Majinnoone Posted November 24, 2021 Posted November 24, 2021 (edited) I have all the new files installed with MO2 yet i still get the sexlab dill error and i am trying to install the sexlab in mcm and it just sits there i hit enter and click all 3 locations on mcm and NOTHING happens its been this way since i uninstalled sexlabs before to update it to the new version no matter what i do it doesnt change am i doing something wrong or are we still waiting for updates ? i have all files mentioned for AE including the new files for the library could it be extra dill foe skse?? i can enslave npcs again but i can see the animations, i figued its due to not having sex labs installed in MCM and i think the dill file is stopping that? i do run my finsis or whatever whenever i update a animation file but i did that so many times and havent had any changes usvfs-2021-11-24_00-11-30.log Edited November 24, 2021 by Majinnoone
WarmedSalmon18 Posted November 24, 2021 Posted November 24, 2021 I have been having the identical issue as "Majinnoone". A couple of things that I noticed to help you all.... 1) I installed the mod file from the 1.64 download. 2) When I go into the MCM in skyrim for the sexlab mod instead of the normal 7-10 menu items it is only 1 that states it is the 1.64 mod. 3) However when I investigate the esm file using SSEEDIT it shows the header information that it is 1.63. it almost appears (to this novice) that the "sexlabutil.dll" is the same for both version 1.63 and 1.64 but there is something internal to the mod that is giving it a pause when it reads it and it is not ver 1.64 I hope this helps. It is a wonderful mod that has extended the joy of the game.... Thank you.
Lv330k Posted November 24, 2021 Posted November 24, 2021 (edited) Hello , I have a question SexLab SE - Sex Animation Framework v1.64 - 11/20/21 mod on Skyrim Special Edition My animations aren't working :< and followed the instructions and all but still no animations. the action "go to sex" is suggested, but they just stand and do nothing. :(everything except the animation doesn't work. Skyrim: Special Edition the action "go to sex" is suggested, but they just stand and do nothing. still not working so i think there is a problem with mods However, we can hear sex sounds like moans and panting stand idle and sounds can be heard but no animation. The characters go back to their normal state afterwards and the game works fine. Screenshots are of ''during'' the animation and before the characters strip, since they just stand staring at each other for a moment mods Aroused Creatures SE with creature support Edited November 24, 2021 by Lv330k
2xchampion Posted November 24, 2021 Posted November 24, 2021 just a lil curious should i update to latest SexLabFrameworkSE_v163 or stick with beta 9
4nk8r Posted November 24, 2021 Posted November 24, 2021 (edited) 4 hours ago, WarmedSalmon18 said: I have been having the identical issue as "Majinnoone". A couple of things that I noticed to help you all.... 1) I installed the mod file from the 1.64 download. 2) When I go into the MCM in skyrim for the sexlab mod instead of the normal 7-10 menu items it is only 1 that states it is the 1.64 mod. 3) However when I investigate the esm file using SSEEDIT it shows the header information that it is 1.63. it almost appears (to this novice) that the "sexlabutil.dll" is the same for both version 1.63 and 1.64 but there is something internal to the mod that is giving it a pause when it reads it and it is not ver 1.64 I hope this helps. It is a wonderful mod that has extended the joy of the game.... Thank you. You're confused. You're talking about sexlabutil.dll, but comparing sexlab.esm files. Not even close to the same thing or purpose. There is probably going to be very little if any difference between the versions in the ESM between SE and AE versions. That is the game plugin itself. You and Majinnoone are having issues with the sexlabutil.dll...not even the same file or purpose. The ESM sits directly in Data, along side the other ESM, ESP and ESL files. sexlabutil.dll sits in Data\SKSE\plugins\. The ESM is loaded by the game engine directly. The DLL is loaded by SKSE64 and the Address Library, which actually loads BEFORE the game engine loads the ESM. The DLLs add functions to the Papyrus engine that don't natively exist, but Sexlab needs to do its magic in game with animation control. MO2 apparently requires another step to get the DLLs to commit to the game directory, but I'm not an MO2 user (I believe the "M" secretly stands for "Masochist") so I don't know what step that would be. Go back and read the documentation on how to install mods with SKSE DLLs via MO2 and you should be able to get this worked out. Or switch to Vortex and be a less masochistic heretic, like me. Edited November 24, 2021 by 4nk8r 1
