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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, OsmelMC said:

I never had that issue. But my first guess is that another Mod have the new key already assigned and is trying to execute something when you got the key.

Just set another key...

I had tried this before, without results. But, if that was the case, shouldn't we be warned that the key was already assigned? That used to happen in my previous game (SE).

Posted
4 hours ago, Natsuke said:

I seem to have the same problem as some other people do. I run Skyrim Anniversary Edition, I downloaded the latest SKSE for AE; build 2.1.3 (runtime 1.6.323), I have Sexlab Frameworks v1.64b installed as well the DLL appears to be in the correct folder, and yet I still get this error. What am I doing wrong?

 

Untitled.png

There are non-AE plugins there. Clean up the installation before trying SexLab.

Posted
22 minutes ago, Sailing Rebel said:

There are non-AE plugins there. Clean up the installation before trying SexLab.

Such as? I tried removing some but I still get the message at startup

Posted
5 hours ago, Natsuke said:

Untitled.png

12 minutes ago, Natsuke said:

Such as? I tried removing some but I still get the message at startup

Devious Devices, Fuz Ro D'oh, jContainers, Mfg Console, RaceMenu (skee64.dll), have not been updated as of writing. SOS has a third-party AE DLL somewhere, but the one here appears to be from 2019. In fact, that Mfg Console appears to be from 2013?

Posted
44 minutes ago, Handyman said:

I had tried this before, without results. But, if that was the case, shouldn't we be warned that the key was already assigned? That used to happen in my previous game (SE).

SkyUI just warn about the system keys. The Hotkeys of the Mods are never checked because each Mod keep track of his own Hotkeys and SkyUI have none way to remember the keys used for each Mod.

 

 

Posted
30 minutes ago, OsmelMC said:

SkyUI just warn about the system keys. The Hotkeys of the Mods are never checked because each Mod keep track of his own Hotkeys and SkyUI have none way to remember the keys used for each Mod.

 

 

Oh, I didn't know that, thanks. As a matter of fact, I remember I reassigned the very same key (H) in two mods, without warning. But, at that time (SE install) SkyUI didn't crashed.

I just did another test right now and reassigned one of SL hotkeys. I checked all mods installed to reassure that the new key wasn't being used. Same result. It crashed again. I still think that smthg is not right with SkyUI.

Posted
40 minutes ago, OsmelMC said:

SkyUI just warn about the system keys. The Hotkeys of the Mods are never checked because each Mod keep track of his own Hotkeys and SkyUI have none way to remember the keys used for each Mod.

 

 

 

There are ways. I'll have to find one of the mods doing this so you can check the code. But I've had warnings that such and such key is assigned to another mod. I think prison overhaul patched by inte is one - I try to assign all mod surrender keys to the same key and pop warned that it was already assigned to a different mod.

Posted
38 minutes ago, zarantha said:

 

There are ways. I'll have to find one of the mods doing this so you can check the code. But I've had warnings that such and such key is assigned to another mod. I think prison overhaul patched by inte is one - I try to assign all mod surrender keys to the same key and pop warned that it was already assigned to a different mod.

 

40 minutes ago, Handyman said:

Oh, I didn't know that, thanks. As a matter of fact, I remember I reassigned the very same key (H) in two mods, without warning. But, at that time (SE install) SkyUI didn't crashed.

I just did another test right now and reassigned one of SL hotkeys. I checked all mods installed to reassure that the new key wasn't being used. Same result. It crashed again. I still think that smthg is not right with SkyUI.

 

 

I usually disable or set to Esc all the Hotkeys I don't use of the Mods, to prevent issues.

But that doesn't mean that you can't use the same Hotkey for more than one Mod. For example I use the "N" as Hotkey for all the Mods that select an actor.

 

 

I just checked all the Hotkeys options on the SexLab and work fine. I did the test one by one changing the key, disabling the Hotkey with the Esc key and restoring his default value with the key R. In all the cases work perfectly and fast as expected, so the problem is not on the SexLab

Posted

Hey! I have 1.5.67 SE and have Skyrim Script Extender 64 v2.0.20. Can't use Skyrim SexLab SE/AE (SSL) v1.64 0. because I need SKSE 2.1.2 or newer but it requires AE. 1.62 doesn't version only support LE. Don't we have 1.63 or some other version for downgraded SE games or unupgraded? Any suggestion, help?

Posted
51 minutes ago, HyperRFlight said:

Hey! I have 1.5.67 SE and have Skyrim Script Extender 64 v2.0.20. Can't use Skyrim SexLab SE/AE (SSL) v1.64 0. because I need SKSE 2.1.2 or newer but it requires AE. 1.62 doesn't version only support LE. Don't we have 1.63 or some other version for downgraded SE games or unupgraded? Any suggestion, help?

The 1.63 on this download page is the same as the 1.64 but for SE. 

 

@Ashal should update the description to avoid questions like this.

Posted
43 minutes ago, OsmelMC said:

@Ashal should update the description to avoid questions like this.

 

It already says in big red letters at the top which version to download for your game version.

Posted (edited)
2 hours ago, Ashal said:

 

It already says in big red letters at the top which version to download for your game version.

 

Mmm... I'm seeing it. But I'm not see were say that both versions are the same, except for the comments of course.

