RitualClarity Posted October 29, 2019 Posted October 29, 2019 22 minutes ago, maddadicusrex said: I had a few threads going about this. But in cleaning AAF out of my game files, 2 old scripts showed up that initially were resistent to deletion. I stuck with it and killed them. They were hanging up the whole AAF system, game after game, save after save. After cleaning them, extra purging any files AAF mentioned, AAF IS WORKING BETTER THAN EVER. Now I at least know how to find rogue scripts. Thanks for your heip and concern.... Yep, it had to be something sticking that shouldn't have. I am happy you fixed your problem. Sorry, I missed your statement on finding the solution. I just jumped on for a few minutes and then most of that was to respond to a PM.. Note to self.. need to read more.. lol 1
VonHelton Posted October 29, 2019 Posted October 29, 2019 2 hours ago, maddadicusrex said: I had a few threads going about this. But in cleaning AAF out of my game files, 2 old scripts showed up that initially were resistent to deletion. I stuck with it and killed them. They were hanging up the whole AAF system, game after game, save after save. After cleaning them, extra purging any files AAF mentioned, AAF IS WORKING BETTER THAN EVER. Now I at least know how to find rogue scripts. Thanks for your heip and concern.... Did you do what I said & put a virgin install of the game in a backup folder?
maddadicusrex Posted October 29, 2019 Posted October 29, 2019 32 minutes ago, VonHelton said: Did you do what I said & put a virgin install of the game in a backup folder? Too late for problem, but finally did so..
VonHelton Posted October 29, 2019 Posted October 29, 2019 2 hours ago, maddadicusrex said: Too late for problem, but finally did so.. Ok, now DELETE everything in your Fallout 4 folder. Copy all files from you VIRGIN Fallout 4 backup folder. 1. Install F4SE 2. Install AAF 97 & Looksmenu 3. Install Leito 2.0 4. Install Savage Cabbage latest. 5. Install clothing mods YOU KNOW don't have errors. 6. Install weapon mods YOU KNOW don't have errors. Should be error free at this point. NOTE: Install with Vortex all but F4SE.
tbcollins Posted October 29, 2019 Posted October 29, 2019 Need some help with AAF. Had it up and running fine a while ago. Created a new profile, did fresh install of everything. Now Can see on right corner of screen that AAF hangs loading at 30%. Won't get past the 30% mark. There is something going on between "The One Patch to Bang Them All" and "Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)" . If The One Patch to Bang Them All is loaded last AAF hangs at 30%. If I load Patch for Animations last AAF works fine. Both mod authors say that their mod should be last. Just wondering if not having one or the other last will make a difference and if so how to fix AAF from hanging at 30%.
VonHelton Posted October 29, 2019 Posted October 29, 2019 22 minutes ago, tbcollins said: Need some help with AAF. Had it up and running fine a while ago. Created a new profile, did fresh install of everything. Now Can see on right corner of screen that AAF hangs loading at 30%. Won't get past the 30% mark. There is something going on between "The One Patch to Bang Them All" and "Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)" . If The One Patch to Bang Them All is loaded last AAF hangs at 30%. If I load Patch for Animations last AAF works fine. Both mod authors say that their mod should be last. Just wondering if not having one or the other last will make a difference and if so how to fix AAF from hanging at 30%. Your prognosis is correct. 1 Patch & any patch that plays animations in sequence will hang AAF and/or give you a limp noodle. These patches MUST be deleted until the mod authors for those patches fix them.
VonHelton Posted October 29, 2019 Posted October 29, 2019 Note: Savage Cabbage v1.1 REQUIRES Body Talk.
tbcollins Posted October 29, 2019 Posted October 29, 2019 So is Patch for animations ok to run? Just remove The One Patch?
dagobaking Posted October 29, 2019 Author Posted October 29, 2019 If you turn debug mode on you should be able to see more detailed information about what is causing the bootup stall.
RitualClarity Posted October 29, 2019 Posted October 29, 2019 8 hours ago, tbcollins said: Need some help with AAF. Had it up and running fine a while ago. Created a new profile, did fresh install of everything. Now Can see on right corner of screen that AAF hangs loading at 30%. Won't get past the 30% mark. There is something going on between "The One Patch to Bang Them All" and "Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)" . If The One Patch to Bang Them All is loaded last AAF hangs at 30%. If I load Patch for Animations last AAF works fine. Both mod authors say that their mod should be last. Just wondering if not having one or the other last will make a difference and if so how to fix AAF from hanging at 30%. I am not familiar with those mods, however using MO when you load a mod you need to check the "conflicts" there is a section that shows those. THis is on the left side. The mods installation order. Moving some mods up and down on the load order does make a difference but there are times when the installed mods need to be last loaded. This might be one such case. If so check the conflict and see wwhat is happening between those two mods. In reality the "last loaded" is so that whatever is in that mod wins the battle. With MO2 (MO etc) you don't have to worry about the last loaded anymore or even when you installed a mod (for overwrite and conflict issues which are another major issue) you only need to look over the conflicts between the mods and make sure those items you want to win are lower. Then as for the load order, try one over the other just in case. (right side) Once you get used to handling some of the conflicts and load orders (Right and left side respectively) you pretty much master how the items will enter your game. It is a bit of a learning experience but with MO you learn much about how mods work and how conflicts effect the game. Also turn on the debug mode and see the info.
