Jump to content

Recommended Posts

Posted
5 hours ago, xboronx said:

Ok great, because i am still unsure if i should install the DD betas or wait till they are out of beta. Once this mod needs them i won't resist to install them i think :)

 

P.S.: The new key gambling game is superb. I guess i turn off key finding via DCL completely.

while the new gambling game is great you will still need DCL key finding for DCL specific keys (head, hand, leg, body restraint keys).

what i have started to do is just trash found regular keys (works for me but YMMV).

 

hmm thinking about it now i had a thought (and didn't lose it chasing a squirrel).

i wonder if the key game could (or should) be modified just slightly.  when re-rolling during the key deal and it maxes out (where everything is hidden) there could be a 

possibility of gaining a "game" in addition to what it currently does. ohhhh having looked at the DDI/DDX beta perhaps it could be a game with the new "petsuit"??

 

Posted

The mod is fantastic great Idea, and a lot of fun, and thank you for your work on this

 

The only suggestion I have ( and in todays world this suggestion will make me a chauvinist ) is dialog for male characters

I know I know, as some modders like to claim in a rant on their mod page of why they do not support a male character, and will only make it for woman players, even thou  80 percent of players are men pretending to be woman (modders too) believe it or not a lot of people want the choice. Just take a look at Radiant Prostitution/Gigolo, when I added the dialog for MALE and FEMALE players, people appreciated it. 

 

Either way in the end its your mod and its great but you close yourself off to certain players by not making it available to both genders

 

Thanks again for your work

Posted

Just to back up the statement for male character, devious devices for men has 70,000 + downloads

 

Posted
1 hour ago, -Caden- said:

The only suggestion I have ( and in todays world this suggestion will make me a chauvinist ) is dialog for male characters

I know I know, as some modders like to claim in a rant on their mod page of why they do not support a male character, and will only make it for woman players, even thou  80 percent of players are men pretending to be woman (modders too) believe it or not a lot of people want the choice. Just take a look at Radiant Prostitution/Gigolo, when I added the dialog for MALE and FEMALE players, people appreciated it. 

I could make an ESP that is male friendly, if you can suggest the terms you'd like your male character to be called by.

These vary for the female character.

The Lozeak "official" dialogue uses Huni, and Hun, as well as "slave", "pet", etc. and the follower adopts the tone of a young female from somewhere in the US.

My more lore-friendly version adopts a more neutral tone, with the colloquialisms and regional indicators removed, and calls the follower according to terms used in the vanilla Skyrim dialog, such as "Missy," "My dear," "My little sweet roll," and so on.

 

I tried to remove every trace of sex specific language from the follower's speech.

 

Presumably, there is a tone you feel would be right for male characters, both in naming, and in the follower's dialog.

Should we expect the follower also to be male? Or would you prefer it generic?

Posted
4 hours ago, -Caden- said:

The mod is fantastic great Idea, and a lot of fun, and thank you for your work on this

 

The only suggestion I have ( and in todays world this suggestion will make me a chauvinist ) is dialog for male characters

I know I know, as some modders like to claim in a rant on their mod page of why they do not support a male character, and will only make it for woman players, even thou  80 percent of players are men pretending to be woman (modders too) believe it or not a lot of people want the choice. Just take a look at Radiant Prostitution/Gigolo, when I added the dialog for MALE and FEMALE players, people appreciated it. 

 

Either way in the end its your mod and its great but you close yourself off to certain players by not making it available to both genders

 

Thanks again for your work

 

4 hours ago, -Caden- said:

Just to back up the statement for male character, devious devices for men has 70,000 + downloads

 

 

When I started it, I did try to keep the text gender neutral for that reason, problem is this mod is now 100% not compatible with male characters because uses new devices and animations that only work on female characters.

 

If someone does make a DD for him for DD 4.1 (which would take a lot of work now), I'd put the effort in for it.

