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landess

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About landess

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    Cranky Wanker

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  • Gender
    He/Him
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    N.KY USA
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    Computer gaming, movies, music (ex-musician stuck in the past)
  • Bio
    born in '58 - Just another guy trying to gain some enjoyment in life not at others expense

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  1. Funny that this thread popped up. I recently saw a reaction video for Emerson Lake and Palmer's - Karn Evil 9 which I hadn't listened to in years. Afterwards, even though I've played many games, watched many videos and movies, including other music - when it's quiet, I keep hearing parts of that song bouncing around in my head. Regardless of the fact it's a 3 part act, and quite long when listened to in full, I know it intimately from MANY 'listenings' during the late '70's so it's pretty well burned in there. Odd how some songs will have this effect and not others. It's as if an important part of my memories were created during this, and once reawakened, remain active for several days without further stimulation.
  2. Decided to bring this post back to 'relevance' as the time nears when we will know for certain. I made some statements regarding this and will copy paste them here from the original post I made in The Sims 3 KW mod post. When asked about the Sims 5, I replied: ""Well, 1st off - like previous versions, it's a death sentence for S4. There will be no more content released for S4 once S5 launches. S5 is 'said' to have a multiplayer focus. Using my experience/knowledge from the majority of on-line game means mods from 3rd party/players/public will not be supported and would be reason to 'ban' players. This could go as far as making the game unplayable due to 'lock-out' from the EA servers. See Bethesda: Elder Scrolls online and Fallout 76 for examples - 2 series known for their popularity with the mod user player base and one of the reasons this website exists. To be fair, this doesn't make games completely 'un-moddable'. A good example would be Star Trek Online, where one could replace texture file in their own game to make everyone 'nude', but this would only be seen by the mod user and not anyone else per the 'example mod user' reference - others would also need to do the same thing. This example was also one of the original concepts of mod use, before companies began allowing a modfile framework to be included into the game as default. The Sims series adopted this so they could create a store as well as sell more game copies due to the popularity of player mods. Bethesda also followed suit with the ability for the game to access an official mod 'store'. S5 would likely have a mod store (DUH!) but for players to make their own and use them like we see with S2/3/4 in an online environment is slim to none IMO based on industry experience. Also Players WILL see any store content even if they don't purchase it - so the concept of seeing others have 'cool stuff' and you don't will be emotionally pushed onto those players, creating a shaming environment like a poor kid going to school - I can see it now...... (of course the smart thing to do would be for EA to allow 'gifting' content to others, working the sympathy angle between 'friends' and increasing the profitability of said mechanic) I'm sure Most have heard of the term 'whales' where in-game spending is concerned, and the S5 is likely ground zero for EA's attempt on taking advantage of this mentality. If loot boxes are somehow included in a way, I wouldn't be surprised. This would feed into the gifting of duplicate items. They just have to make the list of objects in a 'lootbox' all the same store value and cheaper than if bought outright. Then playing with the algorithm to make certain objects less 'winnable', and it's game-on..... >>> Say goodbye to the adult content we enjoy today if playing the Sims 5 online. This is obvious, but 'if' there is any Woohoo, how can EA make sure this 'innocent' interaction isn't performed between adults and children players using in-game avatars? It just gets more 'messy' the more one thinks about it...... Streaming game play of the Sims 5 will exponentially increase every 'negative' I've theorized above. S5 will need a lot more content available at launch than previous series strategies have used. Like Windows10, the Sims 5 could end up being the final version for a long time. "The Sims 5 is Live" Could end up as The Sims Live or 'SL' without getting sued by Second Life. Never underestimate EA!""
  3. I find it interesting they chose the date of 2077. I doubt this was by accident and is an obvious jab at Bethesda. https://fallout.fandom.com/wiki/Great_War Following this by the choice of Bethesda to make Fallout 76 doesn't make any sense to me. I get the year is 2102 and it's about Vault '76', but convenient numbers are convenient. Regardless, who won't eventually buy Cyberpunk 'just because'? I do find it amusing Steam still has a Dec 9 availability date....
