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Posted
1 hour ago, Teutonic said:

The debug page has an option to send the resume event for such cases. Apart from that, I don't want to do anything about it since it's the fault of the mod that doesn't finish it.

Good enough, missed that. :)

Quote

ZaZ is used to trigger animations when DDs are involved, so as of now, lifting the condition will only cause problems. I essentially took that part from DCL since my knowledge is limited on this. Unless there is a guide somewhere, I don't want to do anything about it currently. 

DD has it's own system for that, they ripped off any ties with ZAZ. But i think there might be some confusion because afaik some scripts in DD/dcur are called in a way that may make them look like they're from ZAZ (or they might be just copies). In case of doubt Kimy could answer this, though.

Posted
3 hours ago, Nazzzgul666 said:

DD has it's own system for that, they ripped off any ties with ZAZ. But i think there might be some confusion because afaik some scripts in DD/dcur are called in a way that may make them look like they're from ZAZ (or they might be just copies). In case of doubt Kimy could answer this, though.

It's good to know, but so far nobody has complained about any problems about this I think, so it doesn't seem like this is an issue at this point. Perhaps I should clarify my observations came from an earlier version of DCL (maybe 5.8, but not sure) in which there was a comment somewhere that said something along the lines of "bound animations have to go through ZaZ", so I went with it.

 

In any case, I made a note of this.

Posted

Hi Teutonic.


I encountered same issue as McLude. Since last update my Crime options were stuck. His guide fixed it but I still encounter something else I can't figure it out.


When trigger animation while wearing Blindfold it doesn't start. Instead of it blank message "Playing animatinom: " pops up and PC is teleported to 0 coordinates.


I can't find out what is causing it, but the animations played through Defeat or Match Maker are fine. I didn't found any other broken DD items, and in Papyrus I didn't found nothing useful. Also tried to disable various settings, eg. animation filter in DD but nothing helped.


Don't know how long I have this bug, but expect since last update.

Papyrus.0.log

Posted
13 hours ago, zlota said:

Hi Teutonic.


I encountered same issue as McLude. Since last update my Crime options were stuck. His guide fixed it but I still encounter something else I can't figure it out.


When trigger animation while wearing Blindfold it doesn't start. Instead of it blank message "Playing animatinom: " pops up and PC is teleported to 0 coordinates.


I can't find out what is causing it, but the animations played through Defeat or Match Maker are fine. I didn't found any other broken DD items, and in Papyrus I didn't found nothing useful. Also tried to disable various settings, eg. animation filter in DD but nothing helped.


Don't know how long I have this bug, but expect since last update.

Papyrus.0.log

It seems ZAP can't find a valid animation, but Sexlab Adventures tries to start it anyway. Do I understand you correctly that you are only wearing a blindfold and no other devices? Because this seems to be the root of the issue.

Posted
2 hours ago, Teutonic said:

It seems ZAP can't find a valid animation, but Sexlab Adventures tries to start it anyway. Do I understand you correctly that you are only wearing a blindfold and no other devices? Because this seems to be the root of the issue.

The problem persists regardless of what she's wearing. Only Blindfold is essential.

 

So I cleared ZAZ and it fixed teleportation. However masturbation animations still doesn't play and rape uses ZAZ animation only. Blindfold is from DDi so I don't understand why it's managed by ZAZ. I have SL Animation Loader with many animations but it seem they are ignored.

 

Posted
6 hours ago, zlota said:

The problem persists regardless of what she's wearing. Only Blindfold is essential.

 

So I cleared ZAZ and it fixed teleportation. However masturbation animations still doesn't play and rape uses ZAZ animation only. Blindfold is from DDi so I don't understand why it's managed by ZAZ. I have SL Animation Loader with many animations but it seem they are ignored.

 

Because ZaZ is used if the character is restrained and a blindfold will make the character be considered restrained.

Posted

I got a question for followers and rape. So if I select Follower prevents rape, then the options for follower getting raped or forced sex is redundant right? I'm trying to figure out how that works.


Also, a suggestion for people more talented than me. It would be cool if you can select if male followers prevent you being raped, or them raping you. Same for females too cause quality and all that :)

Posted
4 hours ago, Jaymega0817 said:

I got a question for followers and rape. So if I select Follower prevents rape, then the options for follower getting raped or forced sex is redundant right? I'm trying to figure out how that works.

That is correct, they are redundant.

 

4 hours ago, Jaymega0817 said:

Also, a suggestion for people more talented than me. It would be cool if you can select if male followers prevent you being raped, or them raping you. Same for females too cause quality and all that :)

Sure, I can add that.

Posted
1 hour ago, Teutonic said:

Sure, I can add that.

