Teutonic Posted December 15, 2018 Author Posted December 15, 2018 2 hours ago, Harry Smackmeat said: b4 i redownload this and play it, does this make having a weapon in inventory mean a bounty or just equipped? o_0 and do I get a warning? There are options for that. By default, only having it equipped is a crime, but you can check the option to make possession the crime instead. You do not get a warning.
worik Posted December 15, 2018 Posted December 15, 2018 1 hour ago, Teutonic said: AI changes, let alone arresting NPCs for crimes, just doesn't seem worth it, ... just to continue here a bit longer with a little thought experiment: Background scenes for the sake of .... scenery. Like an artficial landscape in the theater or the funny mockup cities in the old John Wayne movies. Details: Let's say we CREATE our own random/unique NPCs as parts of an optional mod called "SLAdv-scenery.esp" ...let's say we create a faction "SLADV-background-actors" and only those in that faction would be subject to any NPC-NPC handlings by SLAdv ...let's say alll these funny NPC scenes get shifted into this new optional esp.... which extends/inherits the SLAdv main theme, settings, functions,.... + no vanilla actors would be affected + no mods would be broken + funny background scene is completely under our own control + player could have a utility to add/remove other NPCs to/from that faction on the player's risk - still the disadvantage of "expensive" scene computing and eating up from the rare Papyrus budget - need something to make sure not to run at the same time as other Skyrim scenes are playing - much effort in the programming for probably just a little gain in fun So I am still not sure if it's worth it at all. But it could work that way without the worst risks ... ?
Lupine00 Posted December 15, 2018 Posted December 15, 2018 41 minutes ago, worik said: ... just to continue here a bit longer with a little thought experiment: Yes, that's all I was doing. It was a random thought that came to me when thinking about PoP arrests when I was playing last night. As for script load. It doesn't have to be bad. Mods that impose heavy script loads are either hooking some extremely frequent event, or poorly implemented, or somewhere in between the two. Cloaks have a bad reputation for performance, but that's because so many people wrote terrible cloaks - and people still write terrible cloaks - it's probably partly because the example in the CK documentation doesn't explain things it should - there is a good article somewhere, Waxenfigure probably knows where - and partly because the radius of effect of a cloak is in nonsensical units that mean the cloaks are much bigger than they realise. I can't imagine Teutonic making those sorts of errors. AI changes: I had one AI change in mind - female NPCs need to go home and sleep at night - not wander the streets - and that's a standard package a great many NPCs have anyway, there is no overhead for it. Ironically enough INPCAIO actually makes most NPCs do this anyway. The other change is making them naked when nakedness is the law, and putting their clothes back if you change the law so they should wear clothes again. It's nothing to do with AI. The latter is easy enough if you kept a list of NPCs you removed it from. That is why I suggested restricting to unique NPCs, because it avoids messing with ActorBase objects that impact dozens of NPCs. There are some female NPCs that have weapons, who would need to be disarmed, or dis-armored, but that only creates an AI problem if you have one as a follower. I think in that case it's up to you to re-outfit them, though that might seem a rip-off in the case of the mercenaries like Janessa. But it does show there are always complexities that you are going to miss, first, second and third time. I hadn't thought about followers and how their conformance with the law should be handled. It would probably be a decent piece of work to make that operate nicely, and a totally unreasonable amount of effort to make it work nicely in all the follower frameworks. Don't get me wrong, I'm not suggesting it's a trivial thing you'd dash off in an afternoon and have it work well, but it's well within the realm of possible, and possibly even within the realm of compatible Not necessarily within the realm of worthwhile. I guess you need to find it fun before you'd even want to bother. But to put it back in perspective, I'm not even asking for it. I certainly don't expect it to be a priority for SLAdv... I'm just discussing the possible, and trying to separate it from the impossible or the simply unwanted.
