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Fallout just isn't Skyrim


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Posted

So, I keep trying to slowly get away from Skyrim and try Fallout 4... but it is so difficult. I just feel like my 255 Mod tweaked Skyrim is perfect. The mods out there are so refined and well done (Hello SexLab). I like the game itself for Fallout 4, and RSE has some pretty cool functionality... but the animations just don't flow like Skyrim and the mod options aren't as robust. Anyone else having this issue? Anything anyone could recommend to really bring Fallout 4 up to speed I might be missing?

Posted
2 hours ago, Plaguetard said:

Anything anyone could recommend to really bring Fallout 4 up to speed I might be missing?

 

As flippant as it might sound, I don't mean it to be..... but:

 

What you can do is learn how to mod and contribute to the community effort to create content.  Mostly it's a small number of "dedicated" or "determined" individuals who are moving things forward, but progress is slow - because Fallout 4 is newer, on a different engine variation, and does not yet have all the tools that Skyrim developers are accustomed to.

 

I hesitate to include myself in that small group but.... "we" are working hard to create content, but as I mentioned - it's slow going and not intended to be a recreation of Skyrim content.  Different mod authors in a different game will create content in their own mind's eye - not necessarily copies of what may already exist for a different game.

Posted

I don't think it was Flippant at all. I have attempted to in the past. I may try again. It certainly doesn't come easy to me (not saying it came easy to anyone else either). My knowledge of coding was QBasic in school many moons ago. I just wish I could enjoy something past Skyrim. I don't want to port over mods (well, some would be nice) I just want to be able to try and get into it to the same degree.

Posted

Fallout 4 mods are not lacking the creativity department, that's for sure.  I've seen some very creative mods and even more creative ideas floating about - that haven't yet been realized.  

 

I am by no means an expert at this - but I started small, probably the way most modders do:  with simple things like retextures.  I moved on to mash-ups with Outfit Studio, and from there I graduated to plugin changes like increasing weapon damage, armor resists, etc.  I'm gravitating more toward centering on modeling and textures personally.  Basically, as ideas come up, I see if I possess the skills to satisfy the requirement, and if I do not, then I go out and and research, learn, make POCs, etc. - until I can do "that thing".

 

It's been a lot of fun - it turns out I haven't actually played the games in months.  I've been busy making mods, helping folks out with their work, etc.

Posted
2 hours ago, AWP3RATOR said:

 

It's been a lot of fun - it turns out I haven't actually played the games in months.  I've been busy making mods, helping folks out with their work, etc.

I can empathize with this. Since I started work on some plugins over at eka’s, I think I’ve racked up 100 hours of game time, and 80% of that is in pure testing. 20 of it is play testing. 

Posted

Skyrim just isn't Fallout either, did 20 hours or so and sorta got bored while waiting 4 years for the Mermaid stuff to be made :tongue:
I'm coming back to FO4 now to mod as it seems the tools are now here :smile:

Posted
On 3/19/2018 at 12:29 PM, darkconsole said:

you and 90% of the population fallout 4 did not engage enough to care long term. 

Agreed. The game was well received when it came out but it's so "aggressively average" that it's failed to earn the same degree of long-term devotion that Skyrim or even FO3/NV both did. Plus Bethesda (well, Pete Hines) said there would be no efforts to avoid breaking modding tools like the script extender because users of such are "a significant minority." Without the modding tools, mods are naturally going to be slower in coming and much less refined. Since Bethesda games live and die by the mods available, it logically follows that only a small number of dedicated fans would keep modding it while the majority got bored and move on. Even with the modding tools finally up to snuff it's never going to be the hit that previous Bethesda titles were. There's only so much even mods can do.

  • 2 weeks later...
Posted

I see a lot of improvement with FO4 adult mods as of late, but still lacks the hard core framework to handle it as Skyrim has,  the RSE mod has pretty much made it adult playable, but still lacks a decent framework, if anyone could pull it off i think it would be the RSE mod author, and kinda shocked they haven't done so already as good as RSE is, we have a good pregnancy,  all we need is the animation framework to make this a reality with creature features, fingers crossed and still hopeful as i do enjoy FO4, but i will never give up my Skyrim and still hoping for a Skyblivion before i die.