I suppose that could lead to a horny male follower raping the self sacrificing female follower... and probably at the most inopportune time. :P

 

Posted
13 minutes ago, Naps-On-Dirt said:

A few game days ago I stopped getting fined for crimes as configured in this mod.  Is there a quest name I can check the status of and kick to get it restarted?

No, but you can try disabling crimes and re-enabling them. If that doesn't work, turn on Debug Messages on the Debug page and see what it says.

Posted

So I noticed that during rape w/ followers, the follower will only get raped once and then goes back to standing there as usual, while the player can continously raped until all attackers are done.

 

It's a little bit immersion breaking and I figure it might be taxing for Skyrim to handle multi-rape for followers, so I'd like to suggest that after rape, the follower is forced into the vanilla Skyrim "defeated" pose as if they're essential and just lost all their HP and stay in that pose until the player's rape event is finished

Posted
23 hours ago, Teutonic said:
On 12/5/2018 at 12:31 PM, Jaymega0817 said:

Also, a suggestion for people more talented than me. It would be cool if you can select if male followers prevent you being raped, or them raping you. Same for females too cause quality and all that :)

Sure, I can add that. 

The good old rusty and trusty SL Dangerous Nights mod has a feature where I can ask a follower to be standing guard for the night.

Depending on the MCM settings and his/her arousal it will work as intended and you have a guard to raise the alarm and wake you for self defence, or he/she will convince the raiding thieves to start a consensual gangbang party ... or they join forces against you.

 

A nice feature, if you ask me ... And the single one reason for me to still keep that old mod around :classic_blush:

Posted
16 hours ago, asianboy345 said:

So I noticed that during rape w/ followers, the follower will only get raped once and then goes back to standing there as usual, while the player can continously raped until all attackers are done.

 

It's a little bit immersion breaking and I figure it might be taxing for Skyrim to handle multi-rape for followers, so I'd like to suggest that after rape, the follower is forced into the vanilla Skyrim "defeated" pose as if they're essential and just lost all their HP and stay in that pose until the player's rape event is finished

Followers have always been a problem. Mostly because I did not have them in mind when I designed the rape feature, they were an afterthought. The update after the coming update (which is in the debug phase) is solely dedicated to rounding up the feature and implementing full follower support. 

Edit: To clarify, I do not think multi-rape for followers is going to be much of an issue performance-wise.

 

1 hour ago, worik said:

The good old rusty and trusty SL Dangerous Nights mod has a feature where I can ask a follower to be standing guard for the night.

Depending on the MCM settings and his/her arousal it will work as intended and you have a guard to raise the alarm and wake you for self defence, or he/she will convince the raiding thieves to start a consensual gangbang party ... or they join forces against you.

 

A nice feature, if you ask me ... And the single one reason for me to still keep that old mod around :classic_blush:

Seems like I need to take a look... But, one feature at a time.

Posted

v0.70d is out at last. Sorry about the delay. Let me know if you find any problems.

 

As mentioned above, the next update, v0.71, is dedicated to the rape system and follower support.

Posted
1 hour ago, Teutonic said:

v0.70d is out at last. Sorry about the delay. Let me know if you find any problems.

 

As mentioned above, the next update, v0.71, is dedicated to the rape system and follower support.

Thank you for your continued efforts to improve the mod. ?

Posted
10 hours ago, worik said:

The good old rusty and trusty SL Dangerous Nights mod has a feature where I can ask a follower to be standing guard for the night.

Depending on the MCM settings and his/her arousal it will work as intended and you have a guard to raise the alarm and wake you for self defence, or he/she will convince the raiding thieves to start a consensual gangbang party ... or they join forces against you.

 

A nice feature, if you ask me ... And the single one reason for me to still keep that old mod around :classic_blush:

Pretty Plz, this.. I got raped once in a dungeon once and my two followers let it happen. 

Posted

Thank you so much Teutonic for your hard work and ongoing development for this mod.  It's really great that you've been able to implement so many suggestions!  ?

Posted
15 hours ago, Teutonic said:

v0.70d is out at last. Sorry about the delay. Let me know if you find any problems.

 

As mentioned above, the next update, v0.71, is dedicated to the rape system and follower support.

One small thing I'd like to see, would be an option to invert the nudity crime while collared.

Posted
21 hours ago, Teutonic said:

v0.70d is out at last. Sorry about the delay. Let me know if you find any problems.

 

As mentioned above, the next update, v0.71, is dedicated to the rape system and follower support.

 Looking forward to this...still using DCL's combat rape system as it's the only one that uses multi mob animations afaik.  And finally my followers can share in my PC's misery/ecstasy when 0.71 goes live! 

Posted

Would love to see a crime for being improperly dressed.

In some holds, women must be dressed in a suitable and modest fashion to avoid fines (or rapes?) Wandering around in armor, or slutty leather outfits is not OK.

