Invictusblade Posted June 7, 2018 Posted June 7, 2018 I stand corrected but I was thinking more about repeated nuclear test locations with nuclear yields higher than Hiroshima and Nagasaki
ralfetas Posted June 7, 2018 Posted June 7, 2018 Don't know were the topic are by now, but for the OP. I love skyrim and fo4, i try to play fo3 and new vegas, but the animations are too terrible for me... What i see most in fo4, is that after sometime the game feels empty, when you travel, you just go in a straight line to your destiny and shoot anything that cross you, the chances you hit a ally are minimal, and if you manage to kill a diamond city guard for example, is better to just reload... So you blowup all the commonwealth, you are in the newspaper, you are the one who build who knows how many settlements, and after all that, no one seems to care, you are nobody, just a vault dweller, the settlers argue that they don't have water and so on. In skyrim the experience is bigger, the focus are you, the dragonborn, you become thane of cities, the guards knows you, people knows you, even the gods knows you, you are a master thieft, a master assassin, a soldier and many more, you are a living legend, if you want to go to point A to B you have to plan your trip, take the roads, if you face someone in the road you will not just kill it, you will try to see who they are, could be friendly, if you hit a guard you go to jail, you make a mark in the world and the NPC's knows that. To resume, in skyrim you keep your old save files because you create someone there, in fo4 you just start over because you really don't care who you was.
Di3sIrae Posted June 9, 2018 Posted June 9, 2018 Hahah following ralfeta's comment, for me, after all, the games are the same. Nothing really changes after you do something. In FO4, the same, the PC is not really something. You do the quests in Skyrim, after they complete, you see 3 maybe 4 new lines from guards... and that's it. Nothing glorious. Nazeem will still tell that you don't visit the cloud district very often. FO4? Yeah. Railroad doesn't give a sh*t for what your character thinks or not. So, for me, they are exactly, in the end, the same thing. It all narrows down to personal preferences and taste. Me? I played a lot of Skyrim and got a character that gave me a very good roleplay and gameplay. I did a lot of things with her, and after i killed Alduin... the game felt without purpose. I didn't want to keep going on with her. Hence why i left her behind and created a follower (Julia Ningheim, on Nexus). After Julia, i tried hard to play again, tried new mods, tried different characters with different backgrounds. Sadly, i just couldn't. The last one was going well, but i was a bit tired of Skyrim and with an urge to return to FO4 ? FO4 is flawed. I've been playing since day 1 and installing mods during my gameplay, because i just don't play Bethesda games without mods. So, the first one i left behind to install new mods and everything, had to start over for a better experience. The second one went to Far Harbor and i just felt that she did what she had to do, and created another. Well, now then with Rebecca... One of the best roleplay experiences i ever had. And now, again with Alexandra, i am having a real good time with her. I am not a person that "get quest, kills whatever gets in the way, end quest". I only killed Alduin once. Never finished MQs from FO3, Oblivion, FNV and neither FO4. My style of gameplay is to roleplay and enjoy what i am doing at the moment, not exactly what the game has to offer me in the end. This is the reason i prefer FO3. FO3 have all that i thought the wasteland would be. Everything. For me, the entire 'tutorial' from video to seeing the sun for the first time, is the best intro i ever played. Maybe it is a reason why i couldn't force myself to prefer NV. People likes NV because of how the story goes. Now, to what i said at the begining: i was always a lover of post-apocalyptic and steampunk scenarios. I DO love fantasy almost as much, but... yeah, i prefer the futuristic stories. That's why Fallout is a better game than Skyrim for me. Skyrim is old now and really have lots of mods, i have a good setup in it that i don't want to change also, but FO4 became a better experience for me early on, with the release of Survival and Better Locational Damage. I like to live rough, to be always with danger by my side, have to care about physical condition, and overall when i feel that i became the 'superhero', everything gets boring. In Skyrim, everything is difficult and the needs most times makes me stop my quest. The same in FO(4), and we get the addicions to drugs and beverages, having to deal with radiation and to try to settle down in a world that isn't really yours. Again, personal preferences. I love Beth games just because everywhere you go, you find something. I play both games with no HUD, so no Compass (i just HATE the compass), and also no Fast Travel (#2 in my black list). I like to explore, to feel part of the world, and to feel what my character feels, think as my character should think, and for all of this, Fallout becomes a better experience in the end *Now i have to add an edit about **reality x fiction**: really, the game isn't about reality, there is no comparison to be made about our world Earth and Fallout's Earth. Radiation is different, bombs are different. As guk said. This is absolutely fiction. This is the same boring debate about realism in