Posted

here is the thing, imagine what would happen if there wasn't a Skyrim Special edition but instead it was a major overhaul patch to the original game.

who knows how many mods would stop working.

Posted

Well yeah, skyrim has like 4 years more time for modding then fallout 4.

 

I remember when sexlab barely worked, there was no hdt high heels, no bodyslide, armor and weapon mods were crappy low res reworks of vanilla stuff, etc etc etc ...

 

Compared to that, fallout 4 has way more higher quality or better mods at this point then skyrim did when it was out for 2 and a half years.

Posted
On 4/4/2018 at 8:59 AM, Nalessa said:

Well yeah, skyrim has like 4 years more time for modding then fallout 4.

 

I remember when sexlab barely worked, there was no hdt high heels, no bodyslide, armor and weapon mods were crappy low res reworks of vanilla stuff, etc etc etc ...

 

Compared to that, fallout 4 has way more higher quality or better mods at this point then skyrim did when it was out for 2 and a half years.

A huge reason for the higher "quality" of FO4 mods is simply that the game uses a 64-bit engine, meaning the Bethesda standard of poor coding of memory handling isn't as big an issue and thus modders don't need to hold back as much in terms of resolution. The other is that a lot of the learning curve was already figured out with Skyrim. If not for the CC breaking F4SE every time some new functionality was added to the game regardless of whether or not people even use it, the number of mods for FO4 would be several times greater by now and feature much greater variety.

Posted
On 4/4/2018 at 5:59 PM, Nalessa said:

Well yeah, skyrim has like 4 years more time for modding then fallout 4.

 

I remember when sexlab barely worked, there was no hdt high heels, no bodyslide, armor and weapon mods were crappy low res reworks of vanilla stuff, etc etc etc ...

 

Compared to that, fallout 4 has way more higher quality or better mods at this point then skyrim did when it was out for 2 and a half years.

Let's see. Two years after release Skyrim had Moonpath to Elsewweyr, Falskaar and Wyrmstooth. Requiem 1.7 was also released 2.5 years after the initial release.

 

So if the state of FO4 would be at level of Skyrim now, we would have 3 major DLC-size expansions with new lands and a total overhaul of the world mod that changes the way you play the game. 

Posted

I might be in the minority for this, but I really appreciate Fallout 4 for what it is. It's not Skyrim, and that's fine. It doesn't need to be. I like that the companions have more personalities, I like that you can actually build houses in a custom way (*cough cough* Hearthfire *cough cough*)

 

I love both Fallout 4 and Skyrim. I think Skyrim is a more fleshed out game than Fallout 4, which I suspect is largely due to the lack of cutscene-esque scenes and minimal voice acting. Skyrim is a more fleshed out open world experience, which is why you can spend several thousand hours playing it. Fallout 4 is more limited in scope, but it also feels more personal and engaging (To me at least)

I would also contend that Vanilla Fallout 4 is arguably more polished than vanilla Skyrim.

 

I think there's a place in the world for both Skyrim-type games and Fallout 4-type games, and I certainly appreciate them both for what they are.

  • 2 weeks later...
Posted
On 07/04/2018 at 6:11 PM, Norraya said:

I might be in the minority for this, but I really appreciate Fallout 4 for what it is. It's not Skyrim, and that's fine. It doesn't need to be. I like that the companions have more personalities, I like that you can actually build houses in a custom way (*cough cough* Hearthfire *cough cough*)

 

I love both Fallout 4 and Skyrim. I think Skyrim is a more fleshed out game than Fallout 4, which I suspect is largely due to the lack of cutscene-esque scenes and minimal voice acting. Skyrim is a more fleshed out open world experience, which is why you can spend several thousand hours playing it. Fallout 4 is more limited in scope, but it also feels more personal and engaging (To me at least)

I would also contend that Vanilla Fallout 4 is arguably more polished than vanilla Skyrim.

 

I think there's a place in the world for both Skyrim-type games and Fallout 4-type games, and I certainly appreciate them both for what they are.

I have absolutely nothing to add to this. Unless one little thing for myself: I have sent too much time in Skyrim and dont want to relaunch it at all :classic_biggrin:. Plus, I largely prefer guns to (cross)bows :classic_wink:.

 

I have one little (and rather foolish in fact) dream: open the world of Skyrim into Fallout 4 (with the engine of Fallout 4 of course). Partially feasible I think, but as for the dragons...

