xyzxyz Posted November 27, 2022 Posted November 27, 2022 Can I install this mid playthrough? I tried it with and without addons (HSH) but the mcm never shows up.
Musje Posted November 27, 2022 Author Posted November 27, 2022 29 minutes ago, xyzxyz said: Can I install this mid playthrough? I tried it with and without addons (HSH) but the mcm never shows up. That should be no problem. The MCM sometimes takes a while to show up. You can try installing it, saving your game, and reloading that
CliftonJD Posted November 27, 2022 Posted November 27, 2022 On 11/26/2022 at 10:40 AM, Musje said: I looked into this but it doesn't seem possible. It has to do with the way NPC names get inserted into dialogue, it takes the wrong name. This could be solved by using menus from UIExtensions instead, but I find the popups to be a bit immersion breaking. Anyone know of a way to insert DisplayName into predefined dialogue topics, I'm all ears ❤️ this is the part that blabla saved the names to the quest and read the names from the quest, but it had the unfortunate side-effect of saving other data to the base actor with it. what about instead of changing the dialogue directly, adjust the messages to player to translate those messages. if you can make the sale message show who's being sold, that would give that last chance to back out of it or accept it as the intended target. another idea if that works could be a new message to player from the initial dialogue listing the 5 detected slaves with display names shown next to their other name. don't think a method could be added for handling duplicate console names tho as you might still not be able to tell them apart if you have a duplicate skyrim name slave with you at the time
kohlteth Posted November 28, 2022 Posted November 28, 2022 Omg Musje is back!! Ok I started a fresh game, turned on cheat mode and all towns at max slavery but cannot for the life of me get the option to sell a slave to come up in dialog, anyone else have this happen? Also cannot get slavery level to move from zero. I have PAHE/HSH/DOM/AYGAS/IBDSM.
Musje Posted November 28, 2022 Author Posted November 28, 2022 3 hours ago, kohlteth said: Omg Musje is back!! Ok I started a fresh game, turned on cheat mode and all towns at max slavery but cannot for the life of me get the option to sell a slave to come up in dialog, anyone else have this happen? Also cannot get slavery level to move from zero. I have PAHE/HSH/DOM/AYGAS/IBDSM. Saving your game and reloading is the usual fix for missing dialogue. Did you just start a new game, or did you completely reinstall?
sidfu1 Posted November 29, 2022 Posted November 29, 2022 On 11/27/2022 at 10:09 AM, xyzxyz said: Can I install this mid playthrough? I tried it with and without addons (HSH) but the mcm never shows up. move it up higher on your load order. i had isssues with the mod mcm not showing then i moved it just afer the esm mods and i have had 0 mcm issues since then. also fyi if it doesnt show after doing the mcm reset command once then its broken and you need to restart a new game as it will spam your llog about missing mcm all time 1
Musje Posted December 13, 2022 Author Posted December 13, 2022 (edited) New version 0.60: - In sex encounters, the prostitute is now marked as victim to SL instead of the john - Cheat mode now activates Madame perk. - Money in your brothel is now collected by the tasskmaster if one is present (Requires HSH 1.27+) - More people showing up for larger amounts of working girls in your brothel - Removed slave sale dialog in case no slaves in tow - Native support for DOM If you have DOM, overwrite all files installed by DOM when updating this mod! Edited December 13, 2022 by Musje 3
pinky6225 Posted December 13, 2022 Posted December 13, 2022 39 minutes ago, Musje said: Native support for DOM Take it we now want AYGAS to overwrite DoM like with HSH?
Musje Posted December 13, 2022 Author Posted December 13, 2022 3 minutes ago, pinky6225 said: Take it we now want AYGAS to overwrite DoM like with HSH? Yes! I'll edit the announcement
DonQuiWho Posted December 13, 2022 Posted December 13, 2022 @Musje I just reread your mod description and I suddenly realised why my parked slaves never seemed to interact with passers by, as I had avoided using IBDSM recently because of conflicts @Pamatronic says exist between it and his mods I'm not sure if you have fully updated the description for 0.6SSE - for which may I add my thanks! - but is it still true for 0.6SSE that the player will need iBDSM installed for that slave/passerby interaction? TIA for any advice/info on that DQW =========================== Ideas: - Add interaction between slaves in stockades and passers-by. Currently this only happens when Interactive BDSM is installed
Musje Posted December 13, 2022 Author Posted December 13, 2022 That's correct, you still need iBDSM. What do Pamatronics mods do exactly?
Pamatronic Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Musje said: That's correct, you still need iBDSM. What do Pamatronics mods do exactly? Murdering characters (Or providing furnitures which murders characters, to be exact). Its been a while since I looked into this, but If I remember correctly, the issue here was that some of my devices are still zap furnitures and will therefore trigger an ibdsm session when a character enters it. There seems to be some OnDeath-Event when a character dies during a ibdsm session, and this event interferes with my scripts when a character is killed. Easy solution is probably for me to just use duplicate furnitures without the zap-keywords, though. Its just one of these things you forget about after a while.