4nk8r Posted November 24, 2021 Posted November 24, 2021 (edited) 2 hours ago, 2xchampion said: just a lil curious should i update to latest SexLabFrameworkSE_v163 or stick with beta 9 If your game is working, leave things alone. Edited November 24, 2021 by 4nk8r 1
OsmelMC Posted November 24, 2021 Posted November 24, 2021 5 hours ago, Lv330k said: Hello , I have a question SexLab SE - Sex Animation Framework v1.64 - 11/20/21 mod on Skyrim Special Edition My animations aren't working :< and followed the instructions and all but still no animations. the action "go to sex" is suggested, but they just stand and do nothing. :(everything except the animation doesn't work. Skyrim: Special Edition the action "go to sex" is suggested, but they just stand and do nothing. still not working so i think there is a problem with mods However, we can hear sex sounds like moans and panting stand idle and sounds can be heard but no animation. The characters go back to their normal state afterwards and the game works fine. Screenshots are of ''during'' the animation and before the characters strip, since they just stand staring at each other for a moment mods Aroused Creatures SE with creature support You forgot to run FNIS or Nemesis.
mikepros Posted November 24, 2021 Posted November 24, 2021 2 hours ago, 4nk8r said: You're confused. You're talking about sexlabutil.dll, but comparing sexlab.esm files. Not even close to the same thing or purpose. There is probably going to be very little if any difference between the versions in the ESM between SE and AE versions. That is the game plugin itself. You and Majinnoone are having issues with the sexlabutil.dll...not even the same file or purpose. The ESM sits directly in Data, along side the other ESM, ESP and ESL files. sexlabutil.dll sits in Data\SKSE\plugins\. The ESM is loaded by the game engine directly. The DLL is loaded by SKSE64 and the Address Library, which actually loads BEFORE the game engine loads the ESM. The DLLs add functions to the Papyrus engine that don't natively exist, but Sexlab needs to do its magic in game with animation control. MO2 apparently requires another step to get the DLLs to commit to the game directory, but I'm not an MO2 user (I believe the "M" secretly stands for "Masochist") so I don't know what step that would be. Go back and read the documentation on how to install mods with SKSE DLLs via MO2 and you should be able to get this worked out. Or switch to Vortex and be a less masochistic heretic, like me. You might be right there about MO2. That's why most of the mod's DLLs are missing from my Data\SKSE\plugins. Now should I go for manual install or go to Vortex?
Morgane47 Posted November 24, 2021 Posted November 24, 2021 Hi Guys. Until the Bathesda update earlier today, Ihad everything working just fine. (SLframework, SOS etc) I had the AE version of Skyrim SE, patched with the Downgrade Patcher and version 2.0.19 of SKSE64. Then suddenly nothing worked I got a blank screen on launch. I tried to download the AE edition again and ran the latest Downgrade Patcher. I downloaded and installed the latest version of SKSE64 all without success SLframework, and SOS are still not working. I have read all your comments above and find myself a bit lost (at my advanced age - 75 I am not as sharp as I used to be) What would be most helpfull would be if somebody could suggest a combination that has the best chance of working Downgrade Patcher Y/N SKSE64 version SLframework, SOS versions and anything else??? If we are all posting here it means that you guys have done a great job and that we all appreciate very much what you have created. Any suggestions will be gratefully received.
4nk8r Posted November 24, 2021 Posted November 24, 2021 4 hours ago, mikepros said: You might be right there about MO2. That's why most of the mod's DLLs are missing from my Data\SKSE\plugins. Now should I go for manual install or go to Vortex? Don't manually install those DLLs if you can avoid it. If you do it with those, you'll later on do it with some other stuff which could lead to some serious troubleshooting issues later down the line (if you forget what you've manually installed). With MO2, that should only be done for things that have to coexist with the game EXE, like ENB, the core of SKSE64, other DLL loaders, etc. Either learn that final step you need to do in MO2, or switch to Vortex. I suggest you attempt to figure out the MO2 problem before you ditch it entirely. There are plenty of MO2 users watching this thread. Someone should be able to tell you this last step. Not sure why they haven't lept out of the shadows to point this out by now. I figured my slander of MO2 would be enough for the defenders to rush forth and correct me.
