mashup47 Posted December 11, 2019 Posted December 11, 2019 @Killjoycmm1try loading savage 's animations after The One Patch with A.j. Xm's
KillJoyTROV Posted December 11, 2019 Posted December 11, 2019 2 hours ago, mashup47 said: @Killjoycmm1try loading savage 's animations after The One Patch with A.j. Xm's I can't do that. I have the auto animation loader and additional patches that load before the One Patch. Nexus won't allow loops. The One Patch says it covers Savage, doesn't it?
mashup47 Posted December 11, 2019 Posted December 11, 2019 7 hours ago, Killjoycmm1 said: I can't do that. I have the auto animation loader and additional patches that load before the One Patch. Nexus won't allow loops. The One Patch says it covers Savage, doesn't it? not the latest version . 1
puxa4_11 Posted December 11, 2019 Posted December 11, 2019 My AAF writes error 79 of the F4SE installation problem, I looked at the installation tutorials and did everything like that, but it still writes this error.
maddadicusrex Posted December 11, 2019 Posted December 11, 2019 1 minute ago, puxa4_11 said: My AAF writes error 79 of the F4SE installation problem, I looked at the installation tutorials and did everything like that, but it still writes this error. What mod loader? I use this method..
puxa4_11 Posted December 11, 2019 Posted December 11, 2019 I made this method exactly as in the video, anyway AAF produces an error 79
maddadicusrex Posted December 11, 2019 Posted December 11, 2019 2 minutes ago, puxa4_11 said: I made this method exactly as in the video, anyway AAF produces an error 79 My guess is that either F4SE or AAF needs to be updated. There were 2 back to back updates by FO4 game. You might have missed one..
puxa4_11 Posted December 11, 2019 Posted December 11, 2019 F4SE and AAF updated to the latest versions.
KillJoyTROV Posted December 12, 2019 Posted December 12, 2019 Ok, I've updated, reinstalled mods, re-arranged mods in my LO, and AAF always gives me errors about missing poses or some such. This is driving me crazy and has broken my game. I can't figure this crap out. I'll post my LO and maybe yall can see something I'm missing. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm DLCUltraHighResolution.esm 254 FE 0 FPEAIOCreatureAddon.esl 7 7 HUDFramework.esm 254 FE 1 TBOSBodyTalk2LooksMenu.esl 254 FE 2 TBOS-RaiderNormalFixMale.esl 8 8 SettlementKeywords.esm 254 FE 3 RoomDividers.esl 254 FE 4 Lucid's Texture Upgrades.esl 9 9 ArmorKeywords.esm 10 a SimSettlements.esm 254 FE 5 Loverslab_SSLeaders.esl 11 b WorkshopFramework.esm 12 c TortureDevices.esm 13 d Devious Devices.esm 14 e VotWMaster.esm 15 f RSE_II_Resources.esm 254 FE 6 JavasStarlightFOB.esl 254 FE 7 SimSettlements_Patch_Nukaworld.esl 16 10 AAF.esm 17 11 SavageCabbage_Animations.esp 18 12 CumNWealth_mutant.esp 19 13 Zaz Particles.esp 20 14 CumNWealth.esp 21 15 LooksMenu.esp 22 16 FP_FamilyPlanningEnhanced.esp 23 17 AngeliTech suit.esp 24 18 SettlementMenuManager.esp 25 19 AAF_SEU.esp 26 1a Custom Moans.esp 27 1b rxl_bp70_animations.esp 28 1c LewdMarks.esp 29 1d Boston Breeder.esp 30 1e FPE_BabyAddons.esp 31 1f VFX SuperMutant Conqueror Faction.esp 32 20 AAF_CreaturePack01.esp 33 21 VotW JOA.esp 34 22 JunkWalls_More_Snaps.esp 35 23 BoarsInstitutePack.esp 36 24 Snappable Covenant Walls.esp 37 25 Armorsmith Extended.esp 38 26 SuperMutantRedux.esp 39 27 SuperMutantRedux_ArmorSmithExtended.esp 254 FE 8 VFX SuperMutant Conqueror Faction SMR Nightkin Addon.esp 40 28 Expanded Buildable Area 200x.esp 41 29 SimSettlements_XPAC_Conqueror.esp 42 2a highwaysfix.esp 43 2b Vertibird Faction Paint Schemes.esp 44 2c VotWStarlightDriveIn.esp 45 2d Faction Addon Minutemen.esp 46 2e SimSettlements_MegaPack_YearTwo.esp 47 2f Red Rocket Basement.esp 48 30 RSE_II_CSA.esp 49 31 AdvancedNeeds2.esp 50 32 Idiot