there is somehow multiple versions of AAF running. Do you have an .esm and an .esp version running at the same time? I'll check that out.  Edit: There was an AAF.esm and AAF.esp, I'll let you know if removing one or the other fixes it
dagobaking Posted July 16, 2018 Author Posted July 16, 2018 25 minutes ago, FormalCyborg said: Edit: There was an AAF.esm and AAF.esp, I'll let you know if removing one or the other fixes it Thought so. Nothing will work right when the same mod is installed twice. Â I suggest really cleaning them all out of your build completely. And then re-install the latest, official version only.
dagobaking Posted July 16, 2018 Author Posted July 16, 2018 New build posted: Â ## [Alpha 80] - 2018-07-15 ### Added - Some additional checks to clean up log errors (did not seem to cause any errors in-game but... ) - Some additional clean-up of body double routine. Hoping this fixes problems with deleted (but not really deleted) body double populating quest aliases. ### Changed - A setting that removed weapons from characters (so that characters can be posed with weapons now). This may require some adjustment to equipmentSets for some people to have desired results (ie to remove weapons during animations). 2
BurningPotatoChip Posted July 16, 2018 Posted July 16, 2018 25 minutes ago, dagobaking said: Thought so. Nothing will work right when the same mod is installed twice.  I suggest really cleaning them all out of your build completely. And then re-install the latest, official version only. It seems to be working mostly properly now but the AAF sign in the corner doesn't seem to go away, is this supposed to happen? If it's not then I'll try fully reinstalling AAF, Also getting an error, "AAF ERROR [005] Actor ID "20" not found" but it seems to work anyway? Here's a pic of the Error and the other possible bug  For the second one maybe I'm just stupid and it's supposed to be there.
dagobaking Posted July 16, 2018 Author Posted July 16, 2018 No. That shouldn't stay like that. Try doing a clean install with no other mods other than dependencies.
BurningPotatoChip Posted July 16, 2018 Posted July 16, 2018 9 minutes ago, dagobaking said: No. That shouldn't stay like that. Try doing a clean install with no other mods other than dependencies. Alright I'll try that, Thank you.
ScreamingSquid218 Posted July 16, 2018 Posted July 16, 2018 installed the latest AAF, followed the setup instructions and I now have a popup on my screen that says "AAF Error: [037] Referencing a plugin that was not installed: DLCworkshop02.esm" Am I missing some extra step? I have all the DLC's and they are all checked in my load order.
VonHelton Posted July 16, 2018 Posted July 16, 2018 27 minutes ago, ScreamingSquid218 said: installed the latest AAF, followed the setup instructions and I now have a popup on my screen that says "AAF Error: [037] Referencing a plugin that was not installed: DLCworkshop02.esm" Am I missing some extra step? I have all the DLC's and they are all checked in my load order. Rename the file "DLCWorkshop02.esm"........Note the capitalization. Â ?
VonHelton Posted July 16, 2018 Posted July 16, 2018 Nice wall of text........No mods installed, BTW....... Â Â
Cataclysimz Posted July 16, 2018 Posted July 16, 2018 3 hours ago, VonHelton said: Nice wall of text........No mods installed, BTW....... Â Â It's supposed to do that.Â
Bonadeo Posted July 16, 2018 Posted July 16, 2018 Sorry to ask this (im sure someone already did it) but multi-stage animations from leito's mod wont work with this, right? Just checking if i might be doing something wrong because i only get the first stage if i dont use the gun.
L36812180234 Posted July 16, 2018 Posted July 16, 2018 1 hour ago, Bonadeo said: Sorry to ask this (im sure someone already did it) but multi-stage animations from leito's mod wont work with this, right? Just checking if i might be doing something wrong because i only get the first stage if i dont use the gun. It works. You just need @Polistiro patch for Leito and Crazy animations. Install Leito animations, then Polistiro patch then AAF patch (for nudesuit, or you will have flaccid dick). 1
Destynova99 Posted July 16, 2018 Posted July 16, 2018 Hmm... does the equipment manager of AAF not handle mod-added armors correctly? I had been having the issue of my character not being undressed for a few patches now (ever since the doppleganger method was implemented). After a few updates and not seeing anyone else mention the problem, I figured it was a mod conflict or I had something in the wrong order so I made a test profile and disabled every mod except AAF, the animation mods, and all the dependencies. Everything worked, so I started adding back in a few mods at a time... eventually I had added them all back in and I was still getting undressed and I was really confused. Then I equipped a mod-added armor and suddenly wasn't getting undressed anymore. I tried a different mod armor, same thing. DLC clothes get removed just fine, or at least the one I tried from Nuka World did. I'm guessing that I have to do something special to get mod-added clothing undressed and redressed? If so, an example would be very much appreciated.
CGi Posted July 16, 2018 Posted July 16, 2018 1 hour ago, Destynova99 said: Hmm... does the equipment manager of AAF not handle mod-added armors correctly? Some mod armors use trickery to populate specific slots or hold armor in place. Undressing those correctly is kind of impossible w/o adding direct support for those armors what - due to the amount of armors - is not a viable solution.
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