Lupine00 Posted May 22, 2018 Posted May 22, 2018 On another topic... I looked at the latest build, and it has the old dialog in the ESP, but the new dialog in the scripts. Is there a plan to update the ESP, or should I post one I updated? There are a few new lines I have updates for. Just a handful.
CGi Posted May 22, 2018 Posted May 22, 2018 10 minutes ago, Lupine00 said: On another topic... I looked at the latest build, and it has the old dialog in the ESP, but the new dialog in the scripts. Is there a plan to update the ESP, or should I post one I updated? There are a few new lines I have updates for. Just a handful. Which file did you download? The official one or mine? i know he changed some dialogue and messages what makes them appear to be the old ones again and i changed a few lines back because you edited 4 or 5 vanilla lines. The rest i left untouched. Why the change back? Easier for translators because using the right tools vanilla lines are translated automaticly what reduces the amount of work.
Guest Posted May 22, 2018 Posted May 22, 2018 1 hour ago, Lozeak said: At the start of the mod, I thought of having debuffs or buffing the follower, I ended up not doing it because it might mess with the players settings. I will eventually add things that do this either via this mod or Devious world. My issue with this is that item removal is it would end up being a feature that forces you to take deals, so I would have to have both systems to be happy. I'll think about it. I do see the reasoning for this is that increasing the reason to take deals would be good. I may make it so only with a deal/s active the follower will remove items for debt. These are good things but it can't be down to my mod to do them unfortunately, I could make it so the follower interrupts sex but I'm messing with other mods then, so this could cause bugs so 100% I will not add these thing. (If I ever get round to Devious World, I may add things that followers have an effect on) I 100% do not want to force followers upon people There is likely some code somewhere that does this, I will track it down and fix it. Thank you. I remember reading about a mod on this site that forces you to enter dungeons naked. That's not what I am suggesting, but someone had to identify dungeon entrances. Not sure how much work went into identifying dungeon entrances, but maybe it would be possible to script something on dungeon entrances where the player can't enter alone. It requires 2 people to unlock many doors. It wouldn't even need to be anything visual, just a message box that says, you can't reach the other lock to this entrance alone, you need another person. Or your follower would say, "OK, I got the other lock" before you can enter. Or come up with some simple reason where not having a follower makes the game much more difficult. Like by not having a follower means you have to manage everything about moving through dungeons by your self, so maybe a massive movement speed debuff inside dungeons, if you loot anything while in there. Or after looting a certain amount of weight inside a dungeon.....should be a very low number, without a follower, you have to re adjust your inventory. Not actually the weight limit, just how much weight you picked up inside the dungeon.....Solo, you will have to stop very frequently to do something like dump and re pack your inventory. Also, as a separate suggestion, would it be possible to use items from other mods / non DD items to substitute for something to put on the player? For example....... If the option for Frostfall support is enabled, and the player says "I'm cold", instead of a zip suit, the follower could put Ear Muffs from the Fur mod on the player's head.
Reesewow Posted May 22, 2018 Posted May 22, 2018 1 hour ago, Lozeak said: I do know that some people will use this mod and think it has like no content or it's slavery system is too simple cause they don't understand deals. While, I'd love everybody to get what my mod can do there is a point where the mod being more fun is more important. Simple Slavery now can make my mod be used in a totally new way.... Players that don't use followers can use this mod as it's enslavement system. I do plan of making it so you can select the follower you want to be the slaver too. As a enslavement system used this way it's pretty cool and as I add more deals you'll be able to customise your experience even more. I do think the mod as it currently works is actually my ideal situation - the mod is more a framework for extra follower actions and gameplay usage for gold, plus a removal option for some heavy DD items (but not quest items). The best part is because the mod is fairly self-contained, it works *extremely* well with almost every mod that I already use that involves triggering sex, nudity in public or DD adding/detection. I agree that there is some risk of the mod losing that compatibility if it starts railroading players into content or interfering with other mod's activities in regards to sex scenes/player vulnerability ect. My vote would be for you to keep doing what you feel is right for DF content - it has made a great mod so far. For instance, I think the new feature of being able to disable one deal is a great feature for player customization, since it allows players that *really* don't want a certain type of DD item to be used to avoid it without cheating or gaming the system. New deals and games are always welcome as well, as they just add variety and surprises. Devious World or other extra add-ons to me seem like better places to put features like those mentioned above if they interest you but may be detrimental to DF fitting well with other mods. Perfect example is Simple Slavery integration - I haven't tried it yet but I think that is a great way to implement "forced" player recruitment. "Make it optional" is also always a possibility, but that will make things more and more complicated within DF and may start causing problems - I love Cursed Loot but I do sympathize when someone wants to say - completely disable chastity belts from being a possibility in their game but can't because the already extremely complex MCM menu doesn't have room for refined chances of every device outcome of every dialogue/punishment feature in DCUL.
