Musje Posted December 15, 2022 Author Posted December 15, 2022 Did this happen after installing the patched DOMgenerator files?
xyzxyz Posted December 15, 2022 Posted December 15, 2022 (edited) The cage in solitude collides with a vanilla rock on the ground. Not sure if it causes problems but it looks less than ideal ^^ And the slave doesn't use the wide exit over the rock. She just clips through the cages side. Edited December 15, 2022 by xyzxyz
cumragslutmirai Posted December 16, 2022 Posted December 16, 2022 When I came back to my slave that I left at a tavern to be a prostitute, I asked for the money, and in the dialogue she says that she had some expenses because I was away for so long. Could you add a dialogue to warn the slave not to do that again? For RP purposes I always leave my slave with some food and drink before leaving, and Im never gone for too long. So theres no other expenses to speak of. Its clear shes being a whore and spending the money under my nose because Im not there.
pinky6225 Posted December 16, 2022 Posted December 16, 2022 On 12/13/2022 at 1:16 PM, Musje said: - More people showing up for larger amounts of working girls in your brothel This works for me, pulling more NPC's from the ragged flaggern (the inn in the sewers of riftan) into the thieves hide out where my working girls are, I've noticed though they are no longer being returned to there original cell when i leave though (i.e. out of the thieves hide out back to the ragged flaggern) Seems they are only being released to return to there original cell when new NPC's are pulled into the cell with the working girls, tried entering the thieves hide out from the hidden entrance under the statue and that pulled new NPC's from riften into it so some others then left
Musje Posted December 16, 2022 Author Posted December 16, 2022 1 hour ago, pinky6225 said: This works for me, pulling more NPC's from the ragged flaggern (the inn in the sewers of riftan) into the thieves hide out where my working girls are, I've noticed though they are no longer being returned to there original cell when i leave though (i.e. out of the thieves hide out back to the ragged flaggern) Seems they are only being released to return to there original cell when new NPC's are pulled into the cell with the working girls, tried entering the thieves hide out from the hidden entrance under the statue and that pulled new NPC's from riften into it so some others then left Yas I noted that too. There's a fix coming
Jasmine92 Posted December 16, 2022 Posted December 16, 2022 like for HSH I also made a new Voicepack for AYGAS with around 45k voiced lines double the size of the old one, all neatly packed in one BSA: AYGAS v0.6 Voicepack PAH - And You get a Slave v0.60a - Voicepack SE.7z (I really should make a DL Topic for all that Stuff...) 2
Musje Posted December 16, 2022 Author Posted December 16, 2022 Thanks a lot! Mind if I post these on the front page for these mods?
CliftonJD Posted December 16, 2022 Posted December 16, 2022 (edited) On 12/15/2022 at 8:40 AM, Harvald56 said: I use it on paradies Hall slaves and it looks like this fight training goes to anger training, pose training goes to respect trainig, sex training goes to pose training. that's a very old version of pahe, newer version has updated the translations more for you, not sure what would mix up their stats tho, very odd...musje has also noted in the changelog for home sweet home that its now made for more current pahe versions so if you've updated the mods here, you'll need to update pahe also On 12/15/2022 at 8:46 AM, Musje said: Did this happen after installing the patched DOMgenerator files? if that's with dom running, the curent dom won't be compatible with that version of pahe and older version of dom likely won't be compatible with current domgenerator files either Edited December 16, 2022 by CliftonJD
Jasmine92 Posted December 16, 2022 Posted December 16, 2022 (edited) 1 hour ago, Musje said: Thanks a lot! Mind if I post these on the front page for these mods? Not at all! Since I lost track myself to what is where, I made a new topic here. I will try to keep it up to date, so probably best to link to that. Ok, I realized I was to stupid to create the right topic, now I created a file download. Edited December 16, 2022 by Jasmine92
Ixmore Posted December 17, 2022 Posted December 17, 2022 (edited) Since your active, any chance for a Solstheim patch? Edited December 17, 2022 by Ixmore
