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Posted

You might have accidentally selected "Skip" in the installers LLPF section.
You can alternativly download LLFP V22 manually and install it. Doesn't really matter because AAF ships for it for convinience.

Posted
4 minutes ago, CGi said:

You might have accidentally selected "Skip" in the installers LLPF section.
You can alternativly download LLFP V22 manually and install it. Doesn't really matter because AAF ships for it for convinience.

What if I'm not running Fallout v1.10.98? Does V22 still have to be the one?

 

I had to revert to 1.10.89 because one of my other mods wasn't updated at the time.

Posted
7 minutes ago, AnthrSolidSnake said:

What if I'm not running Fallout v1.10.98? Does V22 still have to be the one?

 

I had to revert to 1.10.89 because one of my other mods wasn't updated at the time.

LLFP has all previous versions in the mod page. You can download the older version.

 

I believe you're looking for "LLFP-v21-20180607.7z"

Posted
10 hours ago, gizmo1206 said:

aaf and family planning enhanced seem to still conflict and i get the "feeling fertile" messages and status but it seems to not detect the cum shot at the end of a scene

For me the FPF AAF version works with AAF 71 (without proxy) - pregnancy, belly scaling, birth, child growth... . Earlier (eg 65) and later (eg 74) versions do not work (i get fertility messages and even impregnation messages IIRC, but fertility does not progress). 

Posted
1 hour ago, AnthrSolidSnake said:

What if I'm not running Fallout v1.10.98? Does V22 still have to be the one?

 

I had to revert to 1.10.89 because one of my other mods wasn't updated at the time.

Okay... this poses a problem. AAF now relies on fixes and changes done to F4SE for FO4 V1.10.98.

Older versions are no longer supported because F4SE 0.6.10 was not only updated but has needed features added to it.

Posted
2 hours ago, L36812180234 said:

For me the FPF AAF version works with AAF 71 (without proxy) - pregnancy, belly scaling, birth, child growth... . Earlier (eg 65) and later (eg 74) versions do not work (i get fertility messages and even impregnation messages IIRC, but fertility does not progress). 

Damn! Why couldn't I have gotten this message BEFORE I reinstalled everything back to 4Play?

 

?

 

 

Posted
2 hours ago, VonHelton said:

Damn! Why couldn't I have gotten this message BEFORE I reinstalled everything back to 4Play?

 

?

 

 

Personally I believe AF is the future of animation framework in Fallout 4. I think it is best to stick with it and report the bugs and work with the developers to give info needed to help resolve the issues. AF is just developing quicker than 4Play as far as I can see.

Posted
1 minute ago, RitualClarity said:

Personally I believe AF is the future of animation framework in Fallout 4. I think it is best to stick with it and report the bugs and work with the developers to give info needed to help resolve the issues. AF is just developing quicker than 4Play as far as I can see.

Someone in another thread claims to have both 4Play & AAF working together with no problems whatsoever.

 

I am gonna test to see if that's true.

 

?

 

 

 

Posted
6 hours ago, CGi said:

Okay... this poses a problem. AAF now relies on fixes and changes done to F4SE for FO4 V1.10.98.

Older versions are no longer supported because F4SE 0.6.10 was not only updated but has needed features added to it.

Yep. Turns out that fixed nearly everything. Animation flickering, crashing, I think the mod that was originally preventing me from having Fallout updated was LookMenu, but it had it's update July 3rd so i'm all good to go.

 

Thank you so much to everyone trying to help me out. Sorry it turned out to be such a basic solution that I should have known better.

Posted
12 minutes ago, AnthrSolidSnake said:

Yep. Turns out that fixed nearly everything. Animation flickering, crashing, I think the mod that was originally preventing me from having Fallout updated was LookMenu, but it had it's update July 3rd so i'm all good to go.

 

Thank you so much to everyone trying to help me out. Sorry it turned out to be such a basic solution that I should have known better.

