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Fallout just isn't Skyrim


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Posted
29 minutes ago, guk said:

Yeah man we get, it's alright. Some people are just so high and mighty in their arrogance that they want to hate everyone and everything.

Perhaps you should just make your own game with nothing but Monthy Python slapstick, then you finally have a game with humor that doesn't insult your intelligence.

Call me arrogant if you want. I'm just sick of Bugthesda trying to take Fallout into some freakish direction that has nothing to do with the 1950's sci-fi schlock and campy humor that inspired it to begin with. Or reusing the same tired jokes as everyone else. The Mr. Gutsy that let's you go if you tell it to fuck off is a recycled gag from a dozen other forms of media.

 

Is it too much to ask that they at least try to be original? Or honor the roots of a game they just bought the IP to? If it was their own game I wouldn't care that much. But it's not their own game and never will be.

 

Let's just agree to disagree about this instead of insulting each other, okay?

 

EDIT: I will admit you're right about one thing. I do hate FO4. Not for any one overarching reason but because of countless little ones that can't be fixed with just one--or one-hundred--mods. It's not Skyrim, I know. But this game isn't even Fallout as W1cked said in an earlier post.

Posted
5 hours ago, guk said:

But when you think about it - take the Bible for example, where the old and new testament are entirely contradicting each other. The "old" god who murders every being on the planet because the faith isn't strong enough (Noah's Ark), compared to the "new" god who sends his son to spread the message of love & peace & happiness for all.

Everyone gets to pick something that suits their agenda, from peaceful hippie communes to the genociding crusaders and conquistadores. Seems to be working with a game like Fallout as well.

Suppose it fits the whole Shining City on Hill gone wrong there with Fallout -  one could see it as a parallel to the God punishing the Israelite in the Bible for worshiping false gods. Though the mind does spin considering the mentality of Pre-Atomic War America on what those sins might be...

Posted
On ‎5‎/‎28‎/‎2018 at 5:58 PM, Ernest Lemmingway said:

Call me arrogant if you want. I'm just sick of Bugthesda trying to take Fallout into some freakish direction that has nothing to do with the 1950's sci-fi schlock and campy humor that inspired it to begin with. Or reusing the same tired jokes as everyone else. The Mr. Gutsy that let's you go if you tell it to fuck off is a recycled gag from a dozen other forms of media.

 

Is it too much to ask that they at least try to be original? Or honor the roots of a game they just bought the IP to? If it was their own game I wouldn't care that much. But it's not their own game and never will be.

 

Let's just agree to disagree about this instead of insulting each other, okay?

 

EDIT: I will admit you're right about one thing. I do hate FO4. Not for any one overarching reason but because of countless little ones that can't be fixed with just one--or one-hundred--mods. It's not Skyrim, I know. But this game isn't even Fallout as W1cked said in an earlier post.

 

Seems to me you just hate Bethsada, I know where the Fallout IP was going because I actually played all the games during their day and quite a few others.  Fallout was going down the tubes fast, just like so many other games and companies.  Fallout BTW did go down the tubes, that's why it was available for sale.

Posted
On ‎5‎/‎27‎/‎2018 at 1:01 PM, guk said:

BTW there also is one fundamental difference between the communities in Skyrim / FO4.

 

 

Most of you may have noticed that Fallout is a very sharp parody of the "dark side" of the american dream. Militarism, consumerism, ecocide, bigotry, and so on. They even spelled it out in the intro movie, that the blind consumption of resources led to World War 3 (in their parallel reality, mind you). So Fallout is clearly a political game, with a very modern and liberal analysis of the daily madness we live in, and the potential future that might lay ahead if we don't change a few things ASAP.

 

Skyrim in turn is entirely apolitical; the story and conflicts are 100% fictional and arbitrary fantasy material. Dragon-god wants to destroy the world, and "the gods" send a messiah (you) to save it. Yawn.

At best you can make out some racist and nationalist zeal among the Stormcloak rebellion, though this also turns out to be more of a loyalty issue based on the Thalmor dominance (a conflict which remains unsolved in the game anyways).

 

 

So Fallout should attract a lot more intelligent people, who are able to reflect and criticize.. right?