Lozeak Posted May 22, 2018 Author Posted May 22, 2018 Why I don't want to forced followers on to the player w/ this mod. Basically, this mod is a follower overhaul so adding things in the game were a random npc rapes you cause you don't have a follower or debuff were you can't carry a weapon at low willpower unless you have a follower effect too much outside the scope of this mod. Devious worlds if i ever get round to it WILL do these kind of things. Why not in DF, 2 reasons 1. Mod compatibility. I want DF to be super compatible with most mod (follower mods will be a problem always) 2. I like the idea of other mods controlling the way the world works and how DF functions inside that world(aka other mod build the world and DF lives in that world) This side effect of that I guess is DF will suck if you don't use other mods but if I had the time DW would be that mod to fill in the blanks. The only thing I did add was the steal after rape system which goes against this mentality but I feel there is a problem with DF being either too easy or too hard so I need something to make the mod harder when at 10 Will and easier 0 Will. 1 hour ago, Lupine00 said: How do you square that with the idea of having a follower forced on you by Simple Slavery? Yes, it is forced but for a good reason.... you got sold at a auction as a slave so you end up being a slave (not slowly working your way up to it) Also, it's not my mod forcing you into it, it is another. Reason i added Simple slavery. So it was a days work to tweak SS (I took over mod temporally) then add in the features in DF. This wasn't even done for me cause I will probably never use SS->DF hook because I always have a follower. There is a player base out there that doesn't use follower (I used to be one of em) that would rather slavery be an outcome so DF can exist with SD+, SLUTS and Slaverun when you end up in a auction house as a slave. So this means people can use DF soley as a Slavery outcome if they want (which imo is a good thing). Plus there are people that don't want the build up to being a slave and it caters to them too. Honestly, even if I never use it I think the working in SS outcomes is one of the best things I've added cause it uses the content I've made and uses it a new way. In summary....... I'm happy for outside sources (aka other mods) to change the world so that you need a follower. I'm don't want to mess with things in DF that are outside the scope of the mod, I'd rather leave that to DW. ========================================== Forcing deals it's highly requested so maybe one day I'll cave but it wouldn't be today. Basically, I like the idea that player decides to make deals so it's there fault. Now something I am open to is more reason to take deals (early on) like follower approaching and going you know I'll remove all your debt if you take 2 deal stages so like special offers. I could even work in your idea of device removal and have it is you take a deal you get 3 Device removal tokens (but only if you take it when offered) that lets the follower remove a device for free. These are thing I will probably add one day as a way of meeting half way with there requests and me wanting the mod to flow a certain way. 3
Lozeak Posted May 22, 2018 Author Posted May 22, 2018 3 minutes ago, Siudhne said: Mod is missing Dawnguard as requirements. Devious followers doesn't (right?), Devious worlds is an alpha with little content
Lozeak Posted May 22, 2018 Author Posted May 22, 2018 2 hours ago, Lupine00 said: On another topic... I looked at the latest build, and it has the old dialog in the ESP, but the new dialog in the scripts. Is there a plan to update the ESP, or should I post one I updated? There are a few new lines I have updates for. Just a handful. O Yea please do.