 

The other potential outcome is if I make enough content that works with DD for him (if it's compatible with DD4) so that I can disable the content that flat out won't work then might do this.

 

So far, If DD for him works with DD 4.1?

3 Deals should work with it. piercing deal would need to be rewritten so forget that (that is an ok level of content)

Enslave event won't work (no mittens,no prisoner chains) (I could rework it so that's ok)

Games only the sleep game works (this mod needs a lot more anyway and for a ok number for complete version I would only accept 4)

 

Please, let me know if DD for him works with DD4 ? 

 

Then maybe one day when I have enough content that will work I will release a male version of this mod. (I'm not promising it because it would likely take hours and hours of work)

 

That said if someone wants to take my mod and convert it to a male version and publish on LL but I'd recommend to do that when I'm a lot less active on the mod but if anyone wants to they can.

 

In summary, no not atm maybe in the future.

Posted
4 hours ago, Lupine00 said:

I could make an ESP that is male friendly, if you can suggest the terms you'd like your male character to be called by.

These vary for the female character.

The Lozeak "official" dialogue uses Huni, and Hun, as well as "slave", "pet", etc. and the follower adopts the tone of a young female from somewhere in the US.

My more lore-friendly version adopts a more neutral tone, with the colloquialisms and regional indicators removed, and calls the follower according to terms used in the vanilla Skyrim dialog, such as "Missy," "My dear," "My little sweet roll," and so on.

 

I tried to remove every trace of sex specific language from the follower's speech.

 

Presumably, there is a tone you feel would be right for male characters, both in naming, and in the follower's dialog.

Should we expect the follower also to be male? Or would you prefer it generic?

Thank you very much, the offer is much appreciated, although I have already changed dialog in this for myself as a male player. You are right, 99 percent of the dialog in this can be used for male and female. Please do not take anything I said as bitching at all, the work that was put into this mod is great and it is a fun mod. I guess it kinda go out to other modders, that their hands have become tied because certain master files are created for the female character, again thank you very much , If you do create a Esp I will definitely put it in my player thru. I usually have a female follower, but again everyone is different but I did convert the 1.44 version to work for my character

Posted
1 hour ago, Lozeak said:

 

 

When I started it, I did try to keep the text gender neutral for that reason, problem is this mod is now 100% not compatible with male characters because uses new devices and animations that only work on female characters.

 

If someone does make a DD for him for DD 4.1 (which would take a lot of work now), I'd put the effort in for it.

 

The other potential outcome is if I make enough content that works with DD for him (if it's compatible with DD4) so that I can disable the content that flat out won't work then might do this.

 

So far, If DD for him works with DD 4.1?

3 Deals should work with it. piercing deal would need to be rewritten so forget that (that is an ok level of content)

Enslave event won't work (no mittens,no prisoner chains) (I could rework it so that's ok)

Games only the sleep game works (this mod needs a lot more anyway and for a ok number for complete version I would only accept 4)

 

Please, let me know if DD for him works with DD4 ? 

 

Then maybe one day when I have enough content that will work I will release a male version of this mod. (I'm not promising it because it would likely take hours and hours of work)

 

That said if someone wants to take my mod and convert it to a male version and publish on LL but I'd recommend to do that when I'm a lot less active on the mod but if anyone wants to they can.

 

In summary, no not atm maybe in the future.

I do understand you can only do what the other files this mod depends on allows, I use this will DD4, and devious devices for him, and it works fine for me. The only thing that does not show up is straight jackets, elbow binders..oh and like the gold velvet collars..or whatever the hell they are...I haven't run into anything else yet.

