tuxagent7 Posted May 26, 2018 Posted May 26, 2018 Does devious follower make the follower essential ? I have all my follower set to be mortal but now my current follower is essential and i cant make her be mortal even with the console command thank you Edit : Ok when i paused the mod, i can kill my follower... would there be a way that my follower could die even if i activate devious follower ? an option maybe ? making him stronger but killable ?
Reesewow Posted May 26, 2018 Posted May 26, 2018 1 hour ago, CGi said: Devious Followers V1.44.1 beta - Localized. Thanks as always CGI, will clean save update to this. I found your EFF patch to be very useful, since RDO also changes several of these dialogues and loading this patch after RDO reverts those changes in favour of EFF and DF, which I'd prefer.
CGi Posted May 26, 2018 Posted May 26, 2018 21 minutes ago, Reesewow said: Thanks as always CGI, will clean save update to this. I found your EFF patch to be very useful, since RDO also changes several of these dialogues and loading this patch after RDO reverts those changes in favour of EFF and DF, which I'd prefer. No problem and thanks for the kind words.
Guest Posted May 26, 2018 Posted May 26, 2018 Cannot say it enough, this is what is great about the community on LL members like CGI and Lupine00 among many others always helping others out This is a esp file only for anyone playing as a male PC for 1.44, I do not think this will conflict with what CGI did but if I am wrong let me know, enjoy your weekend everyone DeviousFollowers.esp
CGi Posted May 27, 2018 Posted May 27, 2018 3 hours ago, -Caden- said: Cannot say it enough, this is what is great about the community on LL members like CGI and Lupine00 among many others always helping others out This is a esp file only for anyone playing as a male PC for 1.44, I do not think this will conflict with what CGI did but if I am wrong let me know, enjoy your weekend everyone DeviousFollowers.esp i would have prefered you use the localized plugin as then the user would only have to replace the string tables ... or did you use the CK? Btw: Mind if i add it to the installer of the next version?
Lupine00 Posted May 27, 2018 Posted May 27, 2018 Slightly updated for 1.44a: As well as addressing a small number of new dialogs, this adds some slight improvements to dismissal dialogues. DeviousFollowers-1,44a-textPatch-ESP-v5-1.7z DeviousFollowers-1,44a-textPatch-EET-v5-1.7z
not_trevor Posted May 27, 2018 Posted May 27, 2018 13 hours ago, Lupine00 said: When I started to check my translated version, I didn't find anything from not_trevor's list that didn't already have a fix. Though there might be something in a script that he picked up, as he doesn't identify the scripts, it probably wouldn't be productive to search for them, better off just going over the scripts. Sorry I bothered you. I didn't look at the scripts at all. The examples I listed were just those that kept coming up as I played (version 1.2). I didn't realize that there was a newer version. And thanks for posting the new ESP.
s3ngine Posted May 27, 2018 Posted May 27, 2018 13 hours ago, tuxagent7 said: Does devious follower make the follower essential ? I have all my follower set to be mortal but now my current follower is essential and i cant make her be mortal even with the console command thank you Edit : Ok when i paused the mod, i can kill my follower... would there be a way that my follower could die even if i activate devious follower ? an option maybe ? making him stronger but killable ? Greetings. If you are familiar with tes5edit, this is quite easy to do: Open the DeviousFollowers.esp and go to the category "Quest". There, find the quest named "_DFlow". Now, on the right-hand side of the windows scroll almost all the way down. You should see an entry called Aliases, followed by Alias and then followed by _DMaster. Below this, you will find several flags, one of which is the Essential flag. Remove that, and the follower should be killable. I must note that I used this method with a slightly older version of Devious Followers, but I imagine its still the same. Personally, I removed the Essential flag and instead set the Protected flag. That way, only you (the Player) can kill the follower. Quite nice if you decide you want to escape from your abusive follower the violent way ^^ By the way, a word of caution: If your follower kicks the bucket one way or the other, be sure to stopquest and startquest _dflow, otherwise your next follower wont initiate properly (again, my experience). Hope this may be of help to you. Also, while I am here: A big thank you to Lozeak, once again. Your work on this mod, as well as on Simple Slavery is amazing Regards, s3ngine 1
Guest Posted May 27, 2018 Posted May 27, 2018 8 hours ago, CGi said: i would have prefered you use the localized plugin as then the user would only have to replace the string tables ... or did you use the CK? Btw: Mind if i add it to the installer of the next version? Yea it was CK, sorry I should have said that, all I did was change some dialogue to aim it to a male PC Definitely, If it is something you can use, please do use it. The file I put there is the esp only
CGi Posted May 27, 2018 Posted May 27, 2018 1 hour ago, -Caden- said: Yea it was CK, sorry I should have said that, all I did was change some dialogue to aim it to a male PC Definitely, If it is something you can use, please do use it. The file I put there is the esp only it's fine. You use whatever works best for you, i can work with both. And thanks for sharing.