Siudhne Posted May 22, 2018 Posted May 22, 2018 10 minutes ago, Lozeak said: Devious followers doesn't (right?), Devious worlds is an alpha with little content I just tested DeviousFollower1.4 and it indeed requires Dawnguard. ;-)
CGi Posted May 22, 2018 Posted May 22, 2018 35 minutes ago, Siudhne said: I just tested DeviousFollower1.4 and it indeed requires Dawnguard. ;-) indeed, but the dependencie can be removed without doing any harm. Or download this plugin. it has Dawnguard removed. But looking at this i noticed that the new cuffs point to FormiD's not present in DD:i V4.0.
Lozeak Posted May 22, 2018 Author Posted May 22, 2018 O it's worth mentioning I'm gonna move to the DD Beta next update, so like for the next 24hrs post bugs you want me to fix for this version then I'll move to a point I can't fix bugs for people that have the current DD installed. I know this is idea but the next bit of content I want to make uses resources from the DD beta so yea. 1
CGi Posted May 22, 2018 Posted May 22, 2018 2 minutes ago, Lozeak said: O it's worth mentioning I'm gonna move to the DD Beta next update, so like for the next 24hrs post bugs you want me to fix for this version then I'll move to a point I can't fix bugs for people that have the current DD installed. I know this is idea but the next bit of content I want to make uses resources from the DD beta so yea. This explains the FormiD errors because i'm using the last stable version.
Siudhne Posted May 22, 2018 Posted May 22, 2018 4 minutes ago, CGi said: indeed, but the dependencie can be removed without doing any harm. Or download this plugin. it has Dawnguard removed. But looking at this i noticed that the Cursed Dwarven Cuffs point to FormiD's not present in DD:i V4.0. Nice, then I shall give this mod a shot, after all. Though if it can be removed without any harm, would a soft dependency not be a better fit?
CGi Posted May 22, 2018 Posted May 22, 2018 2 minutes ago, Siudhne said: Nice, then I shall give this mod a shot, after all. Though if it can be removed without any harm, would a soft dependency not be a better fit? More an accidental addition caused by him using DD beta which very likely has Dawngaurd as a master. DF itself does not reference anything in any DLC.
Reesewow Posted May 22, 2018 Posted May 22, 2018 28 minutes ago, Lozeak said: O it's worth mentioning I'm gonna move to the DD Beta next update, so like for the next 24hrs post bugs you want me to fix for this version then I'll move to a point I can't fix bugs for people that have the current DD installed. I know this is idea but the next bit of content I want to make uses resources from the DD beta so yea. Good idea IMO - it will be awesome to have some mods using the new DD features right out of the gate. It may be best to release beta DD versions just in the thread and not on the main download page.... I suspect no matter how big you make "DD BETA IS A REQUIREMENT!!1ONE!" on the download for these versions people will still blindly download them thinking they are an update and then have all sorts of bugs/problems. 1
Hanshurtig11 Posted May 22, 2018 Posted May 22, 2018 For the first run with 1.4 (CGI Version) ripping cloth and binding hands at towns does not work for me. Not even when triggering with putting some cloth on in town, wich triggered the event before. And not sure if its from this mod, but Follower somehow starts conversation herself sometimes. regards.