Posted

There are 2 reasons why I think there is such a difference in the state of modding between Skyrim and FO4

1 - Fantasy has more flexibility to it. You can have a lot of different kinds of armor not to mention all of the games out there that people are porting items from. There isn't as much variation as far as modern armor goes and has certain limits as you can only get away with so much by saying it is high tech than you can with magic.

2 - The modding communities are different. There are a lot of modders that are not interested in FO4 because of the setting and prefer fantasy. There have also been a number of very good modders that have left the community completely and that void has not been filled. I'm not saying that there aren't any good modders working on FO4, there are some very talented ones but they are far fewer in number than Skyrim had at its peak.

Posted

I feel that there is a trade off. Fallout 4 has some features which Skyrim doesn't, and probably never will, even with 7 years of modding. On the other hand, Skryim has more modding power, and Fallout 4 isn't likely to catch up any time soon. They are also fundamentally different games, on philosophical, mechanical, and aesthetic levels. 

 

If you just want to use sex mods and not play the game, Skyrim is the obvious choice. On the other hand, if you actually want to play the game, you have to choose which features matter most in your game-play experience. 

  • 3 weeks later...
Posted

Oblivion was the first game I really got into installing mods, then FO3, FONV, and eventually Skyrim. I mentioned in another post Skyrim may have been the pinnacle of the modding scene. The graphics were better. The game engine was familiar enough to modders, new and old, that the shear amount was overwhelming. While the game play has been 'dumbing down' in each installment, the graphics have improved and overall game experience is more streamlined.

 

Corporate greed has been cause IMO to the current state of FO4. They wanted a piece of the Mod Pie, as it were, so problems have arisen for those of us used to the way things were. I waited to get FO4 myself till I had a superior PC and all DLC was released. I turned off updates around a year ago before the Creation Club was launched and while unable to use MCM or other mods now dependant on it, I still feel this was the best choice in hindsight. Steam would try to update it, if it could find it, but I have it running on an external SSD. If I try to launch it from Steam, it wants to install. Plus I run Steam in offline mode when games permit.

 

No, FO4 isn't Skyrim, but with over 1500 hours in Skyrim, I load it up and look at how great it truly looks (modded to hell and back). Then I try to actually play and I get immediately bored. I will likely return to Skyrim once FO4 affects me the same way, but I've a few hours to go before that happens. Plus one of the big differences is Elder Scrolls leveling is based on what you do, so having companions along actually gimps it. FO4 experience is quest/kill/etc. based, so it encourages companions.

 

After years of melee combat with the occasional ranged build (bows/magic) I was ready to tote a gun again. It's one of the reasons a Fallout melee build is the last I try.

 

Apples and Oranges....  I like fruit!

 

*ESO: Why? When your series is defined by the ability of your customers to 'make it their own' this is just crazy. Plus we all know how toxic the online communities 'can' become. Even LotRo is suffering somewhat from a more calloused age group as times goes by.

Posted

One of the things that really, really hurts me personally is the weak story in FO4 and the predefined PC, including them being fully voiced. We were forced to play characters that weren't ours but what Bethesda told us we would play. That's the antithesis of role-playing.

Posted
15 hours ago, landess said:

After years of melee combat with the occasional ranged build (bows/magic) I was ready to tote a gun again. It's one of the reasons a Fallout melee build is the last I try.

I like the bow/magic ranged myself, but even a modded FNV (lasers and plasma, yay!) can be incredibly satisfying.

Posted

I hate medieval times; I love futuristic post-apocalypse settings. Fallout 4 wins! Why go around with a friggin' bow and shoot up rabbits and foxes, when you can eliminate zombies and whole towns with nukes!? Why run around in a town where everyone flames you for being the elderbitch, when you can run around and become the spelunker of the Mirelurks and spawn sentences like "Sppprzzt 3" or the ever infamous "Sprrrzzzttttt lelz 2.5"!?

 

Download

Raider Overhaul + More spawns or similar(Difficulty and variance), ,

Sim Settlements and addons(Automatic City Building),

CBBE and other perverted mods to your liking (Example is Unique Bodies by Thirdstorm on the Nexus, where you can choose how your female victims will look),

avoid the official High Resolution texture pack (It isnt worth it), and download stuff like Fallout 4 seasons + True Storms + HQ Buildings and other shit,

Weapon and armorsmith extended.