tuxagent7 Posted May 27, 2018 Posted May 27, 2018 6 hours ago, s3ngine said: Greetings. If you are familiar with tes5edit, this is quite easy to do: Reveal hidden contents Open the DeviousFollowers.esp and go to the category "Quest". There, find the quest named "_DFlow". Now, on the right-hand side of the windows scroll almost all the way down. You should see an entry called Aliases, followed by Alias and then followed by _DMaster. Below this, you will find several flags, one of which is the Essential flag. Remove that, and the follower should be killable. I must note that I used this method with a slightly older version of Devious Followers, but I imagine its still the same. Personally, I removed the Essential flag and instead set the Protected flag. That way, only you (the Player) can kill the follower. Quite nice if you decide you want to escape from your abusive follower the violent way ^^ By the way, a word of caution: If your follower kicks the bucket one way or the other, be sure to stopquest and startquest _dflow, otherwise your next follower wont initiate properly (again, my experience). Hope this may be of help to you. Also, while I am here: A big thank you to Lozeak, once again. Your work on this mod, as well as on Simple Slavery is amazing Regards, s3ngine Whooa great stuff it is exactly what i wanted, didnt even know i could do that with tes5edit A big thank you for the help, i did as you said and made the change You made my day
Clea Strange Posted May 27, 2018 Posted May 27, 2018 was told to move this over to here for devious followers I went through simple slavery plus for Devious Follower. I got a follower and was told to speak to the follower, I went to talk to the follower and my follower says this "You're that slave that escaped her master. Don't worry, I'll collect the debt for them" with the only option I could say after that was "Hey, I was wondering..." the thing is that when I choose the option of "Hey, I was wondering..." the follower repeats again the previous chat of "You're that slave that escaped her master. Don't worry, I'll collect the debt for them" and continues to keep saying the same thing every time I choose "Hey, I was wondering..." which never goes away since that is the only conversation option I have. Not sure how I can get past that if there is since it just keeps repeating and nothing new. to name the vanilla npc's I tried this another 3 times through simple slavery, the first two times was with Marcurio and Janessa who told me that i'm an escaped slave and then I chose the only option of "hey, I was wondering" and they keep repeating of i'm an escaped slave. The third time actually worked with the vanilla follower stenvar and I got multiple popups saying that I was enslaved by 4 deals
CGi Posted May 27, 2018 Posted May 27, 2018 3 minutes ago, Hiderius said: to name the vanilla npc's I tried this another 3 times through simple slavery, the first two times was with Marcurio and Janessa who told me that i'm an escaped slave and then I chose the only option of "hey, I was wondering" and they keep repeating of i'm an escaped slave. The third time actually worked with the vanilla follower stenvar and I got multiple popups saying that I was enslaved by 4 deals Seems to be a problem with mercenaries if you never hired the chosen one before.
Clea Strange Posted May 27, 2018 Posted May 27, 2018 2 minutes ago, CGi said: Seems to be a problem with mercenaries if you never hired the chosen one before. maybe I don't know as I mention I went through Simple Slavery Plus for Devious Followers and was put with Marcurio first time and Janessa the second time, it was suggested by Lozeak that I try to resetting DF through the MCM to see if that would work. I am going to try again see if that idea of resetting will work or not
gurdilhfkk Posted May 27, 2018 Posted May 27, 2018 I tried the last version on a fresh new game. I tried to raise my debt quickly to test it. When i have more than enslvavement threshold game follow this path : - follower tell me "need my fair share too ...." then take gold from my inventory, debt is reduced accordingly and willpower is reduced from 10 to 8 (or seven dont remember) - same thing, willpower = 6, or 5. - again same thing, but with another dialogue "you are a failure ..." and debt reduced to 900, no matter was my debt before or how much gold is taken from my inventory, willpower = 2 or 3 - same as before, willpower = 0. - enslavement finally occur, with a debt correctly calculated, and your mod is working perfectly. It is working as intented that my debt is reduced to 900 in step 3 & 4 ? I know willpower have to be low to allow enslavement, but why my debt is reduced to 900 ?