Skyrim. You have all kinds of things that just doesn't happen in our world, so why care about how you think radiation should be? In Fallout's ficiton, radiation got stuck everywhere. Somehow, the process of water turning to air cleaned radiation from the air and rain. That's why you can make purified water by boiling water maybe? (lol) What we have are mods, and mods that can make you make the game be what you want. About civilization, as people were going out of the vaults, the world is already different than ours in 2077, in nearly everything that you may think, so it is ok if they took a longer while before doing anything. Also, there is just too much danger and things to care to go building an entire new civ xD This is one thing that i dislike in Skyrim and Fallout(4). The world is the same for lots of years and a stupid anyone appears and becomes the superhuman... Who kills everything, who explore all the sealed places and such things... I remember not feeling much of this in FO3, FNV and Oblivion (maybe a bit on this one, but the events are Oblivion Crisis starts with you in game, so the feeling that no one does anything is dissipated hehe)
Invictusblade Posted June 9, 2018 Posted June 9, 2018 the important aspect of sandbox roleplaying in bethesda games is when in the main questline do you start sandboxing? what do you unlock to enjoy the game? this list is mostly likely wrong in areas and order and opinion fallout 3 = 1. start 2. enclave 3.aftermath(DLC) New Vegas = 1. start (i never finished the game even after playing for so long) skyrim = 1. start 2. dragons 3.shouts 4.more dragons 5.underground 6.aftermath fallout 4 = 1.start 2. BOS 3.Institute 4.aftermath
Canaris Posted June 9, 2018 Posted June 9, 2018 Fallout 4 shittiness is the combination of few factors : - small map - yes, there are lots of locations etc but everything is cramped like all hell, there are many areas that are completely underutilized ( entire Glowing Sea, areas north of the glowing sea up to Fort Hagen, entire Northeast part of the map like Salem, Kingsport lighthouse, Dunwich Borers etc ) where you simply dont have to go at all unless some radiant sends you there. In Skyrim you practically had to travel across the whole map while doing MQ so you naturally come up on different locations, npc's, dungeons. - there are grand total of TWO big locations with NPC's - Diamond City and Goodneighbour. Everything else is either bog standard dungeon, faction headquaters/safehouse or player owned settlement that does not provide with unique npc's, quests or anything special ( barring mods because we all know they dont count ) - zero interesting npc's and quests - bog standard "kill loot return" stuff plus automatic dispensers of radiant quests called NPC's. Plus the amount of non-radiant quests is laughable. - fake urgency of the main quest PLUS that utter desolation Bethesda called a dialogue system. Skyrim dialogue was trash, thats true ( those 20minute monologues were you have literally one option to choose ---____--- ). But at least there was no disconect between player and PC agency and that fake urgency. That makes any attempt at roleplaying completely moot. - miniscule number of items, weapons, armours etc - especially if you discount pipeshit and those horribly looking raider armours. So yeah, thats it - small cramped map, filled with bullshit dungeons, zero possibility of roleplaying, no interesting locations and npc, shitty items with little variations et voila you have a failed rpg that is Fallout 4. You can add shitload of nudity, items, locations, settlement building options ( like i did ) but it wont change anything i just listed and that is practically a bullet to the head for any rpg game. Oh and there are too many instances where you can just skip the quest by murdering the quest giver and robbing him because there is no bounty system, no one will chase you like Thugs did in Skyrim ( i remember how hard it was to kill them when i was playing Skyrim and did some unconventional/magikarp build thanks to CCO mod ) and there is nothing hard about killing one lonely guy/snatching valueable items especially give nthe lack of repercussions for it. You dont even have to look for pawns this time... Barney at Salem is the best example of that - why the fuck would i fuck around with that dumb quest of his ? Just unload a clip into his head, get the key from his corpse and loot Reba. No one will care and its easy as all hell. Ditto for random encounters, slaughtering entire locations like Slog, Abernathy Farm or any other pre-populated settlement that sends you on some bullshit quest before unlocking workshop. Even Preston wont care ( unless he is physically with you ) if you just kill everyone and get "them" to join the MM that way. Just walk in, shoot everyone, plant a beacon and voila you have a functioning settlement and Preston is ready to suck/lick you off ( imagine is they implemented some "infamy" system where you can just murder people to take over locations but everytime you do your reputation DIVES and it gets really hard to get people to move into you settlements ). And of course the fact that despite having the option to join FIVE different faction ( i didnt count those in Far Harbour because i dont know that DLC, havent started it yet ), quests are not full of options to doublecross, snitch, play factions against each other at the behest of third one etc. Ffs there isnt even a raider ending if you side with Nuka World raiders...
