GuruSR Posted November 23, 2021 Posted November 23, 2021 "For Skyrim Anniversary Edition (1.6.318) use SexLabFrameworkAE_v164.7z", is there a thread for the latest version of AE 1.6.323? Just trying to sort out what addon is dying by making sure I have the latest updates. GuruSR.
dePog Posted November 23, 2021 Posted November 23, 2021 1 hour ago, GuruSR said: "For Skyrim Anniversary Edition (1.6.318) use SexLabFrameworkAE_v164.7z", is there a thread for the latest version of AE 1.6.323? Just trying to sort out what addon is dying by making sure I have the latest updates. GuruSR. Just my opinion If you want to use adult mods in Skyrim, don't install AE. It doesn't have enough supporting mods yet. You are just asking for a life of pain. If you have AE already, then revert it back to SE with the free backport mod on Nexus. Then you can access hundreds of adult mods that we know will work. Or, if you still have Skyrim LE, it is even more stable with Sexlab modlists. To be clear, I am not part of the Sexlab mod team. I am just someone who has played Skyrim for 10 years and thought I'd put in my 2 cents. Cheers, dePog 2
tasairis Posted November 23, 2021 Posted November 23, 2021 1 hour ago, GuruSR said: "For Skyrim Anniversary Edition (1.6.318) use SexLabFrameworkAE_v164.7z", is there a thread for the latest version of AE 1.6.323? Just trying to sort out what addon is dying by making sure I have the latest updates. Yes: the thread you just posted in. The update happened today. Be patient. 2
4nk8r Posted November 23, 2021 Posted November 23, 2021 2 hours ago, Majinnoone said: update it didnt fix my issue in 3rd person still cant install everything but install and such is greyed out like the photo i shared before, and unless i need to wait for another sexlab update, i have the latest of both installed, atm. i guess i can play without the animations such a shame as soon as i got the mods to work, the update happens n i have never seen the animations from the mod yet>...... anyhow hopefuly in a month i will, may just play normally and use flower girls for a bit or play fallout 4 For Skyrim Anniversary Edition (1.6.318) use SexLabFrameworkAE_v164.7z. AFAIK, that is the only working AE version of Sexlab available. Only 1.6.318. Nothing yet for .323. You should really be sitting at 1.5.97 until the dust settles on AE and Bethesda stops messing with it. 1
Midnightbug Posted November 23, 2021 Posted November 23, 2021 12 hours ago, PippinTom said: For me it looks like you forgot to perform "Clean system" step while upgrading, in some safe environment. edit: It also may have something to do with SLSO and way you have installed it (what did it overwrite). so thank you guys, it is all weird, I wanted to use the carriage and when I arrived to Riften that is when it went haywire. So I coc-ed to Riften and travelled back to Whiterun and then used then carriage and it was fine....weird?
pinkfluf Posted November 23, 2021 Posted November 23, 2021 (edited) hi, just upgraded to 1.63 SE & started a new game, so farleys so good but seeing these warnings (never used to get them) in pappy, safe to ignore? There's nothing overiding sl framework, I used to have osmels utils but disabled it before starting a new profile on the assumption that his tweaks are probably included in this latest sl release. full pappy attached if you want to take a look. thanks Spoiler [11/23/2021 - 04:52:12AM] WARNING: Property UseFurniture on script sslSystemConfig attached to SexLabQuestFramework (07000D62) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property FurnitureRestrainLists on script sslSystemConfig attached to SexLabQuestFramework (07000D62) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property FurnitureTags on script sslSystemConfig attached to SexLabQuestFramework (07000D62) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property FurnitureExtraLists on script sslSystemConfig attached to SexLabQuestFramework (07000D62) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property FollowPlayer on script sslSystemConfig attached to SexLabQuestFramework (07000D62) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property UseFurniturePackage on script sslthreadcontroller attached to SexLabThread13 (0706C637) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property on script FTF_ResetScript attached to FTF_RiftWatchtower_Reset (23002497) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property UseFurniturePackage on script sslthreadcontroller attached to SexLabThread03 (0706C62D) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property UseFurniturePackage on script sslthreadcontroller attached to SexLabThread02 (0706C62C) cannot be initialized because the script no longer contains that property [11/23/2021 - 04:52:12AM] WARNING: Property UseFurniturePackage on script sslthreadcontroller attached to SexLabThread04 (0706C62E) cannot be initialized because the script no longer contains that property Papyrus.0.log Edit: Ignore this report it's idiot user error... sorry, after looking through ssedit it turns out I had sexlab utility plus active. Once I removed it the errors went away. Question I'm asking myself if what did I disable prior to update . Edited November 23, 2021 by pinkfluf
PippinTom Posted November 23, 2021 Posted November 23, 2021 49 minutes ago, Midnightbug said: so thank you guys, it is all weird, I wanted to use the carriage and when I arrived to Riften that is when it went haywire. So I coc-ed to Riften and travelled back to Whiterun and then used then carriage and it was fine....weird? fine... until next time. I'm starting to believe that "weird" is some kind of ester egg put in one of SKSE dlls just to make things more interesting when one starts to feel too comfortable about his setup ?