Nice to read that the your problems could be solved. Have fun and don't do anything we wouldn't do ... what am i saying? We're on LL here. ;)

Posted
1 hour ago, VonHelton said:

Someone in another thread claims to have both 4Play & AAF working together with no problems whatsoever.

 

I am gonna test to see if that's true.

 

?

 

 

 

I used the 4play override (I believe that is what it was called) and it worked but some of the mods would flake out. If that person in the other thread has it running well, then I would bug the crap out of them :P to give you the low down of the mods and steps they took to get a solid system... :D  

 

I can't play it... :( I was messing around with my computer to get a duel boot  this way I could have win 7 and win 10 for some things I am being forced to have. One could be dev testing and such and the other could be just plain solid ol' game play. :D However, I thought the boot manager flaked out.  However, It might be more serious that that. (ol' 4th gen system runs 24 x7 most of the time. ) It might be dying. Trying to get this resolved then, move back. So I can't even try it or the current stuff :( so sad alien.  I am down to a very small SSD. (not big enough for my programs and a game with mods.)

Posted
1 hour ago, CGi said:

Nice to read that the your problems could be solved. Have fun and don't do anything we wouldn't do ... what am i saying? We're on LL here. ;)

Er, actually I have another problem if you wouldn't mind. 

 

I get an AAF Error Package Assignment on Actor 20 with Supermutants. In fact, I get that error (for some reason now?) with animations between humans and dogs too, but the animations still play.

 

With supermutants, it plays the first one only through the AAF Menu, and then when you try to change position the supermutant remains in the first animation while the Player Character changes.

Posted
1 hour ago, AnthrSolidSnake said:

Er, actually I have another problem if you wouldn't mind. 

 

I get an AAF Error Package Assignment on Actor 20 with Supermutants. In fact, I get that error (for some reason now?) with animations between humans and dogs too, but the animations still play.

 

With supermutants, it plays the first one only through the AAF Menu, and then when you try to change position the supermutant remains in the first animation while the Player Character changes.

Actor 20 is the players character. it's an error that's being inspected.

Posted

XD So, didn't do anything. Error no longer there. But after an animation, I can't control my character. They just stand there. I've tried any number of console commands and it doesn't work.

Posted

Homekey also ports people to me.. can i disable that annyoing shit somehow ? Like it ports Preston to me when im.. like on the other side of the map !

 

PS:

 

I had homeemaker before but im pretty sure that garbagemod is messing up some menus for me. i tried uninstalling it but AAF tells me there is Homemaker.ESM missing now so AAF wont work.. 

How do i get rid of AAF needing homemaker ?

Error 004

Error 037

Posted
15 minutes ago, -Player1- said:

Homekey also ports people to me.. can i disable that annyoing shit somehow ? Like it ports Preston to me when im.. like on the other side of the map !

 

PS:

 

I had homeemaker before but im pretty sure that garbagemod is messing up some menus for me. i tried uninstalling it but AAF tells me there is Homemaker.ESM missing now so AAF wont work.. 

How do i get rid of AAF needing homemaker ?

Error 004

Error 037

Is that Dongs of Fallout's thing? I think you can rebind the hotkey using the method on that mods front page.

Posted
11 hours ago, -Player1- said:

How do i get rid of AAF needing homemaker ?

it's from SavageCabbage's Animation Pack. Choose download 3.

Posted

Does anyone happen to have a edited settings xml they can share that will unequip all armor slots?

 

for example i use armors like the cross brotherhood recon..AFF unequips the gloves and thats it. same with say Dickys pinup only for that it is the boots. looks pretty funny with the bikini top and bottoms still on

Posted
2 hours ago, Drapo said:

Does anyone happen to have a edited settings xml they can share that will unequip all armor slots?

 

for example i use armors like the cross brotherhood recon..AFF unequips the gloves and thats it. same with say Dickys pinup only for that it is the boots. looks pretty funny with the bikini top and bottoms still on

I have the same issues.  I have noted that pretty much anything modular doesn't play well.  No issues with replacers at all, just standalone mods and modular armors and clothing.