Di3sIrae Posted June 9, 2018 Posted June 9, 2018 I agree with the lack of real content, but a lot of things you said, Canaris, applies to Skyrim for me lol But the purpose of the games are different. Fantasy world x post-apocalyptic world. You expect big cities and happiness in a fantasy world, and SKyrim offers you BIG (ok, i'm joking hehe) cities filled with not interesting npcs where you can spend your time doing nothing (much what settlements are in falout, the difference is just the Karma that is not present - AND this, with the overall perk system, is what i hate in FO4). After you walk in whiterun for 3 times, the city feel as bornig as GN, or DC. Only the quests that you get are more interesting and leads you to do more than just 'go and kill raiders'. But if i understood the OP, it is not really about main game, but the overall gameplay counting mods. Main games, both Skyrim and FO4, are not that good for me. Damn, i played a bit of Skyrim and stopped it to mod Oblivion lol FNV i never played vanilla game, i downloaded the game, downloaded the mods i wanted, put everything together and started the game. It is just not worthy for me hehe So, on gameplay purpose, and note that what matters is the fun you can extract from it, FO4 is better than Skyrim for me because i like the world more. Just that. If you have the mods you want and it gives you more fun, you'll prefer that game. Usually people start showing the game's faults as signs of it being bad but if it doesn't affect my gameplay, it just doesn't count. Not being rude, it is just my opinion on this. For some people, bugs are a turn down and some doesn't play these games because of it. Or because your character are not pre-defined. It is all personal choices in the end
guk Posted June 19, 2018 Posted June 19, 2018 On 6/7/2018 at 2:41 AM, ralfetas said: In skyrim the experience is bigger, the focus are you, the dragonborn, you become thane of cities, the guards knows you, people knows you, even the gods knows you, you are a master thieft, a master assassin, a soldier and many more, you are a living legend, if you want to go to point A to B you have to plan your trip, take the roads, if you face someone in the road you will not just kill it, you will try to see who they are, could be friendly, if you hit a guard you go to jail, you make a mark in the world and the NPC's knows that. This is only done by mods like Relationship Dialogue Overhaul. In vanilla Skyrim the guards still insult you as sneaky thief etc. or ask about your sweetroll, even after completing all questlines. Also the random chatter of NPCs in Skyrim is obnoxious, compared to that the whining about clean fingernails is harmless. Anyone remember that guy in the Blue Palace, who keeps repeating this line every time you walk by: - "Sybille Stentor has a grasp of magical theory that I would never have expected from a human. Even a Breton." He just sits there at the entrance and says this line EVERY DAMN TIME you go inside. Like a broken record. And frankly all NPCs in Skyrim act like this. - "Do you get to the Cloud District very often? Oh, what am I saying - of course you don't." - "I thought you were already on your way to Bleak Falls Barrow, the Jarl is not a patient man and neither am I." - "Olfrid, patron of the great Clan Battle-Born, a name I'm sure you know well." - etc etc Not sure what you mean about potentially more friendly NPCs in Skyrim, both games are the same - random encounters are mostly a hostile faction, but can also be something like a Bard (Skyrim) or Chems Vendor (FO4). Without mods like Immersive Patrols / Creatures, Skyrim is totally empty except for the wolves and such which are capped at very low level. FO4 in turn scales random encounters to something like level 80-100 to make the game more interesting past player level 20-30. It also has the "hotspots" where random factions are fighting each other, every time you approach the area - plus if you follow the main quest, the unlocked factions add a lot more fighting to the map than Skyrim will ever see in a hundred years.