Mez558 Posted May 27, 2018 Posted May 27, 2018 OK I have two issues now (Now resolved) If your Follower leaves due to being hit 3 times in combat the mod still considers them your active follower, even after resetting. I lost the ability to dismiss my current follower so had to use console to do that so I could then invite the "bugged" follower back and clear my debt so I could dismiss them cleanly. However have now lost the ability to invite the follower I dismissed with console back again. (Ok the losing of the Follow me I need your help line was due to using set playerfollowercount to 0 to dismiss them - went back after the install was done and dismissed them properly) and How do you uninstall this without getting a CTD on next load? I've reset and paused events but after uninstalling I am crashing to desktop on that save. (loaded a save before install, then loaded the recent save, was able to clean this once it was loaded, not sure if this is only my install that has this, it's getting a bit old so it might be) Now I have a clean save I'll put it back
Wyrade Posted May 27, 2018 Posted May 27, 2018 3 hours ago, gurdilhfkk said: It is working as intented that my debt is reduced to 900 in step 3 & 4 ? (For me) it goes to 100 less than the enslavement debt set in MCM. I believe it is intended behaviour. 1 hour ago, Mez558 said: How do you uninstall this without getting a CTD on next load? I've reset and paused events but after uninstalling I am crashing to desktop on that save. Not sure if it would work, but have you tried removing its scripts from your save with a save cleaner (for example FallrimTools)? Skyrim can crash for lots of reasons though, so it might not help.
Lozeak Posted May 27, 2018 Author Posted May 27, 2018 On 5/26/2018 at 12:59 PM, Lupine00 said: OK, here's my latest ESP and EET. I might have rushed all those pronouns a bit in the new good-girl/bad-girl "game". Realised half way that really they need to be written without the aliases in, then the aliases put in after, because you can't read what you're writing with those lousy aliases in there. It's quite burdensome, and TBH, it needs a program writing to "test" the results, so you can check you didn't type an alias wrong. I wanted to do more checks, but that alias system is seriously draining my enthusiasm. I tried to make each one a little unique, instead of cut-and-paste, but still pretty close to the originals. This is just ESP stuff, I haven't touched any of the scripts. I'm in a bit of quandry how to proceed from here, as I wasn't anticipating the rate of development on DF If hardly anyone needs or wants this stuff, I might leave it here, and Lozeak and take what he wants, or none of it. Seems like people that are picky about typos mostly prefer to do their own edits anyway, and due to the rapid development, stuff I have written fixes for, is perceived as busted in the versions people are playing... And just putting my fixes into the "master" would shaft CGi something rotten because he'd have to do his entire translation over. If there's interest, I could go back over the scripts again, but there are nearly 9000 items to check in there, and even if you go the other way and skim the scripts one by one, it's still a lot of scripts and fragments to check and proof. In either case, I probably won't look at it again until there's a new stable release. DeviousFollowers-1,35b-textPatch-v5-0-EET.7z DeviousFollowers-1,35b-textPatch-v5-0-ESP.7z Development will slow down a little now cause my free time I had is almost gone, I still have the odd days off though and I can do a lot in a day !. On 5/26/2018 at 5:56 PM, tuxagent7 said: Does devious follower make the follower essential ? I have all my follower set to be mortal but now my current follower is essential and i cant make her be mortal even with the console command thank you Edit : Ok when i paused the mod, i can kill my follower... would there be a way that my follower could die even if i activate devious follower ? an option maybe ? making him stronger but killable ? It does, perhaps I'll change it later (make it toggable) but atm killing your follower or them dieing makes the mod buggy (and is an easy way out) 19 hours ago, Lupine00 said: Slightly updated for 1.44a: As well as addressing a small number of new dialogs, this adds some slight improvements to dismissal dialogues. DeviousFollowers-1,44a-textPatch-ESP-v5-1.7z DeviousFollowers-1,44a-textPatch-EET-v5-1.7z Will look into adding this when I get time. 15 hours ago, s3ngine said: Greetings. If you are familiar with tes5edit, this is quite easy to do: Reveal hidden contents Open the DeviousFollowers.esp and go to the category "Quest". There, find the quest named "_DFlow". Now, on the right-hand side of the windows scroll almost all the way down. You should see an entry called Aliases, followed by Alias and then followed by _DMaster. Below this, you will find several flags, one of which is the Essential flag. Remove that, and the follower should be killable. I must note that I used this method with a slightly older version of Devious Followers, but I imagine its still the same. Personally, I removed the Essential flag and instead set the Protected flag. That way, only you (the Player) can kill the follower. Quite nice if you decide