When you have DD for him installed, nipple piercing's work and the clit piercing now shows up in the end of the dick, but I will do more testing will it to find out what else does not show up ( Right now what I do in my own game, is when I find what isn't working for men with dd4 right now, I go into DD and disable it myself)

 

I do appreciate you answering me back and by no means am I trying to put more work on your shoulders in creating this amazing mod, All I am asking is for the future if you would keep that in mind, and you have said you would, which is much appreciated

 

Once you have finished this mod in what your doing, if you would like, either I or Lupine00 could add the dialog for men, ( sorry Lupine00, didn't mean to volunteer you..lol..you just seem like you are willing to help others, which is great)

 

But to help take some of the burden off you, or if Lupine wants to do the dialog and I could do the disabling of what works and doesn't for men, anyways to help ( once your are done of course), but I would just give the file to you to upload, its your mod, and its a great one

Posted

Still curious what you like about the idea I posted earlier, the hiring-fee:
The hiring-fee that has to be paid before the next hiring-bill is due, because else it will turned into debt. And if debt has a (possible level dependent) payment multiplier (needing multiple septims to pay for one debt-point), hiring followers remain 'cheap' while a possible debt might be hard to pay. And when you also remove the warning-messages like "I need to get paid", the player has to be cautious not to create a debt, as you are walking through a long quest.

 

What are actually the downsides of having low willpower? And are you planning for more side-effects?

At willpower 4 to 5, I woke up as my follower apparently wanted to tie me up (and failed). Are there many effects in place when you have a low willpower? And could it be a nice option to have debt lower the players willpower? Thus even if the player has disabled enslavement, he/she still has a strong incentive to pay off the debt.

 

Anyway, as to the "I am a slut", perhaps a second tap on the shoulder (due to a second deal or because of low willpower) could result into "and I deserve a spanking", followed by a chance to get an actual spanking.

 

Anyway, I plan to play on a bit further, while trying to keep my willpower around 3 to 5, as I am curious what will happen.

Posted
10 minutes ago, jaberwocky said:

Still curious what you like about the idea I posted earlier, the hiring-fee:
The hiring-fee that has to be paid before the next hiring-bill is due, because else it will turned into debt. And if debt has a (possible level dependent) payment multiplier (needing multiple septims to pay for one debt-point), hiring followers remain 'cheap' while a possible debt might be hard to pay. And when you also remove the warning-messages like "I need to get paid", the player has to be cautious not to create a debt, as you are walking through a long quest.

 

What are actually the downsides of having low willpower? And are you planning for more side-effects?

At willpower 4 to 5, I woke up as my follower apparently wanted to tie me up (and failed). Are there many effects in place when you have a low willpower? And could it be a nice option to have debt lower the players willpower? Thus even if the player has disabled enslavement, he/she still has a strong incentive to pay off the debt.

 

Anyway, as to the "I am a slut", perhaps a second tap on the shoulder (due to a second deal or because of low willpower) could result into "and I deserve a spanking", followed by a chance to get an actual spanking.

 

Anyway, I plan to play on a bit further, while trying to keep my willpower around 3 to 5, as I am curious what will happen.

Low willpower has lots of small effects - for instance you can't refuse specific deals anymore, some deals will have extra effects and may even start sexlab scenes when they diddn't before (*hint* - Slut deal while naked and low willpower can trigger scenes sometimes) and if you have any deals you won't be able to pay your follower until you pay off all of your deals... unless you already have 6 deals in place.  Since some deals let the follower and others "use" you whenever they want, you may get stuck with low willpower and a bunch of deals active for awhile unless you can save up enough to pay all of them off in one go.

 

Debt itself doesn't lower willpower, but it can cause you to lose a ton of it if you manage to trigger one of the "games" - these are triggered by wearing certain types of DD while at more than 50% of enslavement debt *OR* with low willpower.  You actually half-triggered one - the message that your follower tried to tie you up means you were in danger of starting a deal while sleeping if you were wearing a specific type of DD item.