Heynsen Posted November 24, 2021 Posted November 24, 2021 I just updated my SL Framework (SE Edition download) and now out of nowhere Skyrim Utility Mod says that it failed to load.
4nk8r Posted November 24, 2021 Posted November 24, 2021 (edited) 2 hours ago, Morgane47 said: Hi Guys. Until the Bathesda update earlier today, Ihad everything working just fine. (SLframework, SOS etc) I had the AE version of Skyrim SE, patched with the Downgrade Patcher and version 2.0.19 of SKSE64. Then suddenly nothing worked I got a blank screen on launch. I tried to download the AE edition again and ran the latest Downgrade Patcher. I downloaded and installed the latest version of SKSE64 all without success SLframework, and SOS are still not working. I have read all your comments above and find myself a bit lost (at my advanced age - 75 I am not as sharp as I used to be) What would be most helpfull would be if somebody could suggest a combination that has the best chance of working Downgrade Patcher Y/N SKSE64 version SLframework, SOS versions and anything else??? If we are all posting here it means that you guys have done a great job and that we all appreciate very much what you have created. Any suggestions will be gratefully received. Has there been a 3rd update already? You might be chasing your tail on the Downgrade patcher and Steams updating process. What steps have you done to Steam and your SkyrimSE install to prevent Steam from updating it again automatically? Some will tell you to simply mark the game to be updated when you launch it, then you're supposed to religiously use only the SKSE64 launcher, and then only after starting Steam 1st (or it will start Steam and force the game launcher to load automatically). The problem with this is that Steam doesn't always honor this setting. I've personally experienced this, though not with SkyrimSE specifically. I suggest you move the appmanifest_489830.acf file out of Valve\Steam\steamapps\ and place it somewhere else, or add something to the filename to change it. To do this, you have to 1st disable Steam Cloud for Skyrim Special Edition specifically (right click on the game title from your Library view > General > Uncheck STEAM CLOUD). If it is already disabled or after you disable it, shut Steam down normally, then go find that .acf file and move/rename it. Afterwards, restart Steam and you should notice that Skyrim Special Edition is greyed out like it isn't installed. You may notice it come back as visibly installed after playing the game, but I haven't yet seen Steam try to patch it as a result of this behavior. They are tricky bastards, so you never know. After you've move/renamed the manifest file and restarted Steam, use the downgrade patcher once more to fix the game EXE and give your previous steps with SKSE64 2.0.19 another try. If you aren't successful with that, I have some much more complex steps to use with the DepotDownlaoder program, but hopefully we don't have to take that route. Edited November 24, 2021 by 4nk8r
tasairis Posted November 24, 2021 Posted November 24, 2021 29 minutes ago, 4nk8r said: Has there been a 3rd update already? That scared me too. There is no additional update. Still just the one from Monday.
4nk8r Posted November 24, 2021 Posted November 24, 2021 24 minutes ago, Heynsen said: I just updated my SL Framework (SE Edition download) and now out of nowhere Skyrim Utility Mod says that it failed to load. Did it fail to load or did you get a debug popup that your version of Sexlab is untested? The mod author of Sexlab Utility likes to have version nags in their mods. I guess plausible deniability in compatibility when users stray off their path. Since Skyrim Utility mod is developed exclusively against the LE branch of Skyrim, this is a common occurrence for its SE endusers. There is a json file you can edit. I can't remember its location as I don't use this mod, but the file name is "system.json". Edit that file and find a line like: "islcompatiblever": [16200, 16207, 16208], There may be more numbers in that comma separated array, so just add a version number that matches what SexLab version you're using with it. 16300 for 1.63, 16400 for 1.64. It's been awhile since I've messed with this, but the warning should show you a specific version number. Use that version number from the popup (if it says 1.6405, put 16405 in the array: "islcompatiblever": [16200, 16207, 16208, 16300, 16400, 16405], Save the file, and next time you launch the game you shouldn't see the warning. To be clear, the warning doesn't mean the mod isn't working, but you'll see it on every savegame load you do, so it can be rather annoying if you're testing stuff or doing frequent reloads.