Xiaron Posted December 15, 2018 Posted December 15, 2018 I'm having an interesting problem. I have certain slots in Sexlab unchecked in the stripping menu for aesthetic reasons, but the items still get removed when the rape feature triggers. It's just for Adventures that happens, so it's the strip setting in Adventures overriding the Sexlab strip options. Was that intentional that everything not manually marked nostrip gets removed?
Teutonic Posted December 15, 2018 Author Posted December 15, 2018 24 minutes ago, Xiaron said: I'm having an interesting problem. I have certain slots in Sexlab unchecked in the stripping menu for aesthetic reasons, but the items still get removed when the rape feature triggers. It's just for Adventures that happens, so it's the strip setting in Adventures overriding the Sexlab strip options. Was that intentional that everything not manually marked nostrip gets removed? No, that is not intentional and I have a solution in mind.
Numerals Posted December 18, 2018 Posted December 18, 2018 I'd like to request "NONE" as a rape strip option, as in SL Adventures not doing the stripping and defer to SexLab itself, seeing as the latter is more customizable regarding what to and what not to strip. Alternatively, have SL Adventure's stripping system follow stripping rules of SexLab down to user-defined "NEVER/ALWAYS STRIP" items... which sounds like extra work without the extra gain to match for the end result I described, other than being able to steal/destroy said items if set to those options.
Teutonic Posted December 18, 2018 Author Posted December 18, 2018 2 hours ago, Numerals said: I'd like to request "NONE" as a rape strip option, as in SL Adventures not doing the stripping and defer to SexLab itself, seeing as the latter is more customizable regarding what to and what not to strip. Alternatively, have SL Adventure's stripping system follow stripping rules of SexLab down to user-defined "NEVER/ALWAYS STRIP" items... which sounds like extra work without the extra gain to match for the end result I described, other than being able to steal/destroy said items if set to those options. I want to do the latter, if that does not work, the former. 1
chipstick Posted December 19, 2018 Posted December 19, 2018 Hi Teutonic. on version 0.70d, the crime function doesn't seem to work for me. As a test, I set all forms of public sex as well as being covered in cum to be crimes. No bounties given. Tried adding public nudity to valid crimes and turned on debug. (May also have added other crimes, it is all getting a bit fuzzy now) Whenever my character was out of sex, debug said that crimes were being reported but no bounties were being given (more precisely, that crime rape was failing because no bounty was assigned). Whenever she was in a sex scene, debug would say that crime conditions were met (11, 0, 0, 71, 0, 91, 0) but then the debug message would end there, until it started a new crime check. No blathering on about reporting the crime but no bounty assigned whenever in a sex scene. Definitely had assigned a small fine (10G) to all those crimes, double and triple checked. Note, I did *not* set collars to invalidate crime reports. Anyways, just to be sure, I tested it both collared and uncollared. Didn't make a difference. The one time I was able to get a crime report to actually result in the stated bounty, it was when I set being UNcollared as a crime, then took the collar off my character. Otherwise all valid crime reports ended in zero bounties. Curiously, debug would keep going on about crime rape failing even when I turned off the option for crime reports to result in sex attacks. Let me know if I can help with testing this further.
Teutonic Posted December 19, 2018 Author Posted December 19, 2018 7 hours ago, chipstick said: Whenever she was in a sex scene, debug would say that crime conditions were met (11, 0, 0, 71, 0, 91, 0) but then the debug message would end there, until it started a new crime check. No blathering on about reporting the crime but no bounty assigned whenever in a sex scene. It isn't recognizing the sex scene it seems. Please try resetting the sex tracker on the debug page. It also isnt recognizing cum on you. Did you change the settings in the MCM in regards to what counts as covered? 7 hours ago, chipstick said: Curiously, debug would keep going on about crime rape failing even when I turned off the option for crime reports to result in sex attacks. That is normal.
chipstick Posted December 19, 2018 Posted December 19, 2018 51 minutes ago, Teutonic said: It isn't recognizing the sex scene it seems. Please try resetting the sex tracker on the debug page. It also isnt recognizing cum on you. Did you change the settings in the MCM in regards to what counts as covered? That is normal. Tried resetting the sex tracker. (Am I supposed to still retain my previous tally of creatures? Just asking in case there's something wrong with the resetting function). No difference to result. Tried a few sex scenes in public, initiated using Sexlab Aroused Creatures as well as DCUR dialogue - SL Adventure's debug page would always recognise I was in a sexlab scene, but the STATE field would always state "EMPTY". Is the STATE field supposed to say "random sex" or something rather than empty?