you want to escape from your abusive follower the violent way ^^ By the way, a word of caution: If your follower kicks the bucket one way or the other, be sure to stopquest and startquest _dflow, otherwise your next follower wont initiate properly (again, my experience). Hope this may be of help to you. Also, while I am here: A big thank you to Lozeak, once again. Your work on this mod, as well as on Simple Slavery is amazing Regards, s3ngine Thank you ^^ 6 hours ago, Hiderius said: was told to move this over to here for devious followers I went through simple slavery plus for Devious Follower. I got a follower and was told to speak to the follower, I went to talk to the follower and my follower says this "You're that slave that escaped her master. Don't worry, I'll collect the debt for them" with the only option I could say after that was "Hey, I was wondering..." the thing is that when I choose the option of "Hey, I was wondering..." the follower repeats again the previous chat of "You're that slave that escaped her master. Don't worry, I'll collect the debt for them" and continues to keep saying the same thing every time I choose "Hey, I was wondering..." which never goes away since that is the only conversation option I have. Not sure how I can get past that if there is since it just keeps repeating and nothing new. to name the vanilla npc's I tried this another 3 times through simple slavery, the first two times was with Marcurio and Janessa who told me that i'm an escaped slave and then I chose the only option of "hey, I was wondering" and they keep repeating of i'm an escaped slave. The third time actually worked with the vanilla follower stenvar and I got multiple popups saying that I was enslaved by 4 deals I will look into this issue, I need to make it so DF dismisses any followers on being sent via SS. (this will be buggy for some though) 3 hours ago, Mez558 said: OK I have two issues now (Now resolved) If your Follower leaves due to being hit 3 times in combat the mod still considers them your active follower, even after resetting. I lost the ability to dismiss my current follower so had to use console to do that so I could then invite the "bugged" follower back and clear my debt so I could dismiss them cleanly. However have now lost the ability to invite the follower I dismissed with console back again. (Ok the losing of the Follow me I need your help line was due to using set playerfollowercount to 0 to dismiss them - went back after the install was done and dismissed them properly) and How do you uninstall this without getting a CTD on next load? I've reset and paused events but after uninstalling I am crashing to desktop on that save. (loaded a save before install, then loaded the recent save, was able to clean this once it was loaded, not sure if this is only my install that has this, it's getting a bit old so it might be) Now I have a clean save I'll put it back I think I can fix this with a simple condition (I'll look into it) =============================== Really, glad to see people helping me with stuff and posting there own versions of stuff I will need to link it all on the main post at some point when I get time. I soon will be getting back to modding this, I recently been working of Simple Slavery for people because it's was really buggy with DD and I'm almost done then next will be all the bug fixes then the Disable faction then a small rework for the slut deal (which will be awesome) then a game I want to add. Needless to say, the things I want to do outweigh the time I have. 1
CGi Posted May 27, 2018 Posted May 27, 2018 32 minutes ago, Lozeak said: Development will slow down a little now cause my free time I had is almost gone, I still have the odd days off though and I can do a lot in a day ! Does this mean it's save to localize the scripts now?
Lozeak Posted May 27, 2018 Author Posted May 27, 2018 I'm gonna say nope. I'm 100% working on this mod till Wednesday. I would like to point out all hardcoded Notifications and Messages are in the MCM script so people can just translate that with the esp to get a 100% translated mod. 3
Guest Posted May 28, 2018 Posted May 28, 2018 On 5/25/2018 at 6:42 AM, -Caden- said: Just to back up the statement for male character, devious devices for men has 70,000 + downloads When I'd come to this site and look for mods, I'd always wonder about this subject. I play a male character. I can't play Skyrim as a female. I've tried a number of times so that I could experience some of the mods, but I can't get into playing a woman Dragonborn. I assumed that most of the gamers and modders really want girl on girl. Or they play the female sub with a male NPC. I don't. Nearly all of the player submission mods just don't work as male player sub female NPC dom. and the ones that do, only work partially. I've actually started re working the abandoned Submissive Lola mod for my own game, just for this reason. Also, it doesn't hurt that it doesn't require DD. I am altering it to my taste, so that it fits as a male player and a female follower. But of course, it's not working out that well if I had to be honest. I'm not an experienced modder. I had always just assumed I was in a strict minority on this site. But I'd love to see more of this kind of content.
