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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Hi, throwing in my 2 cents her with issues: with SL and all dependencies, it says SoS is not found or too old.

 

secondly; when in the "start-cart" I get a message saying : creature framework failed to initialize, please make sure JContainers and creature framework and sexlab aroused Redux are installed properly.

 

I have made sure I installed all of the up-to-date  mods, so, I'm guessing i need to wait while mods get updated, either that or CC is still a mess with Lovers Lab mods.

 

Mod List ModList_2021-11-24T15-08-06.txt  and load order : LoadOrder_SkyrimSE_2021-11-24T15-07-50.txt pretty sure I screwed something up on my side so feel free to shout at me =^_^= nyaa~~~

Posted
1 hour ago, Thelewdgooberkitty69 said:

fiix how? everthing up to date

Screenshot (64).png

Does that claim of "everything up to date" mean you're running Skyrim AE 1.6.323 with SKSE64 2.1.3 and SKSE64 Address Library version 3, with SexLab Framework 1.64b and PapyrusUtils 4.1 (or just the version that comes with SexLab 1.64b)?  I mean, you didn't provide any versions of any of the various software dependencies involved, so I'm just spitballing.  "everything up to date" would equal all the versions I just rattled off.  How far off the mark am I?  If all of the above is true, this message shouldn't have occurred.

Posted
51 minutes ago, Middle_aged_dragon said:

Hi, throwing in my 2 cents her with issues: with SL and all dependencies, it says SoS is not found or too old.

 

secondly; when in the "start-cart" I get a message saying : creature framework failed to initialize, please make sure JContainers and creature framework and sexlab aroused Redux are installed properly.

 

I have made sure I installed all of the up-to-date  mods, so, I'm guessing i need to wait while mods get updated, either that or CC is still a mess with Lovers Lab mods.

 

Mod List ModList_2021-11-24T15-08-06.txt  and load order : LoadOrder_SkyrimSE_2021-11-24T15-07-50.txt pretty sure I screwed something up on my side so feel free to shout at me =^_^= nyaa~~~

 

Jcontainers hasn't seen update to SKSE64 2.1.3, so that is probably your issue.   The author of JContainers wants to wait on AE and SKSE64 to settle down before bothering with an update, since their time to support things is limited.  I suggest you roll back to SE 1.5.97/SKSE64 2.0.17 thru 2.0.20 if you want everything to work.

Posted
11 hours ago, 4nk8r said:

 

Did it fail to load or did you get a debug popup that your version of Sexlab is untested?  The mod author of Sexlab Utility likes to have version nags in their mods.  I guess plausible deniability in compatibility when users stray off their path.  Since Skyrim Utility mod is developed exclusively against the LE branch of Skyrim, this is a common occurrence for its SE endusers.  There is a json file you can edit.  I can't remember its location as I don't use this mod, but the file name is "system.json".  Edit that file and find a line like:

 

"islcompatiblever": [16200, 16207, 16208],

 

There may be more numbers in that comma separated array, so just add a version number that matches what SexLab version you're using with it.  16300 for 1.63, 16400 for 1.64.  It's been awhile since I've messed with this, but the warning should show you a specific version number.  Use that version number from the popup (if it says 1.6405, put 16405 in the array:

 

"islcompatiblever": [16200, 16207, 16208, 16300, 16400, 16405],

 

Save the file, and next time you launch the game you shouldn't see the warning.  To be clear, the warning doesn't mean the mod isn't working, but you'll see it on every savegame load you do, so it can be rather annoying if you're testing stuff or doing frequent reloads.

First of all thanks you very much for your time! It does say that this SL version is untested but it also says "SUM Failed - Mod Requirements not found" (or something) and "SUM Failed - LoadGame Failed" (or something). I do have all the requirements and it started the moment I upgraded SL Framework. But everything seems to work fine so I am not sure what is going on. 

Posted
5 minutes ago, Heynsen said:

First of all thanks you very much for your time! It does say that this SL version is untested but it also says "SUM Failed - Mod Requirements not found" (or something) and "SUM Failed - LoadGame Failed" (or something). I do have all the requirements and it started the moment I upgraded SL Framework. But everything seems to work fine so I am not sure what is going on. 

 

PapyrusUtil is probably your smoking gun.  What versions of everything are you using?  The DLLs in the 1.64 branch of Sexlab, which includes PapyrusUtil 4.1, now require version 3 of the SKSE64 Address Library to work.