guk Posted June 19, 2018 Posted June 19, 2018 On 6/9/2018 at 5:40 PM, Canaris said: Even Preston wont care ( unless he is physically with you ) if you just kill everyone and get "them" to join the MM that way. Just walk in, shoot everyone, plant a beacon and voila you have a functioning settlement and Preston is ready to suck/lick you off ( imagine is they implemented some "infamy" system where you can just murder people to take over locations but everytime you do your reputation DIVES and it gets really hard to get people to move into you settlements ). Honestly all this bashing just shows that you haven't really played the game. Most followers in FO4 will react to you killing innocent people, and threaten to leave you if you do it again. Even Strong has his own moral compass ("human should help human, it is good") albeit that works a bit different than the human followers. While the followers in Skyrim are basically just robots, after you unlock them for recruitment they never have anything at all to say for the rest of the game. Their morality setting only decides wether they follow an order to e.g. attack a friendly NPC or not. They don't even give perks, which are a minimum incentive in FO4 to carry them along for a while. Besides that, Bethesda games have always given the player the freedom of circumvening or exploiting content. So the game is just as much fun as you make it to be, which is in fact called "roleplaying". You play the good guy, then you don't shoot the settlers and do their quest instead. Or you join the Raiders and make them your slaves - you make that decision, you don't just act weird because it's possible.
ToJKa Posted June 19, 2018 Posted June 19, 2018 Nope, that's a legitimate way to play as well http://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticStupid ?
ralfetas Posted June 19, 2018 Posted June 19, 2018 2 hours ago, guk said: This is only done by mods like Relationship Dialogue Overhaul. In vanilla Skyrim the guards still insult you as sneaky thief etc. or ask about your sweetroll, even after completing all questlines. ... Is not just about the dialogue, i really don't care for the dialogue, i think FO4 and Skyrim are terrible on this... Let's talk first about random encounters. In Skyrim you can see the bard, the drunken guys, the noble with a soldier, the noble couple going to the marriage, soldier with prisoner, the mercenary going to somewhere, the old orc and that's is what i remember now, you can kill them or just go away, in FO4 you have the chem dealer and maybe the guy selling dogs, and of course some random patrols after sometime. For enemies, in Skyrim you have bandits, thiefs, the crazy dark elf, and if you have done something to someone assassins and the guys who will teach you a lesson, in FO4 you have the basic patrols of bandits, robots and synths, nothing is related to you, and i am not counting the city attacks that FO4 don't have nothing. In FO4 if you fight with someone in diamond city, everyone on the city will try to kill you and there is no negotiation, you will have to reload the game or the city will be empty, in Skyrim if you murder someone in or out the city and someone witness you have a bounty, you can go to the prison, escape the prison, pay the bounty etc... if you do something bad is not game over, is were the fun begins. Now, for the world in the player view. In Skyrim you can join, thiefs, assassins, companions, blades, imperial/stormcloak, college, bards, dawnguard/vampires, become thane of each city, you have random missions from all this guys, and of course you can be the champion for every daedra and aedra and each one of this group will give you a nice toy and title. In FO4 you have 3 factions, each faction will give you some cool toy. Missions, in FO4 you have the basic bounty in diamond city, have the annoying a settlement need your help and some other missions for each faction, mostly go kill or fetch, in Skyrim each faction give you a random mission if you want, you have bounty in every city, mostly is go kill or fetch yes, but they have some differences and you can choose to have or not. In FO4 you need to build settlements, you cannot build weapons or armors, you can just improve the ones you get, legendary is fixed. In Skyrim you don't build towns, but you build every single piece of your equipment, again focus on the player not the world. Is not that one is better then the other, they are very different, in my opinion, the follower system in FO4 is much better, but the game itself, Skyrim is much more rich and complex.