Lozeak Posted May 28, 2018 Author Posted May 28, 2018 So, I got to play my mod for once..... omg the key game is so good, like wow. Basically, I had skyrim setup so if i was bound in a city there was a chance I'd get raped, all my items stolen/gold(10%) and if a guard saw it 300-400 bounty (sexlab Adventures) So, just finish a dungeon DCL triggered and I had a few device on none my follower could remove (armbinder ect) so I couldn't see the value for device removal, so to remove the other devices I did the key game (I need a restraint key (DD setting allowed reuse)) I got offered a Chasity key for 720 gold .... (I only had 500) I knew that the 720 could mean that device removal was set at like 500 to 1000(thx to chaos mode and way the key game works) and I really needed that key so I reroll hoping 720 was just an unlucky roll..... 1620 gold and sex for ??? keys.... Damn it, like I'm so invested now maybe I can get lucky.... reroll 1 restriant key for ??? cost. YAY got the key, I hope the cost isn't high.... 3k debt (i forgot about the +25% if it's debt) I was screwed so hard just for 1 key (which broke on the second device....) Another time i Had ??? keys for ??? price first roll so I just rerolled..... 1500 cost for key I didn't need.
valcon767 Posted May 28, 2018 Posted May 28, 2018 2 hours ago, bishlapped said: When I'd come to this site and look for mods, I'd always wonder about this subject. I play a male character. I can't play Skyrim as a female. I've tried a number of times so that I could experience some of the mods, but I can't get into playing a woman Dragonborn. I assumed that most of the gamers and modders really want girl on girl. Or they play the female sub with a male NPC. I don't. Nearly all of the player submission mods just don't work as male player sub female NPC dom. and the ones that do, only work partially. I've actually started re working the abandoned Submissive Lola mod for my own game, just for this reason. Also, it doesn't hurt that it doesn't require DD. I am altering it to my taste, so that it fits as a male player and a female follower. But of course, it's not working out that well if I had to be honest. I'm not an experienced modder. I had always just assumed I was in a strict minority on this site. But I'd love to see more of this kind of content. you actually hit a double problem with the type of mod you wanted 1 - most people either play or are willing to play with a female for the PC 2 - most mods with Dom/Sub content are dependent on DD, which is aimed at a female being bound. as i personally fall into the "prefers to play a female pc" i did not have too much trouble finding mods i like. i just want to wish you the very best of luck in adjusting a mod to give you what you want to play.
jungen Posted May 28, 2018 Posted May 28, 2018 I have been using your mod since you posted it for the first time and i have to say that it is one of my favourites and all of these updates, just wow, there is so much content now and it works really well. Although i don't really understand how the events trigger, I have been trying to trigger the games to try them following all the conditions you listed in the FAQ but I have only triggered them once each. Are there more conditions to trigger them that are not listed in the description? Also the naked deal and the armbinder deal in cities only trigger when i have walked around for a while and only if I am already wearing wearing some clothes, if I am already naked, the armbinder won't ever be put. Is this the way is intended to be? If it is the way it works, could i suggest to add a dialogue option so the follower can check if I am complying with the deals? I think that it would be nice. Lastly i second the pet game idea, that would be amazing. Keep up with this goodwork, I love your ideas and what you have done so far. Edit: i forgot to ask if It is intended that you can make stend your deals for forever, i feel like there should be a limit, but i haven't found It so far. 1
CGi Posted May 28, 2018 Posted May 28, 2018 9 hours ago, Lozeak said: I'm gonna say nope. I'm 100% working on this mod till Wednesday. I would like to point out all hardcoded Notifications and Messages are in the MCM script so people can just translate that with the esp to get a 100% translated mod. i'll wait for the next version then. And one sting left to translate in "TIF_Dflow_0A014171".
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