Slut.esp 51 33 AtomsConqueror.esp 52 34 FPEAddonPack.esp 53 35 2pacSkimpy.esp 54 36 AAF_Four-Play_Animations_Crazy6987.esp 55 37 Accurate Minigun.esp 56 38 AdvancedNeeds2_Expansion_03_AAF.esp 57 39 More Fair Ghouls.esp 58 3a AnatomicallyCorrectFerals.esp 59 3b AnatomicallyCorrectFerals_FH.esp 60 3c CROSS_GoreCrits.esp 61 3d AnatomicallyCorrectFerals_GorecritsPatch.esp 62 3e AnatomicallyCorrectFerals_NW.esp 63 3f ARPatch.esp 64 40 Atomic Lust.esp 65 41 AWKCR - Mod Power Armor Engine Glitch Fix.esp 66 42 AzarPonytailHairstyles.esp 67 43 Better Cooking Stations.esp 68 44 BetterWeapons.esp 69 45 CBBE.esp 70 46 CombatRifleOverhaul.esp 71 47 Crazy_Animations_Gun.esp 72 48 CutieCurie - heavilyfreckled.esp 73 49 DansesWearableHolotags_v01-2.esp 74 4a DiverseBodies.esp 75 4b Weightless Vertibird Flare.esp 76 4c VotW JOA DriveIn v2.0.esp 77 4d VotW BTQ.esp 78 4e Vivid Fallout - All in One - 2k.esp 79 4f DV-Deadly Vertibirds.esp 80 50 KSHairdos.esp 81 51 ESO KS Hairdos (No Moles).esp 82 52 Farelle_Animations.esp 83 53 FO4_AnimationsByLeito.esp 84 54 FO4_Leito_Voicefix.esp 85 55 four_play.esp 86 56 FPEVanillaCreatureAddon.esp 87 57 FusionGenerator.esp 88 58 FutaFEV.esp 89 59 GaussRifleMk2.esp 90 5a tumbajamba Advanced Engineering.esp 91 5b GaussRifleMk2 - tAE - AWKCR.esp 92 5c HAAS Automatron Replacer AE 2LM Edition.esp 93 5d HAAS Core Replacer AE 2LM Edition.esp 94 5e LegendaryModification.esp 95 5f LegendaryModification2LM.esp 96 60 HAAS Far Harbor Replacer AE 2LM Edition.esp 97 61 HAAS Nuka World Replacer AE 2LM Edition.esp 98 62 KLPosters.esp 99 63 KLPostersAdult.esp 100 64 KSHairdos_oel.esp 101 65 Lara with Horse DriveIn.esp 102 66 LooksMenu Customization Compendium.esp 103 67 LovingCait.esp 104 68 LwHXray.esp 105 69 ManufacturingExtended.esp 106 6a ManufacturingExtendedFH.esp 107 6b MiscHairstyle.esp 108 6c Mutated Lust.esp 109 6d My_Minutemen.esp 110 6e RSE_II_AbductionsAddonPack.esp 111 6f Starlight fix 2.esp 112 70 NeutralVertibirds.esp 113 71 VotWSpecialVideos.esp 114 72 NewFace_Settlers.esp 115 73 NMC Bundle VERY HIGH.esp 116 74 Realistic_conversations - More_NPCs.esp 117 75 Realistic_conversations.esp 118 76 RegsPrefabs.esp 119 77 RohZima_RealAnimatedPoses.esp 120 78 RSE_II_Brothels.esp 121 79 RSE_II_RandomShenanigans.esp 122 7a RSE_II_ReproductiveSystemEffects.esp 123 7b RSE_II_WastelandersRash.esp 124 7c RSEE_Vol4_Brothels.esp 125 7d RSEE_Vol6_RCO.esp 126 7e Rufgt's Animations.esp 127 7f SatelliteWorldMap.esp 128 80 SickotiksBeasts.esp 129 81 SpotlightFix-150-Shadow.esp 130 82 The Eyes Of Beauty.esp 131 83 TheEyesOfBeauty.esp 132 84 TidySettlers.esp 133 85 TrueGrass.esp 134 86 UncappedSettlementSurplus.esp 135 87 Vadermania[AAF_anims].esp 136 88 Vault Meat Paintings.esp 137 89 VaultGirl.esp 138 8a vertibirdgrenade.esp 139 8b VIO_Strap-On.esp 140 8c CROSS_GoreCrits_FarHarborPatch.esp 141 8d Clean Water - Tropical.esp 142 8e LegendaryModification2LMAKPatch.esp 143 8f LegendaryModificationCSA.esp 144 90 LegendaryModificationGroknak.esp 145 91 LegendaryModificationMisc.esp 254 FE 9 CROSS_BrotherhoodRecon.esp 146 92 VOTW_ZetanVideosFixed.esp 147 93 DogLove.esp 148 94 AAF_debug_on.esp 149 95 StartMeUp.esp
vaultbait Posted December 12, 2019 Posted December 12, 2019 14 hours ago, Killjoycmm1 said: Ok, I've updated, reinstalled mods, re-arranged mods in my LO, and AAF always gives me errors about missing poses or some such. This is driving me crazy and has broken my game. I can't figure this crap out. I'll post my LO and maybe yall can see something I'm missing. Plugin load order is mostly irrelevant when it comes to troubleshooting AAF and animation mods. What matters is the order in which files are overwritten (installed, deployed) from one mod by another. Current consensus seems to be to install animation packs older than The One Patch To