DonQuiWho Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Musje said: That's correct, you still need iBDSM. What do Pamatronics mods do exactly? 2 minutes ago, Pamatronic said: Murdering characters (Or providing furnitures which murders characters, to be exact). Its been a while since I looked into this, but If I remember correctly, the issue here was that some of my devices are still zap furnitures and will therefore trigger an ibdsm session when a character enters it. There seems to be some OnDeath-Event when a character dies during a ibdsm session, and this event interferes with my scripts when a character is killed. Easy solution is probably for me to just use duplicate furnitures without the zap-keywords, though. Its just one of these things you forget about after a while. Thanks both for the VERY quick response! And beiing so clear about the issues and possible solution! I can't really remember that ever happening so fast before .... ? Much appreciated DQW
Musje Posted December 13, 2022 Author Posted December 13, 2022 9 minutes ago, Pamatronic said: Murdering characters (Or providing furnitures which murders characters, to be exact). Its been a while since I looked into this, but If I remember correctly, the issue here was that some of my devices are still zap furnitures and will therefore trigger an ibdsm session when a character enters it. There seems to be some OnDeath-Event when a character dies during a ibdsm session, and this event interferes with my scripts when a character is killed. Easy solution is probably for me to just use duplicate furnitures without the zap-keywords, though. Its just one of these things you forget about after a while. Is it specific furniture with a certain keyword? Or do you happen to have the furnitures you use ina formlist in your mod? The easiest solution would be for your mod to add the "Dummy" keyword to the furniture you use, iBDSM will then ignore those. That keyword is in the default Skyrim game. Another solution: If it's specific ones (hopefully in a formlist), I could also make iBDSM detect your mod and exclude them when it is present.
mikesolo1975 Posted December 13, 2022 Posted December 13, 2022 thanks for the amazing work i installed the new version for SSE and this mod not showing in MCM menu thanks for any help and advice
Musje Posted December 13, 2022 Author Posted December 13, 2022 3 minutes ago, mikesolo1975 said: thanks for the amazing work i installed the new version for SSE and this mod not showing in MCM menu thanks for any help and advice Did you upgrade or install for the first time? 1) Wait a few minutes, sometimes it takes a while. 2) Save your game and reload, and wait a little more 3) Move the mod up in the load order. That seems to fix it most of the times. If not please post your log here.
Pamatronic Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Musje said: The easiest solution would be for your mod to add the "Dummy" keyword to the furniture you use, iBDSM will then ignore those. Yup, that seems to do the trick. Or at least it doesn't seem to break anything on my end. Thanks for the tip 2
mikesolo1975 Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Musje said: Did you upgrade or install for the first time? 1) Wait a few minutes, sometimes it takes a while. 2) Save your game and reload, and wait a little more 3) Move the mod up in the load order. That seems to fix it most of the times. If not please post your log here. its the first time i go try your advice thanks for your help my friend
DonQuiWho Posted December 13, 2022 Posted December 13, 2022 59 minutes ago, Pamatronic said: Yup, that seems to do the trick. Or at least it doesn't seem to break anything on my end. Thanks for the tip @Pamatronic I fell a bit cheeky for asking, as this is @Musje 's thread, and also because my Patreon support has so far gone to other authors, but will you be updating the versions of your mods uploaded to LL to reflect that? Sometimes we have to live in hope .... and Christmas is just round the corner ... ? DQW
mikesolo1975 Posted December 13, 2022 Posted December 13, 2022 (edited) 2 hours ago, Musje said: Did you upgrade or install for the first time? 1) Wait a few minutes, sometimes it takes a while. 2) Save your game and reload, and wait a little more 3) Move the mod up in the load order. That seems to fix it most of the times. If not please post your log here. i tested and dont work i post the papyrus logs the 0.58c version its work home sweet home detect this mod but not showing in MCM menu PapyrusUtilDev.log Edited December 13, 2022 by mikesolo1975
Pamatronic Posted December 13, 2022 Posted December 13, 2022 26 minutes ago, DonQuiWho said: @Pamatronic I fell a bit cheeky for asking, as this is @Musje 's thread, and also because my Patreon support has so far gone to other authors, but will you be updating the versions of your mods uploaded to LL to reflect that? Sometimes we have to live in hope .... and Christmas is just round the corner ... ? DQW That was quite literally an effort of 30 seconds. so yeah, sure. Will be included in the next update.
DonQuiWho Posted December 13, 2022 Posted December 13, 2022 5 minutes ago, Pamatronic said: That was quite literally an effort of 30 seconds. so yeah, sure. Will be included in the next update. Thanks vm Much appreciated I'll see that you get a mention in Whiterun's TripAdvisor entry.... ? DQW
Ixmore Posted December 13, 2022 Posted December 13, 2022 I have suggested this before, and it might redo how the system works, but how about adding more quests that you get from the Restless Hunter that involves clearing out a mine or some while Dawnstar, Falkreath, and Morthal if you have HSH installed starts with unground level slavery and completing the quest increase the slavery level by 1.
Musje Posted December 13, 2022 Author Posted December 13, 2022 Home sweet home just checks for the mod file, not if it's active. There's not a whole lot else in that log (no errors about Aygas at least) I'll need the other log as well (\Documents\My Games\Skyrim\Logs)
Musje Posted December 13, 2022 Author Posted December 13, 2022 49 minutes ago, Ixmore said: I have suggested this before, and it might redo how the system works, but how about adding more quests that you get from the Restless Hunter that involves clearing out a mine or some while Dawnstar, Falkreath, and Morthal if you have HSH installed starts with unground level slavery and completing the quest increase the slavery level by 1. That could be included in the system quite well, and it's not a bad idea: completing a quest to bump the slavery in that hold up.
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