 

 

 

Posted
19 minutes ago, 4nk8r said:

 

PapyrusUtil is probably your smoking gun.  What versions of everything are you using?  The DLLs in the 1.64 branch of Sexlab, which includes PapyrusUtil 4.1, now require version 3 of the SKSE64 Address Library to work.

 

 

 

Oh, I am not using 1.64 I downloaded 1.63. I still use 1.5.97 Skyrim SE Version. 

Posted
1 minute ago, Heynsen said:

Oh, I am not using 1.64 I downloaded 1.63. I still use 1.5.97 Skyrim SE Version. 

Also, I did not upgrade Papyrus to 4.0 nor Address Library since now they are for AE.

Posted (edited)
1 hour ago, Heynsen said:

Also, I did not upgrade Papyrus to 4.0 nor Address Library since now they are for AE.

 

Something isn't the way you think it is, or you wouldn't be seeing what you're seeing.  Which version of 1.63 are you using?  B8, B9, Github? The full 1.63 re-release (which is technically B10)?  B9 and above have a newer PapyrusUtil than the others, but it should still load with any of the compatible SKSE64 versions for 1.5.97 (2.0.17 - 2.0.20).

Edited by 4nk8r
Posted
5 hours ago, OsmelMC said:

@dePog @PippinTom 

 

This is the main part of the fix for Futa actors. This is just the sort actors function but the real fix is more than just this. The Full fix is part of my "SexLab Utility Plus" next release and will be ported to the SexLab GitHub version soon as I get enough feedback.

 

Sorry for the delay but this function is one of the more complicated on the SexLab and is not easily change it without destroy it. I'm trying to make it work since then, and just now seems to be fine.

Futa Fix.7z 20.89 kB · 5 downloads

Thanks I'll try it out now :)

 

Posted (edited)

Hi , anyone here use , Sexlab Tool (Patched) mod ? when I write tag in menu to filter the animations I want , sexlab said (example) : "AnimCache: MISS-- 1 : BILLYY :: FALSE" , this is not happened in older sexlab version , then why now happen , is this the fault from Sexlab Framework , or Sexlab Tool Patched need to update to catch up with Sexlab Framewrok ?? (I'm currently playing SE version)

Edited by Toxic.S.Kamasami
Posted
2 hours ago, 4nk8r said:

Does that claim of "everything up to date" mean you're running Skyrim AE 1.6.323 with SKSE64 2.1.3 and SKSE64 Address Library version 3, with SexLab Framework 1.64b and PapyrusUtils 4.1 (or just the version that comes with SexLab 1.64b)?  I mean, you didn't provide any versions of any of the various software dependencies involved, so I'm just spitballing.  "everything up to date" would equal all the versions I just rattled off.  How far off the mark am I?  If all of the above is true, this message shouldn't have occurred.

yes

Posted

Anyone still have SexLab Framework 1.63 BETA 8? i really don't like how the newest SL handles expression in animation sequence, like i applied mfg phoneme 1 100 to my character in stage 1 then when i advance to the next stage the mfg phoneme 1 reset to 0, it's annoying

Posted
2 hours ago, 4nk8r said:

 

Something isn't the way you think it is, or you wouldn't be seeing what you're seeing.  Which version of 1.63 are you using?  B8, B9, Github? The full 1.63 re-release (which is technically B10)?  B9 and above have a newer PapyrusUtil than the others, but it should still load with any of the compatible SKSE64 versions for 1.5.97 (2.0.17 - 2.0.20).

I am using SL FW 1.637 which got updated about 2 days ago. 

Posted
7 hours ago, OsmelMC said:

@dePog @PippinTom 

 

This is the main part of the fix for Futa actors. This is just the sort actors function but the real fix is more than just this. The Full fix is part of my "SexLab Utility Plus" next release and will be ported to the SexLab GitHub version soon as I get enough feedback.

 

Few thinks to know:

  • The full fix (not this) will make the futa actor be fully considered as Male and Female at the same time so the  Animations and all the things previously allowed for just one of the genders will be also allowed for the futa actors not matter what Sexlab gender have defined. Of course his SexLab Gender still need to be different from his Vanilla Gerder to be recognized as Futa.
    • Also the Futa actors not longer will get the Strapon equipped when the Futa actor is declared as Female on the SexLab and is placed on a Male position. But is just on the Full Fix (not this)
  • Already on "This Futa Fix" the sort actor function should not modify the actors positions at least the animation be considered as Female animation; that means that the animation should have at least one of the followers Tags to be considered as Female animation
    • Tags: "Vaginal", "Pussy", "Cunnilingus"
  • The sort actor function should not modify the actors positions at least the animation be made for more than one Gender Position. You can easily check that on the "Animation Editor" page of the SexLab MCM. For that you can see at the right side were said "Female Positio 1" or "Male Positio 1"; that make reference at the Gender defined in the JSON file for each Actor Position of the current Animation. That means that if you see that all the positions have the same gender but still you think that one of the positions look more like made for the other gender, Please ask to the Author of the animation for the change.
  • Each time you change of animation, the SortActor function is called and of course the actors position is sorted. If the function is working as intended then if you select the same animation on the list instead of another, then the actors position should be the same or at least the actors on each position should be of the matching gender.
  • For the Futa animation the Futa actors will have preference for the female position that don't have Strapon defined on the animation. But I still have to check if this is good idea.

 

Sorry for the delay but this function is one of the more complicated on the SexLab and is not easily change it without destroy it. I'm trying to make it work since then, and just now seems to be fine.

Futa Fix.7z 20.89 kB · 9 downloads

 

Can you explain briefly, how it will be done? Scripts or some other sort of solution? I am asking, because i was asked to make it so, that in my mod the thongs on a futa automatically switch to a futa variant, like with male/female. The only method to make it work, i think would be possible (without scripts, i am not a scripting person) is to do it with races in CK.

 

Would your full fix allow to do it this way? May be you have other ideas, on how to implement this?

 

Thanks

 

cheers

Posted

Hi Osmel,

 

I have tested the Futa patch that you posted earlier. I have posted a report and picture on your forum so I won't go into details here. 

 

Basically, it fixes the Futa's position, eg. a female Futa designated as "male" in Sexlab will now take the male role in an animation. But now you can't move the Futa's body or schlong orientation because it is showing 3 actors in the MCM when it should only show two.

Posted
3 hours ago, Toxic.S.Kamasami said:

Hi , anyone here use , Sexlab Tool (Patched) mod ? when I write tag in menu to filter the animations I want , sexlab said (example) : "AnimCache: MISS-- 1 : BILLYY :: FALSE" , this is not happened in older sexlab version , then why now happen , is this the fault from Sexlab Framework , or Sexlab Tool Patched need to update to catch up with Sexlab Framewrok ?? (I'm currently playing SE version)

The anim CACHE log is harmless and just allow you see the behavior of the CACHE.

The MISS means that the CACHE don't remember that Animation list and have to do the long search. The next time you tried to search those Billy Animations, the log will say AnimCache: HIT--" and will return the Animation list at the moment.

Posted (edited)
2 hours ago, OsmelMC said:

The anim CACHE log is harmless and just allow you see the behavior of the CACHE.

The MISS means that the CACHE don't remember that Animation list and have to do the long search. The next time you tried to search those Billy Animations, the log will say AnimCache: HIT--" and will return the Animation list at the moment.

yes , you are right , I saw the "HIT" once , but the animation with tag "billy" or even "SOLO"(basic tag) still not show up , pretty weird , I've try new game , reset the cache , reset sexlab system and re-registering all the animation , but "IT JUST NOT WORKS"-TODD™- , since I dont have to do those step with previous version of sexlab framework beta , I'm also asking the author of patched tools but no reply yet . Final question : where does the AnimCache stored ? / Beside the tag problem , I can easily find the animation I want in animation editor and play it like normal , it have no problem 

Edited by Toxic.S.Kamasami
Posted
4 hours ago, Heynsen said:

I am using SL FW 1.637 which got updated about 2 days ago. 

The flaw is in your install somewhere.  I'm curious, are you an MO2 user?  Seems like there is some kind of secret step many new MO2 users fail to do that is related to MO2 successfully installing SKSE DLLs to the proper location.

Posted

hola buenas, soy nuevo en skyrim, he instalado sexlab, tengo todo funcionando, no hay errores pero, que tengo que hacer para iniciar sexo con cualquier personaje?

necesito solo descargar animaciones o también los diálogos? he leído bastante sobre todas las animaciones pero no consigo saber qué necesito

alguien me puede ayudar? muchas gracias

Posted
3 hours ago, Toxic.S.Kamasami said:

yes , you are right , I saw the "HIT" once , but the animation with tag "billy" or even "SOLO"(basic tag) still not show up , pretty weird , I've try new game , reset the cache , reset sexlab system and re-registering all the animation , but "IT JUST NOT WORKS"-TODD™- , since I dont have to do those step with previous version of sexlab framework beta , I'm also asking the author of patched tools but no reply yet . Final question : where does the AnimCache stored ? / Beside the tag problem , I can easily find the animation I want in animation editor and play it like normal , it have no problem 

You just give me a small part of the log so I have none idea of what you are trying to do.