jaberwocky Posted May 22, 2018 Posted May 22, 2018 -- -- -- I thought of another way a player can't end up with a (hard to pay) debt when not being careful: Paying fees Hiring followers: At the moment, the cost for hiring a follower is added to the debt immediately, but what if it wasn't. What if you start with a fee that you have to pay regularly? You can set that you have to pay before the next fee (or next three fees) are calculated. But should you be careless and forget to pay, the fee will turn into your debt (after it is multiplied 5 times or 100 times). This way, the follower can be a cheap useful ally. As long as you are careful. And getting a (huge) debt that is (depending on the settings) hard to pay off without accepting deals will be your own stupid fault. Even if the follower doesn't warn the payer about the new bill. Removing devious items: Although I have not been able to test this yet, you can already choose between paying septims (a fee) or with debt. A similar multiplier could of course be added. Apart from the multiplier, this is already active. But to make it perhaps a bit more interesting, the follower could request a sapphire (any type) or Alto wine or some jewelry as fee. No such item in your inventory? You could always accept having a debt. Btw, instead of multiplying a fee before it turns into a debt, perhaps it is possible to create a multiplier for paying a debt. As in, one debt point requires 1 or 5 or 100 septims. Perhaps the value of the multiplier could involve the players-level. This will keep the debt small (with less digits), yet hard to pay. Something else then a fee: Paying your bounty: If you get a bounty and fail to pay it in 0 to 24 hours, to avoid trouble, your follower will pay your bounty to avoid problems. This of course means that if you were clumsy enough being caught stealing during a burglary job for Vex,.. well, that is your own fault. -- -- -- Out of curiosity, is it possible to detect if an item requires only one (semi)regular key? This because regular mittens were not removed because of a DCLs slave collar (quest item), whose escape settings forces my poor dragonborn to wear that collar for two to (perhaps) two weeks. Meaning that my follower won't remove any items for a while, and I am curious what is possible without breaking quests from other mods. @Lupine00 btw, setting the change to find (regular) keys to low is indeed a nice way to force the dragonborn to create deals. Although I do understand the reluctance of Lozeak. It is more fun if you end up making deals due to hard/devious choices and stupid mistakes. -- -- -- Anyway, I hope that the three main new suggestions ( (1) paying hiring fee on time, (2) follower paying your bounty and (3) one debt point equals multiple septims) are useful. If I can thing of other ways how a player can build up a debt, I will probably write another (long) post. (is this mod really being updated on a daily basis?... impressive!)
Snook001 Posted May 22, 2018 Posted May 22, 2018 Hi, I did not had the time to test your mod yet, but be assured I will, this look awesome . I propose the following idea to the author of "Slaverun Redone as an ending", but I believe your already on the right track to achieve this goal. The idea is to have indeed a follower enslave the player, but keep her as a slave forever. The point would be the follower would take a maximum of quest (maybe one per city) and order the player to execute them. Quest: She/He would off course follow the player, abusing her verbally and physically, punish her for any reason (by example she could order to pick up all weapons. If on is forgotten, she/he punish her or if the player get overweight (as the follower will not help). She/he would prostitute her, and through untamed she/he could ask the player to get some pets, etc... Reward: The follower would be the one to collect all the titles (Harbinger, Listener, Thieves guild leader, etc...), the rewards and spend them. She would gradually equipped the player with better weapon, but would leave her in bondage gear. Once a completed (or failed) quest is returned in a city the follower would pick another one for the player and off they would go. Actually the player would not have to witness anything of the return of the quest. She could be lead to the town inn by the follower, and be told to prostitute herself while the follower is gone to collect the reward and get a new quest. She could also be told to perform with all the animals (Untamed) she has and the townsfolk would gather around and throw money on the ground while the player is mounted. Once the follower is back she would give the quest to the player and it would update the quest log with the one completed and the new one (maybe with an appropriate text in the log). The player off course would have to give all the money done "whoring" herself to the follower. If there is enough money they can leave right away (day), or the follower can go rent a room (night) and either tell the player to go sleep in the barn (out of town where she can get rapped) or at the foot of the bed (if she/he feel nice) or punish (whip) the player and have her whore herself in the inn while she/he go to sleep. This off course could impact the player if the RND or (Sleep Eat Drink) mod are used. Where it get complicated, is for major quest like the harbinger, the listener, etc... If possible, have the follower get the title and the reward, but I guess that can become very difficult to code. Another issue is how to manage the player attempt murder by Mercer Frey. I guess we could have the follower staying behind examining something and come back to recover her damaged slave. After the dialogue with Karliah she would off course punish her slave for having been dumb enough to not have seen this coming. House: Off course when the follower has enough money, she/he would buy the house in the various city (when the appropriate quest are done) and there would be a special cage in it for the player to sleep in. To keep the player docile: Maybe also have the follower force the player to become a succubus through "Angrim apprentice" or "PSQ" or both as a mean to keep the player docile (dependent on sex). Maybe also the use of "Skooma Whore" could also be used to keep the player docile. Maybe remove the option where the player need to leave an establishment when she is to much of a junky or does the follower need to pay and the player need to whore herself more? The easiest way would maybe be a collar that cannot be removed (like the cursed collar from Devious cursed loot) which forced the player to remain naked and if she goes to far from her follower she get zap or ported back. I'm not sure about the last one as when the player is sent to steal something in a house, the follower should stay in the nearest in having a drink. I guess that would be hard to set. Perhaps have a timer set so the player has to hurry or the mission will fail and she will get whipped. This could be implemented if the player as a too big dept or if she get bought by one of the follower in "simple slavery". Hope you like the idea and what I propose is feasible.
