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Posted

Latest updates are - problematical. I have not found a set that works with old uncleaned saves.

Roll back to a save with no slaves.  Remove PAHE, HSH, AYGAS, and DOM.

Clean your save.  Many techniques on this site - use them. Don't forget the wait three days after removing old scripts.

Add latest PAHE, HSH, and AYGAS. If these don't work - iterate until they do. This is working fine for me. Too bad about all those slaves...

Be careful about adding back DoM. I think I will just wait for the formal 4.0 release. Musje has had success with the 3.0 set.

Posted
1 hour ago, MortiferusX said:

Hey Guys, can not get this Mod to work anymore. MCM does not show up. 

 

HSH has the same Problem. 

 

Try putting them up near the top of your load order.  If you have a look back in the HSH and AYGAS threads, you'll see that seems to work for most people. 

 

You might find out other helpful things too ....

 

DQW

Posted
5 hours ago, DonQuiWho said:

 

Try putting them up near the top of your load order.  If you have a look back in the HSH and AYGAS threads, you'll see that seems to work for most people. 

 

You might find out other helpful things too ....

 

DQW

Already tried, did not work for me. 

I could HSH get to work now by patching Back DoM to 3.4.1 instead of 4+ but Aygas still not working ...

Posted
4 hours ago, MortiferusX said:

Already tried, did not work for me. 

I could HSH get to work now by patching Back DoM to 3.4.1 instead of 4+ but Aygas still not working ...

 

Try reinstalling AYGAS and overwrite anything installed by DOM.  If you have no luck, try and reinstall AYGAS without selecting the DOM patch.  If still no luck, please start a game and post the resulting Papyrus log.

Posted
9 hours ago, Musje said:

 

Try reinstalling AYGAS and overwrite anything installed by DOM.  If you have no luck, try and reinstall AYGAS without selecting the DOM patch.  If still no luck, please start a game and post the resulting Papyrus log.

 

Looks like current AYGAS and HSH Versions don't like the new PAHE 8.2 or DoM 4.x ...

Rolling Back to 8.1.6 + 3.4.1 and everything works fine!

Posted
59 minutes ago, MortiferusX said:

Where do I need to go for Pit Fights?

 

Ask any Hold guard and they can tell you which city the fight is in. It will be near the Jarl's palace in the small capitals, in Rorikstead outside the inn and in Riverwood near the mill across from the waterfall.

Posted
43 minutes ago, Psalam said:

Ask any Hold guard and they can tell you which city the fight is in. It will be near the Jarl's palace in the small capitals, in Rorikstead outside the inn and in Riverwood near the mill across from the waterfall.

 

Hmm, they don't tell me something like that ...

 

Is that JK Skyrim Compatible?

Posted (edited)

Ok, help, I dunno what happened, I started a fresh game after upgrading ITF to 5, Aygas .61, and the most up to date PAHE/HSH and stuff and no matter what I do, no AYGAS dialogue shows at all. I tried the debug option and all it keeps showing on screen is "PAHE Prostitutes = 0" . 

 

Not a single aygas dialogue running, when I talk to NPC's not even with the slave like 1 ft away. 

 

Any ideas?

 

UPDATE:- I reinstalled HSH and now I for some reason have AYGAS speech back. Odd. 

Edited by kohlteth
Posted
17 minutes ago, MortiferusX said:

 

Hmm, they don't tell me something like that ...

 

Is that JK Skyrim Compatible?

Its in Morthal and Falkenring also and I had no problem with JK's Morthal. Falkenring in front of the blacksmith and in Morthal in Front of the yarls hall.

You can try out:  go to an interior in that city open MCM and choose "Start event" in that city and the Pitmater will be there.

Posted
7 hours ago, Harvald56 said:

Its in Morthal and Falkenring also and I had no problem with JK's Morthal. Falkenring in front of the blacksmith and in Morthal in Front of the yarls hall.

You can try out:  go to an interior in that city open MCM and choose "Start event" in that city and the Pitmater will be there.

Ok, yesterday I have seen something in Riverwood but the guards attacked the slaves and it endet up in a war between citizen and slaver/slaves. 

Posted
5 hours ago, MortiferusX said:

Ok, yesterday I have seen something in Riverwood but the guards attacked the slaves and it endet up in a war between citizen and slaver/slaves. 

 

That is an issue with faction aggro similar to sparring HSH slaves provoking a bit of domestic violence.  I've never been able to reproduce this issue but several people have reported it.  I still have no idea what causes it.

Posted
16 minutes ago, Musje said:

 

That is an issue with faction aggro similar to sparring HSH slaves provoking a bit of domestic violence.  I've never been able to reproduce this issue but several people have reported it.  I still have no idea what causes it.