Vyxenne Posted November 24, 2021 Posted November 24, 2021 (edited) 8 hours ago, 4nk8r said: Or switch to Vortex and be a less masochistic heretic, like me. ?? 1 hour ago, 4nk8r said: I figured my slander of MO2 would be enough for the defenders to rush forth and correct me. Why do I have this niggling feeling that I've just been obliquely referred to... Bien joué, Monsieur, bien joué. ? Edited November 24, 2021 by Vyxenne 3
4nk8r Posted November 24, 2021 Posted November 24, 2021 11 minutes ago, Vyxenne said: Why do I have this feeling that I've just been obliquely referred to... Bien joué, Monsieur, bien joué. ? Heaven forfend, my lady...
Kavhas Posted November 24, 2021 Posted November 24, 2021 Hey all, I have AE and installed the appropriate sexlab. However, when IU start a new game and try to install sexlab through the mod configuration thing, as soon as I leave that menu, my vantagepoint changes to 3rd person (so a bit behind my character). For some reason I can't get out of that mode (I can get further away, but the closest I can get is that 3rd person vantagepoint. Have I done something wrong, or forgotten to install something?
tasairis Posted November 24, 2021 Posted November 24, 2021 16 minutes ago, Kavhas said: Hey all, I have AE and installed the appropriate sexlab. However, when IU start a new game and try to install sexlab through the mod configuration thing, as soon as I leave that menu, my vantagepoint changes to 3rd person (so a bit behind my character). For some reason I can't get out of that mode (I can get further away, but the closest I can get is that 3rd person vantagepoint. Have I done something wrong, or forgotten to install something? Unless you're talking about the free camera mode (and accidentally toggling that on), it doesn't sound like a SexLab issue but something with another mod. I'm kinda guessing freecam. Does WASD move your character or not?
Kavhas Posted November 24, 2021 Posted November 24, 2021 Yes, I can move my character normally.... I haven't been to the page for free camera yet, as I have only clicked 'install' on the sexlab mod page....
Tlam99 Posted November 24, 2021 Posted November 24, 2021 (edited) 3 hours ago, 4nk8r said: Don't manually install those DLLs if you can avoid it If it's a loose dll, create a folder data/skse/plugins, put the dll in and zip it. Then install like any other mod with MO2. Advantage, one can deactivate or activate this special dll. I got always the latest and the latest working this way in my setup and can switch on the fly. One must just be aware of, the whole left side in MO2 is your Data folder. So you can even make a mod this way eith this structure and put the dll in manually. Edited November 24, 2021 by Tlam99
tasairis Posted November 24, 2021 Posted November 24, 2021 42 minutes ago, Kavhas said: Yes, I can move my character normally.... I haven't been to the page for free camera yet, as I have only clicked 'install' on the sexlab mod page.... Then it doesn't sound like a SexLab bug. At least not one I've heard about. Make sure SL finishes installing then save and restart to see if it's just the game being dumb.
Hartunian Posted November 25, 2021 Posted November 25, 2021 I have what may seem like a dumb question to ask. I have the latest AE with the patch. Have the latest SKSE. Just installed Sexlab AE. However. My question is how do I activate it when mod configuration menu is blank/not working?
4nk8r Posted November 25, 2021 Posted November 25, 2021 4 hours ago, Tlam99 said: If it's a loose dll, create a folder data/skse/plugins, put the dll in and zip it. Then install like any other mod with MO2. Advantage, one can deactivate or activate this special dll. I got always the latest and the latest working this way in my setup and can switch on the fly. One must just be aware of, the whole left side in MO2 is your Data folder. So you can even make a mod this way eith this structure and put the dll in manually. They just need to know whatever step it is in MO2 that allows/forces it to deploy the DLLs included in Sexlab and their other mods with SKSE DLLs. Apparently those aren't making it to their active game folder when they launch the game. I don't know what to tell them.
