Popular Post Musje Posted July 22, 2017 Popular Post Posted July 22, 2017 PAH - And you get a slave! (LE/SE) View File We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse? With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm! Please read the following information: Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu Skill and perks Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk. Not all perks are active yet! Acceptance of slavery in towns The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town. Slave ownership and trade You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue. You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium! Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block. Jobs: Prostitution Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training. Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything. You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services. With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves. Tell them to "stay here and turn tricks". You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up. Working slaves make money, you can ask them to hand over whatever they have made at any time. Note that prostitution is allowed in the following places: In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk. When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them. Events Events are scheduled every 5 days in eligible towns with enough slavery. Auctions: When an auction is planned, you can peruse the slaves on offer in the cage before the auction. You can also talk to the auction master to sell slaves of your own, up to 2 per auction. Give the auction master some time to record the details of the slave you want to sell, before offering the next one! (The script needs time to complete, during this time he won;t accept the next slave) Ask the auction master when the auction will start, he will tell you. Be on time! During the auction, the slaves are presented one by one. When prompted, press enter to bid the shown amount. If you win, you can collect your slave from the cage when the auction ends. If you put up your own slaves for sale, collect the money from the auction master afterwards. Leaving the zone during an auction will end it. You can still collect money from the auction master when you find him in the next town, and your unsold slaves can be picked up where you left them. Pit fights: After a pit fight is planned, you can place a bet on one of the fighters with the pit master OR you can enter your own slave into the fights. In some cases, the fighters will only be picked at the last minute meaning you cannot bet on them. If not enough combattants can be found, the fight is cancelled. Each fight is best 2 out of 3 rounds, and each round is to the first fall (when an opponent staggers). Fights are not to the death (future updates will add this). After the fight you can collect your winnings from the pit master. MCM Menu The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options. The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally. The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them. Available Perks Trader: Lets you buy slaves from their owners. Requires 10 slavery Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you. Mod status: Spoiler In Progress: - Slaves carry torches for their masters at night Ready for next release: Ideas: - Adding clothing appropriate to the slave's profession (at the moment they keep wearing whatever they have when sold) - Better and more varied sales dialogue (also with slavery level and persuation checks) - New reasons to buys slave: Guinea pigs for necromancers, freeing a kidnapped family member, priests freeing slaves. - Adding slaves / captives to bandit camps. After killing the bandits you can free or keep them. - Helping hand perk: you can rent out slaves to work for others, earning gold - Taskmaster perk: you can have your slaves work at gathering resources for you - Masters who are happy with their slave may marry them or free them - Add interaction between slaves in stockades and passers-by. Currently this only happens when Interactive BDSM is installed - Masters who are unhappy with their slaves may get rid of them at some point. - Masters sitting on slaves - Adjustable sale and rent prices to adjust game balance - A command to apply a default outfit to freshly captured slaves (belongs in PAHE but could be added to Aygas instead) Installing: Install using a mod manager. You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM). If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches. Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod! Requires: Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited) Recommended: Voice pack for AYGAS PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up Diary of Mine (DOM): Adds personality to PAH slaves. Not compatible with: Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area. Submitter Musje Submitted 07/22/2017 Category Sexual Content Requires PapyrusUtils, Paradise Halls Enhanced Repacked Special Edition Compatible 20
2Dimm Posted July 22, 2017 Posted July 22, 2017 "Adding slaves / captives to bandit camps." you could work with Blackbird Wanderer as he has been working on a remaster of the sex slaves for vanilla bandit camps for a while http://www.loverslab.com/topic/36140-sex-slaves-for-vanilla-bandit-camps/page-13
Musje Posted July 22, 2017 Author Posted July 22, 2017 "Adding slaves / captives to bandit camps." you could work with Blackbird Wanderer as he has been working on a remaster of the sex slaves for vanilla bandit camps for a while http://www.loverslab.com/topic/36140-sex-slaves-for-vanilla-bandit-camps/page-13 Thanks for the tip! Maybe I can hook into that mod and do something with those slaves.
tacomarine Posted July 23, 2017 Posted July 23, 2017 Woo! Totally been wishing I had this. Been missing it from Oblivion. Thanks!
Guest Posted July 23, 2017 Posted July 23, 2017 Once a slave is sold to an NPC, Is there the possibility to buy the slave back ? The occasional slave auction. Is that planned for buying slaves or for selling slaves ? I already asked CliftonJD for a similar option , but he/she is offline til now. Regards
Musje Posted July 23, 2017 Author Posted July 23, 2017 Once a slave is sold to an NPC, Is there the possibility to buy the slave back ? The occasional slave auction. Is that planned for buying slaves or for selling slaves ? I already asked CliftonJD for a similar option , but he/she is offline til now. In the current version, you can buy back slaves from NPCs after a week or 2 (game time). But if that person happens to like the slave, be prepared to pay a lot more than you got in the sale. The auction will be for both buying and selling, similar to the one in the Restless Hunter (Home Sweet Home mod). Before the auction starts, you will be able to hand your slaves over to auction master for sale. Other citizens of the town may do the same. Once the auction starts, you can bid for slaves except your own ones, and collect from the auctioneer afterwards.