 

I also tend to go nuts with the city building and error correction mods and completely fuck up my modlist; but if you stick to the above it will be fun ^^

 

With this alone I didn't even reach Sanctuary once, seeing as to a horde of zombies were waiting for me after I came up top from the introduction and absolutely got pummeled every time. I even "cheated" and spawned in a G3 rifle w/ silencer and 500 ammo plus a set of Rebel Armour in the vault. The sheer difficulty alone, can make you completely forget this old rundown game of yesteryear!

 

Posted
On 4/4/2018 at 8:59 AM, Nalessa said:

Well yeah, skyrim has like 4 years more time for modding then fallout 4.

 

I remember when sexlab barely worked, there was no hdt high heels, no bodyslide, armor and weapon mods were crappy low res reworks of vanilla stuff, etc etc etc ...

 

Compared to that, fallout 4 has way more higher quality or better mods at this point then skyrim did when it was out for 2 and a half years.

Except that's not even a salient comparison as most fo4 tools are based on code and practices created for skyrim. The simple fact is fo4 is a dead area for a large chunk of modders whom aren't interested in the genre, much less how utterly generic and lifeless fo4 turned out to be, much less bethesda actively running over the mod community even more aggressively than they have with SSE.

 

The graphical advances only put it on par with 32+ENB and bethesda cut some very serious corners with pre-baked PBR and rendering for no discernible reason that even "but consoles" supports. The combat framework is clean, snappy and functional, and that's about it. FO4's ai is somehow worse than Skyrim's which has some serious issues of its own, I means settlers aren't even aware of their own scheduling if it occurs one floor away from where they are. The only improvement from fo3nv to 4 is gun combat. That's it. everything is typically wired together with tape and spackle, and it shows.

 

Asia pretty much ignored fo4 wholesale on top of that.

 

and then there's this:

 

https://youtu.be/14FcMqw932M

 

 

Todd Howard flat out admits that the design, story and gameplay leads literally do not communicate with each other, much less anyone else, and that there is no product evaluation or criticism allowed during the feature hardening phase of development. He also admits they quite literally rely on the community to fix the game; it's not a meme, it's a fact.

 

Small wonder the community is as small as it is.

 

Posted
On 5/6/2018 at 9:43 AM, Antioch666 said:

I hate medieval times; I love futuristic post-apocalypse settings. Fallout 4 wins! Why go around with a friggin' bow and shoot up rabbits and foxes, when you can eliminate zombies and whole towns with nukes!? 

 

Three reasons, actually The challenge. The skill. The fun. Combat with a bow and sword is far more challenging than just shooting things both IRL and in the game - especially well-done rebalanced game like the one provided by Requiem. The combination of magic/archery/melee creates a large variety of tactics you need to employ in order to deal with groups of enemies - which ones to take down first, which one to kite until he loses stamina. Should you block, bash or step aside, allowing that enemy to miss his forward power attack so you can stab him in the back. This type of combat is much more intense and requires constant tactical thinking. And you always need to keep a perfect timing. You block or swing a bit too early or a bit too late - and you lose.

 

As opposed to shooting nukes. You don't need a 15-20 minutes video guide on using a single type of weapon, like this or this, just to learn basics when you shoot nukes.

Posted
7 hours ago, phillout said:

Three reasons, actually The challenge. The skill. The fun. Combat with a bow and sword is far more challenging than just shooting things both IRL and in the game - especially well-done rebalanced game like the one provided by Requiem. The combination of magic/archery/melee creates a large variety of tactics you need to employ in order to deal with groups of enemies - which ones to take down first, which one to kite until he loses stamina. Should you block, bash or step aside, allowing that enemy to miss his forward power attack so you can stab him in the back. This type of combat is much more intense and requires constant tactical thinking. And you always need to keep a perfect timing. You block or swing a bit too early or a bit too late - and you lose.

 

As opposed to shooting nukes. You don't need a 15-20 minutes video guide on using a single type of weapon, like this or this, just to learn basics when you shoot nukes.

Constant tactical thinking, skill and 15-20 minute long videos of how to use a bow/sword in Skyrim.... Is this your first game :P? I guess you don't play much online rofl

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