Canaris Posted June 19, 2018 Posted June 19, 2018 1 hour ago, guk said: Honestly all this bashing just shows that you haven't really played the game. Superior reading skills there buddy. I said that companions dont give a flying fuck IF THEY ARE NOT WITH YOU while you are doing the did. So you can go around, murder every default settler there is and claim the locations for you and, as long he is not travelling with you, Preston will still hail you as a hero and never ask why the fuck every location is devoid from human life. Not to mention that maxing affinity is easy as piss. As for your other "point" - roleplaying has to have consequences. Skyrim did that right with bounty system, powerful neutral NPC's etc. But with F4 Bugfesta laziness went through the roof and they simply shifted the burden of making a game fun onto the player with settlements, quests being 99% radiants etc.
ralfetas Posted June 19, 2018 Posted June 19, 2018 45 minutes ago, Canaris said: Superior reading skills there buddy. I said that companions dont give a flying fuck IF THEY ARE NOT WITH YOU while you are doing the did. So you can go around, murder every default settler there is and claim the locations for you and, as long he is not travelling with you, Preston will still hail you as a hero and never ask why the fuck every location is devoid from human life. Not to mention that maxing affinity is easy as piss. As for your other "point" - roleplaying has to have consequences. Skyrim did that right with bounty system, powerful neutral NPC's etc. But with F4 Bugfesta laziness went through the roof and they simply shifted the burden of making a game fun onto the player with settlements, quests being 99% radiants etc. In fact is easier to just kill everyone, i like a lot the county crossing location, but the mission sucks most of the time, so i just kill everyone and make my HQ there, and indeed no one cares ow the crazy lady in the marina, is too boring hearing her talking about she is a synth etc, now i just open the door and BUM! No talk, just brains on the floor!
KoolHndLuke Posted June 20, 2018 Posted June 20, 2018 Fallout 4 has better graphics and a few new ideas (not necessarily good ones). FO4 follows the Skyrim formula so closely at times that I can't tell the difference. But, some of you are right that Skyrim just has much more lore behind it to make it more interesting to me. The shift by Beth- from what I can tell- is away from lore, story, and innovation in their games (like in Oblivion and an extent in FO3) to that of a more streamlined (read easier to make) formula of building a map with some interesting places to see, things or people to kill while seeing it, stuff to gather for showcasing or crafting after seeing it and then move on to the next. It works until you've seen it all. Unfortunately in FO4, you can basically see it all in one or two play throughs without ever finishing and make an educated guess as to what the rest will look like which will be more of the same. To make matters worse, they simplified all the little things in the game to not even provide a challenge. Speech checks, lock picking, stealing (with no karma loss- the npc either attacks or just takes it back), radiation is more of an annoyance than a danger, food and water is easy to find/make, etc. Mods go a long way towards breathing new life into Skyrim (and even FO3/FNV). Not so much in FO4. It's hard to build upon a game that was subpar at it's core. Now with that said, I still enjoy exploring parts of the map a second time and fighting the things there with a maxed- out mod list. I would never play this game vanilla- like I would Skyrim. Last night I was on the other side of Far Harbor at night, in the middle of Mirelurks and Gulpers, raining like hell. I was supposed to take out this guy at the top of a very well fortified lighthouse. I found a good place to spot from and marked every raider(?) I could see and sniped a few with a silenced hunting rifle. Couldn't see some of them or the "boss" at the top. So, I got in closer with a follower- she gave us away- and we ended up fighting 4-5 enemies that we couldn't hardly see and had pretty good weapons and armor. We got tore up some, but, I managed to take them down with some grenades and quickly retreated back to the woods to regroup and come at them from another direction. I went around to another side and spotted two more grunts on the second floor of the house and took one out. The other went and hid and I had to enter the house to try and find him. Found him on some stairs waiting for me with a powerful shotgun that he had picked up from the other guy and he got off a good blast before I took him out with my LK-05. I sneak behind 3 more guards and some turrets to the lighthouse and caught the "leader" off guard and shot him several times before he went down. Dropped grenades on the other guards below, shut down the turrets from the computer, and proceeded to loot the entire place before leaving. - That is FO4 for you in a nutshell. It is a Shooter set in an open world you can build in and interact with some- with a few rpg elements thrown in. Skyrim is an action rpg with more fantasy that allows you to do many more different things. They have very similar game- play mechanics though- too similar imo.