Well, unfortunately - no.

 

If you look through the mod comments, the game seems to be full of right-wing hillbillies. So the people that Fallout is actually making fun of.

"Hey i'm a gun instructor, you have that reload animation wrong!!1"... same like all the mods making your characters look like straight out of Call of Duty, or like a Blackwater mercenary who probably just killed some kids in Iraq.

 

 

Just noticed this poster on the side of the AWKCR ammo bench, which looks like one of those NRA ads hanging in every US gun shop:

 

OAUGhiYs_o.png

 

Im sorry, no you wouldn't know if that poster was hanging in any gun shop.

 

Just last week a reporter was thrown into jail for reporting outside a courthouse about a grooming gang.

This gang had managed to rape 1400 children over a period of 10 years in a county of 250,000 population.  The victims were 9 to 18 years of age...Think about that, pretty much every single school aged female in a county raped, your government kept it under media blackout, and arrests any man bringing it up.  Now of course that doesn't mean that the news doesn't get out over the internet cause it does.  The reporter was sentenced and put into a prison inside the same day he reported on the case, he will likely die in prison.  The country that this happened in? 

England.

 

You know that in England if you say something bad online, you go to prison?

Have any of you noticed just how much of the trolling, politics, and any other kind of internet hostility has sharply fallen off in the last 6 months.  Its not because of moderators, its seriously because whole countries of people are being policed to the extent that they can be held accountable for any slight written on the internet.  Doesn't matter if it was a joke....Or if it was written on a gaming forum.  The United Kingdom is one such country where its police now spend the bulk of their time policing the internet!  What a fucking waste of human resources.

 

A guy by the Youtube name, Count Dankula....taught his girlfriends pug, a type of dog to do a Nazi solute on command, he was fined 800 pounds.

 

Sound reasonable huh?

 

They really regret giving up their guns right now.

 

Also your poster is a meme.

 

 

One of the things people like to bring up is gun murder...While at the same time ignoring the murder capitol of the world, which is London.  The most popular weapon of choice is a kitchen knife.  They have bin a blade baskets over there.  You literally have to have a license to own a kitchen knife.  A popular saying going around is that they will ban hands next.

 

Now of course your a member of our little internet community but what you might not know is that there are in fact countries that would send you to prison for life if they found the content you downloaded here on your computer.  In fact if you were in certain countries over seas they'd throw you off a building for having gay/lesbian Skyrim Porn on your machine and possibly worse if they figured out you made it.  It should come as no surprise that some of the resources on this site come from such individuals in such countries.

Posted
10 hours ago, Gameplayer said:

Seems to me you just hate Bethsada, I know where the Fallout IP was going because I actually played all the games during their day and quite a few others.  Fallout was going down the tubes fast, just like so many other games and companies.  Fallout BTW did go down the tubes, that's why it was available for sale.

Okay, you got me there. I was a fan from the time of Daggerfall to the Dragonborn DLC. Then they sold their soul to MMOs by letting Zenimax license TES to make ESO, which I tried to play until I got sick of the awkward mechanics (as did a lot of people, apparently). Then FO4 came out...I'm washing my hands of Bugthesda from now on. They're just not worth it anymore.

Posted
11 hours ago, Gameplayer said:

One of the things people like to bring up is gun murder...While at the same time ignoring the murder capitol of the world, which is London.  The most popular weapon of choice is a kitchen knife.  They have bin a blade baskets over there.  You literally have to have a license to own a kitchen knife.  A popular saying going around is that they will ban hands next. 

You know i was actually about to write a lengthy and detailed response, about how the Brexit referendum was won due to a massive campaign of lies from two ends - the british yellow press and the russian troll factories. And that democracy and freedom won't survive when we don't pull the handbrake against demagoguery on the internet and elsewhere.

 

But with that quoted statement, i'm starting to think that your source of information is the Twitter account of Donald Trump - or whatever that guy gets his "information" from.

London isn't even in the top 50: https://en.wikipedia.org/wiki/List_of_cities_by_murder_rate

 

And no you don't go to jail in the UK if you say "something bad" on the internet. Fake news and trolling across the EU have diminished significantly due to changes in Facebook policies, since they are now held accountable for hate speech if they don't delete these posts.