  4. It offers real advantages: One can run S4 on a weaker system and get better performance than S3. S4 is easier to mod, and the amount of mods now available prove that. Just these 2 alone give reason for some to invest in this version of the series. Take a look at the Sims 4 screenshot section. Sometimes it makes me cringe hard, but none the less - the proof is in the pudding. Well, 1st off - like previous versions, it's a death sentence for S4. There will be no more content released for S4 once S5 launches. S5 is 'said' to have a multiplayer focus. Using my experience/knowledge from the majority of on-line game means mods from 3rd party/players/public will not be supported and would be reason to 'ban' players. This could go as far as making the game unplayable due to 'lock-out' from the EA servers. See Bethesda: Elder Scrolls online and Fallout 76 for examples - 2 series known for their popularity with the mod user player base and one of the reasons this website exists. To be fair, this doesn't make games completely 'un-moddable'. A good example would be Star Trek Online, where one could replace texture file in their own game to make everyone 'nude', but this would only be seen by the mod user and not anyone else per the 'example mod user' reference - others would also need to do the same thing. This example was also one of the original concepts of mod use, before companies began allowing a modfile framework to be included into the game as default. The Sims series adopted this so they could create a store as well as sell more game copies due to the popularity of player mods. Bethesda also followed suit with the ability for the game to access an official mod 'store'. S5 would likely have a mod store (DUH!) but for players to make their own and use them like we see with S2/3/4 in an online environment is slim to none IMO based on industry experience. Also Players WILL see any store content even if they don't purchase it - so the concept of seeing others have 'cool stuff' and you don't will be emotionally pushed onto those players, creating a shaming environment like a poor kid going to school - I can see it now...... (of course the smart thing to do would be for EA to allow 'gifting' content to others, working the sympathy angle between 'friends' and increasing the profitability of said mechanic) I'm sure Most have heard of the term 'whales' where in-game spending is concerned, and the S5 is likely ground zero for EA's attempt on taking advantage of this mentality. If loot boxes are somehow included in a way, I wouldn't be surprised. This would feed into the gifting of duplicate items. They just have to make the list of objects in a 'lootbox' all the same store value and cheaper than if bought outright. Then playing with the algorithm to make certain objects less 'winnable', and it's game-on..... >>> Say goodbye to the adult content we enjoy today if playing the Sims 5 online. This is obvious, but 'if' there is any Woohoo, how can EA make sure this 'innocent' interaction isn't performed between adults and children players using in-game avatars? It just gets more 'messy' the more one thinks about it...... Streaming game play of the Sims 5 will exponentially increase every 'negative' I've theorized above. S5 will need a lot more content available at launch than previous series strategies have used. Like Windows10, the Sims 5 could end up being the final version for a long time. "The Sims 5 is Live" Could end up as The Sims Live or 'SL' without getting sued by Second Life. Never underestimate EA!
  5. Sometimes CC is bound to Store items and might be in your game but they are 'locked' for lack of a better word. Animations for specific store items will also lack 'objects' used during those animations - even when a hacked versions of things are used. The Massage table and Pizza oven were 2 good examples for me. If you refer to those 'rounded' windows, I'm pretty sure they are from a store world pack, so one needs to either get the official download, or a 'hacked' version and use a mod to unlock it. https://downloadsims.wordpress.com/how-to-install-ea-store-files/ http://www.moreawesomethanyou.com/smf/index.php?topic=21330.0 https://store.thesims3.com/roaringheights.html?categoryId=12642 https://archive.org/search.php?query=subject%3A"TS3+Store+Worlds" One has 2 choices - Go the route of console peasant and download the world from EA letting the launcher do everything for you, or PC Master Race, and find the item in a download, and use tools to make it work without giving EA another dime - your call. >Other than the EA store page, I recommend to all - save the 3 other pages in your bookmarks.....
  6. Cmar made a morph-able mesh. Like a sculpture, it's about shape, not color. You'll want an 'adult' texture. EA default is 'Barbie' - just like their mesh. >You only addressed 1/2 of the issue. ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ This knowledge is an example of some of the most common. It only gets more difficult from here. You'll really need to spend more time reading descriptions and other knowledge bases being offered. Good Luck.
  7. Origin? Nope - not happening. I have the Sims 2 and a Bunch of Ep's/Sp's for that. I now have the Sims 3 with All EP's. I know the Sims series well enough to also know the Series has continually removed more stuff from the base game over time and decided to sell it back as part of DLC. Yes the Sims 2 Base game is MORE complex than the Sims 3. $4.99 for the Sims 4 base game is no different than selling people a crack pipe with a single hit left in it. People can do what they want - I'll not be thinking about giving EA any more money, nor subscribing to their Spyware, nor paying over $500 just to have a full game - AGAIN. The 'benefits' of the Sims 3 was enough for me to go ahead and get the rest of the EP's - then walk away and depend on talented creators for any CC needs. >>> Enjoy life while you're young. No sense in being young and cranky. That'll happen in it's own good time as life experience piles enough 'understanding' on you to see some basic truths. ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ KW is one reason I decided to finish finding and purchasing the remaining EP's on disk - stick that in your pipe and smoke it EA!