VonHelton Posted October 30, 2019 Posted October 30, 2019 22 hours ago, tbcollins said: So is Patch for animations ok to run? Just remove The One Patch? No, disable all of them. I'm going through this very problem as we speak. The only thing I've found that worked is to disable them & hope a fix for these mods comes soon. 1 Patch, Patch for Animations, and any patch that runs several animations at once must be disabled. I'm sure the authors of these mods are aware of the problem........I hope?
VonHelton Posted October 30, 2019 Posted October 30, 2019 14 hours ago, RitualClarity said: I am not familiar with those mods, however using MO when you load a mod you need to check the "conflicts" there is a section that shows those. THis is on the left side. The mods installation order. Moving some mods up and down on the load order does make a difference but there are times when the installed mods need to be last loaded. This might be one such case. If so check the conflict and see wwhat is happening between those two mods. In reality the "last loaded" is so that whatever is in that mod wins the battle. With MO2 (MO etc) you don't have to worry about the last loaded anymore or even when you installed a mod (for overwrite and conflict issues which are another major issue) you only need to look over the conflicts between the mods and make sure those items you want to win are lower. Then as for the load order, try one over the other just in case. (right side) Once you get used to handling some of the conflicts and load orders (Right and left side respectively) you pretty much master how the items will enter your game. It is a bit of a learning experience but with MO you learn much about how mods work and how conflicts effect the game. Also turn on the debug mode and see the info. But that's part of the problem, I think......Many of them want to be last, so it's hard to figure out which one. ?
Tentacus Posted November 1, 2019 Posted November 1, 2019 Hey @dagobaking , I just updated to the latest from Beta 90 and now the strapons no longer show up. I resinstalled the strapon and Polistros patches in an attempt to debug. Polistros patches installer says that the Vioxis strapon plugin isn't there even though it is... it also says this could be an AAF error.
dagobaking Posted November 1, 2019 Author Posted November 1, 2019 I'm not sure that anything was updated since that version that should affect that. You may need to reproduce in an AAF_QA for me to troubleshoot.
SAC Posted November 2, 2019 Posted November 2, 2019 9 hours ago, Tentacus said: Hey @dagobaking , I just updated to the latest from Beta 90 and now the strapons no longer show up. I resinstalled the strapon and Polistros patches in an attempt to debug. Polistros patches installer says that the Vioxis strapon plugin isn't there even though it is... it also says this could be an AAF error. Aha. They never showed up for me either (I’ve been on 90+ since before installing your mod), that’s why I’ve requested the “cooties” option
Tentacus Posted November 2, 2019 Posted November 2, 2019 14 hours ago, dagobaking said: I'm not sure that anything was updated since that version that should affect that. You may need to reproduce in an AAF_QA for me to troubleshoot. Not sure what you mean by reproduce. They NEVER showed up. I already reverted to a backup I had (Unfortunately beta 81 as I didn't back up 90) and they are back. 7 hours ago, SAC said: Aha. They never showed up for me either (I’ve been on 90+ since before installing your mod), that’s why I’ve requested the “cooties” option That explains a lot, EDIT: @dagobaking I decided to test more rigorously. I redownloaded and reinstalled Beta 97. Both from script calls and from the shortcut. No strapons ever showed up regardless of position, both ground and furnitture. BETA 97 SCRIPT BETA 97 HOTKEY Then I uninstalled that and reinstalled Beta 81 and they are back under all circumstances BETA 81
dagobaking Posted November 2, 2019 Author Posted November 2, 2019 4 hours ago, Tentacus said: Not sure what you mean by reproduce. They NEVER showed up. I already reverted to a backup I had (Unfortunately beta 81 as I didn't back up 90) and they are back. I can help troubleshoot and fix issues with AAF. I can't keep track of all AAF-related mods and figure out what may or may not be wrong with them also. For me to have next steps to look into an issue like this, I need an AAF_QA entry that is limited to only the relevant code/XML that isn't working properly. 28 minutes ago, LoCInuyasha said: Should that work, or is my code usage or syntax perhaps obsoleted? This could also be related to Tentacus's report right above mine. I don't see anything wrong with that part of the code. But, I have to assume that the source plugin is correct, the formID is pointed to a valid object, etc. These remaining questions are why an AAF_QA with a specific, isolated demonstration of an issue is needed this type of circumstance.