I've seen it. It appears to happen when there is a third party attack (dragons and vampires are what I remember specifically). Frankly, I always thought it was a part of the mod. It's a slave uprising that happens while the guards are busy elsewhere. However, it always ends up with all the slaves dead. 

 

Moral to the story - keep your slaves indoors.

Posted
13 minutes ago, Psalam said:

Frankly, I always thought it was a part of the mod. It's a slave uprising that happens while the guards are busy elsewhere. However, it always ends up with all the slaves dead. 

 

 

Lol in that case I'm not going to fix it.

Posted
25 minutes ago, Psalam said:

I've seen it. It appears to happen when there is a third party attack (dragons and vampires are what I remember specifically). Frankly, I always thought it was a part of the mod. It's a slave uprising that happens while the guards are busy elsewhere. However, it always ends up with all the slaves dead. 

Ditto.  I knew it wasn't part of the mod but I've seen it in the following cases...

 

  • Vampires with thralls attack, slaves owned by NPCs (via AYGAS) go hostile, and if I have a slave with me (PAHE slave) then it may end up with the guards and townsfolk hostile to me.
  • Dragon attacks, slaves end up hostile to guards.
  • In Riften if a thief is spotted by guards at night, any AYGAS slaves owned by NPCs also end up targets of the guards.  If I have a PAHE slave it seems to daisy chain to the guards becoming hostile to me as well. 

 

It seems to be an odd interaction of the Prisoner faction, AYGAS and PAHE as best I can tell, but I'm not 100% sure how its happening exactly.  I'm guessing at the Prisoner faction because it seems to be the only faction in common between some of the various NPCs, so I *think* that might be the link but am not sure.  HSH can get pulled into it if they are outside for some reason (like an exterior camp), but this doesn't really seem to be an HSH problem.

 

And yeah, even if I manage not to get pulled into it, it still results in a lot of dead slaves.

Posted
12 hours ago, MortiferusX said:

Ok, yesterday I have seen something in Riverwood but the guards attacked the slaves and it endet up in a war between citizen and slaver/slaves. 

 

6 hours ago, Musje said:

 

That is an issue with faction aggro similar to sparring HSH slaves provoking a bit of domestic violence.  I've never been able to reproduce this issue but several people have reported it.  I still have no idea what causes it.

 

6 hours ago, Psalam said:

I've seen it. It appears to happen when there is a third party attack (dragons and vampires are what I remember specifically). Frankly, I always thought it was a part of the mod. It's a slave uprising that happens while the guards are busy elsewhere. However, it always ends up with all the slaves dead. 

 

Moral to the story - keep your slaves indoors.

I argue, that it is not a problem with the slaves per se, just that the slave / dragon / guard constellation is the most likely to trigger it. I see it regularly happen in my current play through, even if no slave is even near the situation / in the same cell: Summoned monsters attacking the summoner, after they got a certain amount of aoe damage from the summoner. Seranas Thrall is often attacking her, after getting damaged by the ice storm spell she start spamming, which damages everyone in its path. I even had the dawnguard dog attack me with one bite, after i damaged him quite a bit with a fire spell, but he cooled down after one attack and remembered who's the pack leader. Serana and her Thrall however fight to the death.

 

My hypothesis is, it might be a combination of the faction setting that the are "only" neutral to each other and not allies or indifferent. If one actor gets damaged by another actor, which he is in a neutral relationship in, the attacked actor will retaliate and they become enemies. If now another actor who has an "is ally" relationship with one of the two fighting actors is witnessing the fight, they will join in on the allies side, although becoming enemies. And so everyone gets pulled into the fight until only allies keep standing.

 

Maybe the "Forget you old live / clean all factions" function of DoM will help? Do enslaved townspeople suffer from the same fate and start attacking guards?

Posted
4 minutes ago, Jasmine92 said:

My hypothesis is, it might be a combination of the faction setting that the are "only" neutral to each other and not allies or indifferent. If one actor gets damaged by another actor, which he is in a neutral relationship in, the attacked actor will retaliate and they become enemies. If now another actor who has an "is ally" relationship with one of the two fighting actors is witnessing the fight, they will join in on the allies side, although becoming enemies. And so everyone gets pulled into the fight until only allies keep standing.

That's my thinking.  Once the slave goes hostile on a guard for whatever reason, because the guards and townsfolk are all in the same town faction they all go hostile on the slave.  If the slave is a player ally... oops, now you have a hostile town.  The question is, why are slaves going hostile in certain situations?  From what I've observed vampires with thralls sometimes triggers it but not always and a NPC member of the TG caught by the guards in Riften frequently triggers it.  So why?  What do those and the slaves have in common?