Bang Them All before it, newer animations after it. Of course, once you get the missing animation errors sorted out, your next stop will be to solve erection issues, but take it one problem at a time. Also, don't assume the missing pose animation errors are to blame for whatever problems you're experiencing. I skimmed back a ways and you haven't actually said what symptoms you're troubleshooting as far as I can see, only that it's "broken my game" which is, frankly, unhelpfully vague. Please be specific about what you're expecting to happen vs what's happening, and when.
dagobaking Posted December 12, 2019 Author Posted December 12, 2019 On 12/10/2019 at 9:42 AM, Tentacus said: It's something. Array crap is my total blind spot. Thanks. Edit: Okay... After Jumping the gun thinking I fixed it I fiinally did. Thanks a bunch. I was about to give up. Here is what the working code looks like for anybody who cares: ; The tags defined for this Position (if any): String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[] If Tags.Find("ArmChair") > -1 || Tags.find("Bench") > -1 || Tags.find("Couch") > -1 || Tags.find("Chaise") > -1 || Tags.find("Desk") > -1 || Tags.find("ChairHigh") > -1 || Tags.find("ChairLow") > -1 || Tags.find("ChairMedium") > -1 || Tags.find("ChairVeryLow") > -1 || Tags.find("Seat") > -1 || Tags.find("Stool") > -1 || Tags.find("MediumTable") > -1 || Tags.find("RoundTable") > -1 _T_Furntype.SetValue(1) Elseif Tags.find("SingleBed") > -1 || Tags.find("DoubleBed") > -1 || Tags.find("Mattress") > -1 _T_Furntype.SetValue(2) Else _T_Furntype.SetValue(0) Endif The above would work. But, it may run a bit slow as "find" is a bit heavy. It would probably be more efficient to loop through each tag and check them without the "find" commands.
Tentacus Posted December 12, 2019 Posted December 12, 2019 1 hour ago, dagobaking said: The above would work. But, it may run a bit slow as "find" is a bit heavy. It would probably be more efficient to loop through each tag and check them without the "find" commands. Hmmm... I thought I knew what you meant. I tried this: ; The tags defined for this Position (if any): String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[] If Tags.Find("ArmChair" || "Bench" || "Couch" || "Chaise" || "Desk" || "ChairHigh" || "ChairLow"|| "ChairMedium" || "ChairVeryLow" || "Seat" || "Stool" || "MediumTable" || "RoundTable") > -1 _T_Furntype.SetValue(1) Elseif Tags.find("SingleBed" || "DoubleBed") > -1 _T_Furntype.SetValue(2) Elseif Tags.find("Mattress") > -1 _T_Furntype.SetValue(3) Else _T_Furntype.SetValue(0) Endif But unlike the other code it doesn't work.
KillJoyTROV Posted December 12, 2019 Posted December 12, 2019 3 hours ago, vaultbait said: Plugin load order is mostly irrelevant when it comes to troubleshooting AAF and animation mods. What matters is the order in which files are overwritten (installed, deployed) from one mod by another. Current consensus seems to be to install animation packs older than The One Patch To Bang Them All before it, newer animations after it. Of course, once you get the missing animation errors sorted out, your next stop will be to solve erection issues, but take it one problem at a time. Also, don't assume the missing pose animation errors are to blame for whatever problems you're experiencing. I skimmed back a ways and you haven't actually said what symptoms you're troubleshooting as far as I can see, only that it's "broken my game" which is, frankly, unhelpfully vague. Please be specific about what you're expecting to happen vs what's happening, and when. Sorry about that. I don't actually know the problem, other than AAF stops at 20% or 30%. Everytime I change the load order or overwrite order, it changes what error it's posting. So far as I can remember, I've seen error 10.