OsmelMC Posted November 25, 2021 Posted November 25, 2021 @dePog @PippinTom This is the main part of the fix for Futa actors. This is just the sort actors function but the real fix is more than just this. The Full fix is part of my "SexLab Utility Plus" next release and will be ported to the SexLab GitHub version soon as I get enough feedback. Few thinks to know: The full fix (not this) will make the futa actor be fully considered as Male and Female at the same time so the Animations and all the things previously allowed for just one of the genders will be also allowed for the futa actors not matter what Sexlab gender have defined. Of course his SexLab Gender still need to be different from his Vanilla Gerder to be recognized as Futa. Also the Futa actors not longer will get the Strapon equipped when the Futa actor is declared as Female on the SexLab and is placed on a Male position. But is just on the Full Fix (not this) Already on "This Futa Fix" the sort actor function should not modify the actors positions at least the animation be considered as Female animation; that means that the animation should have at least one of the followers Tags to be considered as Female animation Tags: "Vaginal", "Pussy", "Cunnilingus" The sort actor function should not modify the actors positions at least the animation be made for more than one Gender Position. You can easily check that on the "Animation Editor" page of the SexLab MCM. For that you can see at the right side were said "Female Positio 1" or "Male Positio 1"; that make reference at the Gender defined in the JSON file for each Actor Position of the current Animation. That means that if you see that all the positions have the same gender but still you think that one of the positions look more like made for the other gender, Please ask to the Author of the animation for the change. Each time you change of animation, the SortActor function is called and of course the actors position is sorted. If the function is working as intended then if you select the same animation on the list instead of another, then the actors position should be the same or at least the actors on each position should be of the matching gender. For the Futa animation the Futa actors will have preference for the female position that don't have Strapon defined on the animation. But I still have to check if this is good idea. Sorry for the delay but this function is one of the more complicated on the SexLab and is not easily change it without destroy it. I'm trying to make it work since then, and just now seems to be fine. Futa Fix.7z 2
OsmelMC Posted November 25, 2021 Posted November 25, 2021 (edited) On 11/22/2021 at 12:16 PM, Arizona_Steve said: So (as you would probably guess) I run Random Sex on my build, which can trigger multiple sex acts simultaneously as participants reach their victims. When I say "hang ups" I'm saying: Participants all occupy the same space for a considerable time as the sex act is starting up. Transitions between stages are delayed (often for minutes at a time). Sex acts don't complete. All of this is accompanied by a slew of "SyncLock" messages in the logs. Just an FYI, I am a Technical Lead / Principal Software Engineer at a large company with over 30 years of programming experience. I'm pretty good at figuring out this stuff ? Sorry for the delay... I already downloaded the Random Sex Mod to make my own test since I have the impression that is something else. Like I said the "SyncLock" messages are harmless and ere there just to allow me track the event and the performance. By other side the SyncEventDone function have one error not related with the Wait function, that cause the same issue that you are reporting. I have that error fixed on my SexLab Utility Plus scripts since almost 2 years but is one of the few fixes that I haven't ported to the SexLab for lack of enough test. The SyncEventDone function is too important and delicate to be changed without deep tests. I recommend you to try this instead and tell me if solve your problem: bool SyncLock function SyncEventDone(int id) while SyncLock Log("SyncLock("+id+")") Utility.WaitMenuMode(0.01) endWhile SyncLock = true float TimeNow = Utility.GetCurrentRealTime() if AliasTimer[id] > 0.0 && AliasDone[id] < ActorCount ; || AliasTimer[id] < TimeNow AliasDone[id] = AliasDone[id] + 1 if AliasDone[id] >= ActorCount UnregisterforUpdate() if DebugMode Log("Lag Timer: " + (AliasTimer[id] - TimeNow), "SyncDone("+EventTypes[id]+")") endIf AliasDone[id] = 0 AliasTimer[id] = 0.0 if id >= kSyncActor && id <= kRefreshActor RemoveFade() endIf ModEvent.Send(ModEvent.Create(Key(EventTypes[id]+"Done"))) endIf else Log("WARNING: SyncEventDone("+id+") OUT OF TURN") endIf SyncLock = false endFunction This is the version of function that I'm using on my SLU+ since almost 2 years. If you place this version aside of the one on the official SexLab you will noticed error on the one in the official SexLab. Even if I don't trust 100% on my version of the function. Try it and let me know... Edited November 25, 2021 by OsmelMC
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