kohlteth Posted December 17, 2022 Posted December 17, 2022 (edited) Hi @Musje Glad you are back, I am curious is there a faction we can add, or a way that I (or anyone else) can add some how, that slaves can be sold to an NPC , or even better, that they can be transferred straight into the AYGAS "pool" from Fellglow Slave camp, En Masse instead of 1 by 1 by 1 by 1 ,( if the NPC will even buy them "Not Interested" comes up a lot) or anywhere else, like an option with TaskMistress like the transfer to another house option , so that it A:- frees up HSH as the array is a bit small and you run out of slots quickly (if only it was like My Home is your Home plus plus and had 2048 slots LOL) B:- frees up PAHE array again same as A C:- allows the hard-trained slaves to "acquire" a new owner, somewhere in Skyrim, rather than the Restless Hunter auction that just erases them from the game. Also how hard is it to allow AYGAS to work on a different "land" like Solsteim or Summerset Isle https://www.nexusmods.com/skyrimspecialedition/mods/72004 Finally, is it possible to extend the range that the script looks for slaves you are trying to sell, as I tend to find unless the slave is right up my backside , or I use "moveto player" that they tend to hang back and not get seen , to be sold. Edited December 17, 2022 by kohlteth
Musje Posted December 17, 2022 Author Posted December 17, 2022 3 hours ago, kohlteth said: Hi @Musje Glad you are back, I am curious is there a faction we can add, or a way that I (or anyone else) can add some how, that slaves can be sold to an NPC , or even better, that they can be transferred straight into the AYGAS "pool" from Fellglow Slave camp, En Masse instead of 1 by 1 by 1 by 1 ,( if the NPC will even buy them "Not Interested" comes up a lot) or anywhere else, like an option with TaskMistress like the transfer to another house option , so that it A:- frees up HSH as the array is a bit small and you run out of slots quickly (if only it was like My Home is your Home plus plus and had 2048 slots LOL) B:- frees up PAHE array again same as A C:- allows the hard-trained slaves to "acquire" a new owner, somewhere in Skyrim, rather than the Restless Hunter auction that just erases them from the game. It's not a bad idea. BTW if you have Aygas, the Restless Hunter auction returns slaves to the pool, and they will eventually show up in the world. 3 hours ago, kohlteth said: Also how hard is it to allow AYGAS to work on a different "land" like Solsteim or Summerset Isle https://www.nexusmods.com/skyrimspecialedition/mods/72004 The basic slavery selling stuff works anywhere. Tracking the level of slavery is a bit harder, it does that for known locations only (like Bruma, but not Solstheim). It might be possible to create a slavery token that a player could drop in a new location, in order to separately track slavery there, spawn auctions or pit fights on that location, and find the right factions on the nearby guards to enable the slavery dialogue on them. Alternatively it would have to be coded manually for the more popular expansions. Its not a lot of work. 3 hours ago, kohlteth said: Finally, is it possible to extend the range that the script looks for slaves you are trying to sell, as I tend to find unless the slave is right up my backside , or I use "moveto player" that they tend to hang back and not get seen , to be sold. Will be increased in the next release.
kohlteth Posted December 19, 2022 Posted December 19, 2022 Ok I will preface this with :- Please do not laugh at the complete noob who is trying to script something ... Can one of you brainy people please tell me if this would work attached to a spell as a magic effect. To "sentence" an NPC straight to AYGAS? (Also I for some reason cannot compile a dratted thing, so if anyone is able to compile it I would be grateful as heck (if it even works) , my SSEScript just freezes up and laughs at me as it dies whenever I try to compile anything, ever Spoiler Scriptname SentencedToAYGASEffect extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) Actor slave = GetActorRef(akTarget) if (slave != none) akTarget.StopCombat() Aygas.StorageFunctions.StoreSlave(slave) Clear() endif EndEvent aygasCoreScript Property Aygas Auto
Musje Posted December 19, 2022 Author Posted December 19, 2022 You can just plug akTarget into the Aygas function, it's already an actor. In principle it will work then. Just keep in mind that some actors (regular NPCs or followers with unique behaviours) may continue to act the way they did, attack others, and so on. If you have a potential slave that hasn't been cloned by PAHE to prevent this behaviour, call the PAHE clone function first. Aygas does this when enslaving civil war losers or bandits for instance.
VaunWolfe Posted December 19, 2022 Posted December 19, 2022 Since the update to Paradise Halls I am currently not able to sell slaves to skyrim npcs. I did try a new save the dialoge is not there.