 

My thought about your hiring-fee idea: IMO I think you could already do a lot of this idea with the current mod, and I'm not sure adding a complicated 2nd fee structure would be that interesting (for me personally). I think to get a similar effect you could do the following - set debt per day to a small amount and set the hours till next bill to however often you want the "fee" to be billed.  Then set the interest on debt per day to a really high number (500% maximum in the MCM menu, but I bet you could use "set _Dflowintrest to #" in console to make it even more extreme).  The result would be that you really really need to avoid having any debt between payments, or it would quickly multiply and become unpayable, resulting in enslavement. 

Posted
1 hour ago, Reesewow said:

Low willpower has lots of small effects - for instance...

Thanks for the clarification. I wonder is other subtle effects (like addressing you slowly less polite) might be a nice addition (loose from any deals). I am curious if I can think of something that good and doable that Lozeak might like as well (after all, this mod is his work).

 

1 hour ago, Reesewow said:

Debt itself doesn't lower willpower,...

Actually, that debt lowers willpower was a suggestion. If you have a debt, the follower might become a bit more devious, comparable with the player having less willpower. And if a low willpower have enough little devious side-effects (even when not doing any deals), it could be a subtle push towards paying your debt.

 

1 hour ago, Reesewow said:

My thought about your hiring-fee idea: IMO I think you could already do a lot of this idea with the current mod,...

Your suggestions (the very high interest rate)  is a nice idea I must admit,... only I try to avoid enslavement. Wish to get into trouble, but not to much. Sort of being forced to do deal because for not paying enough attention, but not ending up being enslaved (therefor my proposal). Still, I think that some people would enjoy your suggestion.

Posted
4 minutes ago, jaberwocky said:

Your suggestions (the very high interest rate)  is a nice idea I must admit,... only I try to avoid enslavement. Wish to get into trouble, but not to much. Sort of being forced to do deal because for not paying enough attention, but not ending up being enslaved (therefor my proposal). Still, I think that some people would enjoy your suggestion.

One other thing you could add to my suggestion - you could have your "deals" remove a very large amount of debt, but have a small final buyout amount once the period is over.  You could also set your enslaved debt to a very high number to match the huge "debt" numbers, and even try out the "endless" mode that means you won't actually get enslaved. 

 

Example - you forgot to pay your follower, so now you have a "debt" of 20,000.  The only way you can possibly pay that legit is to take a "deal" that is worth 20,000 debt, meaning you don't owe your follower any money and the next payment is back to regular small sized payments.  You will be locked into that deal for the amount of days in your MCM menu, but once done, you can buy out of it for a reasonable amount of for example 500-1,000 g.

 

As far as I am aware deals don't let you go very far into negative debt amounts, so it wouldn't make sense to take a "deal" to pay off your regular small payment.

 

Of course these are just suggestions, you'd have to tinker with them yourself to see if they approach what you want (and they may not work out perfectly).  I was just my opinion that what you wanted was something we can already do ourselves, and not something that needs to be specifically built into the mod.

Posted
5 hours ago, jaberwocky said:

At willpower 4 to 5, I woke up as my follower apparently wanted to tie me up (and failed).

 

if you got this message in an Inn, it means that your follower tried to start a "game" but was unable to (usually because you were already wearing a conflicting device).

 

Posted
7 hours ago, -Caden- said:

although I have already changed dialog in this for myself as a male player.

You could post your translation files here, so others can use them.

Posted

1) I noticed several spelling and grammar errors, and some awkward wording in the dialogues. These are mostly tiny errors, but they make the dialogue seem less natural, so I am attaching a text file with suggested changes.

2) I would prefer the chastity belt used to be the open asshole type. Just saying.

 

3) Thank you for this mod. I especially like that it doesn't stop me from playing other quests (at least if I'm careful).

 

Spelling +Grammar +wording.txt

Posted
8 hours ago, -Caden- said:

I do understand you can only do what the other files this mod depends on allows, I use this will DD4, and devious devices for him, and it works fine for me. The only thing that does not show up is straight jackets, elbow binders..oh and like the gold velvet collars..or whatever the hell they are...I haven't run into anything else yet.