  8. In the past on saves that I have played for years I found one 'solution', but it took a lot of work. In Bridgeport, I moved EVERY family to the bin, noting where they were living (since Sims will move around). I made a brand new game with Bridgeport and moved everyone out and deleted them. Then I moved back in all the 'originals' I saved to the bin. While this had the effect of erasing ALL relationships, they all kept everything else - skills, jobs, inventories, etc. This did effect some jobs which had coworker or boss relationships, as well as issues for things like charisma skill or throwing fundraisers, etc. but the reward was a faster loading game which ran much smoother. Plus I kept all the hard work I did in CAS for the entire population. Pro and cons - like EA: It's in the game......
  9. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ >Pretty much my play style was shaped by a few things both of these quotes address. Themed worlds - means a lot of customized Sims. Using CAS is an issue contributing to save bloat as mentioned above. I can spend too much time doing this - taking every Sim into CAS for this reason, and prefer NOT to have to repeat that continuously. Which brings me to the second quote. 'Sim weeks' have no effect on me other than a build up of skills and inventory which I take time to manage. Because I play with aging off, I don't have problems that come with Sims aging up, dying, etc. In other words, I have less of the hidden files EA uses to manage this stuff. When a Sim ages up, the game 'rolls' new outfits - but remembers the previous 'Sim'. You can make a young adult. Take them into CAS and change them to a child. When live and aging is on - the game will age them 'naturally' and look what happens when they reach young adult.... They are wearing exactly what you had on them before at that age. Interesting? Try using a 'young again potion' on an elder - as before they will look just like they did in a previous age bracket. The point here is playing with aging on creates files which IMO can help to create issues with the game the longer a save is played. People forget EA designed the game without making exceptions for huge worlds, full of custom sims, while running a huge amount of mods or EP's/SP's. Over time they have attempted to address a 'few' things and mod makers have tried to address others (EA allows 'disable memories' in the setting for example. NRaas has Overwatch. Other people have made scripts to disable many other things). If one wants to play a 'legacy' save with many generations of a Sim Household, It really is best to 'move them to new neighborhoods frequently as family members die and new ones are born. This keeps the save 'fresh' as every move to a new world (not accounting for the mod which can links worlds to a single save) is like a new game, and the legacy family is just like any other family in the edit world bin. Now with all the above to consider - Slap Kinky World into the mix and, umm, yeah - just let that sink in..... Understanding the game is half the battle - doing something about it is the other half. I took the path of least resistance and greatest reward for what I want out of the game - endless reruns of a TV show (the Simpson's are how old? Yet Bart and Lisa are still children)
  10. I'm sure you've heard the term 'compounding the issue'. Merging package files is a small part of the issue that is longer load times. Bloated saves and number of package files read are a couple things we players have the power to affect. That is all we are getting at, and all it means. I'm not a programmer, nor have I deduced anything myself other than take what information I could find on the web to solve my own problems. Without taking steps some of my game saves would take so long as to not be played anymore as is. While some are still way too long for my liking, I do my best to keep them on a short leash lest I'm forced to abandon them. No one said you or anyone else has to do anything recommended here. Merge - don't merge. Clean saves - don't clean. I'm only trying to share what I know for those wanting to. I have almost zero problems running the Sims 3, most all mods which are compatible, and other types of things like utilities made for the game. For some reason this gave me the feeling I'm doing something right and perhaps I should share or confirm what I know. I'm not great at guessing, but I can list factual information concerning my install - Files sizes and number of files. Of course some information will be skewed because of 10 years of 'Simming' has me using a shit-load of Sims3Packs now effectively buried in the EA DCCcache as well as several merged packages holding a large quantity of individual packages. Most of this information I have already posted through various screenshots. Once someone wanted me to share my documents folder - when they saw the number of GB's it was - that request became null and void. Not that it would've done them any good without the associated x86 folder as well. Anyways - up to you or anyone else reading. It's just a game. Do with it as you want. I have.
  11. I never realized Electronic Arts had a theme song.
  12. Using the 'double-entendre' meaning behind the post title - If one has modded a game to create a form of sexual reward or tension for losing, then making a game more difficult as a way to experience these options without 'throwing' the game seems a natural evolution of choice. Night of Revenge would be a good example of this without mods.....
  13. For myself - they are ALL test until I play for awhile. Once I'm satisfied everything is not FUBAR, then I go in and begin separating and merging per my choice of file management. I like to think we all have varying levels of OCD - which serve us well individually.
  14. And rightly so. Over time when you're sitting there wondering why it's taking so long to load - is usually a good time to take action. After all it's only about time, which is something only the player can define as 'taking too long'. Usually at this point one sees a comparative improvement - feels good about the actions they took, and move on.
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