BreadDain Posted November 23, 2021 Posted November 23, 2021 Replying on performance decrease issue reported by dePog, I've ran some tests on different versions of SexLab with the same set of rules everywhere (default settings, disabled SL logging, used SL Tools normal animation pool selection). I was calculating the delay between 'Entering Making State' and 'AnimationStart' events log because it seems the delay between those two is actually responsible for the delay in-game. The sample is pretty small so some data is weird, but conclusions can be made. Here are some results: timertests.txt
Ashal Posted November 23, 2021 Author Posted November 23, 2021 New AE Version: 1.64b Updated to work with new SKSE and AE runtime. IMPORTANT NOTE: I have also converted the SKSE plugins to use address library to make future updates easier. As such it is now an additional requirement. You can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/32444 13
KalBreen Posted November 23, 2021 Posted November 23, 2021 Just to be clear, does SexLabFrameworkSE_v163.7z also require SKSE 2.1.2 ???
greenmango12 Posted November 23, 2021 Posted November 23, 2021 20 hours ago, OsmelMC said: @Majinnoone @LukeDuke You all should use the new and last "SexLab Framework v1.63" because once you use the downgrade mod, you are not longer using the AE. By the way the new "SexLab Framework v1.63" is now on the v1.64 Download page and is basically the same as the v1.64 but build for the original SE instead. So the new V 1.63 (non beta) , already include functions which current sexlab utility plus offered? (though you may add new utility plus , for V 1.63 if you hope to improve or add somethings,,) I am now really thinking,, I should up-date from beta 1.63 beta 9 to V1.63 or keep quiet, and wait untill others confirm it work better ^^;
4nk8r Posted November 23, 2021 Posted November 23, 2021 1 hour ago, KalBreen said: Just to be clear, does SexLabFrameworkSE_v163.7z also require SKSE 2.1.2 ??? No. SL 1.63 = SkyrimSE 1.5.97 (non-AE) = SKSE64 2.0.17 thru 2.0.20. SL 1.64 = SkyrimSE 1.6.318 (AE) = SKSE64 2.1.2 SL 1.64b = SkyrimSE 1.6.323 (AE) = SKSE64 2.1.3 and SKSE64 Address Library - https://www.nexusmods.com/skyrimspecialedition/mods/32444 To keep it easy, consider the PapyrusUtil.DLL that comes with each version of Sexlab the winner in any version conflict you encounter...no matter the source. 1
Ashal Posted November 23, 2021 Author Posted November 23, 2021 19 minutes ago, 4nk8r said: To keep it easy, consider the PapyrusUtil.DLL that comes with each version of Sexlab the winner in any version conflict you encounter...no matter the source. As the author of both PapyrusUtil and SexLab. I would still say PapyrusUtil standalone from Nexus should overwrite SexLab and anything else. Though it is kind of moot. As anytime I update PapyrusUtil a SexLab update including it is likely just a few hours behind. However, people are more likely to choose to let the standalone PapyrusUtil overwrite stuff like frostfall, campfire, simply knock , or any other mod that annoyingly includes an outdated version of papyrusutil. I generally focus on updating PapyrusUtil before I focus on updating SexLab when it comes to SKSE updates. Since a lot of "general public" mods depend on it, sexlab included. Just ignore the fact that I released a more up to date version of papyrusutil with sexlab 1.63 beta 9 than was released on Nexus. That was a fluke of laziness and knowing AE would make it irrelevant in a few months. 7
4nk8r Posted November 23, 2021 Posted November 23, 2021 49 minutes ago, Ashal said: As the author of both PapyrusUtil and SexLab. I would still say PapyrusUtil standalone from Nexus should overwrite SexLab and anything else. Though it is kind of moot. As anytime I update PapyrusUtil a SexLab update including it is likely just a few hours behind. However, people are more likely to choose to let the standalone PapyrusUtil overwrite stuff like frostfall, campfire, simply knock , or any other mod that annoyingly includes an outdated version of papyrusutil. I generally focus on updating PapyrusUtil before I focus on updating SexLab when it comes to SKSE updates. Since a lot of "general public" mods depend on it, sexlab included. Just ignore the fact that I released a more up to date version of papyrusutil with sexlab 1.63 beta 9 than was released on Nexus. That was a fluke of laziness and knowing AE would make it irrelevant in a few months. For reasons you stated with other mods that use papyrusutil, this seems like the single greatest tripping point lately with people upgrading. Staying 1:1 with whatever Sexlab is shipping with seems the safest option until things settle down.
mikepros Posted November 23, 2021 Posted November 23, 2021 Got the latest updated files on everything but I'm getting the Sexlab Util missing when I get into the game. Any tips?