Lozeak Posted May 23, 2018 Author Posted May 23, 2018 5 hours ago, Hanshurtig11 said: For the first run with 1.4 (CGI Version) ripping cloth and binding hands at towns does not work for me. Not even when triggering with putting some cloth on in town, wich triggered the event before. And not sure if its from this mod, but Follower somehow starts conversation herself sometimes. regards. I will look into it (did a quick search couldn't find issue) 5 hours ago, jaberwocky said: -- -- -- I thought of another way a player can't end up with a (hard to pay) debt when not being careful: Paying fees Hiring followers: At the moment, the cost for hiring a follower is added to the debt immediately, but what if it wasn't. What if you start with a fee that you have to pay regularly? You can set that you have to pay before the next fee (or next three fees) are calculated. But should you be careless and forget to pay, the fee will turn into your debt (after it is multiplied 5 times or 100 times). This way, the follower can be a cheap useful ally. As long as you are careful. And getting a (huge) debt that is (depending on the settings) hard to pay off without accepting deals will be your own stupid fault. Even if the follower doesn't warn the payer about the new bill. Removing devious items: Although I have not been able to test this yet, you can already choose between paying septims (a fee) or with debt. A similar multiplier could of course be added. Apart from the multiplier, this is already active. But to make it perhaps a bit more interesting, the follower could request a sapphire (any type) or Alto wine or some jewelry as fee. No such item in your inventory? You could always accept having a debt. Btw, instead of multiplying a fee before it turns into a debt, perhaps it is possible to create a multiplier for paying a debt. As in, one debt point requires 1 or 5 or 100 septims. Perhaps the value of the multiplier could involve the players-level. This will keep the debt small (with less digits), yet hard to pay. Something else then a fee: Paying your bounty: If you get a bounty and fail to pay it in 0 to 24 hours, to avoid trouble, your follower will pay your bounty to avoid problems. This of course means that if you were clumsy enough being caught stealing during a burglary job for Vex,.. well, that is your own fault. -- -- -- Out of curiosity, is it possible to detect if an item requires only one (semi)regular key? This because regular mittens were not removed because of a DCLs slave collar (quest item), whose escape settings forces my poor dragonborn to wear that collar for two to (perhaps) two weeks. Meaning that my follower won't remove any items for a while, and I am curious what is possible without breaking quests from other mods. @Lupine00 btw, setting the change to find (regular) keys to low is indeed a nice way to force the dragonborn to create deals. Although I do understand the reluctance of Lozeak. It is more fun if you end up making deals due to hard/devious choices and stupid mistakes. -- -- -- Anyway, I hope that the three main new suggestions ( (1) paying hiring fee on time, (2) follower paying your bounty and (3) one debt point equals multiple septims) are useful. If I can thing of other ways how a player can build up a debt, I will probably write another (long) post. (is this mod really being updated on a daily basis?... impressive!) Atm, the mod is being updated a lot cause I'm in the zone. Like when I'm in the mood, I can do a ton of work. I remember my first week I learnt CK and built the alpha of this mod. Do not expect this to continue forever, I will eventually be out the zone but honestly that will be a good time to bugfix/tweak 4 hours ago, Snook001 said: Hi, I did not had the time to test your mod yet, but be assured I will, this look awesome . I propose the following idea to the author of "Slaverun Redone as an ending", but I believe your already on the right track to achieve this goal. The idea is to have indeed a follower enslave the player, but keep her as a slave forever. The point would be the follower would take a maximum of quest (maybe one per city) and order the player to execute them. Quest: She/He would off course follow the player, abusing her verbally and physically, punish her for any reason (by example she could order to pick up all weapons. If on is forgotten, she/he punish her or if the player get overweight (as the follower will not help). She/he would prostitute her, and through untamed she/he