kohlteth Posted December 19, 2022 Posted December 19, 2022 (edited) 2 hours ago, VaunWolfe said: Since the update to Paradise Halls I am currently not able to sell slaves to skyrim npcs. I did try a new save the dialoge is not there. Aha, there is now a thing that checks if you have any eligible slaves with you, try getting them closer or doing "moveto.player" on them, I had the same issue, as they always hang back too far away when I am trying to sell them. Try this little fix for now, it extends the range that it looks to see if you have a slave to sell. AYGAS_Distance_Fix.7z Edited December 19, 2022 by kohlteth
kohlteth Posted December 19, 2022 Posted December 19, 2022 (edited) 2 hours ago, Musje said: You can just plug akTarget into the Aygas function, it's already an actor. In principle it will work then. Just keep in mind that some actors (regular NPCs or followers with unique behaviours) may continue to act the way they did, attack others, and so on. If you have a potential slave that hasn't been cloned by PAHE to prevent this behaviour, call the PAHE clone function first. Aygas does this when enslaving civil war losers or bandits for instance. Sorry to bother you, but I'm trying to figure this out and the "in and out of PAH" bit blew my mind, but.... I may have got it from reading your scripts, just wish I could work out why I cannot compile worth a damn.... anyways, no laughing, here we are :- I am more than a little annoyed as I know I have all the sources for the dependancies for AYGAS Spoiler Scriptname SentencedToAYGASEffect extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) Actor slave = GetActorRef(akTarget) if (slave != none) akTarget.StopCombat() Aygas.DebugMessage("Moving sentenced npc: " + slave.GetDisplayname()) ; Enslave with PAH actor newSlave = AddSlaveToPAH(slave) if (newSlave != None) slave = newSlave else Aygas.DebugMessage("Failed to clone sentenced npc: " + slave.GetDisplayname()) return endif ; Assign random training stats slave.SetFactionRank(Aygas.PAHSubmissionFaction, Utility.RandomInt(60, 90)) if (Aygas.HasDOM) slave.SetFactionRank(Aygas.PAHResignation, Utility.RandomInt(60, 90)) slave.SetFactionRank(Aygas.PAHHumiliation, Utility.RandomInt(30, 80)) slave.SetFactionRank(Aygas.PAHAnger , Utility.RandomInt(10, 50)) slave.SetFactionRank(Aygas.PAHFear , Utility.RandomInt(10, 50)) endif if (Aygas.PAHTrainSexFaction != None) slave.SetFactionRank(Aygas.PAHTrainSexFaction, Utility.RandomInt(50, 80)) endif slave.SetFactionRank( Aygas.PAHFunctions.PAHTrainCombat , Utility.RandomInt(20, 80)) slave.SetFactionRank( Aygas.PAHFunctions.PAHTrainPose, Utility.RandomInt(50, 90)) slave.SetFactionRank( Aygas.PAHFunctions.PAHTrainRespect , Utility.RandomInt(20, 50)) bool handled = false if ((Utility.RandomInt(1, 2) == 1) && (Aygas.HasHSH)) ; Move to Restless Hunter if (Aygas.HSH.MoveSlaveToHunter(slave)) handled = true endif endif if (!handled) ; Move to slave pool Utility.Wait(60) Aygas.StorageFunctions.StoreSlave(slave) slave.EquipItem(Aygas.ZazCollar, true, true) slave.EquipItem(Aygas.ZazLegIrons, true, true) Aygas.DebugMessage("Sentenced has been added to slave pool") endif endif Clear() EndEvent aygasCoreScript Property Aygas Auto Edited December 19, 2022 by kohlteth
Musje Posted December 19, 2022 Author Posted December 19, 2022 Compiling scripts is a pain, you need the sources for SkyUI and every single dependency of a dependency of a dependency. Follow the error messages in CK, it will give you at least a clue on what you're missing These days I keep a separate install with the absolute minimum of mods for compiling
kohlteth Posted December 19, 2022 Posted December 19, 2022 1 hour ago, Musje said: Compiling scripts is a pain, you need the sources for SkyUI and every single dependency of a dependency of a dependency. Follow the error messages in CK, it will give you at least a clue on what you're missing These days I keep a separate install with the absolute minimum of mods for compiling I am guessing that I am never going to be able to script as now it's arguing with both the CK Wiki and your scripting that worked, so I give up Spoiler E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\SentencedToAYGASEffect.psc(87,35): variable BanditFaction is undefined
Jasmine92 Posted December 20, 2022 Posted December 20, 2022 The newest version of AYGAS seems to have problem with running brothels. I don't know however, if that error even is a problem, from the outside, everything seems to work. (The Prices however are quite a bargain, I don't think my slaves make minimum wage :D): Spoiler [12/20/2022 - 08:45:22PM] Error: Cannot cast from None to ReferenceAlias[] stack: [aygasScenes (5E00F09A)].aygasscenesscript.BrothelStop() - "aygasscenesscript.psc" Line 114 [aygasScenes (5E00F09A)].aygasscenesscript.ClearScenes() - "aygasscenesscript.psc" Line 129 [alias Player on quest aygasCore (5E00182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 19 [12/20/2022 - 08:45:24PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (5E012726) cannot be initialized because the script no longer contains that property [12/20/2022 - 08:45:28PM] Error: Cannot cast from None to ReferenceAlias[] stack: [aygasScenes (5E00F09A)].aygasscenesscript.BrothelStop() - "aygasscenesscript.psc" Line 114 [aygasScenes (5E00F09A)].aygasscenesscript.ClearScenes() - "aygasscenesscript.psc" Line 129 [alias Player on quest aygasCore (5E00182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 19 [12/20/2022 - 08:45:30PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (5E012726) cannot be initialized because the script no longer contains that property [12/20/2022 - 08:46:24PM] Error: Cannot cast from None to ReferenceAlias[] stack: [aygasScenes (5E00F09A)].aygasscenesscript.BrothelStop() - "aygasscenesscript.psc" Line 114 [aygasScenes (5E00F09A)].aygasscenesscript.ClearScenes() - "aygasscenesscript.psc" Line 129 [alias Player on quest aygasCore (5E00182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 19 [12/20/2022 - 08:46:25PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (5E012726) cannot be initialized because the script no longer contains that property
Musje Posted December 21, 2022 Author Posted December 21, 2022 15 hours ago, Jasmine92 said: The newest version of AYGAS seems to have problem with running brothels. I don't know however, if that error even is a problem, from the outside, everything seems to work. (The Prices however are quite a bargain, I don't think my slaves make minimum wage :D): Hide contents [12/20/2022 - 08:45:22PM] Error: Cannot cast from None to ReferenceAlias[] stack: [aygasScenes (5E00F09A)].aygasscenesscript.BrothelStop() - "aygasscenesscript.psc" Line 114 [aygasScenes (5E00F09A)].aygasscenesscript.ClearScenes() - "aygasscenesscript.psc" Line 129 [alias Player on quest aygasCore (5E00182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 19 [12/20/2022 - 08:45:24PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (5E012726) cannot be initialized because the script no longer contains that property [12/20/2022 - 08:45:28PM] Error: Cannot cast from None to ReferenceAlias[] stack: [aygasScenes (5E00F09A)].aygasscenesscript.BrothelStop() - "aygasscenesscript.psc" Line 114 [aygasScenes (5E00F09A)].aygasscenesscript.ClearScenes() - "aygasscenesscript.psc" Line 129 [alias Player on quest aygasCore (5E00182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 19 [12/20/2022 - 08:45:30PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (5E012726) cannot be initialized because the script no longer contains that property [12/20/2022 - 08:46:24PM] Error: Cannot cast from None to ReferenceAlias[] stack: [aygasScenes (5E00F09A)].aygasscenesscript.BrothelStop() - "aygasscenesscript.psc" Line 114 [aygasScenes (5E00F09A)].aygasscenesscript.ClearScenes() - "aygasscenesscript.psc" Line 129 [alias Player on quest aygasCore (5E00182B)].aygasPlayerScript.OnLocationChange() - "aygasplayerscript.psc" Line 19 [12/20/2022 - 08:46:25PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (5E012726) cannot be initialized because the script no longer contains that property Fixed in next version.! 1
kohlteth Posted December 21, 2022 Posted December 21, 2022 I have a suggestion, is there a way to incorporate a piece of dialogue or something they can wear like a "collar of ownership" that allows you to make a slave "Not for sale", (so they do not appear in the scan for slaves for sale) as we all know the naming conventions on Skyrim make it that you may be walking around with 6 Deadly Wenches or such and not actually want to sell number 4 ? This would prevent you accidently selling the wrong one....
Psalam Posted December 21, 2022 Posted December 21, 2022 55 minutes ago, kohlteth said: I have a suggestion, is there a way to incorporate a piece of dialogue or something they can wear like a "collar of ownership" that allows you to make a slave "Not for sale", (so they do not appear in the scan for slaves for sale) as we all know the naming conventions on Skyrim make it that you may be walking around with 6 Deadly Wenches or such and not actually want to sell number 4 ? This would prevent you accidently selling the wrong one.... Or, alternatively, use the "for sale" amulets from the Restless Hunter to mark the ones that are. Of course, that would require making the amulets more widely available.
Musje Posted December 21, 2022 Author Posted December 21, 2022 1 hour ago, Psalam said: Or, alternatively, use the "for sale" amulets from the Restless Hunter to mark the ones that are. Of course, that would require making the amulets more widely available. They could be made craftable. 2
kohlteth Posted December 22, 2022 Posted December 22, 2022 23 hours ago, Musje said: They could be made craftable. Hi, tell me off if I am wrong, but here is a quick fix for the distance to allow you to sell slaves that are not up your butt so you can sell them and also slaves that are wearing the ZBF collar shiny will not show up in the list to be sold, so you can now make sure the one's you wish to keep will not be sold by accident (I picked that collar as Zaz is a hard dependancy and HSH is not for AYGAS) It can of course be changed to anything you like (in my own version its the Platinum Collar1 from Slave Outfit SE) . The attachment is in ESPFE format so won't add to your load order 254 limit AYGAS_DoNot_Sell_This_Slave_ShinyCollar.7z
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