Vyxenne Posted November 23, 2021 Posted November 23, 2021 20 hours ago, tasairis said: Did you also get the update that landed today? Because that's broken all the SKSE mods once more. You'd have to downgrade to 1.6.318 for SexLab to work again. OMG. How can Bethrosoft suppress their collective consciences to the point that they imagine doing this is OK? Fortunately, my update-blocking measures are still holding, but still...
Vyxenne Posted November 23, 2021 Posted November 23, 2021 9 hours ago, Ashal said: I have also converted the SKSE plugins to use address library to make future updates easier. As such it is now an additional requirement. You can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/32444 Yay! Anythng that makes it easier to overcome Bethrosoft's blatant assault on free modding is a big plus in my book.
mikepros Posted November 23, 2021 Posted November 23, 2021 1 hour ago, mikepros said: Got the latest updated files on everything but I'm getting the Sexlab Util missing when I get into the game. Any tips? Also I wanna add that my SexlabUtil dll is placed in the correct folder. The folder that the error on screen mentions. What should I do?
4nk8r Posted November 23, 2021 Posted November 23, 2021 (edited) 27 minutes ago, mikepros said: Also I wanna add that my SexlabUtil dll is placed in the correct folder. The folder that the error on screen mentions. What should I do? If you're still getting errors about DLL versions, you're not using the right combination of game/SKSE64/Sexlab. Edit: Check your SKSE64.log file in Documents\My Games\Skyrim Special Edition\SKSE\. See if the DLL is attempting to load but failing. Edited November 23, 2021 by 4nk8r
mikepros Posted November 23, 2021 Posted November 23, 2021 15 minutes ago, 4nk8r said: If you're still getting errors about DLL versions, you're not using the right combination of game/SKSE64/Sexlab. Edit: Check your SKSE64.log file in Documents\My Games\Skyrim Special Edition\SKSE\. See if the DLL is attempting to load but failing. My SKSE version is 2.1.3 (the one that released earlier today),my Sexlab version is 1.64b(one released earlier today). Skyrim patch is 1.6.323 (the latest one). Attached the log if you could check cause I don't understand what it says. skse64.log
Mrs Taewa Posted November 23, 2021 Posted November 23, 2021 On 11/21/2021 at 2:12 PM, nomkaz said: I use ALL of Mihail's mods and XPMSSE, you need to load XPMSSE LOW in your load order so that nothing but MNC and/or patches overwrites it. Some mods need manual sorting because LOOT doesn't sort them properly. I'm sorry for the late reply nomkaz, I have been working long hours, may I ask what MNC is? Yes, I often need to shift Mods around after LOOT has sorted them.
4nk8r Posted November 23, 2021 Posted November 23, 2021 1 hour ago, mikepros said: My SKSE version is 2.1.3 (the one that released earlier today),my Sexlab version is 1.64b(one released earlier today). Skyrim patch is 1.6.323 (the latest one). Attached the log if you could check cause I don't understand what it says. skse64.log 2.92 kB · 3 downloads AFAICT, you only have 3 DLL's present in F:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ That said, now that I know you're using SL 1.64b and SKSE64 2.1.3, be aware you also need the SKSE Address Library as well. The newest SexlabUtil and PapyrusUtil DLLs were compiled to use it. https://www.nexusmods.com/skyrimspecialedition/mods/32444
mikepros Posted November 23, 2021 Posted November 23, 2021 18 minutes ago, 4nk8r said: AFAICT, you only have 3 DLL's present in F:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ That said, now that I know you're using SL 1.64b and SKSE64 2.1.3, be aware you also need the SKSE Address Library as well. The newest SexlabUtil and PapyrusUtil DLLs were compiled to use it. https://www.nexusmods.com/skyrimspecialedition/mods/32444 I got the Address Library installed too. By 3 DLL's present what do you mean though? Should there be more?
Majinnoone Posted November 23, 2021 Posted November 23, 2021 thank you ,Ashal for all you and your team's hard work, we complain a lot but if it wasn't for people your yourselves, we wouldn't have these wonderful mods to begin with. 3
4nk8r Posted November 24, 2021 Posted November 24, 2021 7 hours ago, mikepros said: I got the Address Library installed too. By 3 DLL's present what do you mean though? Should there be more? I only see 3 DLL's referenced in your log file. Plugins that use the address library just tell SKSE64 that they're compatible with it, regardless of if they are or not, expecting the bin files in the address lib to be present. The new Sexlab's DLLs fall into that category, so I'm not sure where they are going to show logs of initialization, if anywhere. I'm not using any of the AE versions yet, so not sure what else to tell you. If the DLL isn't showing up in game, it either is the wrong version for the game/SKSE/address library or not present.
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