guk Posted June 20, 2018 Posted June 20, 2018 Well with 3000 hours in Skyrim and 2400 in FO4, also having re-played Skyrim with a couple of playthroughs this winter, it's just absurd how biased (or simply false) the arguments are. 5 hours ago, ralfetas said: In FO4 you need to build settlements This is wrong, you never had to build settlements. The absolute minimum is to join the BoS and build the teleporter + related support stuff, and that build area (airport) doesn't even allow settler recruitment. Granted that settlements are absolutely shit in the vanilla game, with mods like Place Everywhere they are absolutely fun. You can either go the "Sim Settlements" route where the settlements basically build themselves, or spend endless hours placing every detail yourself for unique new settlements in every playthrough. Kinda like building a castle in the sand, it's more about the activity of building rather than creating something useful or permanent. In turn Skyrim is a 100% static world, you can only buy Hearthfire houses where you enable preset options. Besides that you have no influence on the world at all. 5 hours ago, ralfetas said: you cannot build weapons or armors, you can just improve the ones you get, legendary is fixed. In Skyrim you don't build towns, but you build every single piece of your equipment, again focus on the player not the world. In Skyrim you can build weapons and armor, though except Daedric / Dragonsmithing you can also buy identical equipment in the shops. The reason why you pick Smithing is to temper the equipment, which is a flat boost to dmg/armor and you are the only person in the world who can do that. However you have to do that because without tempered equip, you are way too gimped statswise. Same with Enchanting, because all the loot and quest rewards are useless garbage you have to enchant your own equip. Same as with the tempering, this makes the items at least twice as good. Don't get me started on Alchemy and the Fortify Potions exploit. And with all crafting skill trees comes a ridiculous grind. All the hours spent at the enchanting/alchemy table, swinging your pickaxe, smelting and forging, afterwards trying to sell the crap to vendors who only buy specific items... none of this is even remotely fun, and has nothing to do with "RPG". It's just timewasting filler content like in an MMO. In turn Fallout has the weapon- and to lesser degree (power) armor modding - am i the only one here who finds putting a silencer or scope on a new legendary drop 1000x more exciting than anything you can do with your equip in Skyrim? Also you don't grind up skills, you just reach the required level and put a skillpoint into it. Which is exactly how every single real RPG has worked, since the Pen&Paper times. 5 hours ago, ralfetas said: In Skyrim you can join, thiefs, assassins, companions, blades, imperial/stormcloak, college, bards, dawnguard/vampires, become thane of each city, you have random missions from all this guys, and of course you can be the champion for every daedra and aedra and each one of this group will give you a nice toy and title. In FO4 you have 3 factions, each faction will give you some cool toy. All factions in Skyrim are written unbelievably stupid, example the only Warrior's Guild are the Companions. However they expect you to become a Werewolf which contradicts the whole idea of wearing armor and swinging your weapons. Next up you have to join both the Mage- and Thieves' Guilds during the main questline, so you are for example forced to cast spells and steal items even if you play a warrior. Roleplay freedom...? Besides that, all the factions are a 100% linear one-shot questline that in most cases can be completed in an hour or two. Afterwards the only radiant faction quests worth the time are finding shouts for the Greybeards. Doing errands as leader of whatever other faction for a few gold is a bad joke. And nobody in Tamriel takes notice anyways, don't know where you are getting the feeling that being Archmage would be an important or recognized position in any way. Well i could go on about every single point brought up here, but the discussion is moving in circles. Both games have very simillar strengths and weaknesses, the biggest difference is the gameplay - and meta/endgame, where Skyrim just falls flat because after level 30 and/or completed mainquest there is no reason to even do the DLCs. And most of the stuff being brought up about Skyrim being so glorious - no offense but as pointed out, you guys have a very imaginary picture of the game in mind that has not much to do with how the game really works. While in turn the Fallout bashing is likely the result of watching too many rants of streamers who in most cases have only played the console version - and that is where the criticism is absolutely valid. I definitely wouldn't have played FO4 for more than 100-200 hours without F4SE and ENB modding.
ralfetas Posted June 20, 2018 Posted June 20, 2018 14 minutes ago, guk said: Well with 3000 hours in Skyrim and 2400 in FO4, also having re-played Skyrim with a couple of playthroughs this winter, it's just absurd how biased (or simply false) the arguments are. ... OMG, you really love FO4, sorry i will not read all this... I like FO4 yes, but it just feels empty, and the sims part of the game gets boring after sometime, i prefer to see a huge ass lady running with big weapons with their butt and boobs bouncing around and cover with blood, than a Nora with a hammer building a crap house, just my point of view, but who cares, i plan to go back to FO4 soon, just to finish a mod project i am working on, both games are amazing and in some years we will copy and paste all this text for starfield and life goes on.