Posted

Omg. Seriously guys, don't show up on LL with a  brainwashed political mindset caused by a lifelong addiction to the blue MSM pill.

Thank you! Whatever I'm here for, it's not to read political bullshit. And I'm not the only one! We have written it in stone here, remember?

Posted

Just a friendly reminder:

 

9. In an effort to keep the site & community inviting and friendly we do not allow several categories of conversation. This is not intended as censorship or endorsement of any particular view, but rather a move to keep this site neutral and open. The categories of conversation that are not welcome include those discussing politics and religion. Too often these discussions descend into pointless bickering and lead to offending one party or the other (if not both). This sends the wrong message of what this site is all about. There are plenty of forums, blogs and other online outlets available for these types of conversations, this site is not one of them.

LoversLab is first and foremost a gaming community. As such, we wish to be welcoming and friendly to all genders, orientations, nationalities, religions, and beliefs. Those who are not conducive to that environment will be dealt with in whatever reasonable manner we deem appropriate. What is deemed "political or religious" is up to staff discretion and no others.

Posted
On 5/5/2018 at 11:56 AM, Ernest Lemmingway said:

One of the things that really, really hurts me personally is the weak story in FO4 and the predefined PC, including them being fully voiced. We were forced to play characters that weren't ours but what Bethesda told us we would play. That's the antithesis of role-playing.

its the antithesis of western rpgs... anyone who is a fan of jrpgs knows full well that if the story is good enough then playing a predefined character can be just as entertaining and immersive as playing one you create from the ground up.

 

mass effect for example... one of the absolute best and most critically acclaimed western rpgs out there, borrowed a whole lot from jrpgs regarding having a protagonist character that was for the most part predefined.  the story was very linear and players really only have the illusion of agency due to having some variations in dialogue options and whatnot, but in the end, the story and its characters are fundamentally predefined... yet none of that matters because the story is good and those predefined characters are written well enough to be compelling.

 

in games like skyrim and fallout, where the story is less of the focus, having such predefined characters is a detriment... but in games where the story is the focus, you can absolutely have a predefined character that works well and doesn't break immersion (in fact, with games that have a heavy narrative focus, you almost don't want to have a tabula rasa character because it could break the narrative)

Posted
16 hours ago, FauxFurry said:

Just a friendly reminder:

 

LoversLab is first and foremost a gaming community. As such, we wish to be welcoming and friendly to all genders, orientations, nationalities, religions, and beliefs. Those who are not conducive to that environment will be dealt with in whatever reasonable manner we deem appropriate. What is deemed "political or religious" is up to staff discretion and no others.

Highlighted the relevant part ?

 

If topics about a game transcend into the political area, then this has to be discussed as well. It's not like we're opening a thread "god vs. devil - who's gonna win" or anything like that.

Also if members are posting complete fakenews bullshit about things that don't have anything to do with the topic, then i am taking the liberty to deliver solid and verifiable facts to refute that.

Posted
8 hours ago, Shadowlark said:

its the antithesis of western rpgs... anyone who is a fan of jrpgs knows full well that if the story is good enough then playing a predefined character can be just as entertaining and immersive as playing one you create from the ground up.

 

mass effect for example... one of the absolute best and most critically acclaimed western rpgs out there, borrowed a whole lot from jrpgs regarding having a protagonist character that was for the most part predefined.  the story was very linear and players really only have the illusion of agency due to having some variations in dialogue options and whatnot, but in the end, the story and its characters are fundamentally predefined... yet none of that matters because the story is good and those predefined characters are written well enough to be compelling.

 

in games like skyrim and fallout, where the story is less of the focus, having such predefined characters is a detriment... but in games where the story is the focus, you can absolutely have a predefined character that works well and doesn't break immersion (in fact, with games that have a heavy narrative focus, you almost don't want to have a tabula rasa character because it could break the narrative)

It's funny, you say that FO4 isn't focused on the main story, yet and I don't remember if it was in this topic or another but someone complained how often you get reminded/force fed the main story in a play-through which makes using an alternate start unimmersive.  Which has to make you think the story was/is the focus of the game.