Edited by OsmelMC
Posted (edited)
7 hours ago, Sailing Rebel said:

Devious Devices, Fuz Ro D'oh, jContainers, Mfg Console, RaceMenu (skee64.dll), have not been updated as of writing. SOS has a third-party AE DLL somewhere, but the one here appears to be from 2019. In fact, that Mfg Console appears to be from 2013?

 

jContainers 4.2.0 worker on github released

SLAL earned with it

Edited by feodor.icon
Posted
29 minutes ago, feodor.icon said:

 

jContainers 4.2.0 worker on github released

SLAL earned with it

Thanks for the heads up. I already installed with SLAL and everything seems to be working just fine. The anims are being loaded and registered as before. SL is back on business :)

Posted
3 hours ago, OsmelMC said:

 

Mmm... I'm seeing it. But I'm not see were say that both versions are the same, except for the comments of course.

 

Whether or not they are the same is irrelevant. Doesn't matter if they are completely different from each other, you still have to use the version that is meant to work for your version of the game.

 

Putting up a notice that the 2 versions are the same would only confuse some people into thinking it doesn't matter which they get.

Posted
8 minutes ago, Ashal said:

 

Whether or not they are the same is irrelevant. Doesn't matter if they are completely different from each other, you still have to use the version that is meant to work for your version of the game.

 

Putting up a notice that the 2 versions are the same would only confuse some people into thinking it doesn't matter which they get.

 

It's good to know if they are the same or not that way you know if it's worth "updating" to AE.

Posted

 

11 hours ago, Handyman said:

I read somewhere that the hotkeys assignment problem is a SKyUI thing. After reassign a key, it freezes and you can only save or load a file, with a crash after that, right?

 

11 hours ago, OsmelMC said:

I never had that issue. But my first guess is that another Mod have the new key already assigned and is trying to execute something when you got the key.

Just set another key...

 

9 hours ago, Handyman said:

I had tried this before, without results. But, if that was the case, shouldn't we be warned that the key was already assigned? That used to happen in my previous game (SE).

This has been reported and discussed in the SkyUI-SE Nexus forum. The consensus is that it is either a mixed-version-dll installation (users having SSE and SAE dll's installed at the same time) or an issue with SKSE64 that will eventually be corrected by that team. It is NOT a SexLab issue.

Posted
6 hours ago, OsmelMC said:

The 1.63 on this download page is the same as the 1.64 but for SE. 

 

@Ashal should update the description to avoid questions like this.

More like "users should read the giant fucking red letters on Page 1 of this mod."

Posted
On 11/28/2021 at 7:38 PM, Martok73 said:

I have a question, I am currently on SE 1.5.97 using Sexlabframework 1.63beta8, is the 163 download on the front page newer and different from the version I have now or the same? If its newer is there a changelog I can read to find out what's new and different from the version I have? What exactly is new/different in v164b the changelog on the frontpage is very very vague tbh.

 

@OsmelMC @Ashal Asked this 3 days ago, pretty please can one of you point/link me a changelog or tell me the difference between 1.63beta8 that I currently have and 163 that is on the download page now? Pretty Pretty Please?

Posted
19 minutes ago, Martok73 said:

 

@OsmelMC @Ashal Asked this 3 days ago, pretty please can one of you point/link me a changelog or tell me the difference between 1.63beta8 that I currently have and 163 that is on the download page now? Pretty Pretty Please?

The update logs in this Readme since the BETA 8 until the GitHub version, plus few more fixes still not added to the list and of course the compatibility with the Skyrim AE for the AE version.

 

Basically fix all the issues reported of the version 1.63 BETA 9

 

 

Posted

hi i'm having trouble with animations and sexlab. I install sexlab in the game and when loading game there are no character animations, it is static as when loading a character in modder to edit it

Posted (edited)
On 11/27/2021 at 9:29 AM, OsmelMC said:

@Majinnoone @Balthazaar360 @totoph331 @Taikouchi @manguz @Darkwolf101

 

 

SexLab have the version 1.64 for the Anniversary Edition and the version 1.63 for the Special Edition.

 

some user already have the Skyrim AE installed and others also applied the the downgrade patch. So right now is not easy give the right instructions for each user. 

 

I recommend you all to try both versions, the 1.64 for AE and the 1.63 for SE.

 

also if i understood right, the last version of SexLab for AE have a hard dependency that have to be installed apart. Check the following Ashal comment for more details: https://www.loverslab.com/topic/91861-sexlab-se-sex-animation-framework-v164b-112321/?do=findComment&comment=3582608

 

 

I personally installed this however  i am not sure if i have to link them together because it seems to have no effect. i know i have the right AE files, so i am confused on how to use  the new libery addresses/ so i read some other comments about nonupdated mods messing things up i removed almost all mods however i get no Dill error i cant install the sexlab i hit enter and i click with the mouse and nothing happens blah never mind when i reloaded him same setup but i reran finis animations i got the dill message right away

Edited by Majinnoone
Posted
34 minutes ago, Majinnoone said:

I personally installed this however  i am not sure if i have to link them together because it seems to have no effect. i know i have the right AE files, so i am confused on how to use  the new libery addresses/ so i read some other comments about nonupdated mods messing things up i removed almost all mods however i get no Dill error i cant install the sexlab i hit enter and i click with the mouse and nothing happens 

no change, the characters remain static. I have tried both versions and nothing changes. also say that I have all the requirements (XP32, racemenu. fnis. skse, skyUI ....)

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