Di3sIrae Posted June 20, 2018 Posted June 20, 2018 Guys, you are discussing something that is clearly personal opinion. "I prefer this, so i'll deffend it". A lot of the arguments i am seeing here, as i said, apply to both games in some level. Where some say that FO4 is about building, it is just Hearthfires upgraded (and you can say A LOT). You do have some more factions to join in Skyrim, but in the end, both games have the same end. You just play the one you like more. Insisting in showing your arguments about which game is worse than the other is a bit pointless. 15 hours ago, ralfetas said: "i prefer to see a huge ass lady running with big weapons with their butt and boobs bouncing around and cover with blood, than a Nora with a hammer building a crap house" "just my point of view" "in some years we will copy and paste all this text for starfield and life goes on." This is exactly what i am saying xD I think it is fine to say what you prefer in one game instead of pointing the flaws of the other.
ralfetas Posted June 20, 2018 Posted June 20, 2018 2 hours ago, Di3sIrae said: Guys, you are discussing something that is clearly personal opinion. "I prefer this, so i'll deffend it". A lot of the arguments i am seeing here, as i said, apply to both games in some level. Where some say that FO4 is about building, it is just Hearthfires upgraded (and you can say A LOT). You do have some more factions to join in Skyrim, but in the end, both games have the same end. You just play the one you like more. Insisting in showing your arguments about which game is worse than the other is a bit pointless. This is exactly what i am saying xD I think it is fine to say what you prefer in one game instead of pointing the flaws of the other. And do not forget the big factor there, the mood, one day you wakeup with the feeling that skyrim is the best game of your life, others that FO4 is the best one, and other day you just ask yourself why are you wasting your life playing this games! LOL!
Di3sIrae Posted June 20, 2018 Posted June 20, 2018 @ralfetas Couldn't be truer. I tattooed the symbol of the Empire in my thigh (not really because i LOVE the game, i was learning and had to do something on me to test xD), but nowadays i just can't open the game and play. Not even this, but i can't look at TES stuff, and didn't even feel any hype for the TES V. I think i got enough of it. I never really liked Skyrim, i did because of the mods and would never finish the vanilla game (true story: i stopped playing vanilla Skyrim to mod Oblivion lol). Same thing with FO4, i don't think i would go far wihtout mods... FO3 is a different story heh That game was a jewel for me, even not really playing it to the end.
Vyxenne Posted June 21, 2018 Posted June 21, 2018 5 hours ago, ralfetas said: one day you wakeup with the feeling that skyrim is the best game of your life, others that FO4 is the best one, I have yet to wake up to the day where I imagined that FO4 was in the slightest way half as good as unmodded 32-bit Skyrim at launch in 2011. Having played FO3 and FNV, I was excited about FO4 and bought it almost the day it was released. I was immediately stunned during character creation when I realized that no matter how much I manipulated the arcane, unintuitive facegen controls, all the faces looked like the same dull, drab, frumpy housewife. After character creation, I learned that the bodies are very low-poly and the animations are horribly low-quality and awkward looking. I have since added around 100 mods, and gotten the highest-poly body I could find (CBBE) and all of the scenery and visual upgrades available... and yet, the entire game still looks dull, uninviting, uninspiring, drab, relentlessly low-quality... 32-bit Skyrim looked better on launch day in 2011 than 64-bit FO4 does with every visual mod I can find. Even FNV looks better! Among the mods I installed were a couple of mods to basically shut down the whole settlement-rescue abomination... just when I finally struggled to the top floor of the National Guard Armory (or whatever it was called- it's a separate instance) I got a message that such-and-such a settlement is under attack and I must go there immediately to bail them out despite the 3,000 machine-gun turrets I surrounded it with before I left it. So I bail out of the instance and run fight off the 3 or 4 robots and/or Raiders that the 40 Settlers and 3,000 machine gun turrets somehow couldn't defeat, then fast-travel back to the instance expecting to pick up where I left off... but NOOOO, Bethesda slaps me down and says "Do it over, B*tch!" I felt like I was playing a low-res version of Minecraft, not a current-gen post-apocalyptic adventure game. Even with settlement rescues disabled, the story fails to engage and just feels "grindy" from start to finish. There is not the first "Oh wow, I didn't expect THAT!" moment in the parts of the game I played. I stopped playing FO4 after maybe 40 or 50 hours (it's not worth it to me to launch the game to find out how many dreary, painful, anger-and-disappointment-filled hours I have wasted on it) and I have no plans to play it again. I find it stunning that Bethesda released such a boring, 1st-year CGI student quality "lumpy" game 4 years after the 2011 launch of the vastly superior Skyrim.