 

IMHO where Bethesda really messed up was with the minutemen, I'm not saying they shouldn't have had the faction in the game, what I mean is they shouldn't have thrown the minutemen at you right off the bat as they did.  When the game starts your last memory was your baby being kidnapped and your spouse being murdered.  Which based off the opening of the game (happy marriage, happy parents) would indicate your mindset is finding your child/spouses murderer.  But the way Bethesda did things after about a max of one day of being out of the vault you get to Concord, rescue Preston and the gang walk them back to Sanctuary and get roped into joining the Minutemen.  If  they had put them in Lexington and used other routes to direct the player to DC the game would be perceived differently by the community.  But instead within at max three days time (if you are like one person here on LL said, one who wants to do all quests in a game) instead of heading to DC to find help to find your baby and spouses murderer, you are heading off to Tenpines Bluff (or some other settlement) to help them out with a raider problem at Corvega (or some other raider local).  It really detracts from the main story being the driving factor as you go do the one mission for Preston then get back and he has another thing he needs help with and rinse/repeat.

 

Now had they instead let you kill raiders at Concord and rescue a DC resident who was a prisoner/slave of the raiders they could have steered you towards DC which would have then made the first meeting with Carla work as she brings up directions to DC.  Heading towards DC you have a really good chance of going by Lexington where you could have come across Preston and the gang tangling with Ghouls and thrown in the dead that escaped Quincy but died at the hands of the ghouls.  At this point the SS has been out of the Vault for a week or two and therefore might not be as hell-bent on finding the scared man as they would have witnessed how cruel the world has become and you get the moral dilemma of helping a group get somewhere safe or saying your good-byes and heading on to DC.  After a prisoner/slave rescued at Concord, a drug dealer situation with Trudy and Wolfgang at the diner handled and who knows what else you might have come across in your travels would make helping them get somewhere safe make more sense.  And that would have made the predefined starting roles and focus on main story work.

 

Posted
15 hours ago, guk said:

Highlighted the relevant part ?

 

If topics about a game transcend into the political area, then this has to be discussed as well. It's not like we're opening a thread "god vs. devil - who's gonna win" or anything like that.

Also if members are posting complete fakenews bullshit about things that don't have anything to do with the topic, then i am taking the liberty to deliver solid and verifiable facts to refute that.

Sorry guy, you're just testing the waters, something you might find fatal at the end of the day. 

Since the majority here follows the rules and avoids any political propaganda to keep the peace,

I wonda what kind of madness drives you in the opposite direction where banishment is lurking.

Don't let that happen to you...

Posted
12 hours ago, Shadowlark said:

its the antithesis of western rpgs... anyone who is a fan of jrpgs knows full well that if the story is good enough then playing a predefined character can be just as entertaining and immersive as playing one you create from the ground up.

<snip>

I know. It was JRPGs that got me into RPGs. The rest of what you said I do agree with--to a point. Western RPGs can benefit from a predefined character if the story is good. Unfortunately in FO4 the story is rice paper-thin. It's sandbox RPGs that are hurt by predefined characters. Others have already explained how FO4 isn't really a sandbox RPG so I'll leave it there.

Posted
11 hours ago, ercramer69 said:

IMHO where Bethesda really messed up was with the minutemen, I'm not saying they shouldn't have had the faction in the game, what I mean is they shouldn't have thrown the minutemen at you right off the bat as they did.  When the game starts your last memory was your baby being kidnapped and your spouse being murdered.  Which based off the opening of the game (happy marriage, happy parents) would indicate your mindset is finding your child/spouses murderer.  But the way Bethesda did things after about a max of one day of being out of the vault you get to Concord, rescue Preston and the gang walk them back to Sanctuary and get roped into joining the Minutemen.  If  they had put them in Lexington and used other routes to direct the player to DC the game would be perceived differently by the community.  But instead within at max three days time (if you are like one person here on LL said, one who wants to do all quests in a game) instead of heading to DC to find help to find your baby and spouses murderer, you are heading off to Tenpines Bluff (or some other settlement) to help them out with a raider problem at Corvega (or some other raider local).  It really detracts from the main story being the driving factor as you go do the one mission for Preston then get back and he has another thing he needs help with and rinse/repeat.