could ask the player to get some pets, etc... Reward: The follower would be the one to collect all the titles (Harbinger, Listener, Thieves guild leader, etc...), the rewards and spend them. She would gradually equipped the player with better weapon, but would leave her in bondage gear. Once a completed (or failed) quest is returned in a city the follower would pick another one for the player and off they would go. Actually the player would not have to witness anything of the return of the quest. She could be lead to the town inn by the follower, and be told to prostitute herself while the follower is gone to collect the reward and get a new quest. She could also be told to perform with all the animals (Untamed) she has and the townsfolk would gather around and throw money on the ground while the player is mounted. Once the follower is back she would give the quest to the player and it would update the quest log with the one completed and the new one (maybe with an appropriate text in the log). The player off course would have to give all the money done "whoring" herself to the follower. If there is enough money they can leave right away (day), or the follower can go rent a room (night) and either tell the player to go sleep in the barn (out of town where she can get rapped) or at the foot of the bed (if she/he feel nice) or punish (whip) the player and have her whore herself in the inn while she/he go to sleep. This off course could impact the player if the RND or (Sleep Eat Drink) mod are used. Where it get complicated, is for major quest like the harbinger, the listener, etc... If possible, have the follower get the title and the reward, but I guess that can become very difficult to code. Another issue is how to manage the player attempt murder by Mercer Frey. I guess we could have the follower staying behind examining something and come back to recover her damaged slave. After the dialogue with Karliah she would off course punish her slave for having been dumb enough to not have seen this coming. House: Off course when the follower has enough money, she/he would buy the house in the various city (when the appropriate quest are done) and there would be a special cage in it for the player to sleep in. To keep the player docile: Maybe also have the follower force the player to become a succubus through "Angrim apprentice" or "PSQ" or both as a mean to keep the player docile (dependent on sex). Maybe also the use of "Skooma Whore" could also be used to keep the player docile. Maybe remove the option where the player need to leave an establishment when she is to much of a junky or does the follower need to pay and the player need to whore herself more? The easiest way would maybe be a collar that cannot be removed (like the cursed collar from Devious cursed loot) which forced the player to remain naked and if she goes to far from her follower she get zap or ported back. I'm not sure about the last one as when the player is sent to steal something in a house, the follower should stay in the nearest in having a drink. I guess that would be hard to set. Perhaps have a timer set so the player has to hurry or the mission will fail and she will get whipped. This could be implemented if the player as a too big dept or if she get bought by one of the follower in "simple slavery". Hope you like the idea and what I propose is feasible. Enjoyed reading ^^. The amount of work to make something like this would warrant it's own mod and wouldn't fit in how the mod works atm (it's dynamic content reacting to player choices/status rather than scripted content aka a quest)
Lozeak Posted May 23, 2018 Author Posted May 23, 2018 So new update, I'd like people to see how it works with other mod and give feedback. Basically, now the debug dialog is the main dialog and I reconstructed it in a way that it's tidy. I'd like to know if this is better ? If you update an old save you'll need to disable blocking dialog
Reesewow Posted May 23, 2018 Posted May 23, 2018 6 minutes ago, Lozeak said: So new update, I'd like people to see how it works with other mod and give feedback. Basically, now the debug dialog is the main dialog and I reconstructed it in a way that it's tidy. I'd like to know if this is better ? If you update an old save you'll need to disable blocking dialog Being as I normally played that way sounds good to me, I'll give it a shot and leave some feedback (only downside I ever had with it was missing out on the piercing "greeting").