Hippeus Posted December 13, 2019 Posted December 13, 2019 Had a couple questions as I've been away from Fallout 4 and the AAF for a bit. How does this look for mod order when it comes to AAF/Adult mods? Would these be too unstable for my game or should i scale down a adult mod down or two? Also which is better MTM or ZCBP physics for Fusion Girl/Body Talk? Saw something earlier that some have had issues with MTM somewhere in the thread.
VonHelton Posted December 13, 2019 Posted December 13, 2019 20 hours ago, Killjoycmm1 said: Ok, I've updated, reinstalled mods, re-arranged mods in my LO, and AAF always gives me errors about missing poses or some such. This is driving me crazy and has broken my game. I can't figure this crap out. I'll post my LO and maybe yall can see something I'm missing. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm DLCUltraHighResolution.esm 254 FE 0 FPEAIOCreatureAddon.esl 7 7 HUDFramework.esm 254 FE 1 TBOSBodyTalk2LooksMenu.esl 254 FE 2 TBOS-RaiderNormalFixMale.esl 8 8 SettlementKeywords.esm 254 FE 3 RoomDividers.esl 254 FE 4 Lucid's Texture Upgrades.esl 9 9 ArmorKeywords.esm 10 a SimSettlements.esm 254 FE 5 Loverslab_SSLeaders.esl 11 b WorkshopFramework.esm 12 c TortureDevices.esm 13 d Devious Devices.esm 14 e VotWMaster.esm 15 f RSE_II_Resources.esm 254 FE 6 JavasStarlightFOB.esl 254 FE 7 SimSettlements_Patch_Nukaworld.esl 16 10 AAF.esm 17 11 SavageCabbage_Animations.esp 18 12 CumNWealth_mutant.esp 19 13 Zaz Particles.esp 20 14 CumNWealth.esp 21 15 LooksMenu.esp 22 16 FP_FamilyPlanningEnhanced.esp 23 17 AngeliTech suit.esp 24 18 SettlementMenuManager.esp 25 19 AAF_SEU.esp 26 1a Custom Moans.esp 27 1b rxl_bp70_animations.esp 28 1c LewdMarks.esp 29 1d Boston Breeder.esp 30 1e FPE_BabyAddons.esp 31 1f VFX SuperMutant Conqueror Faction.esp 32 20 AAF_CreaturePack01.esp 33 21 VotW JOA.esp 34 22 JunkWalls_More_Snaps.esp 35 23 BoarsInstitutePack.esp 36 24 Snappable Covenant Walls.esp 37 25 Armorsmith Extended.esp 38 26 SuperMutantRedux.esp 39 27 SuperMutantRedux_ArmorSmithExtended.esp 254 FE 8 VFX SuperMutant Conqueror Faction SMR Nightkin Addon.esp 40 28 Expanded Buildable Area 200x.esp 41 29 SimSettlements_XPAC_Conqueror.esp 42 2a highwaysfix.esp 43 2b Vertibird Faction Paint Schemes.esp 44 2c VotWStarlightDriveIn.esp 45 2d Faction Addon Minutemen.esp 46 2e SimSettlements_MegaPack_YearTwo.esp 47 2f Red Rocket Basement.esp 48 30 RSE_II_CSA.esp 49 31 AdvancedNeeds2.esp 50 32 Idiot Slut.esp 51 33 AtomsConqueror.esp 52 34 FPEAddonPack.esp 53 35 2pacSkimpy.esp 54 36 AAF_Four-Play_Animations_Crazy6987.esp 55 37 Accurate Minigun.esp 56 38 AdvancedNeeds2_Expansion_03_AAF.esp 57 39 More Fair Ghouls.esp 58 3a AnatomicallyCorrectFerals.esp 59 3b AnatomicallyCorrectFerals_FH.esp 60 3c CROSS_GoreCrits.esp 61 3d AnatomicallyCorrectFerals_GorecritsPatch.esp 62 3e