EgoBallistic Posted November 2, 2019 Posted November 2, 2019 8 hours ago, Tentacus said: No strapons ever showed up regardless of position, both ground and furnitture. 3 hours ago, SAC said: No strapon gets equipped (version beta 101) I am running AAF beta 101 as well and strapons equip fine for me. I suspect there is something in one of the XML patches (The One Patch or Indarello's patch) that is misbehaving in recent AAF versions. I am also trying to track down a different bug users have reported where certain FF animations loop forever regardless of the duration specified in SceneSettings, and I believe these are also caused by XML from one of these patches. Could you post which patch(es) you are using that affect these animations? 1
dagobaking Posted November 2, 2019 Author Posted November 2, 2019 16 minutes ago, EgoBallistic said: I am running AAF beta 101 as well and strapons equip fine for me. I suspect there is something in one of the XML patches (The One Patch or Indarello's patch) that is misbehaving in recent AAF versions. This is why I ask for the AAF_QA sometimes. Not trying to be spoiled. But, a majority of these types of things end up being false positives in regard to the AAF part of the code. I need to stay in my lane if I am to reach my destination. :) 16 minutes ago, EgoBallistic said: I am also trying to track down a different bug users have reported where certain FF animations loop forever regardless of the duration specified in SceneSettings, and I believe these are also caused by XML from one of these patches. Could you post which patch(es) you are using that affect these animations? Thank you for looking into this.
Tentacus Posted November 2, 2019 Posted November 2, 2019 51 minutes ago, EgoBallistic said: I am running AAF beta 101 as well and strapons equip fine for me. I suspect there is something in one of the XML patches (The One Patch or Indarello's patch) that is misbehaving in recent AAF versions. I am also trying to track down a different bug users have reported where certain FF animations loop forever regardless of the duration specified in SceneSettings, and I believe these are also caused by XML from one of these patches. Could you post which patch(es) you are using that affect these animations? I am running a hybrid install of One Patch WITHOUT the Leito XMLs. So the Leito anims are being handled by Polistro's AAF patches for Leito and Crazy animations 3.2. I don't have Indarello or any other XML patches. In other words it's the same setup I've had FOREVER the only thing that has changed in the equation is AAF. Going back to an older version of AAF immediately fixed it.
EgoBallistic Posted November 2, 2019 Posted November 2, 2019 22 minutes ago, Tentacus said: I am running a hybrid install of One Patch WITHOUT the Leito XMLs. So the Leito anims are being handled by Polistro's AAF patches for Leito and Crazy animations 3.2 I'm using neither the One Patch nor Indarello's, and my Leito anims are also handled by Polistiro's patch. One potential source of conflict is that the One Patch includes its own version of Vioxsis Strap Ons, with a plugin that has different Form IDs than the original Vioxsis mod has. It also includes Vioxsis_Strap-ons_equipmentSetData.xml which refers to the Form IDs in that plugin. Meanwhile Polistiro's patch includes FF_equipmentSetData.xml which refers to the original Vioxsis plugin. So the two mods have different definitions of the addEquipmentStrapon equipment set. And one thing that did change in recent versions of AAF was the handling of loadPriority in various file types. It didn't work properly in older versions, so whichever file loaded last would take precedence regardless of loadPriority. The FF_EquipmentSetData from Polistiro's patch has a default loadPriority of "1" while the Vioxsis_Strap-ons_equipmentSetData has a default priority of -1. In the past the priority was ignored so the definition in Vioxsis_Strap-ons_equipmentSetData would have taken precedence since it loaded last. I have a hunch that if you remove the FF_EquipmentSetData.xml file your strapons will start working again.
VonHelton Posted November 2, 2019 Posted November 2, 2019 2 hours ago, EgoBallistic said: I suspect there is something in one of the XML patches (The One Patch or Indarello's patch) that is misbehaving in recent AAF versions. Bingo. I'm going through it myself. I had to disable 1 Patch & various sequencing mods.
Tafseguri Posted November 2, 2019 Posted November 2, 2019 Is there a way to switch whos doing what in the animation, as in switching whos doing the giving and whos doing the taking? I seem to recall being able to do that at one point but can no longer find that option.
maddadicusrex Posted November 2, 2019 Posted November 2, 2019 2 minutes ago, Tafseguri said: Is there a way to switch whos doing what in the animation, as in switching whos doing the giving and whos doing the taking? I seem to recall being able to do that at one point but can no longer find that option. If manual through AAF's Home Key, choose the other character first, then yours. If through random sex mods, depends of how they call the order and what tags are used...
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