Teutonic Posted December 19, 2018 Author Posted December 19, 2018 3 minutes ago, chipstick said: Tried resetting the sex tracker. (Am I supposed to still retain my previous tally of creatures? Just asking in case there's something wrong with the resetting function). It should not matter. 5 minutes ago, chipstick said: No difference to result. Tried a few sex scenes in public, initiated using Sexlab Aroused Creatures as well as DCUR dialogue - SL Adventure's debug page would always recognise I was in a sexlab scene, but the STATE field would always state "EMPTY". Is the STATE field supposed to say "random sex" or something rather than empty? It is, if rape is enabled. Can you send a papyrus log? Ideally from a session when you tried to reset the sex tracker.
chipstick Posted December 19, 2018 Posted December 19, 2018 Also just to add... I did succeed in getting a bounty for using magic. So the only 2 crimes I've managed to get a bounty for are using magic and not wearing a collar when I set being uncollared as a crime. All forms of public sex, as well as public nudity arent resulting in bounties. I haven't tested being armed or being out at night. Also havent tested masturbation, although I'm sure that would also result in a no-bounty
chipstick Posted December 19, 2018 Posted December 19, 2018 1 minute ago, Teutonic said: It should not matter. It is, if rape is enabled. Can you send a papyrus log? Ideally from a session when you tried to reset the sex tracker. Ah. It wasnt enabled. Will attach a papyrus log later. At the moment, I've something I need to tend to, will take several hours at least. Thanks for the debugging support XD
chipstick Posted December 20, 2018 Posted December 20, 2018 7 hours ago, Teutonic said: It should not matter. It is, if rape is enabled. Can you send a papyrus log? Ideally from a session when you tried to reset the sex tracker. Attached. So, a bit of a rundown, as its a messy log, with creature framework and DCUR also making a whole heap of reports. Firstly, upon starting I reactivated Sexlab Adventures' rape feature. Changed the conditions so it wouldnt fire during testing. Noted that during all bouts of sex in this test, the debug option then properly detected whenever I was in a sexlab scene AND displayed STATE as "RANDOM SEX", as all sex was started by either aroused creatures (for creatures) or DCUR (for men and women). So that bit was working fine then. Second, for this test, I set public sex, masturbation and being covered in cum as crimes. Cooldown timer for all at 0.5 hours. Set for all NPCs to report, not just guards. All sex occured in front of witnesses. Reset the sex tracker at 11:44 and 11:46am (redundancy for good measure!). Doesnt seem to show up in log. 11:46am: Started sex with creature (horse or dog?) using aroused creatures. Debug showed conditions met (10, 0, 60, 71, 80, 90, 0) and did that for all subsequent creature sex. No bounty assigned. 11:50am: Started straight sex using DCUR. Debug showed conditions met (10, 0, 40, 71, 80, 90, 0). A bounty was SUCCESSFULLY ASSIGNED! OMG. 11:54am: Retried creature sex (horse or dog again. All creature sex involved 1 of the 2). Report resulted in no bounty. 11:56am: Retried creature again. No bounty. 11:59am: Tried lesbian sex using DCUR. Conditions 10, 0, 50, 71, 80, 90, 0. No bounty. 12:02pm: Masturbation initiated by Sexlab Adventures. Conditions 10, 0, 30, 71, 80, 90, 0. Report led to no bounty. 12:06 - 12:08am: MMF sex initiated by DCUR. Report led to no bounty this time. 12:10am: Went indoors to the sleeping giant inn. Tried creature sex. No bounty. 12:12am: Tried straight sex. SUCCESSFUL BOUNTY!!!! 