Posted
2 minutes ago, Thndrwlkr said:

I have the same issues.  I have noted that pretty much anything modular doesn't play well.  No issues with replacers at all, just standalone mods and modular armors and clothing.

I tried looking at the xml myself but i dont know what i'm looking at.  not knowing what slots those pieces are now taking up dosent help much either.

Posted
5 minutes ago, Drapo said:

I tried looking at the xml myself but i dont know what i'm looking at.  not knowing what slots those pieces are now taking up dosent help much either.

You can check what slot a piece of equipment uses via FO4Edit and then edit the XML accordingly.

Posted
34 minutes ago, CGi said:

You can check what slot a piece of equipment uses via FO4Edit and then edit the XML accordingly.

still dont know what i'm looking at

 

Posted

Hello everybody.  I've got a problem... I installed a couple of other animations mods for AAF but I get some awkward results... cuddling and kissing and a couple of lesbo animations {cunnilingus and scissors} work fine but all the other aniomations have a wrong alighnment of the bodies... I should have taken a snapshot to show what I mean but sadly I didn't. Also... when I let a female and a man interact or a female and two males interact the cuddling/kissing animations and the dual wlding animation work fine with the female doing the double handjob but then  when action goes on she does the part of the male and one of the male takes her part... not to mention a few weird mismatch in the mutant/supermutant animations...
I post here the list of the related mods installed so you can eventually tell me what's wrong.
At least I hope some of you can.

 

Here my AAF related installed mods...

 

730613326_MyAAFInstallation.thumb.png.dd73230baf9e7fc1a8779ce37fbe2db8.png

 

...and my loadorder...           loadorder.txt

 

I thought was related to the Crazy_Animations_Gun.esp but unistalling it the problem remains a button for realign the bodies would be a nice add, I believe I remembered there was such an option but I guess I was wrong, probably confounded with something else I've got less than one hour  to understand what's groing wrong so I can think about a possible solution or get a direction about that, then I will have an internet blackout till tomorrow {mobile data limit exceeded}.
Is there anybody who can have a look? I mean... there are not so many mods related to AAF... should be easy to point me to the right direction. What have I to actually install and in which order?

Or, like I thought, should I try taking just the animations I need from the packages which cause me problems and put them in the  Leito installed mod for better stability?
I guessed some esp might interfere or mess up the reading/loading of scripts and animations
I really hope I've been clear...

Posted

IGNORE | SEE BOTTOM OF POST

 

I'll add my little issue to the fray, in three parts. The first part, is when I get the initial "AAF is installed . . ." prompt (fresh save, no alternate start -- I also tried a save with no mod dependencies just outside Vault 111), it won't go away until I press "OK" not once-- but four times.

 

The second part is after that, there's this "AAF" logo in the top left corner that doesn't go away (it did after I saved and reloaded the save, but would appear briefly for a temporary time when I pressed "home" then disappear Actually its back, after restarting the game it returned). After I press home I see "Fatigue" and "Happiness," I think it may be left over from another mod . . . I don't know what though. 

 

Third and finally, I managed to play some animations . . . but there's dopplegangers  body doubles, and my character is forced into fly-cam along with some weird HUD text issues (I don't have HUD framework installed, or even DEF_UI, I removed those and just have XDI, and Full Dialog Interface). When ending the animation (exiting it) I receive an error (026 Unknown Exit Type). Screenshots below.

 

I'm not using FP mods (no proxy either).

 

Load Order:

 

 


GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
ArmorKeywords.esm=1
TortureDevices.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Arbitration - Resources.esm=1
XDI.esm=1
Devious Devices.esm=1
Knockout Framework.esm=1
AAF.esm=1
3pMeleeTweak.esp=1
CompanionIvy.esp=1
Armorsmith Extended.esp=1
InteriorsEnhanced-All-In-One.esp=0
CombatZoneRestored.esp=1
Animated Chems.esp=1
5xEnemyDamage.esp=1
5xPlayerDamage.esp=1
PIP-Pad.esp=1
CWSS Redux.esp=1
Non-Lethal Armory.esp=1
TheKite_Railroad_Handmaiden.esp=1
Kungfumaster.esp=1
ESPExplorerFO4.esp=1
Animated Drinking.esp=1
Eli_Armour_Compendium.esp=1
MoreOutfitVariations.esp=1
GetDirty.esp=1
Fr4nssonsLightTweaks.esp=1
Vivid Waters.esp=1
ellen.esp=1
llamaCompanionHeather.esp=1
BasementLiving.esp=1
ImmersiveVendors.esp=1
Crossbow.esp=1
Crossbow Craftable AWKCR.esp=1
Crossbow AWKCR Patch.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1
IcebreakerCDO-Settlements.esp=1
Better Cooking Stations.esp=1
Better Cooking Stations - Animated Drinking patch.esp=1
FalloutKensei.esp=1
TakeCover.esp=1
FO4Hotkeys.esp=1
SSC.esp=1
Armorsmith All DLCs Patch.esp=1
Tactical Flashlights.esp=1
DX Adventurer Outfit.esp=1
FalloutSamurai.esp=1
Tactical Flashlights - Settings.esp=1
The Rebel.esp=1
RangerSequoiaCraft.esp=1
GlovesOfTheCommonwealth.esp=1
Gloves of the Commonwealth - AWKCR Patch.esp=1
Female Tactical Armor.esp=1
Post Nuclear Girl.esp=1
RaiderMashups.esp=1
TTOutfit.esp=1
rpampas.esp=1
Eli_Gunslinger.esp=1
CommonwealthSurvivalist.esp=1
CROSS_BrotherhoodRecon.esp=1
Wasteland Ranger Outfit.esp=1
Lots More Facial Hair.esp=1
Lots More Male Hairstyles.esp=1
AzarPonytailHairstyles.esp=1
LooksMenu Customization Compendium.esp=1
The Eyes Of Beauty.esp=1
LMBTOverlays.esp=1
PlatinumCurieV2.1.esp=1
BetterSettlers.esp=1
BetterSettlersMortalPack.esp=1
BetterSettlersNoLollygagging.esp=1
BetterSettlersCCAPack2.0.esp=1
Arbitration - Button Lowered Weapons.esp=1
FlirtyCommonwealthMale.esp=1
UniquePlayer.esp=0
BarefootFootstepSet.esp=1
Fr4nssonsLightTweaksNightVisionFIX.esp=1
SSEX.esp=1
Prisoner Shackles.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
DiverseBodies.esp=1
CBBE.esp=1
LooksMenu.esp=1
AAF.esp=1
llamaCompanionHeather-AE Patch.esp=1

Atomic Lust.esp= 1

Mutated Lust.esp= 1
Sun's Poses.esp=1
PoseIt.esp=1
DavesPoses.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
Vivid Weathers - FO4.esp=1
Vivid Weathers - FO4 - Far Harbor.esp=1
Vivid Weathers - Natural Bright.esp=1
Vivid Weathers - Nuka World.esp=1
 

 

 

First part

 

 


20180706125901_1.jpg
 

 

 

Second part

 

 


20180706130820_1.jpg
 

 

 

Third part

 

 


20180706130851_1.jpg

20180706131256_1.jpg

 
 

 

 

edit: After looking at my hud, I'm actually thinking I left something from Compact_Hud. Gonna remove it now . . . Nevermind, my hud is vanilla

edit2: This is alpha78 I'm running.

edit3: AAF Error [005] Actor ID "0" Not Found, animation still plays . . . but there's a copy of the player standing in the animation. In the animation, my copy is wearing a pip boy . . . despite that I'm using pip pad.

edit4: After briefly searching some more previous replies . . . body double is already known? It can't be intentional though.

edit5:The body double is gone along with the other issues I mentioned. As it turns out, I think some remnants of a previous version weren't removed. I found these lingering around after uninstalling AAF's FOMOD in NMM. Once I removed them everything's working okay so far.

 

 


culprits.png
 

 

 

The .esp wasn't supposed to be in there.

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