When you have DD for him installed, nipple piercing's work and the clit piercing now shows up in the end of the dick, but I will do more testing will it to find out what else does not show up ( Right now what I do in my own game, is when I find what isn't working for men with dd4 right now, I go into DD and disable it myself)

 

I do appreciate you answering me back and by no means am I trying to put more work on your shoulders in creating this amazing mod, All I am asking is for the future if you would keep that in mind, and you have said you would, which is much appreciated

 

Once you have finished this mod in what your doing, if you would like, either I or Lupine00 could add the dialog for men, ( sorry Lupine00, didn't mean to volunteer you..lol..you just seem like you are willing to help others, which is great)

 

But to help take some of the burden off you, or if Lupine wants to do the dialog and I could do the disabling of what works and doesn't for men, anyways to help ( once your are done of course), but I would just give the file to you to upload, its your mod, and its a great one

 

1 hour ago, Lupine00 said:

You could post your translation files here, so others can use them.

 

Indeed feel free to post anything you want, as long as it's free and on loverslab (you can make your own page if you want) 

 

31 minutes ago, not_trevor said:

1) I noticed several spelling and grammar errors, and some awkward wording in the dialogues. These are mostly tiny errors, but they make the dialogue seem less natural, so I am attaching a text file with suggested changes.

2) I would prefer the chastity belt used to be the open asshole type. Just saying.

 

3) Thank you for this mod. I especially like that it doesn't stop me from playing other quests (at least if I'm careful).

 

Spelling +Grammar +wording.txt

 

I've save the txt, when I get more time I'll add the fixes in. Thank you.

 

7 hours ago, jaberwocky said:

Still curious what you like about the idea I posted earlier, the hiring-fee:
The hiring-fee that has to be paid before the next hiring-bill is due, because else it will turned into debt. And if debt has a (possible level dependent) payment multiplier (needing multiple septims to pay for one debt-point), hiring followers remain 'cheap' while a possible debt might be hard to pay. And when you also remove the warning-messages like "I need to get paid", the player has to be cautious not to create a debt, as you are walking through a long quest.

 

What are actually the downsides of having low willpower? And are you planning for more side-effects?

At willpower 4 to 5, I woke up as my follower apparently wanted to tie me up (and failed). Are there many effects in place when you have a low willpower? And could it be a nice option to have debt lower the players willpower? Thus even if the player has disabled enslavement, he/she still has a strong incentive to pay off the debt.

 

Anyway, as to the "I am a slut", perhaps a second tap on the shoulder (due to a second deal or because of low willpower) could result into "and I deserve a spanking", followed by a chance to get an actual spanking.

 

Anyway, I plan to play on a bit further, while trying to keep my willpower around 3 to 5, as I am curious what will happen.

 

I'm guessing the idea is the hire fee is say 500 and if you don't pay within 1 day it'll be 750 debt or a debt point.

I mean you can hire some for debt and put interest on in the MCM so that keeping that debt is dangerous meaning you need to make deals or pay the follower off before pay day. Which is similar right or am I missing something. Outside of it, it looks like a good idea. Imo, though a rework of the debt system isn't something I want to think about atm, it's simple to understand and it works.

 

Main aspects of low willpower, it can lock you in a deal spiral it allows the follower to play games with you without the debt requirement (Not enough games in the mod) and alters the dialog. The idea, is low willpower doesn't doom you but will make things more dangerous like if you have 0 will making 1 deal will lead to 6 if you can't recover enough in time and if that one deal requires you wear a device it will be harder to recover willpower. In general though when I make content I have a state I can play with for dialog/difficulty.

 

 

Posted

Hey. After the ransom of the "whore deal", in dialogue with the insidious satellite was only one question: "- Can you help me with these devices?" Plus, in dialogues with traders lost the opportunity to trade. Sadly.