 

You can actually ignore Preston in Concord, skip the Minutemen entirely, and do whatever you want. Find Shaun or go straight to Nuka-World and enslave the Commonwealth, totally up to you. IIRC you can still complete the main quest as intended by only interacting with either BoS or Railroad; if you first wipe out BoS & RR, then also kill Shaun in The Institute, i'm not sure if there are other options except blowing up the place with help of the Minutemen though.

 

Well yeah so you are not entirely 100% free to do everything to the full extent; for example an exclusive Nuka-World route has the problem that they added a blocker to the NW raider gang expansion, to make sure that the Minutemen always stay available as last resort to solve the main quest (in case the player decides to kill all the other factions). Unless you finish the Minutemen questline (until after capturing The Castle), many settlements are locked out as targets for Shank. I think this affects all settlements which are on schedule for the Minutemen expansion.

 

 

 

 

On 5/31/2018 at 5:38 PM, Jazzman said:

Omg. Seriously guys, don't show up on LL with a  brainwashed political mindset caused by a lifelong addiction to the blue MSM pill.

Thank you! Whatever I'm here for, it's not to read political bullshit. And I'm not the only one! We have written it in stone here, remember?

 

9 hours ago, Jazzman said:

Sorry guy, you're just testing the waters, something you might find fatal at the end of the day. 

Since the majority here follows the rules and avoids any political propaganda to keep the peace,

I wonda what kind of madness drives you in the opposing direction where the banishment lurks.

Don't let that happen to you...

 

Right, i'm just going to play along ?

 

I think you'll have to make up your mind - either you accuse everyone with a differing opinion to be sedated by "the blue pill", which is your own conspiracy theory, an insult,  and likewise a political statement. Or you point to the forum rules... which unfortunately say that you are NOT supposed to play forum vigilante, and leave decisions up to the moderators.

 

Posted

I think one of the things that makes Fallout 4 so loathsome as a RPG is the combination of the absurd lazy attitude of the NPCs with the serious tone of the game in general. It's like the group with Preston at the start, they are all in shock they were attacked by raiders, except raiders attacks have been the thing for the last 200 years or so if anything the Sol Survivor should seem naive and squeamish to the Wastelanders. The whole this is grim and serious tone basically makes the weird thing in Fallout just come across as pure to lazy to even use Wikipedia ignorance on the part of the Devs. (what, pray tell, do the Fallout 4 devs think Bikini Atoll is if they think the Glowing Sea is the result of a nuclear weapon detonation?) The dev simply didn't get the story he was telling.

Posted
On 6/1/2018 at 10:47 AM, Ernest Lemmingway said:

I know. It was JRPGs that got me into RPGs. The rest of what you said I do agree with--to a point. Western RPGs can benefit from a predefined character if the story is good. Unfortunately in FO4 the story is rice paper-thin. It's sandbox RPGs that are hurt by predefined characters. Others have already explained how FO4 isn't really a sandbox RPG so I'll leave it there.

i think fo4 is more akin to a sandbox than a linear game, even though it tries to borrow elements from both.

 

the problem with fo4 and character design versus open world is the same problem star wars the old republic had with trying to be a story-driven mmo.

 

somethings just don't mix that well given the current limitations of the communication medium.

Posted
On 6/1/2018 at 7:34 AM, ercramer69 said:

It's funny, you say that FO4 isn't focused on the main story, yet and I don't remember if it was in this topic or another but someone complained how often you get reminded/force fed the main story in a play-through which makes using an alternate start unimmersive.  Which has to make you think the story was/is the focus of the game.

 

IMHO where Bethesda really messed up was with the minutemen, I'm not saying they shouldn't have had the faction in the game, what I mean is they shouldn't have thrown the minutemen at you right off the bat as they did.  When the game starts your last memory was your baby being kidnapped and your spouse being murdered.  Which based off the opening of the game (happy marriage, happy parents) would indicate your mindset is finding your child/spouses murderer.  But the way Bethesda did things after about a max of one day of being out of the vault you get to Concord, rescue Preston and the gang walk them back to Sanctuary and get roped into joining the Minutemen.  If  they had put them in Lexington and used other routes to direct the player to DC the game would be perceived differently by the community.  But instead within at max three days time (if you are like one person here on LL said, one who wants to do all quests in a game) instead of heading to DC to find help to find your baby and spouses murderer, you are heading off to Tenpines Bluff (or some other settlement) to help them out with a raider problem at Corvega (or some other raider local).  It really detracts from the main story being the driving factor as you go do the one mission for Preston then get back and he has another thing he needs help with and rinse/repeat.