Halstrom Posted June 21, 2018 Posted June 21, 2018 Found Skyrim quite boring, never got past whiterun… but I prefer SciFi………. Skyrim just isn't Fallout.
OldTimer91 Posted June 21, 2018 Posted June 21, 2018 For me it's about Atmosphere. My Skyrim/SSE games are modded to the 250 limit, almost all are terrain, trees, shrubs, bushes, ground, sky, clouds/weather and the plethora of sound/music files for skyrim. I can start Skyrim/SSE and not do a thing or take a stroll along a river or through dense woods and hear the insects and wildlife and feel at home in-a-game for a bit.
johnny2by4 Posted June 23, 2018 Posted June 23, 2018 is this game worth buying the season pass for? i've modded the hell out of skyrim. full compliment of texture/mesh/gameplay/combat/quest/sex mods, all my NPC (probably approaching about 10 times the vanilla amount) are rockstars/playboy models, hell i've even made the damn thing stable will all this... but the steam sale dropped and the season pass for FO4 actually looks worth buying now. is it worth it? the adult mods look horribly behind for the game approaching 3 years old, are there any truly great mods out yet? hell is the season pass even necessary for mods now? i remember it took years for skyrim modders to pretty much require the DLC.
Invictusblade Posted June 23, 2018 Posted June 23, 2018 well it depends on particular mods, there are modders who produce mods for both versions (with and without) in my load order, i counted 53 mods out of around 130-140 that requires the different amounts of the DLC's
Di3sIrae Posted June 23, 2018 Posted June 23, 2018 Well, times change. We can't really compare that much, both for the modding scene and DLC dependancy. Skyrim, it seens, have more people interested in the game or modding it than FO4. Also, skyrim modding community started on PC only, which makes it easier for anyone to start modding it, but FO4 launched for many and many console players that also want to mod, but porn mods are not intended for consoles, is that right? I don't think you can upload this kind of content to Bethesda net. Also FO4 was already sold with a season Pass. A lot of people bought it, and after DLCs were being released, they just started using the assets or updating the mods for the dlcs, and making separate versions is a real pain. I think that the same will happen with TES VI or Starfield, IF beth doesn't make any restriction about modding to limit people to use only official ones... Of course this is a shoot in the foot, but who knows... For people that likes the sexual content Skyrim is almost a paradise. More people working on it there than here as it seens ? Or maybe even creatures. We still don't have a big creature pack, like we did for 3 or NV (let's leave skyrim out of this xD). Damn, all i wanted was a centaur
ercramer69 Posted June 23, 2018 Posted June 23, 2018 21 hours ago, johnny2by4 said: is this game worth buying the season pass for? i've modded the hell out of skyrim. full compliment of texture/mesh/gameplay/combat/quest/sex mods, all my NPC (probably approaching about 10 times the vanilla amount) are rockstars/playboy models, hell i've even made the damn thing stable will all this... but the steam sale dropped and the season pass for FO4 actually looks worth buying now. is it worth it? the adult mods look horribly behind for the game approaching 3 years old, are there any truly great mods out yet? hell is the season pass even necessary for mods now? i remember it took years for skyrim modders to pretty much require the DLC. If you enjoy the fallout series then yes buying the FO4GOTY is worth it, if you are looking for a Skyrim experience (adult wise) in FO4 you won't get it at this time, while the modders who are doing FO4 adult mods are doing a good job with the tools they have, there simply isn't as many modders interested in modding FO4 as there are doing Skyrim. I enjoy both series and go back and forth between the two games depending on what I'm looking to do at the time. I've got over 4100+ hours in Skyrim and over 2000+ in FO4 with all DLC for both. In your list of what you have for Skyrim, FO4 has all of them pretty well covered but the last one. Of course this is my opinion do with it as you will.
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