Posted
10 hours ago, not_trevor said:

1) I noticed several spelling and grammar errors, and some awkward wording in the dialogues. These are mostly tiny errors, but they make the dialogue seem less natural, so I am attaching a text file with suggested changes.

There is a complete EET of mine that will fix hundreds more issues than you found there. Just scroll back.

Though you seem to want to modernize the language further rather than making it lore-friendly, so it might not work for you.

 

Spoiler

I'd dispute that all the notes in the .txt are more natural though, as there are some that sound like Commander Data said them, due to removal of contractions: Told you, no clothes. People need to know you are a slave.

I'd have gone for: I told you, no clothes. People need to know that you're a slave.

 

And there are other that add even more complexity.

.txt suggests: When I put my hand on your shoulder, you must tell the person you're speaking to, "I'm a slut".

That's quite a mouthful. Try saying it.

I originally suggested:

When I put my hand on your shoulder, you need to tell that person you're a slut, or I'll add debt.

I kept the final clause because it's critical functional information, and the line exists to deliver it.

If I had been inclined to rewrite more heavily, I'd have put:

If I put my hand on your shoulder, you have say you're a slut. If you don't, I'll add debt.

Which is shorter, clearer, and still has the vital information.

 

Hang on, I'll just repost it.  Here it is.

See the new post lower down.

 

 

This isn't really for 1.35, more for around 1.31.

I can see some new content in 1.35 I haven't really addressed, so I'll update that and post an ESP momentarily. Later.

I'll also recheck everything mentioned in the .txt file.

 

Going to take a while to go through all the _DflowDealPMsg* texts etc. There are quite a few typos there, and they require some careful handling.

I'm not really a fan of that adjective-heavy, purple prose, but I'll retain it.

 

Damn. There's some fun stuff there. Doing this always spoilers the mod for me.

Posted

One thing with willpower, is that it's got the same limitations as SLAR arousal. Willpower is pretty much either 10, or 0.

Here's how it goes for me, time after time:

 

Day X: Willpower 10

 

Get some devices from a deal...

Day X+1: Willpower 8

Day X+2: Willpower 0

 

It's almost always like that: 10, 8, 0.

 

This is because willpower is by design, unstable. So, any subtle effects that trigger from mid-range willpower will be/are rarely ever seen.

 

If the intent is for willpower to progress more slowly, it needs a rethink.

 

If, for example, the lower your willpower, the more has to happen to eat resistance, then it wouldn't plummet to zero quite as fast.

 

If at willpower 6, the max cost per rape was capped at 4 resistance, and at willpower 3, it was capped at 2 resistance, you'd probably still get to zero willpower quite quickly, because once you get into deals, you start to get raped in devices fairly incessantly.

 

If you have other mods in play (and most people do) then getting a collar pretty much means non-stop rapes.

Posted
9 hours ago, Lupine00 said:

You could post your translation files here, so others can use them.

Will do this weekend, when I get home from work today I will post it here in the comments, thanks

Posted
20 minutes ago, -Caden- said:

Will do this weekend, when I get home from work today I will post it here in the comments, thanks

As a addendum this, Valedarius has been working on a DD4 compatible DD for Him for a while, and last I heard, intended to release a version of it at some point.

 

It is, essentially, an assets patch that requires tweaking about four gazillion items, putting in all the male assets for the objects and sometimes flipping gender in script text.

 

Some of the assets won't exist for males, and are never going to, but a great many already do, and are in DDfH already; just don't work with DD4.

 

I just want to see a Pet suit like the one in Machine Girl, but where you walk around on swords and hack people up with them. Seems Skyrim appropriate.

Posted

OK, here's my latest ESP and EET.

 

I might have rushed all those pronouns a bit in the new good-girl/bad-girl "game".

Realised half way that really they need to be written without the aliases in, then the aliases put in after, because you can't read what you're writing with those lousy aliases in there. It's quite burdensome, and TBH, it needs a program writing to "test" the results, so you can check you didn't type an alias wrong. I wanted to do more checks, but that alias system is seriously draining my enthusiasm.