AnatomicallyCorrectFerals_NW.esp 63 3f ARPatch.esp 64 40 Atomic Lust.esp 65 41 AWKCR - Mod Power Armor Engine Glitch Fix.esp 66 42 AzarPonytailHairstyles.esp 67 43 Better Cooking Stations.esp 68 44 BetterWeapons.esp 69 45 CBBE.esp 70 46 CombatRifleOverhaul.esp 71 47 Crazy_Animations_Gun.esp 72 48 CutieCurie - heavilyfreckled.esp 73 49 DansesWearableHolotags_v01-2.esp 74 4a DiverseBodies.esp 75 4b Weightless Vertibird Flare.esp 76 4c VotW JOA DriveIn v2.0.esp 77 4d VotW BTQ.esp 78 4e Vivid Fallout - All in One - 2k.esp 79 4f DV-Deadly Vertibirds.esp 80 50 KSHairdos.esp 81 51 ESO KS Hairdos (No Moles).esp 82 52 Farelle_Animations.esp 83 53 FO4_AnimationsByLeito.esp 84 54 FO4_Leito_Voicefix.esp 85 55 four_play.esp 86 56 FPEVanillaCreatureAddon.esp 87 57 FusionGenerator.esp 88 58 FutaFEV.esp 89 59 GaussRifleMk2.esp 90 5a tumbajamba Advanced Engineering.esp 91 5b GaussRifleMk2 - tAE - AWKCR.esp 92 5c HAAS Automatron Replacer AE 2LM Edition.esp 93 5d HAAS Core Replacer AE 2LM Edition.esp 94 5e LegendaryModification.esp 95 5f LegendaryModification2LM.esp 96 60 HAAS Far Harbor Replacer AE 2LM Edition.esp 97 61 HAAS Nuka World Replacer AE 2LM Edition.esp 98 62 KLPosters.esp 99 63 KLPostersAdult.esp 100 64 KSHairdos_oel.esp 101 65 Lara with Horse DriveIn.esp 102 66 LooksMenu Customization Compendium.esp 103 67 LovingCait.esp 104 68 LwHXray.esp 105 69 ManufacturingExtended.esp 106 6a ManufacturingExtendedFH.esp 107 6b MiscHairstyle.esp 108 6c Mutated Lust.esp 109 6d My_Minutemen.esp 110 6e RSE_II_AbductionsAddonPack.esp 111 6f Starlight fix 2.esp 112 70 NeutralVertibirds.esp 113 71 VotWSpecialVideos.esp 114 72 NewFace_Settlers.esp 115 73 NMC Bundle VERY HIGH.esp 116 74 Realistic_conversations - More_NPCs.esp 117 75 Realistic_conversations.esp 118 76 RegsPrefabs.esp 119 77 RohZima_RealAnimatedPoses.esp 120 78 RSE_II_Brothels.esp 121 79 RSE_II_RandomShenanigans.esp 122 7a RSE_II_ReproductiveSystemEffects.esp 123 7b RSE_II_WastelandersRash.esp 124 7c RSEE_Vol4_Brothels.esp 125 7d RSEE_Vol6_RCO.esp 126 7e Rufgt's Animations.esp 127 7f SatelliteWorldMap.esp 128 80 SickotiksBeasts.esp 129 81 SpotlightFix-150-Shadow.esp 130 82 The Eyes Of Beauty.esp 131 83 TheEyesOfBeauty.esp 132 84 TidySettlers.esp 133 85 TrueGrass.esp 134 86 UncappedSettlementSurplus.esp 135 87 Vadermania[AAF_anims].esp 136 88 Vault Meat Paintings.esp 137 89 VaultGirl.esp 138 8a vertibirdgrenade.esp 139 8b VIO_Strap-On.esp 140 8c CROSS_GoreCrits_FarHarborPatch.esp 141 8d Clean Water - Tropical.esp 142 8e LegendaryModification2LMAKPatch.esp 143 8f LegendaryModificationCSA.esp 144 90 LegendaryModificationGroknak.esp 145 91 LegendaryModificationMisc.esp 254 FE 9 CROSS_BrotherhoodRecon.esp 146 92 VOTW_ZetanVideosFixed.esp 147 93 DogLove.esp 148 94 AAF_debug_on.esp 149 95 StartMeUp.esp CumminWealth & One Patch are in conflict, I suspect..........