12:15am: Tried creature sex again, failed to make bounty. Then considered trying another lesbian test but gave up. Hope the log is helpful. One thing I find myself wondering.... the 2 times a bounty was successfully granted, it all happened at the end of the sexlab animation. Never assigned in the middle of the animation. And a lot of crime reports seem to be lost to the after-sex grace period. Is it possible that at least some sex report bounties are being lost because of the check needs to happen at a very precise window before the after sex grace period kicks in? Thanks Teutonic. EDIT: just went back in to check - from what i can see, public nudity does result in successful bounties. So its mainly a problem in detecting bounties for public sex acts (possibly specific to lesbian and bestial sex), at least in my experience. Papyrus.0.log
Teutonic Posted December 20, 2018 Author Posted December 20, 2018 Well, there are no errors with the sex tracker or crime system in the log. At least it does recognize you are in sex scenes now. Does the counter on the statistics page go up, even if you don't get a bounty? I have noticed errors in the rape system and bounty calculation, for which I have attached a patch. Patch.zip
Kristus Kringle Posted December 20, 2018 Posted December 20, 2018 I'm having the same issues with crime, started after the recent Beth updates to sse. Sleep theft and use are working but nothing I do gets a bounty. I turned on crime bug reporting and nada, no output. No crime on the statistics page. I realize sse isn't supported but it has always worked until now.
Teutonic Posted December 20, 2018 Author Posted December 20, 2018 25 minutes ago, McLude said: I'm having the same issues with crime, started after the recent Beth updates to sse. Sleep theft and use are working but nothing I do gets a bounty. I turned on crime bug reporting and nada, no output. No crime on the statistics page. I realize sse isn't supported but it has always worked until now. @chipstick Are you also using SSE?
chipstick Posted December 20, 2018 Posted December 20, 2018 14 minutes ago, Teutonic said: @chipstick Are you also using SSE? Nope, legendary. Thanks for looking over the log and making that patch. As usual, all good for an update in an existing game?
Teutonic Posted December 20, 2018 Author Posted December 20, 2018 Just now, chipstick said: Nope, legendary. Thanks for looking over the log and making that patch. As usual, all good for an update in an existing game? Yes, this is actually not a full version, just two scripts with a couple changes. (Just to clarify: These are bugs I found while looking at the issue, which itself isn't fixed.)
chipstick Posted December 20, 2018 Posted December 20, 2018 5 minutes ago, Teutonic said: Yes, this is actually not a full version, just two scripts with a couple changes. (Just to clarify: These are bugs I found while looking at the issue, which itself isn't fixed.) Right, thank you. May I ask what bugs were fixed? If its no trouble. (Also, being covered in cum doesnt seem to trigger a bounty. So to summarise, in my playthrough straight sex SOMETIMES created a bounty, as did being uncollared, being nude and using magic. Bestial and lesbian sex, and being covered in cum didnt. Didnt test being out at night or being armed.) Again, you're seriously responsive to your players. Thank you. 1
Teutonic Posted December 20, 2018 Author Posted December 20, 2018 1 minute ago, chipstick said: Right, thank you. May I ask what bugs were fixed? If its no trouble. I noticed one of them in the log, which was with the rape system. There was a borked reference to a script, which caused a function to fail. I am not entirely sure what effects that had. The other one was with bounty calculation. There is a modifier for being raped in the sex crime, but it was not actually applied. 9 minutes ago, chipstick said: Again, you're seriously responsive to your players. Thank you. I try to do my best. ?