 

Now had they instead let you kill raiders at Concord and rescue a DC resident who was a prisoner/slave of the raiders they could have steered you towards DC which would have then made the first meeting with Carla work as she brings up directions to DC.  Heading towards DC you have a really good chance of going by Lexington where you could have come across Preston and the gang tangling with Ghouls and thrown in the dead that escaped Quincy but died at the hands of the ghouls.  At this point the SS has been out of the Vault for a week or two and therefore might not be as hell-bent on finding the scared man as they would have witnessed how cruel the world has become and you get the moral dilemma of helping a group get somewhere safe or saying your good-byes and heading on to DC.  After a prisoner/slave rescued at Concord, a drug dealer situation with Trudy and Wolfgang at the diner handled and who knows what else you might have come across in your travels would make helping them get somewhere safe make more sense.  And that would have made the predefined starting roles and focus on main story work.

 

bethesda couldn't decide which way to go with fo4; open world or linear story.  they failed to do either effectively for the same reason bioware failed with its star wars mmo (and with dragon age inquisition)

 

 

we don't need games so linear as to be like super mario side scrollers in order to have a good story, nor do we need to have a 2nd life-esque complete lack of story in order to have a good open world game.  but you still need to decide one or the other, trying to do both in equal measure will just cause the flaws in each to be more pronounced.

Posted
2 hours ago, RJLbwb said:

I think one of the things that makes Fallout 4 so loathsome as a RPG is the combination of the absurd lazy attitude of the NPCs with the serious tone of the game in general. It's like the group with Preston at the start, they are all in shock they were attacked by raiders, except raiders attacks have been the thing for the last 200 years or so if anything the Sol Survivor should seem naive and squeamish to the Wastelanders. The whole this is grim and serious tone basically makes the weird thing in Fallout just come across as pure to lazy to even use Wikipedia ignorance on the part of the Devs. (what, pray tell, do the Fallout 4 devs think Bikini Atoll is if they think the Glowing Sea is the result of a nuclear weapon detonation?) The dev simply didn't get the story he was telling.

that's just bad writing.  for the reader/viewer/player to be able to suspend disbelief your story needs to maintain internal logic.

 

the glowing sea is plausible in the fallout world... radiation works differently there (take ghouls for example... immortality isn't a side-effect of radiation poisoning in real life).  the problem is that the writers failed to adequately show why its plausible in the fallout world.

 

its why mass effect 3 failed.  its why f04 has problems.  bethesda did a good job maintaining logical consistency when it comes to the setting, but utterly failed when it comes to character consistency.

 

i blame this, in large part, on social pressures to keep the game palatable to consumers; only so far you can push the envelope before you start getting pushback.  least we don't have bethesda caving as much as bioware and EA have been.

Posted
2 hours ago, RJLbwb said:

what, pray tell, do the Fallout 4 devs think Bikini Atoll is if they think the Glowing Sea is the result of a nuclear weapon detonation?

As someone who works in the nuclear industry, I have to suspend a lot of my disbelief when I play Fallout.  There's a lot of artistic flair thrown into how radiation is handled in the game for the sake of aesthetics and gameplay.  The Glowing Sea is just one of those artistic pieces tossed in.  Do I think it's a bad choice in how they developed the Glowing Sea?  Heck no!  It gives variety to the game and presents a challenge when compared to the rest of the map.

Posted

 

10 minutes ago, Shadowlark said:

 

the glowing sea is plausible in the fallout world... radiation works differently there (take ghouls for example... immortality isn't a side-effect of radiation poisoning in real life).  the problem is that the writers failed to adequately show why its plausible in the fallout world.