Posted (edited)
1 hour ago, EinarrTheRed said:

That's my thinking.  Once the slave goes hostile on a guard for whatever reason, because the guards and townsfolk are all in the same town faction they all go hostile on the slave.  If the slave is a player ally... oops, now you have a hostile town.  The question is, why are slaves going hostile in certain situations?  From what I've observed vampires with thralls sometimes triggers it but not always and a NPC member of the TG caught by the guards in Riften frequently triggers it.  So why?  What do those and the slaves have in common?

Can only be a faction issue i think. Slave still "remembering" their old lives and allies through being in the factions. That is assuming, that the factions and removing a spwaned NPC from them works as intended in the engine and it's not something like the naked bandit bug, where changes to the reference even affect the base actor.

Next time I witness that behavior I will try and get the faction and faction-levels of all the actors involved.

 

EDIT: When you speak of the devil... Just had the bug in Falkreach, testing again after cleaning old factions.

@TrollAutokill: A Bug I found: When cleaning factions, the AYGAS Prostitution factions also get reset, effectively removing the slave from the prostitution job and resetting her experience. I use 3.4.1 though, but thought 4.x might have the same bug.

 

EDIT2: Just hat a vampire attack in a town after removing the factions and the slaves didn't care at all now. So maybe it's a fix?

Edited by Jasmine92
Posted
2 hours ago, Jasmine92 said:

 

@TrollAutokill: A Bug I found: When cleaning factions, the AYGAS Prostitution factions also get reset, effectively removing the slave from the prostitution job and resetting her experience. I use 3.4.1 though, but thought 4.x might have the same bug.

 

Thanks, I'll fix that one next version.

Posted
3 hours ago, EinarrTheRed said:

That's my thinking.  Once the slave goes hostile on a guard for whatever reason, because the guards and townsfolk are all in the same town faction they all go hostile on the slave.  If the slave is a player ally... oops, now you have a hostile town.  The question is, why are slaves going hostile in certain situations?  From what I've observed vampires with thralls sometimes triggers it but not always and a NPC member of the TG caught by the guards in Riften frequently triggers it.  So why?  What do those and the slaves have in common?

All factions hostile to the player are always removed from the PAH slaves. Maybe we should also remove all factions hostile to the main cities' factions, just to avoid this kind of problem.

Posted (edited)
1 hour ago, TrollAutokill said:

All factions hostile to the player are always removed from the PAH slaves. Maybe we should also remove all factions hostile to the main cities' factions, just to avoid this kind of problem.

 

To see if removing factions hostile to player is enough.

 

Imagine A is hostile to player and ally with B which is hostile to Whiterun.

 

You enslave A and remove the hostile to player faction but A remains hostile to Whiterun because of the link with B.

 

The easy way is generally a removeallfactions on the slave and adding only the one you want.

 

 

 

Edited by Strec2
Posted

I have some problem with aygas as well as my home is your home. Both of them seem to be not working properly. I cannot see both mods in MCM and even tho assets seem to be in game, when I try to start mod quest started (in the slavers taver) I get the dialogue, but he's not giving me assets to capture bandits. Also, slaves are hostile after I capture them (it did worked on one slave, but when I tried to capture more, they all end up attacking me).

(Clear file save, new instance in MO2)

Anyone knows what the fuck could have happened?

I have 2 more instances in MO2 with those mods (all 3 have pahe+aygas+mhiyh+dom) and the last one is the only one broken...

 

Posted
12 hours ago, OnionOfDoom said:

I have some problem with aygas as well as my home is your home. Both of them seem to be not working properly. I cannot see both mods in MCM and even tho assets seem to be in game, when I try to start mod quest started (in the slavers taver) I get the dialogue, but he's not giving me assets to capture bandits. Also, slaves are hostile after I capture them (it did worked on one slave, but when I tried to capture more, they all end up attacking me).

(Clear file save, new instance in MO2)

Anyone knows what the fuck could have happened?

I have 2 more instances in MO2 with those mods (all 3 have pahe+aygas+mhiyh+dom) and the last one is the only one broken...

 

The fix for "MCM not showing up" is to put HSH and AYGAS higher in the load order. From what I have read here, it's a timing issue with the startup quest and other mods.

Posted
On 1/24/2023 at 12:25 PM, Jasmine92 said:

The fix for "MCM not showing up" is to put HSH and AYGAS higher in the load order. From what I have read here, it's a timing issue with the startup quest and other mods.

That's not it. Tried to move them 3 time, a bit highier, much highier and to the very top and none of those worked on existing save and new save. In spare time I will have to fiddle with the mods, to look for some incompatibilities

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