 

I tried to make each one a little unique, instead of cut-and-paste, but still pretty close to the originals.

 

This is just ESP stuff, I haven't touched any of the scripts.

 

I'm in a bit of quandry how to proceed from here, as I wasn't anticipating the rate of development on DF :)

If hardly anyone needs or wants this stuff, I might leave it here, and Lozeak and take what he wants, or none of it.

Seems like people that are picky about typos mostly prefer to do their own edits anyway, and due to the rapid development, stuff I have written fixes for, is perceived as busted in the versions people are playing... And just putting my fixes into the "master" would shaft CGi something rotten because he'd have to do his entire translation over.

 

If there's interest, I could go back over the scripts again, but there are nearly 9000 items to check in there, and even if you go the other way and skim the scripts one by one, it's still a lot of scripts and fragments to check and proof.

 

In either case, I probably won't look at it again until there's a new stable release.

DeviousFollowers-1,35b-textPatch-v5-0-EET.7z

DeviousFollowers-1,35b-textPatch-v5-0-ESP.7z

Posted
26 minutes ago, Lupine00 said:

If there's interest, I could go back over the scripts again, but there are nearly 9000 items to check in there, and even if you go the other way and skim the scripts one by one, it's still a lot of scripts and fragments to check and proof.

As soon as @Lozeak takes a break from updating i'll localize the scripts what'll make your job alot easier.

 

P.s.: i imported the changes from the ESP you posted into V1.44a, excluding the changes to vanilla lines. Weren't actually this many.

And i'm sure as soon as i updated the german translation and the installer, Lozeak will upload another update. Seems to be a hobby of her/his. :D

Posted

The problem with the scripts I have is ironically that Lozeak imported my script changes more or less entirely.

 

This means that my translation shows a lot of weird gray back-to-front candidate items for scripts, allowing me to revert them, but it's hard to pick out new changes.

 

The only way to pick up all the new stuff is to go over the scripts entire.

 

When I started to check my translated version, I didn't find anything from not_trevor's list that didn't already have a fix.

Though there might be something in a script that he picked up, as he doesn't identify the scripts, it probably wouldn't be productive to search for them, better off just going over the scripts.

 

I kind of wish I had time to rewrite that translator program into a modern language, so I could change the way it handles scripts to work directly on sources, so there's better tracking of changes.

 

I have my program that applies the changes back to a source from a saved XML, but that isn't even relevant, as Lozeak updated all the script sources (by hand?) by the look of it. What I want the translator to do, is flag all the things that got translated to a matching target in my EET, and I thought "load translated file" might do that, but it doesn't afaics.

 

Anyway, talking about script translations is really boring, I don't know why I posted it :)

Posted

Translating scripts is unecassary. Having strings in scripts is bad anyway.
Using SKSE localization in scripts shortens the strings that get baked into a save game what solves the string amount error to a degree and strings can be changed at any given time even when loading an old script instance that's baked into a save game ... unless the iD changed that is.
So i suggest you wait for me to localize them what makes it easier for everyone except Lozeak, because he'll see iD's instead of strings what can make scripts harder to read and i'll have to write a function to construct the strings if they contain a dynamic value(s).

Posted

It shouldn't be much harder, as the $ IDs can look like the strings, or at least be highly descriptive.

 

What is harder is checking you really localised them. There's no way to easily be sure you have an equivalent for every $symbol used.

In MCM's it's easier, because you can just skim the MCM...

 

And yet, so many MCMs have $blah hiding somewhere in them, often on a critical "hover" information item that leaves you baffled as to what a thing is for.

 

Making sure that it isn't missed for in-game text is way harder.

 

And of course, he also has to *keep* localising them, and not rush and not localise something.

 

I should think you could write something to find $ names in scripts and check there's a matching translation, but I don't know if this has already been done.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...