 

Sure, who in their right mind would have built more nuclear weapons or even touched atomic energy at all  if Hiroshima was turned permanently into a glowing, monster filled hellscape were everything just dies?   That happened long before the Resource Wars and America's turn to paranoia but the writers didn't try, they just ignored it.  At times it comes across as Fallout is really the American part of Hell, some kind of cursed afterlife were the American damned are ironically punished instead something that is supposed to happen in the real world.

Posted
On 4/7/2018 at 5:38 PM, phillout said:

Let's see. Two years after release Skyrim had Moonpath to Elsewweyr, Falskaar and Wyrmstooth. Requiem 1.7 was also released 2.5 years after the initial release.

  

So if the state of FO4 would be at level of Skyrim now, we would have 3 major DLC-size expansions with new lands and a total overhaul of the world mod that changes the way you play the game. 

True but in all fairness skyrim is probably the most modded game by far (all thanks to previous effort from the community on previous games including specifically Fallout NV I must add but it`s true too that the attractiveness and open ended nature of the base game helped the creative juice).

While it`s an approximate metric (hard to differentiate huge mods from basic texture tweak and/or character preset) Skyrim in Nexus is way ahead of any game with 57.8k mods its more than twice than the second games ... which happens to be Fallout 4 (with 24.6k mods and yeah many are guns or things like that but to each their own and Fallout being less of an RPG and more of a shooter - an observation more than a critique ... even though it what made me not really into it - it kinda make sense too)

 

what I am saying is that comparing any game state of modding to skyrim is comparing any descent runner to Usain Bolt. even if they are good it`s unlikely they are that good.

Besides Duh ! Fallout is not Skyrim, my issue with Fallout 4 was never that it was not Skyrim but not really Fallout ... and even this argument got very old very quickly.  It`s a shooty bang bang with some Bethesda style (yeah Bethesda is not really the best at telling stories ... they are not bad and their world building can be stellar but they are nowhere close the top studios in term of branching story telling) story in the Fallout universe. 

Posted

It's the fantasy radiation, that turns things into giant mutants. Not the real one that just kills things and dissipates soon from areas without an active source.

 

People in Fallout are just opposed to progress so they can keep Mad Maxing ?

Posted
53 minutes ago, ToJKa said:

People in Fallout are just opposed to progress so they can keep Mad Maxing ?

This is another of my complains about Fallout in general.

 

I mean, it's been 2 freaking centuries since the damn bombs fell, you would expect civilization to have been rebuilt to some extent. Okay, sure, with most of the landscape destroyed by the war and with mutants, monsters, crazy raiders and other scary stuff lurking around it's not like you can go back to pre-war civilization like nothing happened, but at least, I dunno, not living in shanty towns that look like they were built by meth-head scavengers would be nice.

 

And don't get me started on stuff like vehicles. There's a ton of cars laying around with virtually unlimited amounts of energy thanks to the fusion energy (arguably a bit unstable after all those years and that's why thet tend to blow up if you shoot at them, but since local power grids and lights still work, so would cars); surely it's possible to piece together a working vehicle from enough wrecks, and you only need to find a stretch of highway to have dozens of those. But somehow, it's much better to walk everywhere and use brahmins to carry stuff.

 

Meanwhile, the Boomers somehow manage to get a working B-29 by cobbling together a rustbucket that fell apart inside one of Nellis' hangars 200 years ago with another B29 that has been rusting in the bottom of Lake Mead since 1948 (fun fact: that is a real plane). They must know something the rest of the Wasteland doesn't, since they are the only ones that managed to do such a thing, right?

 

/rant, yet again, lol.

Posted
On ‎5‎/‎31‎/‎2018 at 8:46 AM, Ernest Lemmingway said:

Okay, you got me there. I was a fan from the time of Daggerfall to the Dragonborn DLC. Then they sold their soul to MMOs by letting Zenimax license TES to make ESO, which I tried to play until I got sick of the awkward mechanics (as did a lot of people, apparently). Then FO4 came out...I'm washing my hands of Bugthesda from now on. They're just not worth it anymore.

I give you that, your right there sure.

It will be really upsetting if Fallout 76 turns out its an MMO and we can only wait to see.

Fo4 did have some upsettingly weak plot twists.

 

Right now though we are all in the dark about F76 so just waiting to see. 

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