 

The SexLab Tools don't need any Patch now or ever.

 

Your problem is probably the way you are using to call the list of Animations.

 

If you keep Resetting the Animation CACHE you only will get slow start up. At lease you be using a external mod like the SLATE to change the Animation tags you don't need the "Clean Animations CACHE" option

 

If you are trying to use the SexLab Tools to make new Animations then you need to know that SexLab Tools don't need Patch but have few bugs with the tools to create Animations. The fix for those bugs is on my Tweaks page. My version of the SexLab Tools beside be compatible with creature animations, even allow you export the new Animation into a JSON file.

 

Posted
22 hours ago, 4nk8r said:

 

Has there been a 3rd update already?   You might be chasing your tail on the Downgrade patcher and Steams updating process.  What steps have you done to Steam and your SkyrimSE install to prevent Steam from updating it again automatically?

 

Some will tell you to simply mark the game to be updated when you launch it, then you're supposed to religiously use only the SKSE64 launcher, and then only after starting Steam 1st (or it will start Steam and force the game launcher to load automatically).  The problem with this is that Steam doesn't always honor this setting.  I've personally experienced this, though not with SkyrimSE specifically.

 

I suggest you move the appmanifest_489830.acf file out of Valve\Steam\steamapps\ and place it somewhere else, or add something to the filename to change it.  To do this, you have to 1st disable Steam Cloud for Skyrim Special Edition specifically (right click on the game title from your Library view > General > Uncheck STEAM CLOUD).  If it is already disabled or after you disable it, shut Steam down normally, then go find that .acf file and move/rename it.  Afterwards, restart Steam and you should notice that Skyrim Special Edition is greyed out like it isn't installed.  You may notice it come back as visibly installed after playing the game, but I haven't yet seen Steam try to patch it as a result of this behavior.  They are tricky bastards, so you never know.

 

After you've move/renamed the manifest file and restarted Steam, use the downgrade patcher once more to fix the game EXE and give your previous steps with SKSE64 2.0.19 another try.  If you aren't successful with that, I have some much more complex steps to use with the DepotDownlaoder program, but hopefully we don't have to take that route.

Thanks for your help, much appreciated .
I did what you suggested and it still appears to be running the new AE version because I get error messages for SOS and sexlabs framework when I start skyrim from both vortex and from the SKSE64 launcher on my desktop. I also get messages about survival mode. Does that mean that the patcher didnt work ??
 

I followed your instructions for Steam, then
The manifest file has been renamed to appmanifest_489830_bak.acf
Here are my current versions of my mods taken from Vortex, (just in case I have the wrong version of something)
SexLabFrameworkSE_v163_BETA8.7z
SOS SE 1.1.4
SKSE64 2.0.19
USSE Downgrade Patcher 1.5.1 (the full one)
 

Is there anything else that I can try?
It occurred to me that I might have an old version of skyrim SE backed up somewhere if this is the case what files do I need to restore in order to keep my current progress in the game.
Many thanks

Posted

Is the character scaling for 3ba smp still bugged? As in it causes the titties to go flying around after a while if initiating a scene with a female using 3ba smp physics and they get scaled for the scene?

Posted
4 hours ago, Morgane47 said:

Thanks for your help, much appreciated .
I did what you suggested and it still appears to be running the new AE version because I get error messages for SOS and sexlabs framework when I start skyrim from both vortex and from the SKSE64 launcher on my desktop. I also get messages about survival mode. Does that mean that the patcher didnt work ??
 

I followed your instructions for Steam, then
The manifest file has been renamed to appmanifest_489830_bak.acf
Here are my current versions of my mods taken from Vortex, (just in case I have the wrong version of something)
SexLabFrameworkSE_v163_BETA8.7z
SOS SE 1.1.4
SKSE64 2.0.19
USSE Downgrade Patcher 1.5.1 (the full one)
 

Is there anything else that I can try?
It occurred to me that I might have an old version of skyrim SE backed up somewhere if this is the case what files do I need to restore in order to keep my current progress in the game.
Many thanks

Just to let you know that I solved the problem myself. It was the Downgrade Patcher! I used the wrong version.
So I downloaded the latest one that includes Mondays update and it worked !

I also made the manifest file read only and I think I will do a backup just to be sure. Thanks for everything and good luck.

 

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