DarksideTinkerbell Posted December 21, 2018 Posted December 21, 2018 Is there a way to make this work with "Bondage Furniture World"? Atm Bounties gotten via this Mod do not count as a Crime for Bondage Furniture World. It would be fun if the residence could take out the taxes on your back, or the fine for whatever is the crime. Maybe not the entire Bounty, maybe a percentage?
chipstick Posted December 21, 2018 Posted December 21, 2018 Hi Teutonic, Following further testing with your script patch installed... 1) I could get bestiality fines IF i lined up the end of the animation with the crime check. If I didn't then no bounty. I'm now fairly sure the problem is a combination that SL adventures wont assign the bounty until the end of the animation, but then gets negated most of the time by the after-sex grace period. Would a fix, or even just a toggle to cancel the after-sex grace period be workable? (Pretty sure its the exact same thing with lesbian sex and masturbation) 2) After installing your patch, I started getting foreplay animations during SLAdventures' gangbangs. I didn't get that prior. So either 1) the patch made it so all sex scenes are now counted as consensual.. OR 2) they were always considered consensual by SLAdventures, and the script error was cancelling out the foreplay setting set in Sexlab itself. Either would explain the sudden appearance of foreplay animations during the gangbang sequences. EDIT: Confirmed. All sex/masturbation bounties are being negated by the aftersex grace period. If I get the timing *just right* I can reliably get the bounties to trigger. It basically has to be processed right at the end of a sexlab animation, and thats like a 1 second window at most. This is incredibly finicky - I have to set the sexlab ending stage timer to 14 seconds and then hit the sexlab reset stage button (or whatever its called, to start the current animation stage all over again) as soon as I see a new round of debug messages start. If I try to estimate it I will usually get it wrong. Its impossible without using the debug messages as a cue. In short, the window is incredibly small and will almost never trigger in regular play.
TnTTnT Posted December 21, 2018 Posted December 21, 2018 @Teutonic Quick question: Are stripping function to respect Sexlab strip setting still in your to do list? ?
Teutonic Posted December 21, 2018 Author Posted December 21, 2018 12 hours ago, DarksideTinkerbell said: Is there a way to make this work with "Bondage Furniture World"? Atm Bounties gotten via this Mod do not count as a Crime for Bondage Furniture World. It would be fun if the residence could take out the taxes on your back, or the fine for whatever is the crime. Maybe not the entire Bounty, maybe a percentage? Maybe in the future, I do not yet know how that mod operates. 11 hours ago, chipstick said: 1) I could get bestiality fines IF i lined up the end of the animation with the crime check. If I didn't then no bounty. I'm now fairly sure the problem is a combination that SL adventures wont assign the bounty until the end of the animation, but then gets negated most of the time by the after-sex grace period. Would a fix, or even just a toggle to cancel the after-sex grace period be workable? (Pretty sure its the exact same thing with lesbian sex and masturbation) Adventures does not wait until the animation is finished. The after-sex grace period kicks in before it even determines what crimes are being committed. (Which means it is a seperate crime check.) Just to make sure I understand you correctly: The debug messages tell you A crime check started Conditions are met It shows the crimes (these obscure numbers) Detected by at least one valid NPC Reporting to whatever Crime rape fails because whatever and no bounty is received. Is this correct? Because then it must be something in the laws that is borked, but everything loosk fine to me. I have attached another patch that will display a message box whenever it tries to add a bounty for masturbation, straight sex, homo sex, and beast sex, and will show some information. Please make screenshots and show them to me (you can send a PM if you prefer). Don't forget to make note of whether you got a bounty or not when making them. (Sorry about the inconvenience.) 11 hours ago, chipstick said: 2) After installing your patch, I started getting foreplay animations during SLAdventures' gangbangs. I didn't get that prior. So either 1) the patch made it so all sex scenes are now counted as consensual.. OR 2) they were always considered consensual by SLAdventures, and the script error was cancelling out the foreplay setting set in Sexlab itself. Either would explain the sudden appearance of foreplay animations during the gangbang sequences. Animations were always counted as consensual if you were aroused at the time the gang rape started or surrendered. 2 hours ago, TnTTnT said: @Teutonic Quick question: Are stripping function to respect Sexlab strip setting still in your to do list? ? Yes they are. Patch 2.zip
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