Lozeak Posted May 23, 2018 Author Posted May 23, 2018 2 minutes ago, Reesewow said: Being as I normally played that way sounds good to me, I'll give it a shot and leave some feedback (only downside I ever had with it was missing out on the piercing "greeting"). You won't now! (well it's mid topic now)
Endrush Posted May 23, 2018 Posted May 23, 2018 Do you recommend putting devious helpers before or after devious followers? edit: in 1.42
Zydar Posted May 23, 2018 Posted May 23, 2018 1 hour ago, Lozeak said: So new update, I'd like people to see how it works with other mod and give feedback. Basically, now the debug dialog is the main dialog and I reconstructed it in a way that it's tidy. I'd like to know if this is better ? If you update an old save you'll need to disable blocking dialog I haven't gone far in my game, just setting things up for stability and etc. Will test it later though I don't plan on including modded in followers.
valcon767 Posted May 23, 2018 Posted May 23, 2018 7 hours ago, jaberwocky said: Hiring followers: At the moment, the cost for hiring a follower is added to the debt immediately, but what if it wasn't. What if you start with a fee that you have to pay regularly? You can set that you have to pay before the next fee (or next three fees) are calculated. But should you be careless and forget to pay, the fee will turn into your debt (after it is multiplied 5 times or 100 times). This way, the follower can be a cheap useful ally. As long as you are careful. And getting a (huge) debt that is (depending on the settings) hard to pay off without accepting deals will be your own stupid fault. Even if the follower doesn't warn the payer about the new bill. while this is a nice idea i am not sure if it could be added in without rewriting major portions of the mod. i think this could work better in Devious World (when he builds that some more). Removing devious items: Although I have not been able to test this yet, you can already choose between paying septims (a fee) or with debt. A similar multiplier could of course be added. Apart from the multiplier, this is already active. But to make it perhaps a bit more interesting, the follower could request a sapphire (any type) or Alto wine or some jewelry as fee. No such item in your inventory? You could always accept having a debt. i do not really care for the multiplier part of this idea but do love the idea of a follower demanding an item as well as cash/debt to remove DD items, and i think gemstones are the way to go if this is put in. could be random selection of what they want and the choice is made each time the follower goes to remove an item, what this would mean would be that when you ask your DF to remove a DD they ask for the cash/debt plus an emerald, and then you ask the same DF (5 seconds later) to remove another DD and they then ask for the cash/debt and a sapphire this time. this would make it so that you could never be sure what they will ask you to give them in addition to the cash/debt. the reason i suggest gems is there is a nice variety of them without their being a ton of stuff for the mod to choose from. jewelry has easily over 100 variations that would have to be accounted for whereas gems has about 10-20 total. and with gems even if you cart them all around all the time most mods that steal items will end up stealing all of them from you due to the value of the gems, where there are a lot of low value jewelry items. Btw, instead of multiplying a fee before it turns into a debt, perhaps it is possible to create a multiplier for paying a debt. As in, one debt point requires 1 or 5 or 100 septims. Perhaps the value of the multiplier could involve the players-level. This will keep the debt small (with less digits), yet hard to pay. i do like this idea (as a toggleable feature) and a suggestion for the multiplier would simply be the players level which would make it more expensive the higher the player is, so that at level 1 a debt of 100 would be just 100 septims, but at level 10 a debt of 100 would be 1000 septims, and at level 40 a deebt of 100 would be 4000 septims. Something else then a fee: Paying your bounty: If you get a bounty and fail to pay it in 0 to 24 hours, to avoid trouble, your follower will pay your bounty to avoid problems. This of course means that if you were clumsy enough being caught stealing during a burglary job for Vex,.. well, that is your own fault. i do like the idea of your follower paying a bounty off for you in exchange for debt/deals but think it should have a method to it. maybe for minor crimes they force you to take a single deal, and for major crimes 3 deals or enslavement. the single most common way i get a bounty in game is being in a fight and having some stupid NPC run between me and the enemy i am fighting, after i have swung and before/as the swing hits. this is most noticeable with followers running in you way mid-fight but other NPCs will do it too. my personal thoughts on your ideas inserted above (in green). this is form another players perspective (i am not the mod maker) an idea on the point of being sent to Devious Followers from Simple Slavery. a list of potential followers that Simple Slavery can sell you to that persists from game to game would be a nice thing. while i know this is possible i do not know if it is worth the time and effort it would take to make it happen. one note about this would be that if it is done - any changes to load order that change the load order position of the mod the follower in the list is from would cause issues with that list. even if the list is implemented there is nothing Lozeak can do to prevent this issue.
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