Guest Posted July 23, 2017 Posted July 23, 2017 Once a slave is sold to an NPC, Is there the possibility to buy the slave back ? The occasional slave auction. Is that planned for buying slaves or for selling slaves ? I already asked CliftonJD for a similar option , but he/she is offline til now. In the current version, you can buy back slaves from NPCs after a week or 2 (game time). But if that person happens to like the slave, be prepared to pay a lot more than you got in the sale. The auction will be for both buying and selling, similar to the one in the Restless Hunter (Home Sweet Home mod). Before the auction starts, you will be able to hand your slaves over to auction master for sale. Other citizens of the town may do the same. Once the auction starts, you can bid for slaves except your own ones, and collect from the auctioneer afterwards. Wow, this is great. I had the idea that when one of my player followers enters bleedout during a fight, it should be possible (after a short time) that the nearest bandit (mage) captures my follower and magically sell to somekind of slaver. Than there must be the posibility to buy my follower back. What is realized so far is only triggering an empty bleedout event with a notification, but nothing more. I have a look into "aygascorescript" and assume i can make a direct call to "SellSlave", defining the price in my own mod. Afterwards subtract the received gold from the player. Is it necessary first to "enslave" the follower using some PAHE functions ?
Musje Posted July 23, 2017 Author Posted July 23, 2017 It is not strictly necessary to first enslave the slave with PAHE. That enslavement process does a whole bunch of stuff to an NPC to ensure it behaves properly as a slave. If you want to use this strictly as something to enslave followers and buy them back later, then you could call SellSlave. But you also have to deregister him as a follower. And if you then buy back that slave and keep it as a slave or stick it in a home managed by HSH, there's no guarantee that the slave will behave properly at all times. Just try it out
Beleg42 Posted July 25, 2017 Posted July 25, 2017 Hi, short question, is hearthfire needed for this mod?
Musje Posted July 25, 2017 Author Posted July 25, 2017 Hi, short question, is hearthfire needed for this mod? Nope.
Beleg42 Posted July 25, 2017 Posted July 25, 2017 Uhm, you're sure about that? My mod manager says so, and the game crashes...
Nepro Posted July 26, 2017 Posted July 26, 2017 Hmm... allow slave auctions only in Stormcloack controlled cities? Empire banned slavery. - New reasons to buys slave: Guinea pigs for necromancers, freeing a kidnapped family member, priests freeing slaves.- Adding slaves / captives to bandit camps. After killing the bandits you can free or keep them. For this feature would be good to bring SL Kidnapped Redux integration. In that mod citizens (and even mod added NPCs) can get kidnapped. I am sure vinfamy will lend a help. http://www.loverslab.com/files/file/3805-sl-kidnapped-redux/
Musje Posted July 26, 2017 Author Posted July 26, 2017 Uhm, you're sure about that? My mod manager says so, and the game crashes... Did you install the version posted here in the download section? I just checked with Tes5Edit to make sure, and Hearthfires isn't listed as a master. You do need SexLab, ZAP, and Paradise Halls.
Beleg42 Posted July 27, 2017 Posted July 27, 2017 hm,...than something is wrong with my skyrim^^i get this:
Musje Posted July 28, 2017 Author Posted July 28, 2017 hm,...than something is wrong with my skyrim^^ i get this: That was my bad, I forgot to clean the masters before uploading. Try the version 0.31 that I am uploading now
Username23453 Posted July 28, 2017 Posted July 28, 2017 Frodur in Riverwood said that he'll go easy on me. I restrained him, punished him. Fucked him and sold him to the dog in Riverwood. Best abduction mod out there. 1
sidfu Posted July 31, 2017 Posted July 31, 2017 been using it without any problems. so far only 2 things need to be fixed/tweaked. 1. the convorsation to sell a slave is there for everyone even dogs. hell even wild deer. 2. the ones u sell to taverns have sex way to much. till u have a better systtem put them on a 2 hour or greater timer
Musje Posted July 31, 2017 Author Posted July 31, 2017 I can fix 2 but actually I have no idea what conditions to set to have the conversation only appear on the regular races...
Guest Posted August 10, 2017 Posted August 10, 2017 Requires: PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) What does PapyrusUtils do exactly ? What's the problem if we don't install it ? I ask because i try to reduce the number of mods in my game (too many CTD)
Musje Posted August 10, 2017 Author Posted August 10, 2017 That adds functions to attach data to actors and objects, and store that data in your game save. This is how the mod can manage an unlimited nr of slaves and owners.
xyzxyz Posted August 18, 2017 Posted August 18, 2017 Did you plan anything for male slaves? Like working in Inns too or something?
Ryzaki009 Posted August 19, 2017 Posted August 19, 2017 Did you plan anything for male slaves? Like working in Inns too or something? I could see male slaves being forced to work in mines and on farms and the like. Mostly physical labor though you'd get a few forced into brothels and such.
Musje Posted August 19, 2017 Author Posted August 19, 2017 Did you plan anything for male slaves? Like working in Inns too or something? They will work in inns like females. I don't yet make much distinction between males and females.
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