 

Tick boxes to determine whether you are allowed to wear light or heavy armor. if neither is ticked, outfit must be "clothing" that isn't marked slooty in sexlab.

Possibly another tick box to disallow enchanted clothing? Because Nords hate magic and those evil wizards from the college. They ruined everything!

 

 

PC could thus be required to wear vanilla clothes with no armor or enchants while in town. Must dress like the NPCs or you're in trouble! Hard luck if you've got armor that locks on... The rules seem a bit looser in Riften. No problem, SLAdv already does per-hold rules.

 

And/or collared can't wear armor as an option.

 

 

 

Another thing, not sure if this happens in latest version...

 

It would be a huge plus if you could make it so that...

If you talk to a guard, they immediately check all crimes and total all bounty before the dialog comes up, with a 100% chance of "crime report" because you are there, in the guard's face, talking to him. He can't ignore your crimes.

 

 

This would prevent the situation where you get little fines piecemeal instead of getting them all at once (which could trigger a major crime, or force an arrest).

 

e.g.

PC is raped, is naked and has cum on her. The guard has added the bounty for public sex. If you talk to the guard, you can often pay this before the bounties for cum and nudity get reported, if report chance is not 100%. Instead, guard should force-add those bounties if they aren't already pending when you talk to him.

 

I'm guessing there's a per-bounty cooldown, so you can tell if they were recently added?

 

 

Also, when you get a bounty, could we get some scrolling text that says why?

Currently we see "Gained 700 bounty in The Pale" but why?

Could be "Gained 700 bounty in The Pale due to being out at night."

 

The main thing is to be reminded I'm not armed, as it's fiddly to be certain you're unarmed, or even be sure what the rules are. Is healing a weapon?

I guess some people may like the fun of not knowing, but I'd rather know.

Posted

Another possibility...

 

PC walks into an inn at night, in a hold where being out at night is illegal...

 

Innkeeper automatically assumes PC is a whore, demands sex and demands a bribe or else he'll report her to the guard for soliciting.

If PC is in armor, or armed, and either is illegal, he calls the guard immediately, assuming he's about to be robbed by slooty bandits.

PC is charged with robbery. Unjustly. Too bad. Shouldn't have scared an innocent innkeeper with your dress-up games!

 

 

Another possibility...

 

Guards confiscate armor and weapons any time you have to pay a bounty. Why would a woman need such things? No good can come of it!

 

Pay a steep fee to have the items returned. As long as you don't trigger another bounty, you're fine...

 

 

Another possibility...

 

What sort of creepy, magic-using, conjuring, soul-stealing necromancer would possess something so disgusting as a soul-gem?

Perhaps a respectable merchant might have a reason to sell such curios, but not some itinerant female that everybody knows is just a cheap whore.

 

In short, guards confiscate soul-gems and enchanted clothing, as above, plus there is additional bounty. Soul gems cannot be recovered by paying a fine, except maybe if you're a Thane.

 

Plus... Some alchemy ingredients are on the forbidden list too. What sort of person has a human heart or chaurus eggs in their backpack? A daedra worshipper or cannibal freak, for sure! Dwemer oil? Only a whore would have a use for such filth.

 

Everybody knows alchemist merchants are a bit "wrong", but you've got to buy your healing potions from someone. The PC however, a shifty outsider... Straight to the cells with that dealer in HORRORS!

Posted
6 hours ago, Lupine00 said:

Another thing, not sure if this happens in latest version...

 

It would be a huge plus if you could make it so that...

If you talk to a guard, they immediately check all crimes and total all bounty before the dialog comes up, with a 100% chance of "crime report" because you are there, in the guard's face, talking to him. He can't ignore your crimes.

 

This would prevent the situation where you get little fines piecemeal instead of getting them all at once (which could trigger a major crime, or force an arrest).

I don't think there is a way to hook in the dialog mechanics like this. You still get the fines all at once though unless the cooldown expires between two polls.

 

6 hours ago, Lupine00 said:

I'm guessing there's a per-bounty cooldown, so you can tell if they were recently added?

 

Also, when you get a bounty, could we get some scrolling text that says why?

Currently we see "Gained 700 bounty in The Pale" but why?

Could be "Gained 700 bounty in The Pale due to being out at night."

 

The main thing is to be reminded I'm not armed, as it's fiddly to be certain you're unarmed, or even be sure what the rules are. Is healing a weapon?

I guess some people may like the fun of not knowing, but I'd rather know.

There is a per-crime cooldown (but I am assuming that is what you meant).

 

I made it like this so you don't get spammed with messages when committing multiple crimes. But perhaps I can make this optional and see how it works out.

 

Spells don't count as weapons in this context. 

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