KillJoyTROV Posted December 13, 2019 Posted December 13, 2019 52 minutes ago, VonHelton said: CumminWealth & One Patch are in conflict, I suspect.......... I uninstalled both (one at a time), and the errors still occurred.
dagobaking Posted December 13, 2019 Author Posted December 13, 2019 9 hours ago, Tentacus said: Hmmm... I thought I knew what you meant. I tried this: ; The tags defined for this Position (if any): String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[] If Tags.Find("ArmChair" || "Bench" || "Couch" || "Chaise" || "Desk" || "ChairHigh" || "ChairLow"|| "ChairMedium" || "ChairVeryLow" || "Seat" || "Stool" || "MediumTable" || "RoundTable") > -1 _T_Furntype.SetValue(1) Elseif Tags.find("SingleBed" || "DoubleBed") > -1 _T_Furntype.SetValue(2) Elseif Tags.find("Mattress") > -1 _T_Furntype.SetValue(3) Else _T_Furntype.SetValue(0) Endif But unlike the other code it doesn't work. Not like that. More like this: String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[] Int i = 0 While i < Tags.Length If Tags[i] == "Bench" _T_Furntype.SetValue(1) ElseIf Tags[i] == "Desk" _T_Furntype.SetValue(2) EndIf i = i + 1 EndWhile 1
borninmarch Posted December 13, 2019 Posted December 13, 2019 I'm sorry for my poor english but I'm hoping anyone can help me out. I want to use 'hasKeyword' variable in condition.xml. I wrote <condition id="is_Mine" hasKeyword="myowwnkeywordEditorID"/> in condition.xml and made other nessesery xml files. But nothing happened. Was I using right format? hasKeyword="myowwnkeywordEditorID" should work?
Tentacus Posted December 13, 2019 Posted December 13, 2019 5 hours ago, dagobaking said: Not like that. More like this: String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[] Int i = 0 While i < Tags.Length If Tags[i] == "Bench" _T_Furntype.SetValue(1) ElseIf Tags[i] == "Desk" _T_Furntype.SetValue(2) EndIf i = i + 1 EndWhile This is when me caveman brain go boom! I'll give it a shot. Maybe I'll finally be able to start understanding while stuff. ? EDIT: Thanks. It works. Now I kinda understand how to use while. 1
fred200 Posted December 13, 2019 Posted December 13, 2019 Dagobaking we appreciate any help you give Tentacus. His mod, along with Ivy, are going to make this a weekend to remember!
dagobaking Posted December 13, 2019 Author Posted December 13, 2019 19 hours ago, borninmarch said: I'm sorry for my poor english but I'm hoping anyone can help me out. I want to use 'hasKeyword' variable in condition.xml. I wrote <condition id="is_Mine" hasKeyword="myowwnkeywordEditorID"/> in condition.xml and made other nessesery xml files. But nothing happened. Was I using right format? hasKeyword="myowwnkeywordEditorID" should work? Hm. It sounds like that should work. I'm not sure if that feature has been tested or used by a current mod. So, could be a bug. You may need to create an AAF_QA entry for me to troubleshoot that one. 15 hours ago, Tentacus said: This is when me caveman brain go boom! I'll give it a shot. Maybe I'll finally be able to start understanding while stuff. ? EDIT: Thanks. It works. Now I kinda understand how to use while. Good! While loops are pretty useful. FWIW, using the while loop here should be faster because ".Find" would have to iterate through the entire array each time it is used. But, we're probably talking about a fraction of a second difference. :D
D_ManXX2 Posted December 13, 2019 Posted December 13, 2019 cant download from nexus i get the download started but nothing ever download ?? not even manual download ?? any chance to upload on another site nexus became shit as of today with new type of download that never works.
dagobaking Posted December 13, 2019 Author Posted December 13, 2019 Seems to work the same as before for me. Though, it does show all of the download counts, even for old files, as zeroed out. Maybe they were working on it earlier? 1
borninmarch Posted December 14, 2019 Posted December 14, 2019 6 hours ago, dagobaking said: Hm. It sounds like that should work. I'm not sure if that feature has been tested or used by a current mod. So, could be a bug. You may need to create an AAF_QA entry for me to troubleshoot that one. Thanks to reply. I uploaded files to AAF_QA in your Discord. I really hope you can help me out. If you needs something more, please tell me. Thanks again!
dagobaking Posted December 14, 2019 Author Posted December 14, 2019 1 hour ago, borninmarch said: Thanks to reply. I uploaded files to AAF_QA in your Discord. I really hope you can help me out. If you needs something more, please tell me. Thanks again! Thank you borninmarch. I see the files and added a reply. Same message: I need the AAF_QA built so that it doesn't require any dependencies. This way we can rule out differences in load order and other mods. I test with almost no other mods installed. [Start with the AAF_QA files in discord in the #tools section and build on just enough edits to show the specific problem.]
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